1
0
EQ2Emu/source/LoginServer/PacketHeaders.h
2024-07-22 08:52:28 -04:00

61 lines
1.4 KiB
C++

/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
*/
#ifndef __PACKET_HEADERS__
#define __PACKET_HEADERS__
#include "../common/types.h"
#include "../common/EQPacket.h"
#include "../common/EQ2_Common_Structs.h"
#include "login_structs.h"
#include "../common/DataBuffer.h"
#include "../common/GlobalHeaders.h"
#include "../common/ConfigReader.h"
#include <vector>
extern ConfigReader configReader;
class CharSelectProfile : public DataBuffer{
public:
CharSelectProfile(int16 version){
deleted = false;
packet = configReader.getStruct("CharSelectProfile",version);
for(int8 i=0;i<24;i++){
packet->setEquipmentByName("equip",0,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,i);
}
}
~CharSelectProfile(){
safe_delete(packet);
}
PacketStruct* packet;
void SaveData(int16 in_version);
void Data();
int16 size;
bool deleted;
};
class LS_CharSelectList : public DataBuffer {
public:
int8 num_characters;
int32 account_id;
EQ2Packet* serialize(int16 version);
void addChar(uchar* data, int16 size);
string char_data;
void loadData(int32 account, vector<CharSelectProfile*> charlist, int16 version);
};
class LS_DeleteCharacterRequest : public DataBuffer{
public:
int32 character_number;
int32 server_id;
int32 spacer;
EQ2_16BitString name;
void loadData(EQApplicationPacket* packet);
};
#endif