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EQ2Emu/source/LoginServer/PacketHeaders.cpp
2024-07-22 08:52:28 -04:00

89 lines
2.9 KiB
C++

/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
*/
#include "PacketHeaders.h"
#include "../common/MiscFunctions.h"
#include "LoginDatabase.h"
#include "LWorld.h"
extern LWorldList world_list;
extern LoginDatabase database;
void LS_DeleteCharacterRequest::loadData(EQApplicationPacket* packet){
InitializeLoadData(packet->pBuffer, packet->size);
LoadData(character_number);
LoadData(server_id);
LoadData(spacer);
LoadDataString(name);
}
EQ2Packet* LS_CharSelectList::serialize(int16 version){
Clear();
AddData(num_characters);
AddData(char_data);
if (version <= 561) {
LS_CharListAccountInfoEarlyClient account_info;
account_info.account_id = account_id;
account_info.unknown1 = 0xFFFFFFFF;
account_info.unknown2 = 0;
account_info.maxchars = 7; //live has a max of 7 on gold accounts base.
account_info.unknown4 = 0;
AddData(account_info);
}
else {
LS_CharListAccountInfo account_info;
account_info.account_id = account_id;
account_info.unknown1 = 0xFFFFFFFF;
account_info.unknown2 = 0;
account_info.maxchars = database.GetMaxCharsSetting();
account_info.vet_adv_bonus = database.GetAccountBonus(account_id);
account_info.vet_trade_bonus = 0;
account_info.unknown4 = 0;
for (int i = 0; i < 3; i++)
account_info.unknown5[i] = 0xFFFFFFFF;
account_info.unknown5[3] = 0;
AddData(account_info);
}
return new EQ2Packet(OP_AllCharactersDescReplyMsg, getData(), getDataSize());
}
void LS_CharSelectList::addChar(uchar* data, int16 size){
char_data.append((char*)data, size);
}
void LS_CharSelectList::loadData(int32 account, vector<CharSelectProfile*> charlist, int16 version){
vector<CharSelectProfile*>::iterator itr;
account_id = account;
num_characters = 0;
char_data = "";
CharSelectProfile* character = 0;
for(itr = charlist.begin();itr != charlist.end();itr++){
character = *itr;
int32 serverID = character->packet->getType_int32_ByName("server_id");
if(character->deleted) { // workaround for old clients <= 561 that crash if you delete a char (Doesn't refresh the char panel correctly)
character->packet->setDataByName("name", "(deleted)");
character->packet->setDataByName("charid", 0xFFFFFFFF);
character->packet->setDataByName("name", 0xFFFFFFFF);
character->packet->setDataByName("server_id", 0xFFFFFFFF);
character->packet->setDataByName("created_date", 0xFFFFFFFF);
character->packet->setDataByName("unknown1", 0xFFFFFFFF);
character->packet->setDataByName("unknown2", 0xFFFFFFFF);
character->packet->setDataByName("flags", 0xFF);
}
else if(serverID == 0 || !world_list.FindByID(serverID))
continue;
num_characters++;
character->SaveData(version);
addChar(character->getData(), character->getDataSize());
}
}
void CharSelectProfile::SaveData(int16 in_version){
Clear();
AddData(*packet->serializeString());
}