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2024-07-22 08:52:28 -04:00

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C++

/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
*/
#ifndef LWORLD_H
#define LWORLD_H
#include "../common/Mutex.h"
#define ERROR_BADPASSWORD "Bad password"
#define INVALID_ACCOUNT "Invalid Server Account."
#define ERROR_BADVERSION "Incorrect version"
#define ERROR_UNNAMED "Unnamed servers not allowed to connect to full login servers"
#define ERROR_NOTMASTER "Not a master server"
#define ERROR_NOTMESH "Not a mesh server"
#define ERROR_GHOST "Ghost kick"
#define ERROR_UnknownServerType "Unknown Server Type"
#define ERROR_BADNAME_SERVER "Bad server name, name may not contain the word \"Server\" (case sensitive)"
#define ERROR_BADNAME "Bad server name. Unknown reason."
#define WORLD_NAME_SUFFIX " Server"
#include <boost/algorithm/string.hpp>
#include <boost/property_tree/ptree.hpp>
#include <boost/property_tree/json_parser.hpp>
#include <boost/beast/http.hpp>
#include <sstream>
#include <string>
#include <iostream>
namespace beast = boost::beast; // from <boost/beast.hpp>
namespace http = beast::http; // from <boost/beast/http.hpp>
#include "../common/linked_list.h"
#include "../WorldServer/MutexList.h"
#include "../WorldServer/MutexMap.h"
#include "../common/timer.h"
#include "../common/types.h"
#include "../common/queue.h"
#include "../common/servertalk.h"
#include "../common/TCPConnection.h"
#include "client.h"
#define MAX_UPDATE_COUNT 20
#define MAX_LOGIN_APPEARANCE_COUNT 100
#ifdef WIN32
void ServerUpdateLoop(void* tmp);
#else
void* ServerUpdateLoop(void* tmp);
#endif
enum ConType { UnknownW, World, Chat, Login };
class LWorld
{
public:
LWorld(TCPConnection* in_con, bool OutgoingLoginUplink = false, int32 iIP = 0, int16 iPort = 0, bool iNeverKick = false);
LWorld(int32 in_accountid, char* in_accountname, char* in_worldname, int32 in_admin_id);
LWorld(TCPConnection* in_RemoteLink, int32 in_ip, int32 in_RemoteID, int32 in_accountid, char* in_accountname, char* in_worldname, char* in_address, sint32 in_status, int32 in_adminid, bool in_showdown, int8 in_authlevel, bool in_placeholder, int32 iLinkWorldID);
~LWorld();
static bool CheckServerName(const char* name);
bool Process();
void SendPacket(ServerPacket* pack);
void Message(const char* to, const char* message, ...);
bool SetupWorld(char* in_worldname, char* in_worldaddress, char* in_account, char* in_password, char* in_version);
void UpdateStatus(sint32 in_status, sint32 in_players, sint32 in_zones, int8 in_level) {
// we don't want the server list to update unless something has changed
if(status != in_status || num_players != in_players || num_zones != in_zones || world_max_level != in_level)
{
status = in_status;
num_players = in_players;
num_zones = in_zones;
world_max_level = in_level;
UpdateWorldList();
}
}
void UpdateWorldList(LWorld* to = 0);
void SetRemoteInfo(int32 in_ip, int32 in_accountid, char* in_account, char* in_name, char* in_address, int32 in_status, int32 in_adminid, sint32 in_players, sint32 in_zones);
inline bool IsPlaceholder() { return pPlaceholder; }
inline int32 GetAccountID() { return accountid; }
inline char* GetAccount() { return account; }
inline char* GetAddress() { return address; }
inline int16 GetClientPort() { return pClientPort; }
inline bool IsAddressIP() { return isaddressip; }
inline char* GetName() { return worldname; }
inline sint32 GetStatus() { return status; }
bool IsLocked() { return status==-2; }
inline int32 GetIP() { return ip; }
inline int16 GetPort() { return port; }
inline int32 GetID() { return ID; }
inline int32 GetAdmin() { return admin_id; }
inline bool ShowDown() { return pshowdown; }
inline bool ShowDownActive(){ return show_down_active; }
void ShowDownActive(bool show){ show_down_active = show; }
void ShowDown(bool show){ pshowdown = show; }
inline bool Connected() { return pConnected; }
int8 GetWorldStatus();
void ChangeToPlaceholder();
void Kick(const char* message = ERROR_GHOST, bool iSetKickedFlag = true);
inline bool IsKicked() { return kicked; }
inline bool IsNeverKick() { return pNeverKick; }
inline ConType GetType() { return ptype; }
inline bool IsOutgoingUplink() { return OutgoingUplink; }
inline TCPConnection* GetLink() { return Link; }
inline int32 GetRemoteID() { return RemoteID; }
inline int32 GetLinkWorldID() { return LinkWorldID; }
inline sint32 GetZoneNum() { return num_zones; }
inline sint32 GetPlayerNum() { return num_players; }
void SetID(int32 new_id) { ID = new_id; }
void SendDeleteCharacter( int32 char_id, int32 account_id );
bool IsDevelServer(){ return devel_server; }
inline int8 GetMaxWorldLevel() { return world_max_level; }
bool IsInit;
protected:
friend class LWorldList;
TCPConnection* Link;
Timer* pReconnectTimer;
Timer* pStatsTimer;
private:
int32 ID;
int32 ip;
char IPAddr[64];
int16 port;
bool kicked;
bool pNeverKick;
bool pPlaceholder;
bool devel_server;
int32 accountid;
char account[30];
char address[250];
bool isAuthenticated;
int16 pClientPort;
bool isaddressip;
char worldname[200];
sint32 status;
int32 admin_id;
bool pshowdown;
bool show_down_active;
ConType ptype;
bool OutgoingUplink;
bool pConnected;
sint32 num_players;
sint32 num_zones;
int32 RemoteID;
int32 LinkWorldID;
int8 world_max_level;
};
class LWorldList
{
public:
LWorldList();
~LWorldList();
LWorld* FindByID(int32 WorldID);
LWorld* FindByIP(int32 ip);
LWorld* FindByAddress(char* address);
LWorld* FindByLink(TCPConnection* in_link, int32 in_id);
LWorld* FindByAccount(int32 in_accountid, ConType in_type = World);
void Add(LWorld* worldserver);
void AddInitiateWorld ( LWorld* world );
void Process();
void ReceiveData();
void SendPacket(ServerPacket* pack, LWorld* butnotme = 0);
void SendPacketLocal(ServerPacket* pack, LWorld* butnotme = 0);
void SendPacketLogin(ServerPacket* pack, LWorld* butnotme = 0);
void SendWorldChanged(int32 server_id, bool sendtoallclients=false, Client* sendto = 0);
vector<PacketStruct*>* GetServerListUpdate(int16 version);
EQ2Packet* MakeServerListPacket(int8 lsadmin, int16 version);
void UpdateWorldList(LWorld* to = 0);
void UpdateWorldStats();
void KickGhost(ConType in_type, int32 in_accountid = 0, LWorld* ButNotMe = 0);
void KickGhostIP(int32 ip, LWorld* NotMe = 0, int16 iClientPort = 0);
void RemoveByLink(TCPConnection* in_link, int32 in_id = 0, LWorld* ButNotMe = 0);
void RemoveByID(int32 in_id);
void SendWorldStatus(LWorld* chat, char* adminname);
void ConnectUplink();
bool Init();
void InitWorlds();
void Shutdown();
bool WriteXML();
int32 GetCount(ConType type);
void PopulateWorldList(http::response<http::string_body>& res);
void ListWorldsToConsole();
//devn00b temp
void AddServerEquipmentUpdates(LWorld* world, map<int32, LoginEquipmentUpdate> updates);
void ProcessLSEquipUpdates();
void RequestServerEquipUpdates(LWorld* world);
void SetUpdateServerList ( bool var ) { UpdateServerList = var; }
bool ContinueServerUpdates(){ return server_update_thread; }
void ResetServerUpdates(){server_update_thread = true;}
void ProcessServerUpdates();
void RequestServerUpdates(LWorld* world);
void AddServerZoneUpdates(LWorld* world, map<int32, LoginZoneUpdate> updates);
protected:
friend class LWorld;
int32 GetNextID() { return NextID++; }
private:
Mutex MWorldMap;
map<int32, map<int32, bool> > zone_updates_already_used; //used to determine if someone is trying to DOS us
MutexMap<int32, int32> zone_update_timeouts;
MutexMap<int32, int32> awaiting_zone_update;
MutexMap<LWorld*, int32> last_updated;
MutexMap<int32, map<int32, LoginZoneUpdate> > server_zone_updates;
bool server_update_thread;
int32 NextID;
LinkedList<LWorld*> list;
map<int32,LWorld*> worldmap;
TCPServer* tcplistener;
TCPConnection* OutLink;
//devn00b temp
// JohnAdams: login appearances, copied from above
map<int32, map<int32, bool> > equip_updates_already_used;
MutexMap<int32, int32> equip_update_timeouts;
MutexMap<int32, int32> awaiting_equip_update;
MutexMap<LWorld*, int32> last_equip_updated;
MutexMap<int32, map<int32, LoginEquipmentUpdate> > server_equip_updates;
//
///
// holds the world server list so we don't have to create it for every character
// logging in
map<int32,EQ2Packet*> ServerListData;
bool UpdateServerList;
};
#endif