1547 lines
47 KiB
C++
1547 lines
47 KiB
C++
/*
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EQ2Emulator: Everquest II Server Emulator
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Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
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This file is part of EQ2Emulator.
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*/
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#include "../common/debug.h"
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#include <string.h>
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#include <stdarg.h>
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#ifdef WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <winsock.h>
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#include <process.h>
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#else
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <unistd.h>
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#include <errno.h>
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#include <stdlib.h>
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#include "../common/unix.h"
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#define SOCKET_ERROR -1
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#define INVALID_SOCKET -1
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extern int errno;
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#endif
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#include "../common/servertalk.h"
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#include "LWorld.h"
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#include "net.h"
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#include "client.h"
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#include "../common/packet_dump.h"
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#include "login_opcodes.h"
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#include "login_structs.h"
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#include "LoginDatabase.h"
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#include "PacketHeaders.h"
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#include "../common/ConfigReader.h"
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#ifdef WIN32
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#define snprintf _snprintf
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#define vsnprintf _vsnprintf
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#define strncasecmp _strnicmp
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#define strcasecmp _stricmp
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#endif
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extern ClientList client_list;
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extern NetConnection net;
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extern LWorldList world_list;
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extern LoginDatabase database;
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extern ConfigReader configReader;
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extern volatile bool RunLoops;
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#include "../common/Log.h"
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using namespace std;
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LWorld::LWorld(TCPConnection* in_con, bool in_OutgoingLoginUplink, int32 iIP, int16 iPort, bool iNeverKick) {
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Link = in_con;
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RemoteID = 0;
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LinkWorldID = 0;
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if (iIP)
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ip = iIP;
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else
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ip = in_con->GetrIP();
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struct in_addr in;
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in.s_addr = in_con->GetrIP();
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char* ipadd = inet_ntoa(in);
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if(ipadd)
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strncpy(IPAddr,ipadd,64);
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if (iPort)
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port = iPort;
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else
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port = in_con->GetrPort();
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ID = 0;
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pClientPort = 0;
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memset(account, 0, sizeof(account));
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memset(address, 0, sizeof(address));
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memset(worldname, 0, sizeof(worldname));
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status = 0;
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accountid = 0;
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admin_id = 0;
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IsInit = false;
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kicked = false;
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pNeverKick = iNeverKick;
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pPlaceholder = false;
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pshowdown = false;
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pConnected = in_con->Connected();
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pReconnectTimer = 0;
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pStatsTimer = NULL;
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isAuthenticated = false;
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if (in_OutgoingLoginUplink) {
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pClientPort = port;
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ptype = Login;
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OutgoingUplink = true;
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if (net.GetLoginMode() == Mesh) {
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pReconnectTimer = new Timer(INTERSERVER_TIMER);
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pReconnectTimer->Trigger();
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}
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}
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else {
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ptype = UnknownW;
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OutgoingUplink = false;
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}
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in.s_addr = GetIP();
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strcpy(address, inet_ntoa(in));
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isaddressip = true;
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num_players = 0;
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num_zones = 0;
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}
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LWorld::LWorld(int32 in_accountid, char* in_accountname, char* in_worldname, int32 in_admin_id) {
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pPlaceholder = true;
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Link = 0;
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ip = 0;
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port = 0;
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ID = 0;
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strcpy(IPAddr,"");
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pClientPort = 0;
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memset(account, 0, sizeof(account));
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memset(address, 0, sizeof(address));
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memset(worldname, 0, sizeof(worldname));
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status = 0;
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accountid = in_accountid;
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admin_id = in_admin_id;
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IsInit = false;
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kicked = false;
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pNeverKick = false;
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pshowdown = true;
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RemoteID = 0;
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LinkWorldID = 0;
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OutgoingUplink = false;
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pReconnectTimer = 0;
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pConnected = false;
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pStatsTimer = NULL;
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ptype = World;
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strcpy(account, in_accountname);
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strcpy(worldname, in_worldname);
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strcpy(address, "none");
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isaddressip = true;
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num_players = 0;
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num_zones = 0;
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}
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LWorld::LWorld(TCPConnection* in_RemoteLink, int32 in_ip, int32 in_RemoteID, int32 in_accountid, char* in_accountname, char* in_worldname, char* in_address, sint32 in_status, int32 in_adminid, bool in_showdown, int8 in_authlevel, bool in_placeholder, int32 iLinkWorldID) {
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Link = in_RemoteLink;
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RemoteID = in_RemoteID;
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LinkWorldID = iLinkWorldID;
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ip = in_ip;
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struct in_addr in;
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if(in_RemoteLink)
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in.s_addr = in_RemoteLink->GetrIP();
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else if (in_ip)
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in.s_addr = in_ip;
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char* ipadd = inet_ntoa(in);
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if(ipadd)
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strncpy(IPAddr,ipadd,64);
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port = 0;
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ID = 0;
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pClientPort = 0;
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memset(account, 0, sizeof(account));
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memset(address, 0, sizeof(address));
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memset(worldname, 0, sizeof(worldname));
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status = in_status;
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accountid = in_accountid;
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admin_id = in_adminid;
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IsInit = true;
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kicked = false;
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pNeverKick = false;
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pPlaceholder = in_placeholder;
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pshowdown = in_showdown;
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OutgoingUplink = false;
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pReconnectTimer = 0;
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pConnected = true;
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pStatsTimer = NULL;
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ptype = World;
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strcpy(account, in_accountname);
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strcpy(worldname, in_worldname);
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strcpy(address, in_address);
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isaddressip = false;
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num_players = 0;
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num_zones = 0;
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}
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LWorld::~LWorld() {
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safe_delete ( pStatsTimer );
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num_zones = 0;
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num_players = 0;
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database.UpdateWorldServerStats(this, -4);
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if (ptype == World && RemoteID == 0) {
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if (net.GetLoginMode() != Mesh || (!pPlaceholder && IsInit)) {
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ServerPacket* pack = new ServerPacket(ServerOP_WorldListRemove, sizeof(int32));
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*((int32*) pack->pBuffer) = GetID();
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world_list.SendPacketLogin(pack);
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delete pack;
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}
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}
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if (Link != 0 && RemoteID == 0) {
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world_list.RemoveByLink(Link, 0, this);
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if (OutgoingUplink)
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delete Link;
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else
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Link->Free();
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}
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Link = 0;
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safe_delete(pReconnectTimer);
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world_list.RemoveByID ( this->GetID ( ) );
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}
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bool LWorld::Process() {
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bool ret = true;
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if (Link == 0)
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return true;
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if (Link->Connected()) {
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if (!pConnected) {
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pConnected = true;
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}
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}
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else {
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pConnected = false;
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if (pReconnectTimer) {
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if (pReconnectTimer->Check() && Link->ConnectReady()) {
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pReconnectTimer->Start(pReconnectTimer->GetTimerTime() + (rand()%15000), false);
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}
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return true;
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}
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return false;
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}
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if (RemoteID != 0)
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return true;
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if(pStatsTimer && pStatsTimer->Check())
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{
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if(isAuthenticated && (database.IsServerAccountDisabled(account) || database.IsIPBanned(IPAddr)))
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{
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this->Kick(ERROR_BADPASSWORD);
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return false;
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}
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database.UpdateWorldServerStats(this, GetStatus());
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}
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ServerPacket* pack = 0;
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while (ret && (pack = Link->PopPacket())) {
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// this stops connections from sending invalid packets without first authenticating
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// with the login server to show it is a legit server
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if(!isAuthenticated && pack->opcode != ServerOP_LSInfo)
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{
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Kick("This connection has not authenticated.");
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break;
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}
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switch(pack->opcode) {
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case 0:
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break;
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case ServerOP_KeepAlive: {
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// ignore this
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break;
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}
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case ServerOP_LSFatalError: {
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net.Uplink_WrongVersion = true;
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ret = false;
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kicked = true;
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break;
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}
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case ServerOP_CharacterCreate: {
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WorldCharNameFilterResponse_Struct* wcnfr = (WorldCharNameFilterResponse_Struct*) pack->pBuffer;
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Client* client = client_list.FindByLSID(wcnfr->account_id);
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if(!client){
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if(wcnfr->account_id == 0){
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client_list.FindByCreateRequest();
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}
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break;
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}
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if(wcnfr->response == 1)
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{
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client->CharacterApproved(GetID(),wcnfr->char_id);
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}
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else
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{
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client->CharacterRejected(wcnfr->response);
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}
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break;
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}
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case ServerOP_UsertoWorldReq: {
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UsertoWorldRequest_Struct* ustwr = (UsertoWorldRequest_Struct*) pack->pBuffer;
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if (ustwr->ToID) {
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LWorld* world = world_list.FindByID(ustwr->ToID);
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if (!world) {
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break;
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}
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if (this->GetType() != Login) {
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break;
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}
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ustwr->FromID = this->GetID();
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world->SendPacket(pack);
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}
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break;
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}
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case ServerOP_UsertoWorldResp: {
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if (pack->size != sizeof(UsertoWorldResponse_Struct))
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break;
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UsertoWorldResponse_Struct* seps = (UsertoWorldResponse_Struct*) pack->pBuffer;
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if (seps->ToID) {
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LWorld* world = world_list.FindByID(seps->ToID);
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if (this->GetType() != Login) {
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break;
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}
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if (world) {
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seps->ToID = world->GetRemoteID();
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world->SendPacket(pack);
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}
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}
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else {
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Client* client = 0;
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client = client_list.FindByLSID(seps->lsaccountid);
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if(client == 0)
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break;
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if(this->GetID() != seps->worldid && this->GetType() != Login)
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break;
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client->WorldResponse(GetID(),seps->response, seps->ip_address, seps->port, seps->access_key);
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}
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break;
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}
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case ServerOP_CharTimeStamp: { // This is being sent to synch a new timestamp on the login server
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if(pack->size != sizeof(CharacterTimeStamp_Struct))
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break;
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CharacterTimeStamp_Struct* cts = (CharacterTimeStamp_Struct*) pack->pBuffer;
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if(!database.UpdateCharacterTimeStamp(cts->account_id,cts->char_id,cts->unix_timestamp,GetAccountID()))
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printf("TimeStamp update error with character id %i of account id %i on server %i\n",cts->char_id,cts->account_id,GetAccountID());
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//Todo: Synch with the other login servers
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break;
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}
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case ServerOP_GetTableData:{
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Kick("This is not an update server.");
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break;
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}
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case ServerOP_GetTableQuery:{
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Kick("This is not an update server.");
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break;
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}
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case ServerOP_GetLatestTables:{
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Kick("This is not an update server.");
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break;
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}
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case ServerOP_ZoneUpdate:{
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if(pack->size > CHARZONESTRUCT_MAXSIZE)
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break;
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CharZoneUpdate_Struct* czu = (CharZoneUpdate_Struct*)pack->pBuffer;
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database.UpdateCharacterZone(czu->account_id, czu->char_id, czu->zone_id, GetAccountID());
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break;
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}
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case ServerOP_RaceUpdate: {
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if(pack->size != sizeof(RaceUpdate_Struct))
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break;
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RaceUpdate_Struct* ru = (RaceUpdate_Struct*) pack->pBuffer;
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database.UpdateCharacterRace(ru->account_id , ru->char_id , ru->model_type , ru->race , this->GetAccountID ( ));
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break;
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}
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case ServerOP_BasicCharUpdate: {
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if(pack->size != sizeof(CharDataUpdate_Struct))
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break;
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CharDataUpdate_Struct* cdu = (CharDataUpdate_Struct*) pack->pBuffer;
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switch(cdu->update_field)
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{
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case LEVEL_UPDATE_FLAG:
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{
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database.UpdateCharacterLevel(cdu->account_id,cdu->char_id,cdu->update_data,this->GetAccountID());
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break;
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}
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case CLASS_UPDATE_FLAG:
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{
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database.UpdateCharacterClass(cdu->account_id,cdu->char_id,cdu->update_data,this->GetAccountID());
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break;
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}
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case GENDER_UPDATE_FLAG:
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{
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database.UpdateCharacterGender(cdu->account_id,cdu->char_id,cdu->update_data,this->GetAccountID());
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break;
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}
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case DELETE_UPDATE_FLAG:
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{
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if(cdu->update_field == 1)
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database.DeleteCharacter(cdu->account_id,cdu->char_id,this->GetAccountID());
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break;
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}
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}
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break;
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}
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case ServerOP_LSInfo: {
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if (pack->size != sizeof(ServerLSInfo_Struct)) {
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this->Kick(ERROR_BADVERSION);
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ret = false;
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//struct in_addr in;
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//in.s_addr = GetIP();
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}
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else {
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ServerLSInfo_Struct* lsi = (ServerLSInfo_Struct*) pack->pBuffer;
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if (strcmp(lsi->protocolversion, EQEMU_PROTOCOL_VERSION) != 0 || !database.CheckVersion(lsi->serverversion)) {
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cout << "ERROR - KICK BAD VERSION: Got versions: protocol: '" << lsi->protocolversion << "', database version: " << lsi->serverversion << endl;
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cout << "To allow all world server versions to login, run query on your login database (alternatively replacing * with the database version if preferred): insert into login_versions set version = '*';" << endl;
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this->Kick(ERROR_BADVERSION);
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ret = false;
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//struct in_addr in;
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//in.s_addr = GetIP();
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}
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else if (!SetupWorld(lsi->name, lsi->address, lsi->account, lsi->password, lsi->serverversion)) {
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this->Kick(ERROR_BADPASSWORD);
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ret = false;
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//struct in_addr in;
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//in.s_addr = GetIP();
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}
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else{
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isAuthenticated = true;
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devel_server = (lsi->servertype == 4);
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}
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}
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break;
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}
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case ServerOP_LSStatus: {
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ServerLSStatus_Struct* lss = (ServerLSStatus_Struct*) pack->pBuffer;
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if(lss->num_players > 5000 || lss->num_zones > 500) {
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this->Kick("Your server has exceeded a number of players and/or zone limit.");
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ret = false;
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break;
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}
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UpdateStatus(lss->status, lss->num_players, lss->num_zones, lss->world_max_level);
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break;
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}
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case ServerOP_SystemwideMessage: {
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if (this->GetType() == Login) {
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// no looping plz =p
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//world_list.SendPacket(pack, this);
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}
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else if (this->GetType() == Chat) {
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world_list.SendPacket(pack);
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}
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else {
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}
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break;
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}
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case ServerOP_ListWorlds: {
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if (pack->size <= 1 || pack->pBuffer[pack->size - 1] != 0) {
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break;
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}
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world_list.SendWorldStatus(this, (char*) pack->pBuffer);
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break;
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}
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case ServerOP_WorldListUpdate: {
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break;
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}
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case ServerOP_WorldListRemove: {
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if (this->GetType() != Login) {
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// cout << "Error: ServerOP_WorldListRemove from a non-login connection? WTF!" << endl;
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break;
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}
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if (pack->size != sizeof(int32)) {
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// cout << "Wrong size on ServerOP_WorldListRemove. Got: " << pack->size << ", Expected: " << sizeof(int32) << endl;
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break;
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}
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cout << "Got world remove for remote #" << *((int32*) pack->pBuffer) << endl;
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if ((*((int32*) pack->pBuffer)) > 0) {
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LWorld* world = world_list.FindByLink(this->GetLink(), *((int32*) pack->pBuffer));
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if (world && world->GetRemoteID() != 0) {
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*((int32*) pack->pBuffer) = world->GetID();
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if (net.GetLoginMode() != Mesh)
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world_list.SendPacketLogin(pack, this);
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world_list.RemoveByID(*((int32*) pack->pBuffer));
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}
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}
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else {
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// cout << "Error: ServerOP_WorldListRemove: ID = 0? ops!" << endl;
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}
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break;
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}
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case ServerOP_TriggerWorldListRefresh: {
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world_list.UpdateWorldList();
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if (net.GetLoginMode() != Mesh)
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world_list.SendPacketLogin(pack, this);
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break;
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}
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case ServerOP_ZoneUpdates:{
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pack->Inflate();
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ZoneUpdateList_Struct* updates = 0;
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if(pack->size >= sizeof(ZoneUpdateList_Struct) && ((ZoneUpdateList_Struct*)pack->pBuffer)->total_updates <= MAX_UPDATE_COUNT){
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updates = (ZoneUpdateList_Struct*)pack->pBuffer;
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ZoneUpdate_Struct* zone = 0;
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int32 pos = sizeof(ZoneUpdateList_Struct);
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sint16 num_updates = 0;
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map<int32, LoginZoneUpdate> zone_updates;
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LoginZoneUpdate update;
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while(pos < pack->size && num_updates < updates->total_updates){
|
|
zone = (ZoneUpdate_Struct*)(pack->pBuffer+pos);
|
|
if((pos + zone->zone_name_length + zone->zone_desc_length + sizeof(ZoneUpdate_Struct)) <= pack->size){
|
|
update.name = string(zone->data, zone->zone_name_length);
|
|
update.description = string(zone->data + zone->zone_name_length, zone->zone_desc_length);
|
|
pos += sizeof(ZoneUpdate_Struct) + zone->zone_name_length + zone->zone_desc_length;
|
|
num_updates++;
|
|
zone_updates[zone->zone_id] = update;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
if(zone_updates.size() == updates->total_updates)
|
|
world_list.AddServerZoneUpdates(this, zone_updates);
|
|
else
|
|
cout << "Error processing zone updates for server: " << GetAccount() << endl;
|
|
}
|
|
else
|
|
Kick("Possible Hacking Attempt");
|
|
break;
|
|
}
|
|
|
|
case ServerOP_LoginEquipment: {
|
|
LogWrite(OPCODE__DEBUG, 1, "Opcode", "Opcode %04X (%i): ServerOP_LoginEquipment", pack->opcode, pack->opcode);
|
|
|
|
pack->Inflate();
|
|
EquipmentUpdateList_Struct* updates = 0;
|
|
if(pack->size >= sizeof(EquipmentUpdateList_Struct) && ((EquipmentUpdateList_Struct*)pack->pBuffer)->total_updates <= MAX_LOGIN_APPEARANCE_COUNT){
|
|
updates = (EquipmentUpdateList_Struct*)pack->pBuffer;
|
|
EquipmentUpdate_Struct* equip = 0;
|
|
int32 pos = sizeof(EquipmentUpdateList_Struct);
|
|
sint16 num_updates = 0;
|
|
map<int32, LoginEquipmentUpdate> equip_updates;
|
|
LoginEquipmentUpdate update;
|
|
while(pos < pack->size && num_updates < updates->total_updates){
|
|
equip = (EquipmentUpdate_Struct*)(pack->pBuffer+pos);
|
|
update.world_char_id = equip->world_char_id;
|
|
update.equip_type = equip->equip_type;
|
|
update.red = equip->red;
|
|
update.green = equip->green;
|
|
update.blue = equip->blue;
|
|
update.highlight_red = equip->highlight_red;
|
|
update.highlight_green = equip->highlight_green;
|
|
update.highlight_blue = equip->highlight_blue;
|
|
update.slot = equip->slot;
|
|
pos += sizeof(EquipmentUpdate_Struct);
|
|
num_updates++;
|
|
equip_updates[equip->id] = update; // JohnAdams: I think I need item_appearances.id from World here?
|
|
}
|
|
|
|
LogWrite(LOGIN__DEBUG, 1, "Login", "Processing %i Login Appearance Updates...", num_updates);
|
|
if(equip_updates.size() == updates->total_updates)
|
|
{
|
|
world_list.AddServerEquipmentUpdates(this, equip_updates);
|
|
}
|
|
else
|
|
{
|
|
LogWrite(LOGIN__ERROR, 0, "Login", "Error processing login appearance updates for server: %s\n\t%s, function %s, line %i", GetAccount(), __FILE__, __FUNCTION__, __LINE__);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LogWrite(LOGIN__ERROR, 0, "Login", "World ID '%i', Possible Hacking Attempt (func: %s, line: %i", GetAccountID(), __FUNCTION__, __LINE__);
|
|
Kick("Possible Hacking Attempt");
|
|
}
|
|
break;
|
|
}
|
|
case ServerOP_BugReport:{
|
|
if(pack->size == sizeof(BugReport)){
|
|
BugReport* report = (BugReport*)pack->pBuffer;
|
|
database.SaveBugReport(GetAccountID(), report->category, report->subcategory, report->causes_crash, report->reproducible, report->summary, report->description, report->version, report->player, report->account_id, report->spawn_name, report->spawn_id, report->zone_id);
|
|
}
|
|
break;
|
|
}
|
|
case ServerOP_EncapPacket: {
|
|
if (this->GetType() != Login) {
|
|
// cout << "Error: ServerOP_EncapPacket from a non-login connection? WTF!" << endl;
|
|
break;
|
|
}
|
|
ServerEncapPacket_Struct* seps = (ServerEncapPacket_Struct*) pack->pBuffer;
|
|
if (seps->ToID == 0xFFFFFFFF) { // Broadcast
|
|
ServerPacket* inpack = new ServerPacket(seps->opcode);
|
|
inpack->size = seps->size;
|
|
// Little trick here to save a memcpy, be careful if you change this any
|
|
inpack->pBuffer = seps->data;
|
|
world_list.SendPacketLocal(inpack, this);
|
|
inpack->pBuffer = 0;
|
|
delete inpack;
|
|
}
|
|
else {
|
|
LWorld* world = world_list.FindByID(seps->ToID);
|
|
if (world) {
|
|
ServerPacket* inpack = new ServerPacket(seps->opcode);
|
|
inpack->size = seps->size;
|
|
// Little trick here to save a memcpy, be careful if you change this any
|
|
inpack->pBuffer = seps->data;
|
|
world->SendPacket(inpack);
|
|
inpack->pBuffer = 0;
|
|
delete inpack;
|
|
}
|
|
}
|
|
if (net.GetLoginMode() != Mesh)
|
|
world_list.SendPacketLogin(pack, this);
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
cout << "Unknown LoginSOPcode: 0x" << hex << (int)pack->opcode << dec;
|
|
cout << " size:" << pack->size << " from " << GetAccount() << endl;
|
|
DumpPacket(pack->pBuffer, pack->size);
|
|
//Kick("Possible Hacking Attempt");
|
|
break;
|
|
}
|
|
}
|
|
delete pack;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void LWorld::SendPacket(ServerPacket* pack) {
|
|
if (Link == 0)
|
|
return;
|
|
if (RemoteID) {
|
|
ServerPacket* outpack = new ServerPacket(ServerOP_EncapPacket, sizeof(ServerEncapPacket_Struct) + pack->size);
|
|
ServerEncapPacket_Struct* seps = (ServerEncapPacket_Struct*) outpack->pBuffer;
|
|
seps->ToID = RemoteID;
|
|
seps->opcode = pack->opcode;
|
|
seps->size = pack->size;
|
|
memcpy(seps->data, pack->pBuffer, pack->size);
|
|
Link->SendPacket(outpack);
|
|
delete outpack;
|
|
}
|
|
else {
|
|
Link->SendPacket(pack);
|
|
}
|
|
}
|
|
|
|
void LWorld::Message(const char* to, const char* message, ...) {
|
|
va_list argptr;
|
|
char buffer[256];
|
|
|
|
va_start(argptr, message);
|
|
vsnprintf(buffer, 256, message, argptr);
|
|
va_end(argptr);
|
|
|
|
ServerPacket* pack = new ServerPacket(ServerOP_EmoteMessage, sizeof(ServerEmoteMessage_Struct) + strlen(buffer) + 1);
|
|
ServerEmoteMessage_Struct* sem = (ServerEmoteMessage_Struct*) pack->pBuffer;
|
|
strcpy(sem->to, to);
|
|
strcpy(sem->message, buffer);
|
|
SendPacket(pack);
|
|
delete pack;
|
|
}
|
|
|
|
void LWorld::Kick(const char* message, bool iSetKickedFlag) {
|
|
if (iSetKickedFlag)
|
|
kicked = true;
|
|
if (message) {
|
|
ServerPacket* pack = new ServerPacket(ServerOP_LSFatalError, strlen(message) + 1);
|
|
strcpy((char*) pack->pBuffer, message);
|
|
SendPacket(pack);
|
|
delete pack;
|
|
}
|
|
if (Link && GetRemoteID() == 0)
|
|
Link->Disconnect();
|
|
}
|
|
bool LWorld::CheckServerName(const char* name) {
|
|
if (strlen(name) < 10)
|
|
return false;
|
|
for (size_t i=0; i<strlen(name); i++) {
|
|
if (!((name[i] >= 'a' && name[i] <= 'z') || (name[i] >= 'A' && name[i] <= 'Z') || (name[i] >= '0' && name[i] <= '9') || name[i] == ' ' || name[i] == '\'' || name[i] == '-' || name[i] == '(' || name[i] == ')' || name[i] == '[' || name[i] == ']' || name[i] == '/' || name[i] == '.' || name[i] == ',' || name[i] == '_' || name[i] == '+' || name[i] == '=' || name[i] == ':' || name[i] == '~'))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
bool LWorld::SetupWorld(char* in_worldname, char* in_worldaddress, char* in_account, char* in_password, char* in_version) {
|
|
if (strlen(in_worldaddress) > 3) {
|
|
isaddressip = false;
|
|
strcpy(address, in_worldaddress);
|
|
}
|
|
if (strlen(in_worldname) > 3) {
|
|
char tmpAccount[30];
|
|
memcpy(tmpAccount, in_account, 29);
|
|
tmpAccount[29] = '\0';
|
|
|
|
int32 id = database.CheckServerAccount(tmpAccount, in_password);
|
|
|
|
if(id == 0)
|
|
return false;
|
|
if(database.IsServerAccountDisabled(tmpAccount) || database.IsIPBanned(IPAddr) || (isaddressip && database.IsIPBanned(address)))
|
|
return false;
|
|
|
|
LWorld* world = world_list.FindByID(id);
|
|
if(world)
|
|
world->Kick("Ghost Kick!");
|
|
|
|
ID = id;
|
|
accountid = id;
|
|
strncpy(account,tmpAccount,30);
|
|
char* name = database.GetServerAccountName(id);
|
|
if(name)
|
|
snprintf(worldname, (sizeof(worldname)) - 1, "%s", name);
|
|
else{ //failed to get account
|
|
account[0] = 0;
|
|
IsInit = false;
|
|
this->Kick ( "Could not load server information." );
|
|
return false;
|
|
}
|
|
//world_list.KickGhostIP(GetIP(), this);
|
|
IsInit = true;
|
|
ptype = World;
|
|
world_list.SendWorldChanged(id, true);
|
|
}
|
|
else {
|
|
// name too short
|
|
account[0] = 0;
|
|
IsInit = false;
|
|
return false;
|
|
}
|
|
|
|
database.UpdateWorldVersion(GetAccountID(), in_version);
|
|
pStatsTimer = new Timer ( 60000 );
|
|
pStatsTimer->Start ( 60000 );
|
|
|
|
return true;
|
|
}
|
|
void LWorldList::SendWorldChanged(int32 server_id, bool sendtoallclients, Client* sendto){
|
|
EQ2Packet* outapp = new EQ2Packet(OP_WorldStatusChangeMsg, 0, sizeof(LS_WorldStatusChanged));
|
|
LS_WorldStatusChanged* world_changed = (LS_WorldStatusChanged*)outapp->pBuffer;
|
|
|
|
world_changed->server_id = server_id;
|
|
LWorld* world = world_list.FindByID(server_id);
|
|
if(!world || world->ShowDown())
|
|
world_changed->up = 0;
|
|
else
|
|
world_changed->up = 1;
|
|
if(sendtoallclients || sendto == 0)
|
|
client_list.SendPacketToAllClients(outapp);
|
|
else
|
|
sendto->QueuePacket(outapp);
|
|
world_list.SetUpdateServerList(true);
|
|
}
|
|
void LWorld::UpdateWorldList(LWorld* to) {
|
|
world_list.SetUpdateServerList( true );
|
|
}
|
|
|
|
void LWorld::ChangeToPlaceholder() {
|
|
ip = 0;
|
|
status = -1;
|
|
pPlaceholder = true;
|
|
if (Link != 0 && RemoteID == 0) {
|
|
Link->Disconnect();
|
|
}
|
|
UpdateWorldList();
|
|
}
|
|
|
|
void LWorld::SetRemoteInfo(int32 in_ip, int32 in_accountid, char* in_account, char* in_name, char* in_address, int32 in_status, int32 in_adminid, sint32 in_players, sint32 in_zones) {
|
|
ip = in_ip;
|
|
accountid = in_accountid;
|
|
// strcpy(account, in_account);
|
|
strcpy(worldname, in_name);
|
|
strcpy(address, in_address);
|
|
status = in_status;
|
|
admin_id = in_adminid;
|
|
num_players = in_players;
|
|
num_zones = in_zones;
|
|
}
|
|
|
|
|
|
LWorldList::LWorldList() {
|
|
server_update_thread = true;
|
|
NextID = 1;
|
|
tcplistener = new TCPServer(net.GetPort(), true);
|
|
if (net.GetLoginMode() == Slave)
|
|
OutLink = new TCPConnection(true);
|
|
else
|
|
OutLink = 0;
|
|
|
|
UpdateServerList = true;
|
|
#ifdef WIN32
|
|
_beginthread(ServerUpdateLoop, 0, this);
|
|
#else
|
|
pthread_t thread;
|
|
pthread_create(&thread, NULL, &ServerUpdateLoop, this);
|
|
#endif
|
|
}
|
|
|
|
LWorldList::~LWorldList() {
|
|
server_update_thread = false;
|
|
while(!server_update_thread){
|
|
Sleep(100);
|
|
}
|
|
safe_delete(tcplistener);
|
|
safe_delete(OutLink);
|
|
}
|
|
|
|
void LWorldList::Shutdown() {
|
|
LinkedListIterator<LWorld*> iterator(list);
|
|
|
|
iterator.Reset();
|
|
while(iterator.MoreElements())
|
|
{
|
|
iterator.RemoveCurrent ( );
|
|
}
|
|
|
|
safe_delete(tcplistener);
|
|
}
|
|
|
|
void LWorldList::Add(LWorld* worldserver) {
|
|
LWorld* worldExist = FindByID(worldserver->GetID ( ) );
|
|
if( worldExist )
|
|
{
|
|
worldExist->Kick();
|
|
MWorldMap.writelock();
|
|
worldmap.erase(worldExist->GetID());
|
|
MWorldMap.releasewritelock();
|
|
safe_delete(worldExist);
|
|
}
|
|
MWorldMap.writelock();
|
|
worldmap[worldserver->GetID()] = worldserver;
|
|
MWorldMap.releasewritelock();
|
|
database.ResetWorldServerStatsConnectedTime(worldserver);
|
|
database.UpdateWorldIPAddress(worldserver->GetID(), worldserver->GetIP());
|
|
}
|
|
|
|
void LWorldList::AddInitiateWorld ( LWorld* world )
|
|
{
|
|
list.Insert ( world );
|
|
}
|
|
|
|
void LWorldList::KickGhostIP(int32 ip, LWorld* NotMe, int16 iClientPort) {
|
|
if (ip == 0)
|
|
return;
|
|
|
|
map<int32,LWorld*>::iterator map_list;
|
|
MWorldMap.readlock();
|
|
for( map_list = worldmap.begin(); map_list != worldmap.end(); map_list++ ) {
|
|
LWorld* world = map_list->second;
|
|
if (!world->IsKicked() && world->GetIP() == ip && world != NotMe) {
|
|
if ((iClientPort == 0 && world->GetType() == World) || (iClientPort != 0 && world->GetClientPort() == iClientPort)) {
|
|
struct in_addr in;
|
|
in.s_addr = world->GetIP();
|
|
// cout << "Removing GhostIP LWorld(" << world->GetID() << ") from ip: " << inet_ntoa(in) << " port: " << (int16)(world->GetPort());
|
|
if (!world->Connected())
|
|
{
|
|
// cout << " (it wasnt connected)";
|
|
// cout << endl;
|
|
if (NotMe) {
|
|
in.s_addr = NotMe->GetIP();
|
|
cout << "NotMe(" << NotMe->GetID() << ") = " << inet_ntoa(in) << ":" << NotMe->GetPort() << " (" << NotMe->GetClientPort() << ")" << endl;
|
|
}
|
|
world->Kick("Ghost IP kick");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
MWorldMap.releasereadlock();
|
|
}
|
|
|
|
void LWorldList::KickGhost(ConType in_type, int32 in_accountid, LWorld* ButNotMe) {
|
|
map<int32,LWorld*>::iterator map_list;
|
|
MWorldMap.readlock();
|
|
for( map_list = worldmap.begin(); map_list != worldmap.end(); map_list++ ) {
|
|
LWorld* world = map_list->second;
|
|
if (!world->IsKicked() && world->GetType() == in_type && world != ButNotMe && (in_accountid == 0 || world->GetAccountID() == in_accountid)) {
|
|
if (world->GetIP() != 0) {
|
|
//struct in_addr in;
|
|
//in.s_addr = world->GetIP();
|
|
// cout << "Removing GhostAcc LWorld(" << world->GetID() << ") from ip: " << inet_ntoa(in) << " port: " << (int16)(world->GetPort()) << endl;
|
|
}
|
|
if (world->GetType() == Login && world->IsOutgoingUplink()) {
|
|
world->Kick("Ghost Acc Kick", false);
|
|
// cout << "softkick" << endl;
|
|
}
|
|
else
|
|
world->Kick("Ghost Acc Kick");
|
|
}
|
|
}
|
|
MWorldMap.releasereadlock();
|
|
}
|
|
|
|
void LWorldList::UpdateWorldStats(){
|
|
map<int32,LWorld*>::iterator map_list;
|
|
MWorldMap.readlock();
|
|
for(map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) {
|
|
LWorld* world = map_list->second;
|
|
if(world && world->GetAccountID() > 0)
|
|
database.UpdateWorldServerStats(world, world->GetStatus());
|
|
}
|
|
MWorldMap.releasereadlock();
|
|
}
|
|
|
|
void LWorldList::Process() {
|
|
TCPConnection* newtcp = 0;
|
|
LWorld* newworld = 0;
|
|
|
|
LinkedListIterator<LWorld*> iterator(list);
|
|
|
|
iterator.Reset();
|
|
while(iterator.MoreElements())
|
|
{
|
|
if(iterator.GetData( )->GetID ( ) > 0 )
|
|
{
|
|
LWorld* world = iterator.GetData ( );
|
|
iterator.RemoveCurrent ( false );
|
|
Add( world );
|
|
}
|
|
else
|
|
{
|
|
if(! iterator.GetData ( )->Process ( ) )
|
|
iterator.RemoveCurrent ( );
|
|
else
|
|
iterator.Advance();
|
|
}
|
|
}
|
|
|
|
while ((newtcp = tcplistener->NewQueuePop())) {
|
|
newworld = new LWorld(newtcp);
|
|
newworld->SetID(0);
|
|
AddInitiateWorld(newworld);
|
|
struct in_addr in;
|
|
in.s_addr = newtcp->GetrIP();
|
|
LogWrite(LOGIN__INFO, 0, "Login", "New Server connection: %s port %i", inet_ntoa(in), ntohs(newtcp->GetrPort()));
|
|
net.numservers++;
|
|
net.UpdateWindowTitle();
|
|
world_list.UpdateWorldList();
|
|
}
|
|
map<int32,LWorld*>::iterator map_list;
|
|
for( map_list = worldmap.begin(); map_list != worldmap.end(); ) {
|
|
LWorld* world = map_list->second;
|
|
|
|
int32 account_id = world->GetAccountID();
|
|
|
|
if (world->IsKicked() && !world->IsNeverKick()) {
|
|
map_list++;
|
|
worldmap.erase ( account_id );
|
|
net.numservers--;
|
|
net.UpdateWindowTitle();
|
|
safe_delete ( world );
|
|
continue;
|
|
}
|
|
else if (!world->Process()) {
|
|
//struct in_addr in;
|
|
//in.s_addr = world->GetIP();
|
|
if (world->GetAccountID() == 0 || !(world->ShowDown()) || world->GetType() == Chat) {
|
|
map_list++;
|
|
worldmap.erase ( account_id );
|
|
|
|
net.numservers--;
|
|
net.UpdateWindowTitle();
|
|
if(account_id > 0){
|
|
LWorld* world2 = FindByID(account_id);
|
|
if(world2)
|
|
world2->ShowDownActive(true);
|
|
}
|
|
SendWorldChanged(account_id, true);
|
|
safe_delete ( world );
|
|
continue;
|
|
}
|
|
else {
|
|
world->ChangeToPlaceholder();
|
|
}
|
|
}
|
|
map_list++;
|
|
}
|
|
}
|
|
|
|
// Sends packet to all World and Chat servers, local and remote (but not to remote login server's ::Process())
|
|
void LWorldList::SendPacket(ServerPacket* pack, LWorld* butnotme) {
|
|
map<int32,LWorld*>::iterator map_list;
|
|
for( map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) {
|
|
LWorld* world = map_list->second;
|
|
if (world != butnotme) {
|
|
if (world->GetType() == Login) {
|
|
ServerPacket* outpack = new ServerPacket(ServerOP_EncapPacket, sizeof(ServerEncapPacket_Struct) + pack->size);
|
|
ServerEncapPacket_Struct* seps = (ServerEncapPacket_Struct*) outpack->pBuffer;
|
|
seps->ToID = 0xFFFFFFFF;
|
|
seps->opcode = pack->opcode;
|
|
seps->size = pack->size;
|
|
memcpy(seps->data, pack->pBuffer, pack->size);
|
|
world->SendPacket(outpack);
|
|
delete outpack;
|
|
}
|
|
else if (world->GetRemoteID() == 0) {
|
|
world->SendPacket(pack);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Sends a packet to every local TCP Connection, all types
|
|
void LWorldList::SendPacketLocal(ServerPacket* pack, LWorld* butnotme) {
|
|
map<int32,LWorld*>::iterator map_list;
|
|
for( map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) {
|
|
LWorld* world = map_list->second;
|
|
if (world != butnotme && world->GetRemoteID() == 0) {
|
|
world->SendPacket(pack);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Sends the packet to all login servers
|
|
void LWorldList::SendPacketLogin(ServerPacket* pack, LWorld* butnotme) {
|
|
map<int32,LWorld*>::iterator map_list;
|
|
for( map_list = worldmap.begin(); map_list != worldmap.end(); map_list++ ) {
|
|
LWorld* world = map_list->second;
|
|
if (world != butnotme && world->GetType() == Login) {
|
|
world->SendPacket(pack);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LWorldList::UpdateWorldList(LWorld* to) {
|
|
map<int32,LWorld*>::iterator map_list;
|
|
for( map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) {
|
|
LWorld* world = map_list->second;
|
|
if (net.GetLoginMode() != Mesh || world->GetRemoteID() == 0)
|
|
world->UpdateWorldList(to);
|
|
}
|
|
}
|
|
|
|
LWorld* LWorldList::FindByID(int32 LWorldID) {
|
|
if(worldmap.count(LWorldID) > 0)
|
|
return worldmap[LWorldID];
|
|
return 0;
|
|
}
|
|
|
|
LWorld* LWorldList::FindByIP(int32 ip) {
|
|
map<int32,LWorld*>::iterator map_list;
|
|
LWorld* world = 0;
|
|
LWorld* ret = 0;
|
|
MWorldMap.readlock();
|
|
for( map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) {
|
|
world = map_list->second;
|
|
if (world->GetIP() == ip){
|
|
ret = world;
|
|
break;
|
|
}
|
|
}
|
|
MWorldMap.releasereadlock();
|
|
return ret;
|
|
}
|
|
|
|
LWorld* LWorldList::FindByAddress(char* address) {
|
|
map<int32,LWorld*>::iterator map_list;
|
|
LWorld* world = 0;
|
|
LWorld* ret = 0;
|
|
MWorldMap.readlock();
|
|
for( map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) {
|
|
world = map_list->second;
|
|
if (strcasecmp(world->GetAddress(), address) == 0){
|
|
ret = world;
|
|
break;
|
|
}
|
|
}
|
|
MWorldMap.releasereadlock();
|
|
return ret;
|
|
}
|
|
|
|
LWorld* LWorldList::FindByLink(TCPConnection* in_link, int32 in_id) {
|
|
if (in_link == 0)
|
|
return 0;
|
|
LWorld* world = 0;
|
|
LWorld* ret = 0;
|
|
map<int32,LWorld*>::iterator map_list;
|
|
MWorldMap.readlock();
|
|
for( map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) {
|
|
world = map_list->second;
|
|
if (world->GetLink() == in_link && world->GetRemoteID() == in_id){
|
|
ret = world;
|
|
break;
|
|
}
|
|
}
|
|
MWorldMap.releasereadlock();
|
|
return ret;
|
|
}
|
|
|
|
LWorld* LWorldList::FindByAccount(int32 in_accountid, ConType in_type) {
|
|
if (in_accountid == 0)
|
|
return 0;
|
|
LWorld* world = 0;
|
|
LWorld* ret = 0;
|
|
map<int32,LWorld*>::iterator map_list;
|
|
MWorldMap.readlock();
|
|
for( map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) {
|
|
world = map_list->second;
|
|
if (world->GetAccountID() == in_accountid && world->GetType() == in_type){
|
|
ret = world;
|
|
break;
|
|
}
|
|
}
|
|
MWorldMap.releasereadlock();
|
|
return ret;
|
|
}
|
|
|
|
int8 LWorld::GetWorldStatus(){
|
|
if(IsDevelServer() && IsLocked() == false)
|
|
return 1;
|
|
else if(IsInit && IsLocked() == false)
|
|
return 0;
|
|
else
|
|
return 2;
|
|
}
|
|
|
|
void LWorld::SendDeleteCharacter ( int32 char_id , int32 account_id )
|
|
{
|
|
ServerPacket* outpack = new ServerPacket(ServerOP_BasicCharUpdate, sizeof(CharDataUpdate_Struct));
|
|
CharDataUpdate_Struct* cdu = (CharDataUpdate_Struct*)outpack->pBuffer;
|
|
cdu->account_id = account_id;
|
|
cdu->char_id = char_id;
|
|
cdu->update_field = DELETE_UPDATE_FLAG;
|
|
cdu->update_data = 1;
|
|
SendPacket(outpack);
|
|
}
|
|
|
|
vector<PacketStruct*>* LWorldList::GetServerListUpdate(int16 version){
|
|
vector<PacketStruct*>* ret = new vector<PacketStruct*>;
|
|
map<int32,LWorld*>::iterator map_list;
|
|
PacketStruct* packet = 0;
|
|
MWorldMap.readlock();
|
|
for( map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) {
|
|
LWorld* world = map_list->second;
|
|
if ((world->IsInit || (world->ShowDown() && world->ShowDownActive())) && world->GetType() == World) {
|
|
packet = configReader.getStruct("LS_WorldUpdate", version);
|
|
if(packet){
|
|
packet->setDataByName("server_id", world->GetID());
|
|
packet->setDataByName("up", 1);
|
|
if(world->IsLocked())
|
|
packet->setDataByName("locked", 1);
|
|
ret->push_back(packet);
|
|
}
|
|
}
|
|
}
|
|
MWorldMap.releasereadlock();
|
|
return ret;
|
|
}
|
|
|
|
EQ2Packet* LWorldList::MakeServerListPacket(int8 lsadmin, int16 version) {
|
|
|
|
// if the latest world list has already been loaded, just return the string
|
|
MWorldMap.readlock();
|
|
if (!UpdateServerList && ServerListData.count(version))
|
|
{
|
|
MWorldMap.releasereadlock();
|
|
return ServerListData[version];
|
|
}
|
|
|
|
//LWorld* world = 0;
|
|
int32 ServerNum = 0;
|
|
/* while(iterator.MoreElements()){
|
|
world = iterator.GetData();
|
|
if ((world->IsInit || (world->ShowDown() && world->ShowDownActive())) && world->GetType() == World)
|
|
ServerNum++;
|
|
iterator.Advance();
|
|
}
|
|
ServerNum+=3;
|
|
*/
|
|
uint32 tmpCount = 0;
|
|
map<int32, LWorld*>::iterator map_list;
|
|
for (map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) {
|
|
LWorld* world = map_list->second;
|
|
if ((world->IsInit || (world->ShowDown() && world->ShowDownActive())) && world->GetType() == World) {
|
|
tmpCount++;
|
|
}
|
|
}
|
|
|
|
PacketStruct* packet = configReader.getStruct("LS_WorldList", version);
|
|
packet->setArrayLengthByName("num_worlds", tmpCount);
|
|
|
|
string world_data;
|
|
for (map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) {
|
|
LWorld* world = map_list->second;
|
|
if ((world->IsInit || (world->ShowDown() && world->ShowDownActive())) && world->GetType() == World) {
|
|
ServerNum++;
|
|
packet->setArrayDataByName("id", world->GetID(), ServerNum - 1);
|
|
|
|
if (version <= 283) {
|
|
packet->setArrayDataByName("name", world->GetName(), ServerNum - 1);
|
|
if (!world->ShowDown())
|
|
packet->setArrayDataByName("online", 1, ServerNum - 1);
|
|
if (world->IsLocked())
|
|
packet->setArrayDataByName("locked", 1, ServerNum - 1);
|
|
packet->setArrayDataByName("unknown2", 1, ServerNum - 1);
|
|
packet->setArrayDataByName("unknown3", 1, ServerNum - 1);
|
|
packet->setArrayDataByName("load", world->GetWorldStatus(), ServerNum - 1);
|
|
}
|
|
else
|
|
{
|
|
if (version < 1212)
|
|
packet->setArrayDataByName("allowed_races", 0xFFFFFFFF, ServerNum - 1);
|
|
else if (version < 60006)
|
|
packet->setArrayDataByName("allowed_races", 0x000FFFFF, ServerNum - 1); // + Freeblood
|
|
else
|
|
packet->setArrayDataByName("allowed_races", 0x001FFFFF, ServerNum - 1); // + Aerakyn
|
|
|
|
packet->setArrayDataByName("number_online_flag", 1, ServerNum - 1);
|
|
packet->setArrayDataByName("num_players", world->GetPlayerNum(), ServerNum - 1);
|
|
packet->setArrayDataByName("name", world->GetName(), ServerNum - 1);
|
|
packet->setArrayDataByName("name2", world->GetName(), ServerNum - 1);
|
|
packet->setArrayDataByName("feature_set", 0, ServerNum - 1);
|
|
|
|
packet->setArrayDataByName("load", world->GetWorldStatus(), ServerNum - 1);
|
|
if (world->IsLocked())
|
|
packet->setArrayDataByName("locked", 1, ServerNum - 1);
|
|
|
|
if (world->ShowDown())
|
|
packet->setArrayDataByName("tag", 0, ServerNum - 1);
|
|
else
|
|
packet->setArrayDataByName("tag", 1, ServerNum - 1);
|
|
|
|
if (version < 1212)
|
|
packet->setArrayDataByName("unknown", ServerNum, ServerNum - 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
EQ2Packet* pack = packet->serialize();
|
|
#ifdef DEBUG
|
|
//Only dump these for people trying to debug this...
|
|
printf("WorldList:\n");
|
|
DumpPacket(pack->pBuffer, pack->size);
|
|
#endif
|
|
if (ServerListData.count(version))
|
|
{
|
|
map<int32, EQ2Packet*>::iterator it = ServerListData.find(version);
|
|
EQ2Packet* tmpPack = ServerListData[version];
|
|
safe_delete(tmpPack);
|
|
ServerListData.erase(it);
|
|
}
|
|
ServerListData.insert(make_pair(version, pack));
|
|
MWorldMap.releasereadlock();
|
|
|
|
SetUpdateServerList(false);
|
|
|
|
return ServerListData[version];
|
|
}
|
|
|
|
void LWorldList::SendWorldStatus(LWorld* chat, char* adminname) {
|
|
struct in_addr in;
|
|
|
|
int32 count = 0;
|
|
map<int32,LWorld*>::iterator map_list;
|
|
for( map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) {
|
|
LWorld* world = map_list->second;
|
|
if (world->GetIP() != 0 && world->GetType() == World) {
|
|
chat->Message(adminname, "Name: %s", world->GetName());
|
|
in.s_addr = world->GetIP();
|
|
if (world->GetAccountID() != 0) {
|
|
chat->Message(adminname, " Account: %s", world->GetAccount());
|
|
}
|
|
chat->Message(adminname, " Number of Zones: %i", world->GetZoneNum());
|
|
chat->Message(adminname, " Number of Players: %i", world->GetPlayerNum());
|
|
chat->Message(adminname, " IP: %s", inet_ntoa(in));
|
|
if (!world->IsAddressIP()) {
|
|
chat->Message(adminname, " Address: %s", world->GetAddress());
|
|
}
|
|
count++;
|
|
}
|
|
}
|
|
chat->Message(adminname, "%i worlds listed.", count);
|
|
}
|
|
|
|
void LWorldList::RemoveByLink(TCPConnection* in_link, int32 in_id, LWorld* ButNotMe) {
|
|
if (in_link == 0)
|
|
return;
|
|
map<int32,LWorld*>::iterator map_list;
|
|
for( map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) {
|
|
LWorld* world = map_list->second;
|
|
if (world != ButNotMe && world->GetLink() == in_link && (in_id == 0 || world->GetRemoteID() == in_id)) {
|
|
// world->Link = 0;
|
|
map_list++;
|
|
worldmap.erase ( world->GetID ( ) );
|
|
safe_delete ( world );
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
void LWorldList::RemoveByID(int32 in_id) {
|
|
if (in_id == 0)
|
|
return;
|
|
|
|
LWorld* existWorld = FindByID(in_id);
|
|
if ( existWorld != NULL )
|
|
{
|
|
MWorldMap.writelock();
|
|
worldmap.erase ( in_id );
|
|
MWorldMap.releasewritelock();
|
|
safe_delete ( existWorld );
|
|
}
|
|
}
|
|
|
|
bool LWorldList::Init() {
|
|
|
|
database.ResetWorldStats ( );
|
|
|
|
if (!tcplistener->IsOpen()) {
|
|
return tcplistener->Open(net.GetPort());
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void LWorldList::InitWorlds(){
|
|
vector<LWorld*> server_list;
|
|
database.GetServerAccounts(&server_list);
|
|
vector<LWorld*>::iterator iter;
|
|
int i = 0;
|
|
for(iter = server_list.begin(); iter != server_list.end(); iter++, i++){
|
|
LWorld* world = FindByID(server_list[i]->GetAccountID());
|
|
if(!world){
|
|
server_list[i]->ShowDown(true);
|
|
server_list[i]->ShowDownActive(true);
|
|
server_list[i]->SetID ( server_list[i]->GetAccountID ( ) );
|
|
Add ( server_list[i] );
|
|
}
|
|
}
|
|
}
|
|
|
|
int32 LWorldList::GetCount(ConType type) {
|
|
int32 count = 0;
|
|
map<int32,LWorld*>::iterator map_list;
|
|
for( map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) {
|
|
LWorld* world = map_list->second;
|
|
if (world->GetType() == type) {
|
|
count++;
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
|
|
void LWorldList::ListWorldsToConsole() {
|
|
struct in_addr in;
|
|
|
|
cout << "World List:" << endl;
|
|
cout << "============================" << endl;
|
|
map<int32,LWorld*>::iterator map_list;
|
|
for( map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) {
|
|
LWorld* world = map_list->second;
|
|
in.s_addr = world->GetIP();
|
|
if (world->GetType() == World) {
|
|
if (world->GetRemoteID() == 0)
|
|
cout << "ID: " << world->GetID() << ", Name: " << world->GetName() << ", Local, IP: " << inet_ntoa(in) << ":" << world->GetPort() << ", Status: " << world->GetStatus() << ", AccID: " << world->GetAccountID() << endl;
|
|
else
|
|
cout << "ID: " << world->GetID() << ", Name: " << world->GetName() << ", RemoteID: " << world->GetRemoteID() << ", LinkWorldID: " << world->GetLinkWorldID() << ", IP: " << inet_ntoa(in) << ":" << world->GetPort() << ", Status: " << world->GetStatus() << ", AccID: " << world->GetAccountID() << endl;
|
|
}
|
|
else if (world->GetType() == Chat) {
|
|
cout << "ID: " << world->GetID() << ", Chat Server, IP: " << inet_ntoa(in) << ":" << world->GetPort() << ", AccID: " << world->GetAccountID() << endl;
|
|
}
|
|
else if (world->GetType() == Login) {
|
|
if (world->IsOutgoingUplink()) {
|
|
if (world->Connected())
|
|
cout << "ID: " << world->GetID() << ", Login Server (out), IP: " << inet_ntoa(in) << ":" << world->GetPort() << ", AccID: " << world->GetAccountID() << endl;
|
|
else
|
|
cout << "ID: " << world->GetID() << ", Login Server (nc), IP: " << inet_ntoa(in) << ":" << world->GetPort() << ", AccID: " << world->GetAccountID() << endl;
|
|
}
|
|
else
|
|
cout << "ID: " << world->GetID() << ", Login Server (in), IP: " << inet_ntoa(in) << ":" << world->GetPort() << " (" << world->GetClientPort() << "), AccID: " << world->GetAccountID() << endl;
|
|
}
|
|
else {
|
|
cout << "ID: " << world->GetID() << ", Unknown Type, Name: " << world->GetName() << ", IP: " << inet_ntoa(in) << ":" << world->GetPort() << ", AccID: " << world->GetAccountID() << endl;
|
|
}
|
|
}
|
|
cout << "============================" << endl;
|
|
}
|
|
|
|
void LWorldList::AddServerZoneUpdates(LWorld* world, map<int32, LoginZoneUpdate> updates){
|
|
int32 server_id = world->GetID();
|
|
map<int32, LoginZoneUpdate>::iterator itr;
|
|
for(itr = updates.begin(); itr != updates.end(); itr++){
|
|
if(zone_updates_already_used.size() >= 1500 || zone_updates_already_used[server_id].count(itr->first) > 0){
|
|
world->Kick("Hacking attempt.");
|
|
return;
|
|
}
|
|
zone_updates_already_used[server_id][itr->first] = true;
|
|
}
|
|
server_zone_updates.Put(server_id, updates);
|
|
}
|
|
//devn00b temp
|
|
|
|
void LWorldList::AddServerEquipmentUpdates(LWorld* world, map<int32, LoginEquipmentUpdate> updates){
|
|
int32 server_id = world->GetID();
|
|
map<int32, LoginEquipmentUpdate>::iterator itr;
|
|
for(itr = updates.begin(); itr != updates.end(); itr++){
|
|
LogWrite(MISC__TODO, 1, "TODO", "JA: Until we learn what this does, can't risk worlds being kicked performing login appearance updates...\n%s, func: %s, line: %i", __FILE__, __FUNCTION__, __LINE__);
|
|
|
|
/*if(equip_updates_already_used.size() >= 1500 || equip_updates_already_used[server_id].count(itr->first) > 0)
|
|
{
|
|
LogWrite(LOGIN__ERROR, 0, "Login", "World ID '%i': Hacking attempt. (function: %s, line: %i", world->GetAccountID(), __FUNCTION__, __LINE__);
|
|
world->Kick("Hacking attempt.");
|
|
return;
|
|
}*/
|
|
equip_updates_already_used[server_id][itr->first] = true;
|
|
}
|
|
server_equip_updates.Put(server_id, updates);
|
|
}
|
|
|
|
void LWorldList::RequestServerUpdates(LWorld* world){
|
|
if(world){
|
|
ServerPacket* pack = new ServerPacket(ServerOP_ZoneUpdates, sizeof(ZoneUpdateRequest_Struct));
|
|
ZoneUpdateRequest_Struct* request = (ZoneUpdateRequest_Struct*)pack->pBuffer;
|
|
request->max_per_batch = MAX_UPDATE_COUNT;
|
|
world->SendPacket(pack);
|
|
delete pack;
|
|
zone_update_timeouts.Put(world->GetID(), Timer::GetCurrentTime2() + 30000);
|
|
}
|
|
}
|
|
|
|
void LWorldList::ProcessServerUpdates(){
|
|
MutexMap<int32, map<int32, LoginZoneUpdate> >::iterator itr = server_zone_updates.begin();
|
|
while(itr.Next()){
|
|
if(itr->second.size() > 0){
|
|
database.SetServerZoneDescriptions(itr->first, itr->second);
|
|
if(itr->second.size() == MAX_UPDATE_COUNT)
|
|
awaiting_zone_update.Put(itr->first, Timer::GetCurrentTime2() + 10000); //only process 20 updates in a 10 second period to avoid network problems
|
|
server_zone_updates.erase(itr->first);
|
|
}
|
|
if(zone_update_timeouts.count(itr->first) == 0 || zone_update_timeouts.Get(itr->first) <= Timer::GetCurrentTime2()){
|
|
zone_update_timeouts.erase(itr->first);
|
|
server_zone_updates.erase(itr->first);
|
|
}
|
|
}
|
|
LWorld* world = 0;
|
|
MWorldMap.readlock();
|
|
map<int32, LWorld*>::iterator map_itr;
|
|
for(map_itr = worldmap.begin(); map_itr != worldmap.end(); map_itr++){
|
|
world = map_itr->second;
|
|
if(world && world->GetID()){
|
|
if(last_updated.count(world) == 0 || last_updated.Get(world) <= Timer::GetCurrentTime2()){
|
|
zone_updates_already_used[world->GetID()].clear();
|
|
RequestServerUpdates(world);
|
|
last_updated.Put(world, Timer::GetCurrentTime2() + 21600000);
|
|
}
|
|
if(awaiting_zone_update.count(world->GetID()) > 0 && awaiting_zone_update.Get(world->GetID()) <= Timer::GetCurrentTime2()){
|
|
awaiting_zone_update.erase(world->GetID());
|
|
RequestServerUpdates(world);
|
|
}
|
|
}
|
|
}
|
|
ProcessLSEquipUpdates();
|
|
MWorldMap.releasereadlock();
|
|
|
|
|
|
}
|
|
void LWorldList::RequestServerEquipUpdates(LWorld* world)
|
|
{
|
|
if(world)
|
|
{
|
|
ServerPacket *pack_equip = new ServerPacket(ServerOP_LoginEquipment, sizeof(EquipmentUpdateRequest_Struct));
|
|
EquipmentUpdateRequest_Struct *request_equip = (EquipmentUpdateRequest_Struct *)pack_equip->pBuffer;
|
|
request_equip->max_per_batch = MAX_LOGIN_APPEARANCE_COUNT; // item appearance data smaller, request more at a time?
|
|
LogWrite(LOGIN__DEBUG, 1, "Login", "Sending equipment update requests to world: (%s)... (Batch Size: %i)", world->GetName(), request_equip->max_per_batch);
|
|
world->SendPacket(pack_equip);
|
|
delete pack_equip;
|
|
equip_update_timeouts.Put(world->GetID(), Timer::GetCurrentTime2() + 30000);
|
|
}
|
|
}
|
|
void LWorldList::ProcessLSEquipUpdates()
|
|
{
|
|
// process login_equipment updates
|
|
MutexMap<int32, map<int32, LoginEquipmentUpdate> >::iterator itr_equip = server_equip_updates.begin();
|
|
while(itr_equip.Next())
|
|
{
|
|
if(itr_equip->second.size() > 0)
|
|
{
|
|
LogWrite(LOGIN__DEBUG, 1, "Login", "Setting Login Appearances...");
|
|
database.SetServerEquipmentAppearances(itr_equip->first, itr_equip->second);
|
|
if(itr_equip->second.size() == MAX_LOGIN_APPEARANCE_COUNT)
|
|
awaiting_equip_update.Put(itr_equip->first, Timer::GetCurrentTime2() + 10000); //only process 100 updates in a 10 second period to avoid network problems
|
|
server_equip_updates.erase(itr_equip->first);
|
|
}
|
|
if(equip_update_timeouts.count(itr_equip->first) == 0 || equip_update_timeouts.Get(itr_equip->first) <= Timer::GetCurrentTime2())
|
|
{
|
|
LogWrite(LOGIN__DEBUG, 1, "Login", "Clearing Login Appearances Update Timers...");
|
|
equip_update_timeouts.erase(itr_equip->first);
|
|
server_equip_updates.erase(itr_equip->first);
|
|
}
|
|
}
|
|
LWorld* world = 0;
|
|
MWorldMap.readlock();
|
|
map<int32, LWorld*>::iterator map_itr;
|
|
for(map_itr = worldmap.begin(); map_itr != worldmap.end(); map_itr++)
|
|
{
|
|
world = map_itr->second;
|
|
if(world && world->GetID())
|
|
{
|
|
if(last_equip_updated.count(world) == 0 || last_equip_updated.Get(world) <= Timer::GetCurrentTime2())
|
|
{
|
|
LogWrite(LOGIN__DEBUG, 1, "Login", "Clearing Login Appearances Update Counters...");
|
|
equip_updates_already_used[world->GetID()].clear();
|
|
RequestServerEquipUpdates(world);
|
|
last_equip_updated.Put(world, Timer::GetCurrentTime2() + 900000); // every 15 mins
|
|
}
|
|
if( awaiting_equip_update.count(world->GetID()) > 0 && awaiting_equip_update.Get(world->GetID()) <= Timer::GetCurrentTime2())
|
|
{
|
|
LogWrite(LOGIN__DEBUG, 1, "Login", "Erase awaiting equip updates...");
|
|
awaiting_equip_update.erase(world->GetID());
|
|
RequestServerEquipUpdates(world);
|
|
}
|
|
}
|
|
}
|
|
MWorldMap.releasereadlock();
|
|
}
|
|
|
|
|
|
ThreadReturnType ServerUpdateLoop(void* tmp) {
|
|
#ifdef WIN32
|
|
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL);
|
|
#endif
|
|
if (tmp == 0) {
|
|
ThrowError("ServerUpdateLoop(): tmp = 0!");
|
|
THREAD_RETURN(NULL);
|
|
}
|
|
LWorldList* worldList = (LWorldList*) tmp;
|
|
while (worldList->ContinueServerUpdates()) {
|
|
Sleep(1000);
|
|
worldList->ProcessServerUpdates();
|
|
}
|
|
worldList->ResetServerUpdates();
|
|
THREAD_RETURN(NULL);
|
|
}
|