
- Added DespawnByLocationID(Zone, Location_ID, Delay) - delay defaults as 0 (instant). - SpawnGroupByID and SpawnByLocationID will now randomly pull from the locations list of entities, instead of the initial spawn available (iterator 0).
- Added DespawnByLocationID(Zone, Location_ID, Delay) - delay defaults as 0 (instant). - SpawnGroupByID and SpawnByLocationID will now randomly pull from the locations list of entities, instead of the initial spawn available (iterator 0).