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EQ2Emu/source/WorldServer/VisualStates.h

283 lines
7.6 KiB
C++

/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
EQ2Emulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
EQ2Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../common/Log.h"
#include "../common/MiscFunctions.h"
#include <map>
using namespace std;
// Visual States must use a hash table because of the large amount that exists and the large spacing
// between their ID's. String and character arrays could not be used for the first iterator because
// it would require the same pointer to access it from the hash table, which is obviously not possible
// since the text is from the client.
// maximum amount of iterations it will attempt to find a entree
#define HASH_SEARCH_MAX 20
class VisualState
{
public:
VisualState(int inID, char* inName){
if(!inName)
return;
name = string(inName);
id = inID;
}
int GetID() { return id; }
const char* GetName() { return name.c_str(); }
string GetNameString() { return name; }
private:
int id;
string name;
};
class Emote{
public:
Emote(char* in_name, int in_visual_state, char* in_message, char* in_targeted_message){
if(!in_name)
return;
name = string(in_name);
visual_state = in_visual_state;
if(in_message)
message = string(in_message);
if(in_targeted_message)
targeted_message = string(in_targeted_message);
}
int32 GetVisualState() { return visual_state; }
const char* GetName() { return name.c_str(); }
const char* GetMessage() { return message.c_str(); }
const char* GetTargetedMessage() { return targeted_message.c_str(); }
string GetNameString() { return name; }
string GetMessageString() { return message; }
string GetTargetedMessageString() { return targeted_message; }
private:
int32 visual_state;
string name;
string message;
string targeted_message;
};
class EmoteVersionRange {
public:
EmoteVersionRange(char* in_name)
{
name = string(in_name);
}
~EmoteVersionRange()
{
map<VersionRange*, Emote*>::iterator itr;
for (itr = version_map.begin(); itr != version_map.end(); itr++)
{
VersionRange* range = itr->first;
Emote* emote = itr->second;
delete range;
delete emote;
}
version_map.clear();
}
void AddVersionRange(int32 min_version, int32 max_version,
char* in_name, int in_visual_state, char* in_message = nullptr, char* in_targeted_message = nullptr)
{
map<VersionRange*, Emote*>::iterator itr = FindVersionRange(min_version, max_version);
if (itr != version_map.end())
{
VersionRange* range = itr->first;
LogWrite(WORLD__ERROR, 0, "Emotes Table Error: Duplicate emote mapping of %s with range min %u max %u, Existing found with range min %u max %u\n", name.c_str(), min_version, max_version, range->GetMinVersion(), range->GetMaxVersion());
return;
}
version_map.insert(make_pair(new VersionRange(min_version, max_version), new Emote(in_name, in_visual_state, in_message, in_targeted_message)));
}
map<VersionRange*, Emote*>::iterator FindVersionRange(int32 min_version, int32 max_version)
{
map<VersionRange*, Emote*>::iterator itr;
for (itr = version_map.begin(); itr != version_map.end(); itr++)
{
VersionRange* range = itr->first;
// if min and max version are both in range
if (range->GetMinVersion() <= min_version && max_version <= range->GetMaxVersion())
return itr;
// if the min version is in range, but max range is 0
else if (range->GetMinVersion() <= min_version && range->GetMaxVersion() == 0)
return itr;
// if min version is 0 and max_version has a cap
else if (range->GetMinVersion() == 0 && max_version <= range->GetMaxVersion())
return itr;
}
return version_map.end();
}
map<VersionRange*, Emote*>::iterator FindEmoteVersion(int32 version)
{
map<VersionRange*, Emote*>::iterator itr;
for (itr = version_map.begin(); itr != version_map.end(); itr++)
{
VersionRange* range = itr->first;
// if min and max version are both in range
if (version >= range->GetMinVersion() && (range->GetMaxVersion() == 0 || version <= range->GetMaxVersion()))
return itr;
}
return version_map.end();
}
const char* GetName() { return name.c_str(); }
string GetNameString() { return name; }
map<VersionRange*, Emote*>::iterator GetRangeEnd() { return version_map.end(); }
private:
map<VersionRange*, Emote*> version_map;
string name;
};
class VisualStates
{
public:
~VisualStates(){
Reset();
}
void Reset(){
ClearVisualStates();
ClearEmotes();
ClearSpellVisuals();
}
void ClearEmotes(){
map<string, EmoteVersionRange*>::iterator map_list;
for(map_list = emoteMap.begin(); map_list != emoteMap.end(); map_list++ )
safe_delete(map_list->second);
emoteMap.clear();
}
void ClearVisualStates(){
map<string, VisualState*>::iterator map_list;
for(map_list = visualStateMap.begin(); map_list != visualStateMap.end(); map_list++ )
safe_delete(map_list->second);
visualStateMap.clear();
}
void InsertVisualState(VisualState* vs){
visualStateMap[vs->GetNameString()] = vs;
}
VisualState* FindVisualState(string var){
if(visualStateMap.count(var) > 0)
return visualStateMap[var];
return 0;
}
void InsertEmoteRange(EmoteVersionRange* emote) {
emoteMap[emote->GetName()] = emote;
}
EmoteVersionRange* FindEmoteRange(string var) {
if (emoteMap.count(var) > 0)
{
return emoteMap[var];
}
return 0;
}
Emote* FindEmote(string var, int32 version){
if (emoteMap.count(var) > 0)
{
map<VersionRange*,Emote*>::iterator itr = emoteMap[var]->FindEmoteVersion(version);
if (itr != emoteMap[var]->GetRangeEnd())
{
Emote* emote = itr->second;
return emote;
}
}
return 0;
}
void InsertSpellVisualRange(EmoteVersionRange* emote, int32 spell_visual_id) {
spellMap[emote->GetName()] = emote;
spellMapID[spell_visual_id] = emote;
}
EmoteVersionRange* FindSpellVisualRange(string var) {
if (spellMap.count(var) > 0)
{
return spellMap[var];
}
return 0;
}
EmoteVersionRange* FindSpellVisualRangeByID(int32 id) {
if (spellMapID.count(id) > 0)
{
return spellMapID[id];
}
return 0;
}
Emote* FindSpellVisual(string var, int32 version){
if (spellMap.count(var) > 0)
{
map<VersionRange*,Emote*>::iterator itr = spellMap[var]->FindEmoteVersion(version);
if (itr != spellMap[var]->GetRangeEnd())
{
Emote* emote = itr->second;
return emote;
}
}
return 0;
}
Emote* FindSpellVisualByID(int32 visual_id, int32 version){
if (spellMapID.count(visual_id) > 0)
{
map<VersionRange*,Emote*>::iterator itr = spellMapID[visual_id]->FindEmoteVersion(version);
if (itr != spellMapID[visual_id]->GetRangeEnd())
{
Emote* emote = itr->second;
return emote;
}
}
return 0;
}
void ClearSpellVisuals(){
map<string, EmoteVersionRange*>::iterator map_list;
for(map_list = spellMap.begin(); map_list != spellMap.end(); map_list++ )
safe_delete(map_list->second);
spellMap.clear();
spellMapID.clear();
}
private:
map<string,VisualState*> visualStateMap;
map<string,EmoteVersionRange*> emoteMap;
map<string,EmoteVersionRange*> spellMap;
map<int32,EmoteVersionRange*> spellMapID;
};