93 lines
3.3 KiB
C++
93 lines
3.3 KiB
C++
/*
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EQ2Emulator: Everquest II Server Emulator
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Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
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This file is part of EQ2Emulator.
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EQ2Emulator is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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EQ2Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "client.h"
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struct HouseZone;
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struct PlayerHouse;
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struct HeroicOP;
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class ClientPacketFunctions
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{
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public:
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static void SendFinishedEntitiesList ( Client* client );
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static void SendLoginDenied ( Client* client );
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static void SendLoginAccepted ( Client* client );
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static void SendCommandList ( Client* client );
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static void SendGameWorldTime ( Client* client );
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static void SendCharacterData ( Client* client );
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static void SendCharacterSheet ( Client* client );
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static void SendSkillBook ( Client* client );
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static void SendTraitList ( Client* client );
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static void SendAbilities ( Client* client );
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static void SendCommandNamePacket ( Client* client );
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static void SendQuickBarInit ( Client* client );
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static void SendMOTD ( Client* client );
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static void SendCharacterMacros(Client* client);
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static void SendUpdateSpellBook ( Client* client );
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static void SendSkillSlotMappings(Client* client);
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static void SendRestartZoneMsg(Client* client);
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static void SendServerControlFlags(Client* client, int8 param, int8 param_val, int8 value);
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static void SendServerControlFlagsClassic(Client* client, int32 param, int32 value);
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static void SendInstanceList(Client* client);
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static void SendZoneChange(Client* client, char* zone_ip, int16 zone_port, int32 key);
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static void SendStateCommand(Client* client, int32 spawn_id, int32 state);
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static void SendFlyMode(Client* client, int8 flymode, bool updateCharProperty=true);
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/* Tradeskills (/Tradeskills/TradeskillsPackets.cpp) */
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static void SendCreateFromRecipe(Client* client, int32 recipeID);
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static void SendItemCreationUI(Client* client, Recipe* recipe);
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static void StopCrafting(Client* client);
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static void CounterReaction(Client* client, bool countered);
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static void SendAchievementList(Client* client);
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/* Housing (/Housing/HousingPackets.cpp) */
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static void SendHousePurchase(Client* client, HouseZone* hz, int32 spawnID);
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static void SendHousingList(Client* client);
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static void SendBaseHouseWindow(Client* client, HouseZone* hz, PlayerHouse* ph, int32 spawnID);
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static void SendHouseVisitWindow(Client* client, vector<PlayerHouse*> houses);
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static void SendLocalizedTextMessage(Client* client);
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/* Heroic OP's (/HeroicOp/HeroicOpPackets.cpp) */
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static void SendHeroicOPUpdate(Client* client, HeroicOP* ho);
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//UI updates for trigger count and damage remaining on maintained spells
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static void SendMaintainedExamineUpdate(Client* client, int8 slot_pos, int32 update_value, int8 update_type);
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};
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