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/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
EQ2Emulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
EQ2Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RACES_H
#define RACES_H
#include "../common/types.h"
#include <map>
using namespace std;
#define BARBARIAN 0
#define DARK_ELF 1
#define DWARF 2
#define ERUDITE 3
#define FROGLOK 4
#define GNOME 5
#define HALF_ELF 6
#define HALFLING 7
#define HIGH_ELF 8
#define HUMAN 9
#define IKSAR 10
#define KERRA 11
#define OGRE 12
#define RATONGA 13
#define TROLL 14
#define WOOD_ELF 15
#define FAE 16
#define ARASAI 17
#define SARNAK 18
#define VAMPIRE 19
#define AERAKYN 20
class Races {
public:
Races();
const char* GetRaceName(int8 race_id);
const char* GetRaceNameCase(int8 race_id);
int8 GetRaceNameGood();
int8 GetRaceNameEvil();
sint8 GetRaceID(const char* name);
private:
map<string, int8> race_map;
map<int8, string> race_map_friendly;
map<int8, string> race_map_good;
map<int8, string> race_map_evil;
};
#endif