3719 lines
127 KiB
C++
3719 lines
127 KiB
C++
/*
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EQ2Emulator: Everquest II Server Emulator
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Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
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This file is part of EQ2Emulator.
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EQ2Emulator is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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EQ2Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <assert.h>
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#include "World.h"
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#include "Items/Items.h"
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#include "Items/Items_ToV.h"
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#include "Items/Items_DoV.h"
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#include "Spells.h"
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#include "client.h"
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#include "WorldDatabase.h"
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#include "../common/debug.h"
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#include "races.h"
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#include "classes.h"
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#include "VisualStates.h"
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#include "Appearances.h"
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#include "Skills.h"
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#include "LoginServer.h"
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#include "Quests.h"
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#include "Factions.h"
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#include "Guilds/Guild.h"
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#include "Collections/Collections.h"
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#include "Achievements/Achievements.h"
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#include "Recipes/Recipe.h"
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#include "Rules/Rules.h"
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#include "../common/Log.h"
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#include "Traits/Traits.h"
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#include "Chat/Chat.h"
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#include "Tradeskills/Tradeskills.h"
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#include "AltAdvancement/AltAdvancement.h"
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#include "LuaInterface.h"
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#include "HeroicOp/HeroicOp.h"
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#include "RaceTypes/RaceTypes.h"
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#include "LuaInterface.h"
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#include "../common/version.h"
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#include "Player.h"
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#include "Web/PeerManager.h"
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#include "Web/HTTPSClientPool.h"
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#include <boost/algorithm/string.hpp>
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#include <string>
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#include <iostream>
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MasterQuestList master_quest_list;
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MasterItemList master_item_list;
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MasterSpellList master_spell_list;
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MasterTraitList master_trait_list;
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MasterHeroicOPList master_ho_list;
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MasterSkillList master_skill_list;
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MasterFactionList master_faction_list;
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MasterCollectionList master_collection_list;
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MasterAchievementList master_achievement_list;
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MasterRecipeList master_recipe_list;
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MasterRecipeBookList master_recipebook_list;
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MasterTradeskillEventsList master_tradeskillevent_list;
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MasterAAList master_aa_list;
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MasterRaceTypeList race_types_list;
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MasterAANodeList master_tree_nodes;
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ClientList client_list;
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ZoneList zone_list;
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ZoneAuth zone_auth;
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int32 Spawn::next_id = 1;
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int32 WorldDatabase::next_id = 0;
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Commands commands;
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Variables variables;
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VisualStates visual_states;
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Appearances master_appearance_list;
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Classes classes;
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Races races;
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map<int16,OpcodeManager*>EQOpcodeManager;
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map<int16, int16> EQOpcodeVersions;
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WorldDatabase database;
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GuildList guild_list;
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Chat chat;
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Player player;
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extern ConfigReader configReader;
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extern LoginServer loginserver;
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extern World world;
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extern ZoneList zone_list;
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extern RuleManager rule_manager;
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extern LuaInterface* lua_interface;
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extern PeerManager peer_manager;
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extern sint32 numclients;
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extern PeerManager peer_manager;
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extern HTTPSClientPool peer_https_pool;
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World::World() : save_time_timer(300000), time_tick_timer(3000), vitality_timer(3600000), player_stats_timer(60000), server_stats_timer(60000), /*remove_grouped_player(30000),*/ guilds_timer(60000), lotto_players_timer(500), watchdog_timer(10000) {
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save_time_timer.Start();
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time_tick_timer.Start();
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vitality_timer.Start();
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player_stats_timer.Start();
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server_stats_timer.Start();
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//remove_grouped_player.Start();
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guilds_timer.Start();
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lotto_players_timer.Start();
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watchdog_timer.Start();
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xp_rate = -1;
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ts_xp_rate = -1;
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vitality_frequency = 0xFFFFFFFF;
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vitality_amount = -1;
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last_checked_time = 0;
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items_loaded = false;
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spells_loaded = false;
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achievments_loaded = false;
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merchant_inventory_items.clear();
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MHouseZones.SetName("World::m_houseZones");
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MPlayerHouses.SetName("World::m_playerHouses");
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MWorldMaps.SetName("World::MWorldMaps");
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MWorldRegionMaps.SetName("World::MWorldRegionMaps");
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world_webserver = nullptr;
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world_loaded = false;
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world_uptime = getCurrentTimestamp();
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}
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World::~World(){
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// At this point the log system is already shut down so no calls to LogWrite are allowed in any of the functions called by this deconstructor
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DeleteSpawns();
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if(database.GetStatus() == database.Connected)
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WriteServerStatistics();
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RemoveServerStatistics();
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DeleteMerchantsInfo();
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MutexMap<int32, LottoPlayer*>::iterator itr = lotto_players.begin();
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while (itr.Next())
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safe_delete(itr->second);
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map<int32, HouseZone*>::iterator itr2;
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for (itr2 = m_houseZones.begin(); itr2 != m_houseZones.end(); itr2++)
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safe_delete(itr2->second);
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m_houseZones.clear();
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tov_itemstat_conversion.clear();
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PurgeStartingLists();
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PurgeVoiceOvers();
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map<std::string, RegionMapRange*>::iterator itr3;
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for (itr3 = region_maps.begin(); itr3 != region_maps.end(); itr3++)
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safe_delete(itr3->second);
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map<std::string, MapRange*>::iterator itr4;
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for (itr4 = maps.begin(); itr4 != maps.end(); itr4++)
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safe_delete(itr4->second);
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PurgeNPCSpells();
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safe_delete(world_webserver);
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}
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void World::init(std::string web_ipaddr, int16 web_port, std::string cert_file, std::string key_file, std::string key_password, std::string hardcode_user, std::string hardcode_password){
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WorldDatabase::next_id = database.GetMaxHotBarID();
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LogWrite(COMMAND__DEBUG, 1, "Command", "-Loading Commands...");
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database.LoadCommandList();
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LogWrite(COMMAND__DEBUG, 1, "Command", "-Load Commands complete!");
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LogWrite(FACTION__DEBUG, 1, "Faction", "-Loading Factions...");
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database.LoadFactionList();
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LogWrite(FACTION__DEBUG, 1, "Faction", "-Load Factions complete!...");
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LogWrite(SKILL__DEBUG, 1, "Skill", "-Loading Skills...");
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database.LoadSkills();
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LogWrite(SKILL__DEBUG, 1, "Skill", "-Load Skills complete...");
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LogWrite(WORLD__DEBUG, 1, "World", "-Loading `variables`...");
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database.LoadGlobalVariables();
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LogWrite(WORLD__DEBUG, 1, "World", "-Load `variables` complete!");
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LogWrite(WORLD__DEBUG, 1, "World", "-Loading `appearances`...");
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database.LoadAppearanceMasterList();
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LogWrite(WORLD__DEBUG, 1, "World", "-Load `appearances` complete!");
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LogWrite(WORLD__DEBUG, 1, "World", "-Loading `visual_states`...");
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database.LoadVisualStates();
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LogWrite(WORLD__DEBUG, 1, "World", "-Load `visual states` complete!");
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LoadStartingLists();
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LoadVoiceOvers();
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LogWrite(WORLD__DEBUG, 1, "World", "-Loading EXP Curve From DB...");
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player.InitXPTable();
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LogWrite(WORLD__DEBUG, 1, "World", "-Loading EXP Curve From DB Complete!");
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LogWrite(WORLD__DEBUG, 1, "World", "-Setting system parameters...");
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Variable* var = variables.FindVariable("gametime");
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const char* time_string = 0;
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char default_time[] = "0/0/3800 8:30";
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if(var)
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time_string = var->GetValue();
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if(!time_string)
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time_string = default_time;
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int year, month, day, hour, minute;
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sscanf (time_string, "%d/%d/%d %d:%d", &month, &day, &year, &hour, &minute);
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LogWrite(WORLD__DEBUG, 3, "World", "--Setting World Time to %s...", time_string);
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world_time.month = month;
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world_time.day = day;
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world_time.year = year;
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world_time.hour = hour;
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world_time.minute = minute;
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LogWrite(WORLD__DEBUG, 3, "World", "--Loading Vitality Information...");
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LoadVitalityInformation();
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LogWrite(WORLD__DEBUG, 3, "World", "--Loading Server Statistics...");
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database.LoadServerStatistics();
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LogWrite(WORLD__DEBUG, 3, "World", "--Setting Server Start Time...");
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UpdateServerStatistic(STAT_SERVER_START_TIME, Timer::GetUnixTimeStamp(), true);
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LogWrite(WORLD__DEBUG, 3, "World", "--Resetting Accepted Connections to 0...");
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UpdateServerStatistic(STAT_SERVER_ACCEPTED_CONNECTION, 0, true);
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LogWrite(WORLD__DEBUG, 3, "World", "--Resetting Active Zones to 0...");
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UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, 0, true);
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// Clear all online players at server startup
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LogWrite(WORLD__DEBUG, 3, "World", "--Resetting characters online flags...");
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database.ToggleCharacterOnline();
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LogWrite(WORLD__DEBUG, 1, "World", "-Set system parameters complete!");
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LogWrite(RULESYS__DEBUG, 1, "Rules", "-Loading Rule Sets...");
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database.LoadRuleSets();
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LogWrite(RULESYS__DEBUG, 1, "Rules", "-Load Rule Sets complete!");
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LoadItemBlueStats();
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//PopulateTOVStatMap();
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group_buff_updates.Start(rule_manager.GetGlobalRule(R_Client, GroupSpellsTimer)->GetInt32());
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bool web_success = false;
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if(web_ipaddr.size() > 0 && web_port > 0) {
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try {
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world_webserver = new WebServer(web_ipaddr, web_port, cert_file, key_file, key_password, hardcode_user, hardcode_password);
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// status providers
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world_webserver->register_route("/status", World::Web_worldhandle_status);
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world_webserver->register_route("/clients", World::Web_worldhandle_clients);
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world_webserver->register_route("/zones", World::Web_worldhandle_zones);
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// administrative commands
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world_webserver->register_route("/setadminstatus", World::Web_worldhandle_setadminstatus);
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world_webserver->register_route("/reloadrules", World::Web_worldhandle_reloadrules);
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world_webserver->register_route("/reloadcommand", World::Web_worldhandle_reloadcommand);
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// peering capabilities
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world_webserver->register_route("/addpeer", World::Web_worldhandle_addpeer);
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world_webserver->register_route("/addcharauth", World::Web_worldhandle_addcharauth);
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world_webserver->register_route("/startzone", World::Web_worldhandle_startzone);
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world_webserver->register_route("/sendglobalmessage", World::Web_worldhandle_sendglobalmessage);
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world_webserver->register_route("/newgroup", World::Web_worldhandle_newgroup);
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world_webserver->register_route("/addgroupmember", World::Web_worldhandle_addgroupmember);
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world_webserver->register_route("/removegroupmember", World::Web_worldhandle_removegroupmember);
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world_webserver->register_route("/disbandgroup", World::Web_worldhandle_disbandgroup);
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world_webserver->register_route("/createguild", World::Web_worldhandle_createguild);
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world_webserver->register_route("/addguildmember", World::Web_worldhandle_addguildmember);
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world_webserver->register_route("/removeguildmember", World::Web_worldhandle_removeguildmember);
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world_webserver->register_route("/setguildpermission", World::Web_worldhandle_setguildpermission);
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world_webserver->register_route("/setguildeventfilter", World::Web_worldhandle_setguildeventfilter);
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world_webserver->register_route("/peerstatus", World::Web_worldhandle_peerstatus);
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world_webserver->run();
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LogWrite(INIT__INFO, 0, "Init", "World Web Server is listening on %s:%u..", web_ipaddr.c_str(), web_port);
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web_success = true;
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}
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catch (const std::exception& e) {
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LogWrite(INIT__ERROR, 0, "Init", "World Web Server failed to listen on %s:%u due to reason %s", web_ipaddr.c_str(), web_port, e.what());
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}
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}
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if(!web_success) {
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LogWrite(INIT__WARNING, 0, "Init", "World Web Server not started/configured, cannot attempt peering.");
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return;
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}
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try {
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std::multimap<std::string, int16> peers = net.GetWebPeers();
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std::multimap<std::string, int16>::iterator peer_itr;
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if (!peers.empty()) {
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net.is_primary = false;
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for (peer_itr = peers.begin(); peer_itr != peers.end(); ++peer_itr) {
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if (net.GetWebWorldAddress() == peer_itr->first && net.GetWebWorldPort() == peer_itr->second) {
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continue; // no good, you can't add yourself
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}
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LogWrite(PEERING__INFO, 0, "Peering", "Add peer on %s:%u..", peer_itr->first.c_str(), peer_itr->second);
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std::string portNum = std::to_string(peer_itr->second);
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std::string peerName = "eq2emu_" + peer_itr->first + "_" + portNum;
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peer_manager.addPeer(peerName, PeeringStatus::SECONDARY, "", "", 0, peer_itr->first, peer_itr->second);
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peer_https_pool.addPeerClient(peerName, peer_itr->first, std::to_string(peer_itr->second), "/addpeer");
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}
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}
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}
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catch (const std::exception& e) {
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LogWrite(INIT__ERROR, 0, "Init", "World Web Server failed to listen on %s:%u due to reason %s", web_ipaddr.c_str(), web_port, e.what());
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}
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}
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PacketStruct* World::GetWorldTime(int16 version){
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MWorldTime.readlock(__FUNCTION__, __LINE__);
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PacketStruct* packet = configReader.getStruct("WS_GameWorldTime", version);
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if(packet){
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packet->setDataByName("year", world_time.year);
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packet->setDataByName("month", world_time.month);
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packet->setDataByName("day", world_time.day);
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packet->setDataByName("hour", world_time.hour);
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packet->setDataByName("minute", world_time.minute);
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packet->setDataByName("unknown", 250);
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packet->setDataByName("unix_time", Timer::GetUnixTimeStamp());
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packet->setDataByName("unknown2", 1);
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}
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MWorldTime.releasereadlock(__FUNCTION__, __LINE__);
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return packet;
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}
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float World::GetXPRate(){
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xp_rate = rule_manager.GetGlobalRule(R_Player, XPMultiplier)->GetFloat();
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LogWrite(WORLD__DEBUG, 0, "World", "Setting Global XP Rate to: %.2f", xp_rate);
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return xp_rate;
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}
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float World::GetTSXPRate(){
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ts_xp_rate = rule_manager.GetGlobalRule(R_Player, TSXPMultiplier)->GetFloat();
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LogWrite(WORLD__DEBUG, 0, "World", "Setting Global Tradeskill XP Rate to: %.2f", ts_xp_rate);
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return ts_xp_rate;
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}
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void World::Process(){
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if(last_checked_time > Timer::GetCurrentTime2())
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return;
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last_checked_time = Timer::GetCurrentTime2() + 1000;
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if(save_time_timer.Check())
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{
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MWorldTime.readlock(__FUNCTION__, __LINE__);
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database.SaveWorldTime(&world_time);
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MWorldTime.releasereadlock(__FUNCTION__, __LINE__);
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}
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if(time_tick_timer.Check())
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{
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MWorldTime.writelock(__FUNCTION__, __LINE__);
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WorldTimeTick();
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MWorldTime.releasewritelock(__FUNCTION__, __LINE__);
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}
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if(lua_interface)
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lua_interface->Process();
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if(vitality_timer.Check())
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UpdateVitality();
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if (player_stats_timer.Check())
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WritePlayerStatistics();
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if (server_stats_timer.Check())
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WriteServerStatistics();
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/*if(remove_grouped_player.Check())
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CheckRemoveGroupedPlayer();*/
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if (group_buff_updates.Check())
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GetGroupManager()->UpdateGroupBuffs();
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if (guilds_timer.Check())
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SaveGuilds();
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if (lotto_players_timer.Check())
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CheckLottoPlayers();
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if(watchdog_timer.Check())
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zone_list.WatchdogHeartbeat();
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}
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vector<Variable*>* World::GetClientVariables(){
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return variables.GetVariables("cl_");
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}
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void World::LoadVitalityInformation()
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{
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int32 timestamp = Timer::GetUnixTimeStamp();
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int32 diff = 0;
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// fetch vitalitytimer value from `variables` table
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Variable* timer_var = variables.FindVariable("vitalitytimer");
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if(timer_var)
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{
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try
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{
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diff = timestamp - atoul(timer_var->GetValue());
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diff *= 1000; //convert seconds to milliseconds
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}
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catch(...)
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{
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LogWrite(WORLD__ERROR, 0, "World", "Error parsing vitalitytimer, value: %s", timer_var->GetValue());
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}
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}
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// Now using Rules System to set vitality parameters
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vitality_amount = rule_manager.GetGlobalRule(R_Player, VitalityAmount)->GetFloat();
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vitality_frequency = rule_manager.GetGlobalRule(R_Player, VitalityFrequency)->GetInt32();
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vitality_frequency *= 1000; //convert seconds to milliseconds
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if(diff >= vitality_frequency)
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UpdateVitality(); //update now
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else
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vitality_timer.SetTimer(vitality_frequency - diff);
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}
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void World::UpdateVitality()
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{
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// push new vitalitytimer to `variables` table
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database.UpdateVitality(Timer::GetUnixTimeStamp(), vitality_amount);
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if(vitality_timer.GetDuration() != vitality_frequency)
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vitality_timer.SetTimer(vitality_frequency);
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zone_list.UpdateVitality(vitality_amount);
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}
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void ZoneList::UpdateVitality(float amount)
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{
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list<ZoneServer*>::iterator zone_iter;
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ZoneServer* tmp = 0;
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MZoneList.readlock(__FUNCTION__, __LINE__);
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for(zone_iter=zlist.begin(); zone_iter!=zlist.end(); zone_iter++)
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{
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tmp = *zone_iter;
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if(tmp)
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tmp->UpdateVitality(amount);
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}
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MZoneList.releasereadlock(__FUNCTION__, __LINE__);
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}
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void ZoneList::SendTimeUpdate()
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{
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list<ZoneServer*>::iterator zone_iter;
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ZoneServer* tmp = 0;
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MZoneList.readlock(__FUNCTION__, __LINE__);
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for(zone_iter=zlist.begin(); zone_iter!=zlist.end(); zone_iter++)
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{
|
|
tmp = *zone_iter;
|
|
if(tmp && !tmp->isZoneShuttingDown())
|
|
tmp->WorldTimeUpdateTrigger();
|
|
}
|
|
|
|
MZoneList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
// should already be ran inside MWorldTime
|
|
void World::WorldTimeTick(){
|
|
world_time.minute++;
|
|
//I know it looks complicated, but the nested ifs are to avoid checking all of them every 3 seconds
|
|
if(world_time.minute >= 60){ // >= in case of bad time from db
|
|
world_time.minute = 0;
|
|
world_time.hour++;
|
|
if(world_time.hour >= 24){
|
|
world_time.hour = 0;
|
|
world_time.day++;
|
|
if(world_time.day>=30){
|
|
world_time.day = 0;
|
|
world_time.month++;
|
|
if(world_time.month >= 12){
|
|
world_time.month = 0;
|
|
world_time.year++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
ZoneList::ZoneList() {
|
|
MZoneList.SetName("ZoneList::MZoneList");
|
|
}
|
|
|
|
ZoneList::~ZoneList() {
|
|
list<ZoneServer*>::iterator zone_iter;
|
|
ZoneServer* zs = 0;
|
|
for(zone_iter=zlist.begin(); zone_iter!=zlist.end();){
|
|
zs = *zone_iter;
|
|
zone_iter = zlist.erase(zone_iter);
|
|
safe_delete(zs);
|
|
}
|
|
}
|
|
|
|
void ZoneList::CheckFriendList(Client* client) {
|
|
LogWrite(WORLD__DEBUG, 0, "World", "Sending FriendList...");
|
|
MClientList.lock();
|
|
map<string,Client*>::iterator itr;
|
|
for(itr = client_map.begin(); itr != client_map.end(); itr++){
|
|
if(itr->second != client && itr->second){
|
|
if(itr->second->GetPlayer()->IsFriend(client->GetPlayer()->GetName())){
|
|
itr->second->SendFriendList();
|
|
itr->second->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "Friend: %s has logged in.", client->GetPlayer()->GetName());
|
|
}
|
|
}
|
|
}
|
|
MClientList.unlock();
|
|
}
|
|
|
|
void ZoneList::CheckFriendZoned(Client* client){
|
|
MClientList.lock();
|
|
map<string,Client*>::iterator itr;
|
|
for(itr = client_map.begin(); itr != client_map.end(); itr++){
|
|
if(itr->second != client && itr->second){
|
|
if(itr->second->GetPlayer()->IsFriend(client->GetPlayer()->GetName())){
|
|
itr->second->SendFriendList();
|
|
}
|
|
}
|
|
}
|
|
MClientList.unlock();
|
|
}
|
|
|
|
bool ZoneList::HandleGlobalChatMessage(Client* from, char* to, int16 channel, const char* message, const char* channel_name, int32 current_language_id){
|
|
if (!from) {
|
|
LogWrite(WORLD__ERROR, 0, "World", "HandleGlobalChatMessage() called with an invalid client");
|
|
return false;
|
|
}
|
|
if(channel == CHANNEL_PRIVATE_TELL){
|
|
Client* find_client = zone_list.GetClientByCharName(to);
|
|
if(find_client && find_client->GetPlayer()->IsIgnored(from->GetPlayer()->GetName()))
|
|
return false;
|
|
|
|
std::string peerId = peer_manager.GetCharacterPeerId(std::string(to));
|
|
if(peerId.size() > 0) {
|
|
std::shared_ptr<Peer> peer = peer_manager.getPeerById(peerId);
|
|
if(peer != nullptr) {
|
|
boost::property_tree::ptree root;
|
|
root.put("from_name", from->GetPlayer()->GetName());
|
|
root.put("to_name", to);
|
|
root.put("message", message);
|
|
root.put("from_language", current_language_id);
|
|
root.put("channel", channel);
|
|
std::ostringstream jsonStream;
|
|
boost::property_tree::write_json(jsonStream, root);
|
|
std::string jsonPayload = jsonStream.str();
|
|
LogWrite(PEERING__DEBUG, 0, "Peering", "%s: Notify Peer %s of Tell from %s to %s", __FUNCTION__, peerId.c_str(), from->GetPlayer()->GetName(), to);
|
|
peer_https_pool.sendPostRequestToPeerAsync(peer->id, peer->webAddr, std::to_string(peer->webPort), "/sendglobalmessage", jsonPayload);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if(!find_client) {
|
|
return false;
|
|
}
|
|
|
|
if(find_client == from)
|
|
{
|
|
from->Message(CHANNEL_COLOR_RED,"You must be very lonely...(ERROR: Cannot send tell to self)");
|
|
}
|
|
else
|
|
{
|
|
const char* whoto = find_client->GetPlayer()->GetName();
|
|
find_client->HandleTellMessage(from->GetPlayer()->GetName(), message, whoto, from->GetPlayer()->GetCurrentLanguage());
|
|
from->HandleTellMessage(from->GetPlayer()->GetName(), message, whoto, from->GetPlayer()->GetCurrentLanguage());
|
|
if (find_client->GetPlayer()->get_character_flag(CF_AFK)) {
|
|
find_client->HandleTellMessage(find_client->GetPlayer()->GetName(), find_client->GetPlayer()->GetAwayMessage().c_str(),whoto, from->GetPlayer()->GetCurrentLanguage());
|
|
from->HandleTellMessage(find_client->GetPlayer()->GetName(), find_client->GetPlayer()->GetAwayMessage().c_str(),whoto, from->GetPlayer()->GetCurrentLanguage());
|
|
}
|
|
}
|
|
}
|
|
|
|
else if(channel == CHANNEL_GROUP_SAY) {
|
|
GroupMemberInfo* gmi = from->GetPlayer()->GetGroupMemberInfo();
|
|
if(gmi) {
|
|
world.GetGroupManager()->GroupMessage(gmi->group_id, message);
|
|
peer_manager.SendPeersChannelMessage(gmi->group_id, "", std::string(message), CHANNEL_GROUP_SAY, from->GetPlayer()->GetCurrentLanguage());
|
|
}
|
|
}
|
|
else{
|
|
if(channel == CHANNEL_OUT_OF_CHARACTER) {
|
|
peer_manager.SendPeersChannelMessage(0, std::string(from->GetPlayer()->GetName()), std::string(message), CHANNEL_OUT_OF_CHARACTER, from->GetPlayer()->GetCurrentLanguage());
|
|
}
|
|
list<ZoneServer*>::iterator zone_iter;
|
|
ZoneServer* zs = 0;
|
|
MZoneList.readlock(__FUNCTION__, __LINE__);
|
|
for(zone_iter=zlist.begin(); zone_iter!=zlist.end();zone_iter++){
|
|
zs = *zone_iter;
|
|
if(zs)
|
|
zs->HandleChatMessage(from->GetPlayer(), to, channel, message, 0, channel_name, true, current_language_id);
|
|
}
|
|
MZoneList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void ZoneList::SendZoneWideChannelMessage(std::string fromName, const char* to, int16 channel, const char* message, float distance, const char* channel_name, int32 language) {
|
|
list<ZoneServer*>::iterator zone_iter;
|
|
ZoneServer* zs = 0;
|
|
MZoneList.readlock(__FUNCTION__, __LINE__);
|
|
for(zone_iter=zlist.begin(); zone_iter!=zlist.end();zone_iter++){
|
|
zs = *zone_iter;
|
|
if(zs)
|
|
zs->HandleChatMessage(fromName, to, channel, message, distance, channel_name, language);
|
|
}
|
|
MZoneList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneList::LoadSpellProcess(){
|
|
list<ZoneServer*>::iterator zone_iter;
|
|
ZoneServer* zone = 0;
|
|
MZoneList.readlock(__FUNCTION__, __LINE__);
|
|
for (zone_iter=zlist.begin(); zone_iter!=zlist.end();zone_iter++){
|
|
zone = *zone_iter;
|
|
if (zone)
|
|
zone->LoadSpellProcess();
|
|
}
|
|
MZoneList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneList::DeleteSpellProcess(){
|
|
list<ZoneServer*>::iterator zone_iter;
|
|
ZoneServer* zone = 0;
|
|
MZoneList.readlock(__FUNCTION__, __LINE__);
|
|
for (zone_iter=zlist.begin(); zone_iter!=zlist.end();zone_iter++){
|
|
zone = *zone_iter;
|
|
if (zone)
|
|
zone->DeleteSpellProcess();
|
|
}
|
|
MZoneList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneList::HandleGlobalBroadcast(const char* message) {
|
|
list<ZoneServer*>::iterator zone_iter;
|
|
ZoneServer* zone = 0;
|
|
MZoneList.readlock(__FUNCTION__, __LINE__);
|
|
for (zone_iter=zlist.begin(); zone_iter!=zlist.end();zone_iter++){
|
|
zone = *zone_iter;
|
|
if (zone)
|
|
zone->HandleBroadcast(message);
|
|
}
|
|
MZoneList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneList::HandleGlobalAnnouncement(const char* message) {
|
|
list<ZoneServer*>::iterator zone_iter;
|
|
ZoneServer* zone = 0;
|
|
MZoneList.readlock(__FUNCTION__, __LINE__);
|
|
for (zone_iter=zlist.begin(); zone_iter!=zlist.end();zone_iter++){
|
|
zone = *zone_iter;
|
|
if (zone)
|
|
zone->HandleAnnouncement(message);
|
|
}
|
|
MZoneList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
int32 ZoneList::Count(){
|
|
return zlist.size();
|
|
}
|
|
|
|
void ZoneList::Add(ZoneServer* zone) {
|
|
MZoneList.writelock(__FUNCTION__, __LINE__);
|
|
zlist.push_back(zone);
|
|
MZoneList.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
void ZoneList::Remove(ZoneServer* zone) {
|
|
const char* zoneName = zone->GetZoneName();
|
|
MZoneList.writelock(__FUNCTION__, __LINE__);
|
|
zlist.remove(zone);
|
|
MZoneList.releasewritelock(__FUNCTION__, __LINE__);
|
|
|
|
bool alternativeZone = GetZone(nullptr, 0, std::string(zoneName), false, false, false, false, true);
|
|
if(!alternativeZone && !rule_manager.GetZoneRule(zone->GetZoneID(), R_World, MemoryCacheZoneMaps)->GetBool()) {
|
|
world.RemoveMaps(std::string(zoneName));
|
|
}
|
|
}
|
|
|
|
bool ZoneList::GetZone(ZoneChangeDetails* zone_details, int32 opt_zone_id, std::string opt_zone_name, bool loadZone, bool skip_existing_zones, bool increment_zone, bool check_peers, bool check_instances, bool only_always_loaded, bool skip_self, bool duplicated_zone, int32 minLevel, int32 maxLevel, int32 avgLevel, int32 firstLevel) {
|
|
list<ZoneServer*>::iterator zone_iter;
|
|
ZoneServer* tmp = 0;
|
|
ZoneServer* ret = 0;
|
|
bool hadFullZone = false;
|
|
if(!skip_existing_zones) {
|
|
if(!skip_self) {
|
|
MZoneList.readlock(__FUNCTION__, __LINE__);
|
|
for(zone_iter=zlist.begin(); zone_iter!=zlist.end(); zone_iter++){
|
|
tmp = *zone_iter;
|
|
if(!check_instances && tmp->IsInstanceZone())
|
|
continue;
|
|
|
|
int32 max_players = rule_manager.GetZoneRule(tmp->GetZoneID(), R_Zone, SharedZoneMaxPlayers)->GetInt32();
|
|
if(max_players < 1) // default of 30
|
|
max_players = 30;
|
|
|
|
if(!tmp->isZoneShuttingDown() && ((opt_zone_id > 0 && tmp->GetZoneID() == opt_zone_id) || (opt_zone_name.length() > 0 && strlen(tmp->GetZoneName()) == opt_zone_name.length() && strncasecmp(tmp->GetZoneName(), opt_zone_name.c_str(), opt_zone_name.length())==0))){
|
|
if(tmp->NumPlayers() < max_players || tmp->IsCityZone()) {
|
|
ret = tmp;
|
|
if(increment_zone) {
|
|
ret->IncrementIncomingClients();
|
|
}
|
|
break;
|
|
}
|
|
else if(!tmp->IsCityZone()) {
|
|
hadFullZone = true;
|
|
}
|
|
}
|
|
}
|
|
tmp = nullptr;
|
|
MZoneList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
if(!ret && check_peers) {
|
|
std::string peerId = peer_manager.getZonePeerId(opt_zone_name, opt_zone_id, 0, zone_details, only_always_loaded);
|
|
if(peerId.size() > 0) {
|
|
int32 max_players = rule_manager.GetZoneRule(zone_details->zoneId, R_Zone, SharedZoneMaxPlayers)->GetInt32();
|
|
if(max_players < 1) // default of 30
|
|
max_players = 30;
|
|
if(zone_details->instanceType == 0 && zone_details->numPlayers >= max_players && !zone_details->isCityZone) {
|
|
LogWrite(WORLD__WARNING, 0, "World", "Peer %s is providing zone %s for zone %s id %u, however the zone is full, omitting result.", peerId.c_str(), zone_details->zoneName.c_str(), opt_zone_name.c_str(), opt_zone_id);
|
|
hadFullZone = true;
|
|
}
|
|
else {
|
|
LogWrite(WORLD__INFO, 0, "World", "Peer %s is providing zone %s for zone %s id %u", peerId.c_str(), zone_details->zoneName.c_str(), opt_zone_name.c_str(), opt_zone_id);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(ret) {
|
|
tmp = ret;
|
|
}
|
|
else if (loadZone) {
|
|
if(opt_zone_name.length() < 1) {
|
|
opt_zone_name = database.GetZoneName(opt_zone_id);
|
|
}
|
|
if(opt_zone_name.length() > 0){
|
|
std::shared_ptr<Peer> peer = peer_manager.getHealthyPeerWithLeastClients();
|
|
if(check_peers && peer != nullptr) {
|
|
tmp = new ZoneServer(opt_zone_name.c_str());
|
|
database.LoadZoneInfo(tmp);
|
|
boost::property_tree::ptree root;
|
|
root.put("instance_id", 0);
|
|
root.put("zone_name", opt_zone_name);
|
|
root.put("zone_id", std::to_string(opt_zone_id));
|
|
root.put("always_loaded", only_always_loaded);
|
|
root.put("duplicated_zone", hadFullZone);
|
|
root.put("duplicated_id", zone_list.GetHighestDuplicateID(opt_zone_name, opt_zone_id));
|
|
|
|
root.put("min_level", minLevel);
|
|
root.put("max_level", maxLevel);
|
|
root.put("avg_level", avgLevel);
|
|
root.put("first_level", firstLevel);
|
|
std::ostringstream jsonStream;
|
|
boost::property_tree::write_json(jsonStream, root);
|
|
std::string jsonPayload = jsonStream.str();
|
|
LogWrite(PEERING__DEBUG, 0, "Peering", "%s: Notify Peer %s StartZone %s (%u), always loaded %u, had full zone %%u", __FUNCTION__, peer->id.c_str(), opt_zone_name.c_str(), opt_zone_id, only_always_loaded, hadFullZone);
|
|
peer_https_pool.sendPostRequestToPeerAsync(peer->id, peer->webAddr, std::to_string(peer->webPort), "/startzone", jsonPayload);
|
|
peer_manager.setZonePeerData(zone_details, peer->id, peer->worldAddr, peer->internalWorldAddr, peer->worldPort, peer->webAddr, peer->webPort, std::string(tmp->GetZoneFile()), std::string(tmp->GetZoneName()), tmp->GetZoneID(),
|
|
tmp->GetInstanceID(), tmp->GetSafeX(), tmp->GetSafeY(), tmp->GetSafeZ(), tmp->GetSafeHeading(),
|
|
tmp->GetZoneLockState(), tmp->GetMinimumStatus(), tmp->GetMinimumLevel(), tmp->GetMaximumLevel(),
|
|
tmp->GetMinimumVersion(), tmp->GetDefaultLockoutTime(), tmp->GetDefaultReenterTime(),
|
|
tmp->GetInstanceType(), tmp->NumPlayers(), tmp->IsCityZone());
|
|
safe_delete(tmp);
|
|
return true;
|
|
}
|
|
else {
|
|
tmp = new ZoneServer(opt_zone_name.c_str());
|
|
database.LoadZoneInfo(tmp, minLevel, maxLevel, avgLevel, firstLevel);
|
|
tmp->SetDuplicatedZone(hadFullZone);
|
|
if(hadFullZone) {
|
|
tmp->SetDuplicatedID(zone_list.GetHighestDuplicateID(opt_zone_name, opt_zone_id));
|
|
std::string desc = "";
|
|
if(tmp->GetZoneDescription())
|
|
desc = std::string(tmp->GetZoneDescription());
|
|
desc += " " + std::to_string(tmp->DuplicatedID());
|
|
tmp->SetZoneDescription((char*)desc.c_str());
|
|
}
|
|
tmp->Init();
|
|
tmp->SetAlwaysLoaded(only_always_loaded);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(tmp) {
|
|
peer_manager.setZonePeerDataSelf(zone_details, std::string(tmp->GetZoneFile()), std::string(tmp->GetZoneName()), tmp->GetZoneID(),
|
|
tmp->GetInstanceID(), tmp->GetSafeX(), tmp->GetSafeY(), tmp->GetSafeZ(), tmp->GetSafeHeading(),
|
|
tmp->GetZoneLockState(), tmp->GetMinimumStatus(), tmp->GetMinimumLevel(), tmp->GetMaximumLevel(),
|
|
tmp->GetMinimumVersion(), tmp->GetDefaultLockoutTime(), tmp->GetDefaultReenterTime(),
|
|
tmp->GetInstanceType(), tmp->NumPlayers(), tmp->IsCityZone(), tmp);
|
|
if(zone_details) {
|
|
zone_details->zonePtr = (void*)tmp;
|
|
}
|
|
}
|
|
return (tmp != nullptr) ? true : false;
|
|
}
|
|
|
|
bool ZoneList::GetZoneByInstance(ZoneChangeDetails* zone_details, int32 instance_id, int32 zone_id, bool loadZone, bool skip_existing_zones, bool increment_zone, bool check_peers,
|
|
int32 minLevel, int32 maxLevel, int32 avgLevel, int32 firstLevel) {
|
|
list<ZoneServer*>::iterator zone_iter;
|
|
ZoneServer* tmp = 0;
|
|
ZoneServer* ret = 0;
|
|
if(!skip_existing_zones) {
|
|
MZoneList.readlock(__FUNCTION__, __LINE__);
|
|
for(zone_iter=zlist.begin(); zone_iter!=zlist.end(); zone_iter++){
|
|
tmp = *zone_iter;
|
|
if(!tmp->isZoneShuttingDown() && tmp->IsInstanceZone() && tmp->GetInstanceID() == instance_id){
|
|
ret = tmp;
|
|
if(increment_zone) {
|
|
ret->IncrementIncomingClients();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
tmp = nullptr;
|
|
MZoneList.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
if(!ret && check_peers) {
|
|
std::string peerId = peer_manager.getZonePeerId("", 0, instance_id, zone_details);
|
|
if(peerId.size() > 0) {
|
|
LogWrite(WORLD__ERROR, 0, "World", "Peer %s is providing instanced zone %s for zone id %u instance id %u", peerId.c_str(), zone_details->zoneName.c_str(), zone_id, instance_id);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(ret) {
|
|
tmp = ret;
|
|
}
|
|
else if ( loadZone && zone_id > 0 ){
|
|
string zonename = database.GetZoneName(zone_id);
|
|
if(zonename.length() > 0){
|
|
std::shared_ptr<Peer> peer = peer_manager.getHealthyPeerWithLeastClients();
|
|
if(check_peers && peer != nullptr && instance_id > 0) {
|
|
tmp = new ZoneServer(zonename.c_str());
|
|
database.LoadZoneInfo(tmp);
|
|
boost::property_tree::ptree root;
|
|
root.put("instance_id", instance_id);
|
|
root.put("zone_name", zonename);
|
|
root.put("zone_id", std::to_string(zone_id));
|
|
root.put("always_loaded", false);
|
|
root.put("duplicated_zone", false); // instances dont duplicate, only shared zones
|
|
root.put("duplicated_id", 0);
|
|
|
|
root.put("min_level", minLevel);
|
|
root.put("max_level", maxLevel);
|
|
root.put("avg_level", avgLevel);
|
|
root.put("first_level", firstLevel);
|
|
|
|
std::ostringstream jsonStream;
|
|
boost::property_tree::write_json(jsonStream, root);
|
|
std::string jsonPayload = jsonStream.str();
|
|
LogWrite(PEERING__DEBUG, 0, "Peering", "%s: Notify Peer %s StartZone %s (%u), instance %u", __FUNCTION__, peer->id.c_str(), zonename.c_str(), zone_id, instance_id);
|
|
peer_https_pool.sendPostRequestToPeerAsync(peer->id, peer->webAddr, std::to_string(peer->webPort), "/startzone", jsonPayload);
|
|
peer_manager.setZonePeerData(zone_details, peer->id, peer->worldAddr, peer->internalWorldAddr, peer->worldPort, peer->webAddr, peer->webPort, std::string(tmp->GetZoneFile()), std::string(tmp->GetZoneName()), tmp->GetZoneID(),
|
|
instance_id, tmp->GetSafeX(), tmp->GetSafeY(), tmp->GetSafeZ(), tmp->GetSafeHeading(),
|
|
tmp->GetZoneLockState(), tmp->GetMinimumStatus(), tmp->GetMinimumLevel(), tmp->GetMaximumLevel(),
|
|
tmp->GetMinimumVersion(), tmp->GetDefaultLockoutTime(), tmp->GetDefaultReenterTime(),
|
|
tmp->GetInstanceType(), tmp->NumPlayers(), tmp->IsCityZone());
|
|
safe_delete(tmp);
|
|
return true;
|
|
}
|
|
else {
|
|
tmp = new ZoneServer(zonename.c_str());
|
|
|
|
// the player is trying to preload an already existing instance but it isn't loaded
|
|
if ( instance_id > 0 )
|
|
tmp->SetupInstance(instance_id);
|
|
|
|
database.LoadZoneInfo(tmp, minLevel, maxLevel, avgLevel, firstLevel);
|
|
tmp->Init();
|
|
}
|
|
}
|
|
}
|
|
if(tmp) {
|
|
peer_manager.setZonePeerDataSelf(zone_details, std::string(tmp->GetZoneFile()), std::string(tmp->GetZoneName()), tmp->GetZoneID(),
|
|
tmp->GetInstanceID(), tmp->GetSafeX(), tmp->GetSafeY(), tmp->GetSafeZ(), tmp->GetSafeHeading(),
|
|
tmp->GetZoneLockState(), tmp->GetMinimumStatus(), tmp->GetMinimumLevel(),
|
|
tmp->GetMaximumLevel(), tmp->GetMinimumVersion(), tmp->GetDefaultLockoutTime(), tmp->GetDefaultReenterTime(),
|
|
tmp->GetInstanceType(), tmp->NumPlayers(), tmp->IsCityZone(), tmp);
|
|
zone_details->zonePtr = (void*)tmp;
|
|
}
|
|
return (tmp != nullptr) ? true : false;
|
|
}
|
|
|
|
bool PeerManager::IsClientConnectedPeer(int32 account_id) {
|
|
for (auto& [peerId, peer] : peers) {
|
|
if(peer->healthCheck.status != HealthStatus::OK)
|
|
continue;
|
|
try {
|
|
std::lock_guard<std::mutex> lock(peer->dataMutex);
|
|
for (const auto& zone : peer->client_tree->get_child("Clients")) {
|
|
// Access each field within the current zone
|
|
int32 client_acct_id = zone.second.get<int32>("account_id");
|
|
bool is_linkdead = zone.second.get<bool>("is_linkdead");
|
|
bool is_zoning = zone.second.get<bool>("is_zoning");
|
|
bool in_zone = zone.second.get<bool>("in_zone");
|
|
|
|
if(client_acct_id == account_id) {
|
|
if(is_zoning)
|
|
return true;
|
|
else if(is_linkdead)
|
|
return false;
|
|
else if(in_zone)
|
|
return true;
|
|
}
|
|
}
|
|
} catch (const std::exception& e) {
|
|
LogWrite(PEERING__ERROR, 0, "Peering", "%s: Clients Parsing Error %s for %s:%u/%s", __FUNCTION__, e.what() ? e.what() : "??", peer->webAddr.c_str(), peer->webPort);
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
std::string PeerManager::GetCharacterPeerId(std::string charName) {
|
|
for (auto& [peerId, peer] : peers) {
|
|
if(peer->healthCheck.status != HealthStatus::OK)
|
|
continue;
|
|
try {
|
|
std::lock_guard<std::mutex> lock(peer->dataMutex);
|
|
for (const auto& zone : peer->client_tree->get_child("Clients")) {
|
|
// Access each field within the current zone
|
|
|
|
std::string character_name = zone.second.get<std::string>("character_name");
|
|
|
|
if(strncasecmp(character_name.c_str(), charName.c_str(), charName.length())==0) {
|
|
return peer->id;
|
|
}
|
|
}
|
|
} catch (const std::exception& e) {
|
|
LogWrite(PEERING__ERROR, 0, "Peering", "%s: Clients Parsing Error %s for %s:%u/%s", __FUNCTION__, e.what() ? e.what() : "??", peer->webAddr.c_str(), peer->webPort);
|
|
}
|
|
}
|
|
return "";
|
|
}
|
|
|
|
void PeerManager::SendPeersChannelMessage(int32 group_id, std::string fromName, std::string message, int16 channel, int32 language_id) {
|
|
boost::property_tree::ptree root;
|
|
root.put("message", message);
|
|
root.put("channel", channel);
|
|
root.put("group_id", group_id);
|
|
root.put("from_language", language_id);
|
|
root.put("from_name", fromName);
|
|
std::ostringstream jsonStream;
|
|
boost::property_tree::write_json(jsonStream, root);
|
|
std::string jsonPayload = jsonStream.str();
|
|
std::vector<int32> raidGroups;
|
|
world.GetGroupManager()->GetRaidGroups(group_id, &raidGroups);
|
|
for (auto& [peerId, peer] : peers) {
|
|
if(peer->healthCheck.status != HealthStatus::OK)
|
|
continue;
|
|
try {
|
|
std::lock_guard<std::mutex> lock(peer->dataMutex);
|
|
for (const auto& zone : peer->client_tree->get_child("Clients")) {
|
|
// Access each field within the current zone
|
|
|
|
int32 player_group_id = zone.second.get<int32>("group_id");
|
|
|
|
|
|
if(group_id == 0 || group_id == player_group_id || (std::find(raidGroups.begin(), raidGroups.end(), player_group_id) != raidGroups.end())) {
|
|
peer_https_pool.sendPostRequestToPeerAsync(peer->id, peer->webAddr, std::to_string(peer->webPort), "/sendglobalmessage", jsonPayload);
|
|
break;
|
|
}
|
|
}
|
|
} catch (const std::exception& e) {
|
|
LogWrite(PEERING__ERROR, 0, "Peering", "%s: Clients Parsing Error %s for %s:%u/%s", __FUNCTION__, e.what() ? e.what() : "??", peer->webAddr.c_str(), peer->webPort);
|
|
}
|
|
}
|
|
}
|
|
|
|
void PeerManager::SendPeersGuildChannelMessage(int32 guild_id, std::string fromName, std::string message, int16 channel, int32 language_id) {
|
|
boost::property_tree::ptree root;
|
|
root.put("message", message);
|
|
root.put("channel", channel);
|
|
root.put("guild_id", guild_id);
|
|
root.put("from_language", language_id);
|
|
root.put("from_name", fromName);
|
|
std::ostringstream jsonStream;
|
|
boost::property_tree::write_json(jsonStream, root);
|
|
std::string jsonPayload = jsonStream.str();
|
|
for (auto& [peerId, peer] : peers) {
|
|
if(peer->healthCheck.status != HealthStatus::OK)
|
|
continue;
|
|
try {
|
|
std::lock_guard<std::mutex> lock(peer->dataMutex);
|
|
for (const auto& zone : peer->client_tree->get_child("Clients")) {
|
|
// Access each field within the current zone
|
|
|
|
int32 player_guild_id = zone.second.get<int32>("guild_id");
|
|
|
|
|
|
if(guild_id == 0 || guild_id == player_guild_id) {
|
|
peer_https_pool.sendPostRequestToPeerAsync(peer->id, peer->webAddr, std::to_string(peer->webPort), "/sendglobalmessage", jsonPayload);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
catch (const std::exception& e) {
|
|
LogWrite(PEERING__ERROR, 0, "Peering", "%s: Clients Parsing Error %s for %s:%u/%s", __FUNCTION__, e.what() ? e.what() : "??", peer->webAddr.c_str(), peer->webPort);
|
|
}
|
|
}
|
|
}
|
|
|
|
void PeerManager::sendZonePeerList(Client* client) {
|
|
for (auto& [peerId, peer] : peers) {
|
|
if(peer->healthCheck.status != HealthStatus::OK)
|
|
continue;
|
|
try {
|
|
std::lock_guard<std::mutex> lock(peer->dataMutex);
|
|
for (const auto& zone : peer->zone_tree->get_child("Zones")) {
|
|
// Access each field within the current zone
|
|
std::string zone_name = zone.second.get<std::string>("zone_name");
|
|
std::string zone_file_name = zone.second.get<std::string>("zone_file_name");
|
|
int32 zone_id = zone.second.get<int32>("zone_id");
|
|
int32 instance_id = zone.second.get<int32>("instance_id");
|
|
bool shutting_down = zone.second.get<std::string>("shutting_down") == "true";
|
|
bool instance_zone = zone.second.get<std::string>("instance_zone") == "true";
|
|
int32 num_players = zone.second.get<int32>("num_players");
|
|
bool city_zone = zone.second.get<std::string>("city_zone") == "true";
|
|
float safe_x = zone.second.get<float>("safe_x");
|
|
float safe_y = zone.second.get<float>("safe_y");
|
|
float safe_z = zone.second.get<float>("safe_z");
|
|
float safe_heading = zone.second.get<float>("safe_heading");
|
|
bool lock_state = zone.second.get<bool>("lock_state");
|
|
sint16 min_status = zone.second.get<sint16>("min_status");
|
|
int16 min_level = zone.second.get<int16>("min_level");
|
|
int16 max_level = zone.second.get<int16>("max_level");
|
|
int16 min_version = zone.second.get<int16>("min_version");
|
|
int32 default_lockout_time = zone.second.get<int32>("default_lockout_time");
|
|
int32 default_reenter_time = zone.second.get<int32>("default_reenter_time");
|
|
int8 instance_type = zone.second.get<int8>("instance_type");
|
|
bool duplicated_zone = zone.second.get<std::string>("duplicated_zone") == "true";
|
|
|
|
client->Message(CHANNEL_COLOR_YELLOW,"Zone (ID) (InstanceID): %s (%u) (%u), Peer: %s, NumPlayers: %u, Locked: %s, ShuttingDown: %s, DuplicateZone: %s.",zone_name.c_str(),zone_id,
|
|
instance_id,peer->id.c_str(), num_players, lock_state ? "true" : "false", shutting_down ? "true" : "false", duplicated_zone ? "true" : "false");
|
|
}
|
|
} catch (const std::exception& e) {
|
|
LogWrite(PEERING__ERROR, 0, "Peering", "%s: Zones Parsing Error %s for %s:%u/%s", __FUNCTION__, e.what() ? e.what() : "??", peer->webAddr.c_str(), peer->webPort);
|
|
}
|
|
}
|
|
}
|
|
void PeerManager::sendZonePlayerList(std::vector<string>* queries, std::vector<WhoAllPeerPlayer>* peer_list, bool isGM) {
|
|
for (auto& [peerId, peer] : peers) {
|
|
if(peer->healthCheck.status != HealthStatus::OK)
|
|
continue;
|
|
try {
|
|
|
|
bool add_player = true;
|
|
bool found_match = false;
|
|
int8 lower = 0;
|
|
int8 upper = 0;
|
|
std::lock_guard<std::mutex> lock(peer->dataMutex);
|
|
for (const auto& player : peer->client_tree->get_child("Clients")) {
|
|
std::string char_name = player.second.get<std::string>("character_name");
|
|
std::string subtitle = player.second.get<std::string>("subtitle");
|
|
std::string zone_name = player.second.get<std::string>("zonedescription");
|
|
int8 adventure_class = player.second.get<int8>("adventure_class");
|
|
int8 tradeskill_class = player.second.get<int8>("tradeskill_class");
|
|
int8 deity = player.second.get<int8>("deity");
|
|
int8 race = player.second.get<int8>("race");
|
|
sint16 status = player.second.get<sint16>("status");
|
|
int flags = player.second.get<int>("flags");
|
|
int flags2 = player.second.get<int>("flags2");
|
|
int16 level = player.second.get<int16>("level");
|
|
found_match = false;
|
|
add_player = true;
|
|
|
|
for(int32 i=0;add_player && queries && i<queries->size();i++){
|
|
if(queries->at(i) == "ALL")
|
|
continue;
|
|
if(queries->at(i).length() > 3 && classes.GetClassID(queries->at(i).c_str()) > 0){
|
|
if(adventure_class != classes.GetClassID(queries->at(i).c_str()))
|
|
add_player = false;
|
|
found_match = true;
|
|
}
|
|
else if(queries->at(i).length() > 2 && races.GetRaceID(queries->at(i).c_str()) > 0){
|
|
if(race != races.GetRaceID(queries->at(i).c_str()))
|
|
add_player = false;
|
|
found_match = true;
|
|
}
|
|
if(!found_match && queries->at(i) == "GOOD"){
|
|
if(deity != 1)
|
|
add_player = false;
|
|
found_match = true;
|
|
}
|
|
else if(!found_match && queries->at(i) == "EVIL"){
|
|
if(deity == 1)
|
|
add_player = false;
|
|
found_match = true;
|
|
}
|
|
if((queries->at(i) == "GUIDE") && (status > 0) && ((status >> 4) < 5))
|
|
found_match = true;
|
|
else if((queries->at(i) == "GM") && ((status >> 4) > 4))
|
|
found_match = true;
|
|
else if((queries->at(i) == "LFG") && (flags & (1 << CF_LFG)))
|
|
found_match = true;
|
|
else if((queries->at(i) == "LFW") && (flags & (1 << CF_LFW)))
|
|
found_match = true;
|
|
else if((queries->at(i) == "ROLEPLAYING") && (flags & (1 << CF_ROLEPLAYING)))
|
|
found_match = true;
|
|
else if(strspn(queries->at(i).c_str(),"0123456789") == queries->at(i).length()){
|
|
try{
|
|
if(lower == 0)
|
|
lower = atoi(queries->at(i).c_str());
|
|
else
|
|
upper = atoi(queries->at(i).c_str());
|
|
}
|
|
catch(...){}
|
|
found_match = true;
|
|
}
|
|
if(!found_match){
|
|
std::string name = ToUpper(char_name);
|
|
if(name.find(queries->at(i)) == name.npos)
|
|
add_player = false;
|
|
}
|
|
}
|
|
if(lower > 0 && upper > 0){
|
|
if(level < lower || level > upper)
|
|
add_player = false;
|
|
}
|
|
else if(lower > 0){
|
|
if(level != lower)
|
|
add_player = false;
|
|
}
|
|
if((flags2 & (1 << (CF_GM_HIDDEN - 32))) && !isGM) {
|
|
add_player = false;
|
|
found_match = true;
|
|
}
|
|
if(add_player)
|
|
peer_list->push_back(WhoAllPeerPlayer(char_name, subtitle, zone_name, adventure_class, tradeskill_class, deity, race,
|
|
status, flags, flags2, level));
|
|
}
|
|
}
|
|
catch (const std::exception& e) {
|
|
LogWrite(PEERING__ERROR, 0, "Peering", "%s: Clients Parsing Error %s for %s:%u/%s", __FUNCTION__, e.what() ? e.what() : "??", peer->webAddr.c_str(), peer->webPort);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool PeerManager::GetClientGuildDetails(int32 matchCharID, GuildMember* member_details) {
|
|
if(!member_details)
|
|
return false;
|
|
|
|
for (auto& [peerId, peer] : peers) {
|
|
if(peer->healthCheck.status != HealthStatus::OK)
|
|
continue;
|
|
try {
|
|
std::lock_guard<std::mutex> lock(peer->dataMutex);
|
|
for (const auto& player : peer->client_tree->get_child("Clients")) {
|
|
std::string char_name = player.second.get<std::string>("character_name");
|
|
std::string subtitle = player.second.get<std::string>("subtitle");
|
|
std::string zone_name = player.second.get<std::string>("zonedescription");
|
|
int8 adventure_class = player.second.get<int8>("adventure_class");
|
|
int8 tradeskill_class = player.second.get<int8>("tradeskill_class");
|
|
int8 deity = player.second.get<int8>("deity");
|
|
int8 race = player.second.get<int8>("race");
|
|
sint16 status = player.second.get<sint16>("status");
|
|
int flags = player.second.get<int>("flags");
|
|
int flags2 = player.second.get<int>("flags2");
|
|
int16 level = player.second.get<int16>("level");
|
|
int16 tradeskill_level = player.second.get<int16>("tradeskill_level");
|
|
int32 character_id = player.second.get<int32>("character_id");
|
|
int32 account_id = player.second.get<int32>("account_id");
|
|
|
|
if(character_id == matchCharID) {
|
|
member_details->account_id = account_id;
|
|
member_details->character_id = character_id;
|
|
strncpy(member_details->name, char_name.c_str(), sizeof(member_details->name));
|
|
member_details->guild_status = 0;
|
|
member_details->points = 0.0;
|
|
member_details->adventure_class = adventure_class;
|
|
member_details->adventure_level = level;
|
|
member_details->tradeskill_class = tradeskill_class;
|
|
member_details->tradeskill_level = tradeskill_level;
|
|
//gm->rank = rank; ?? not sure how yet
|
|
member_details->zone = zone_name;
|
|
//gm->join_date = Timer::GetUnixTimeStamp();
|
|
//gm->last_login_date = gm->join_date;
|
|
member_details->recruiter_id = 0;
|
|
member_details->member_flags = GUILD_MEMBER_FLAGS_NOTIFY_LOGINS;
|
|
member_details->recruiting_show_adventure_class = 1;
|
|
member_details->recruiter_picture_data_size = 0;
|
|
member_details->recruiter_picture_data = 0;
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
catch (const std::exception& e) {
|
|
LogWrite(PEERING__ERROR, 0, "Peering", "%s: Clients Parsing Error %s for %s:%u/%s", __FUNCTION__, e.what() ? e.what() : "??", peer->webAddr.c_str(), peer->webPort);
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
void ZoneList::SendZoneList(Client* client) {
|
|
list<ZoneServer*>::iterator zone_iter;
|
|
ZoneServer* tmp = 0;
|
|
MZoneList.readlock(__FUNCTION__, __LINE__);
|
|
int zonesListed = 0;
|
|
for(zone_iter=zlist.begin(); zone_iter!=zlist.end(); zone_iter++){
|
|
tmp = *zone_iter;
|
|
client->Message(CHANNEL_COLOR_YELLOW,"Zone (ID) (InstanceID): %s (%u) (%u), Description: %s, NumPlayers: %u, Locked: %s, ShuttingDown: %s.",tmp->GetZoneName(),tmp->GetZoneID(),
|
|
tmp->GetInstanceID(),tmp->GetZoneDescription(), tmp->NumPlayers(), tmp->GetZoneLockState() ? "true" : "false", tmp->isZoneShuttingDown() ? "true" : "false");
|
|
}
|
|
MZoneList.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
peer_manager.sendZonePeerList(client);
|
|
}
|
|
|
|
ZoneServer* ZoneList::GetByLowestPopulation(int32 zone_id) {
|
|
ZoneServer* ret = 0;
|
|
ZoneServer* zone = 0;
|
|
int32 clients = 0;
|
|
list<ZoneServer*>::iterator itr;
|
|
MZoneList.readlock(__FUNCTION__, __LINE__);
|
|
if (zone_id) {
|
|
for (itr = zlist.begin(); itr != zlist.end(); itr++) {
|
|
zone = *itr;
|
|
if (zone) {
|
|
// check the zone id's
|
|
if (zone->GetZoneID() == zone_id) {
|
|
// check this zones client count
|
|
if (clients == 0 || zone->GetClientCount() < clients) {
|
|
ret = zone;
|
|
clients = zone->GetClientCount();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
MZoneList.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
return ret;
|
|
}
|
|
int32 ZoneList::GetZonesPlayersCount() {
|
|
int32 ret = 0;
|
|
ZoneServer* zone = nullptr;
|
|
list<ZoneServer*>::iterator itr;
|
|
MZoneList.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = zlist.begin(); itr != zlist.end(); itr++) {
|
|
zone = *itr;
|
|
if (zone) {
|
|
ret += zone->GetClientCount();
|
|
}
|
|
}
|
|
MZoneList.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool ZoneList::ClientConnected(int32 account_id){
|
|
bool ret = false;
|
|
map<string, Client*>::iterator itr;
|
|
MClientList.lock();
|
|
for(itr=client_map.begin(); itr != client_map.end(); itr++){
|
|
if(itr->second && itr->second->GetAccountID() == account_id && itr->second->getConnection() && itr->second->getConnection()->GetState() != CLOSING && itr->second->getConnection()->GetState() != CLOSED && (itr->second->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD) == 0){
|
|
ret = true;
|
|
break;
|
|
}
|
|
else if(!itr->second){
|
|
client_map.erase(itr);
|
|
if(client_map.size() > 0){
|
|
itr=client_map.begin();
|
|
if(itr == client_map.end()){
|
|
if(itr->second && itr->second->GetAccountID() == account_id && (itr->second->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD) == 0)
|
|
ret = true;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
if(!ret) {
|
|
ret = peer_manager.IsClientConnectedPeer(account_id);
|
|
}
|
|
MClientList.unlock();
|
|
return ret;
|
|
}
|
|
|
|
void ZoneList::RemoveClientZoneReference(ZoneServer* zone){
|
|
map<string, Client*>::iterator itr;
|
|
MClientList.lock();
|
|
for(itr=client_map.begin(); itr != client_map.end(); itr++){
|
|
if(itr->second) {
|
|
if(itr->second->GetCurrentZone() == zone) {
|
|
itr->second->SetCurrentZone(nullptr);
|
|
}
|
|
if(itr->second->GetZoningDestination() == zone) {
|
|
itr->second->SetZoningDestination(nullptr);
|
|
}
|
|
}
|
|
}
|
|
MClientList.unlock();
|
|
|
|
list<ZoneServer*>::iterator zone_iter;
|
|
ZoneServer* tmp = 0;
|
|
MZoneList.readlock(__FUNCTION__, __LINE__);
|
|
for(zone_iter=zlist.begin(); zone_iter!=zlist.end(); zone_iter++){
|
|
tmp = *zone_iter;
|
|
if(tmp)
|
|
tmp->RemoveClientsFromZone(zone);
|
|
}
|
|
MZoneList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
void ZoneList::ReloadClientQuests(){
|
|
list<ZoneServer*>::iterator zone_iter;
|
|
ZoneServer* tmp = 0;
|
|
MZoneList.readlock(__FUNCTION__, __LINE__);
|
|
for(zone_iter=zlist.begin(); zone_iter!=zlist.end(); zone_iter++){
|
|
tmp = *zone_iter;
|
|
if(tmp)
|
|
tmp->ReloadClientQuests();
|
|
}
|
|
MZoneList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneList::ProcessWhoQuery(vector<string>* queries, ZoneServer* zone, vector<Entity*>* players, bool isGM){
|
|
Entity* player = 0;
|
|
bool add_player = true;
|
|
bool found_match = false;
|
|
int8 lower = 0;
|
|
int8 upper = 0;
|
|
vector<Entity*> tmpPlayers;
|
|
vector<Entity*>::iterator spawn_iter;
|
|
if(!zone->isZoneShuttingDown()){
|
|
tmpPlayers = zone->GetPlayers();
|
|
for(spawn_iter = tmpPlayers.begin(); spawn_iter!=tmpPlayers.end(); spawn_iter++){
|
|
player = *spawn_iter;
|
|
add_player = true;
|
|
Client* find_client = zone_list.GetClientByCharName(player->GetName());
|
|
if (find_client == NULL) continue;
|
|
int flags = find_client->GetPlayer()->GetInfoStruct()->get_flags();
|
|
int flags2 = find_client->GetPlayer()->GetInfoStruct()->get_flags2();
|
|
for(int32 i=0;add_player && queries && i<queries->size();i++){
|
|
found_match = false;
|
|
if(queries->at(i) == "ALL")
|
|
continue;
|
|
if(queries->at(i).length() > 3 && classes.GetClassID(queries->at(i).c_str()) > 0){
|
|
if(player->GetAdventureClass() != classes.GetClassID(queries->at(i).c_str()))
|
|
add_player = false;
|
|
found_match = true;
|
|
}
|
|
else if(queries->at(i).length() > 2 && races.GetRaceID(queries->at(i).c_str()) > 0){
|
|
if(player->GetRace() != races.GetRaceID(queries->at(i).c_str()))
|
|
add_player = false;
|
|
found_match = true;
|
|
}
|
|
if(!found_match && queries->at(i) == "GOOD"){
|
|
if(player->GetDeity() != 1)
|
|
add_player = false;
|
|
found_match = true;
|
|
}
|
|
else if(!found_match && queries->at(i) == "EVIL"){
|
|
if(player->GetDeity() == 1)
|
|
add_player = false;
|
|
found_match = true;
|
|
}
|
|
if((queries->at(i) == "GUIDE") && (find_client->GetAdminStatus() > 0) && ((find_client->GetAdminStatus() >> 4) < 5))
|
|
found_match = true;
|
|
else if((queries->at(i) == "GM") && ((find_client->GetAdminStatus() >> 4) > 4))
|
|
found_match = true;
|
|
else if((queries->at(i) == "LFG") && (flags & (1 << CF_LFG)))
|
|
found_match = true;
|
|
else if((queries->at(i) == "LFW") && (flags & (1 << CF_LFW)))
|
|
found_match = true;
|
|
else if((queries->at(i) == "ROLEPLAYING") && (flags & (1 << CF_ROLEPLAYING)))
|
|
found_match = true;
|
|
else if(strspn(queries->at(i).c_str(),"0123456789") == queries->at(i).length()){
|
|
try{
|
|
if(lower == 0)
|
|
lower = atoi(queries->at(i).c_str());
|
|
else
|
|
upper = atoi(queries->at(i).c_str());
|
|
}
|
|
catch(...){}
|
|
found_match = true;
|
|
}
|
|
if(!found_match){
|
|
string name = string(player->GetName());
|
|
name = ToUpper(name);
|
|
if(name.find(queries->at(i)) == name.npos)
|
|
add_player = false;
|
|
}
|
|
}
|
|
if(lower > 0 && upper > 0){
|
|
if(player->GetLevel() < lower || player->GetLevel() > upper)
|
|
add_player = false;
|
|
}
|
|
else if(lower > 0){
|
|
if(player->GetLevel() != lower)
|
|
add_player = false;
|
|
}
|
|
if((flags2 & (1 << (CF_GM_HIDDEN - 32))) && !isGM) {
|
|
add_player = false;
|
|
found_match = true;
|
|
}
|
|
if(add_player)
|
|
players->push_back(player);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ZoneList::ProcessWhoQuery(const char* query, Client* client){
|
|
list<ZoneServer*>::iterator zone_iter;
|
|
vector<Entity*> players;
|
|
vector<WhoAllPeerPlayer> peer_players;
|
|
vector<WhoAllPeerPlayer>::iterator peer_iter;
|
|
vector<Entity*>::iterator spawn_iter;
|
|
Entity* player = 0;
|
|
//for now display all clients
|
|
bool all = false;
|
|
vector<string>* queries = 0;
|
|
bool isGM = ((client->GetAdminStatus() >> 4) > 4);
|
|
if(query){
|
|
string query_string = string(query);
|
|
query_string = ToUpper(query_string);
|
|
queries = SplitString(query_string, ' ');
|
|
}
|
|
if(queries && queries->size() > 0 && queries->at(0) == "ALL")
|
|
all = true;
|
|
if(all){
|
|
MZoneList.readlock(__FUNCTION__, __LINE__);
|
|
for(zone_iter=zlist.begin(); zone_iter!=zlist.end(); zone_iter++){
|
|
ZoneServer* tmp = *zone_iter;
|
|
ProcessWhoQuery(queries, tmp, &players, isGM);
|
|
}
|
|
MZoneList.releasereadlock(__FUNCTION__, __LINE__);
|
|
if(queries) {
|
|
peer_manager.sendZonePlayerList(queries, &peer_players, isGM);
|
|
}
|
|
}
|
|
else{
|
|
ProcessWhoQuery(queries, client->GetCurrentZone(), &players, isGM);
|
|
}
|
|
|
|
PacketStruct* packet = configReader.getStruct("WS_WhoQueryReply", client->GetVersion());
|
|
if(packet){
|
|
packet->setDataByName("account_id", client->GetAccountID());
|
|
packet->setDataByName("unknown", 0xFFFFFFFF);
|
|
int16 num_characters = players.size();
|
|
int16 num_players_peers = peer_players.size();
|
|
int16 total_results = num_characters + num_players_peers;
|
|
int8 max_who_results = 10;
|
|
int8 max_who_results_status_override = 100;
|
|
|
|
Variable* var = variables.FindVariable("max_who_results_status_override");
|
|
if ( var ){
|
|
max_who_results_status_override = atoi(var->GetValue());
|
|
}
|
|
|
|
// AdnaeDMorte
|
|
if ( client->GetAdminStatus() >= max_who_results_status_override ){
|
|
client->Message(CHANNEL_COLOR_RED, "** ADMIN-MODE ** ");
|
|
}
|
|
|
|
Variable* var1 = variables.FindVariable("max_who_results");
|
|
if ( var1 ){
|
|
max_who_results = atoul(var1->GetValue());
|
|
}
|
|
|
|
if(total_results > max_who_results && client->GetAdminStatus() < max_who_results_status_override){
|
|
total_results = max_who_results;
|
|
if(num_characters > total_results)
|
|
num_characters = total_results;
|
|
if((num_characters+num_players_peers) > max_who_results) {
|
|
int16 max_num_players_peers = max_who_results - num_characters;
|
|
if(num_players_peers > max_num_players_peers)
|
|
num_players_peers = max_num_players_peers;
|
|
}
|
|
packet->setDataByName("response", 3); //response 1 = error message, 3 == capped
|
|
}
|
|
else
|
|
packet->setDataByName("response", 2);
|
|
packet->setArrayLengthByName("num_characters", (int8)total_results);
|
|
packet->setDataByName("display_zone", 1);
|
|
int i=0;
|
|
for(spawn_iter = players.begin(); spawn_iter!=players.end(); spawn_iter++, i++){
|
|
if(i == num_characters)
|
|
break;
|
|
player = *spawn_iter;
|
|
Client* find_client = zone_list.GetClientByCharName(player->GetName());
|
|
int flags = find_client->GetPlayer()->GetInfoStruct()->get_flags();
|
|
int flags2 = find_client->GetPlayer()->GetInfoStruct()->get_flags2();
|
|
packet->setArrayDataByName("char_name", player->GetName(), i);
|
|
packet->setArrayDataByName("level", player->GetLevel(), i);
|
|
packet->setArrayDataByName("admin_level", ((flags2 & (1 << (CF_HIDE_STATUS - 32))) && !isGM)?0:(find_client->GetAdminStatus() >> 4), i);
|
|
packet->setArrayDataByName("class", player->GetAdventureClass(), i);
|
|
packet->setArrayDataByName("unknown4", 0xFF, i); //probably tradeskill class
|
|
packet->setArrayDataByName("flags", (((flags >> CF_ANONYMOUS) & 1) << 0 ) |
|
|
(((flags >> CF_LFG) & 1) << 1 ) |
|
|
(((flags >> CF_ANONYMOUS) & 1) << 2 ) |
|
|
/*(((flags >> CF_HIDDEN) & 1) << 3 ) |*/
|
|
(((flags >> CF_ROLEPLAYING) & 1) << 4 ) |
|
|
(((flags >> CF_AFK) & 1) << 5 ) |
|
|
(((flags >> CF_LFW) & 1) << 6 ) /*|
|
|
(((flags >> CF_NOTA) & 1) << 7 )*/, i);
|
|
packet->setArrayDataByName("race", player->GetRace(), i);
|
|
if(player->GetZone() && player->GetZone()->GetZoneDescription())
|
|
packet->setArrayDataByName("zone", player->GetZone()->GetZoneDescription(), i);
|
|
if(player->appearance.sub_title) {
|
|
int32 sub_title_length = strlen(player->appearance.sub_title);
|
|
char tmp_title[255];
|
|
int32 index = 0;
|
|
int32 index_tmp = 0;
|
|
while (index < sub_title_length) {
|
|
if (player->appearance.sub_title[index] != '<' && player->appearance.sub_title[index] != '>') {
|
|
memcpy(tmp_title + index_tmp, player->appearance.sub_title + index, 1);
|
|
index_tmp++;
|
|
}
|
|
index++;
|
|
}
|
|
tmp_title[index_tmp] = '\0';
|
|
packet->setArrayDataByName("guild", tmp_title, i);
|
|
}
|
|
}
|
|
|
|
int8 count = 0;
|
|
for(peer_iter = peer_players.begin(); peer_iter!=peer_players.end(); peer_iter++, i++, count++){
|
|
if(count == num_players_peers)
|
|
break;
|
|
int flags = (*peer_iter).flags;
|
|
int flags2 = (*peer_iter).flags2;
|
|
sint16 status = (*peer_iter).status;
|
|
packet->setArrayDataByName("char_name", (*peer_iter).name.c_str(), i);
|
|
packet->setArrayDataByName("level", (*peer_iter).level, i);
|
|
packet->setArrayDataByName("admin_level", ((flags2 & (1 << (CF_HIDE_STATUS - 32))) && !isGM)?0:(status >> 4), i);
|
|
packet->setArrayDataByName("class", (*peer_iter).adventureClass, i);
|
|
packet->setArrayDataByName("unknown4", 0xFF, i); //probably tradeskill class
|
|
packet->setArrayDataByName("flags", (((flags >> CF_ANONYMOUS) & 1) << 0 ) |
|
|
(((flags >> CF_LFG) & 1) << 1 ) |
|
|
(((flags >> CF_ANONYMOUS) & 1) << 2 ) |
|
|
/*(((flags >> CF_HIDDEN) & 1) << 3 ) |*/
|
|
(((flags >> CF_ROLEPLAYING) & 1) << 4 ) |
|
|
(((flags >> CF_AFK) & 1) << 5 ) |
|
|
(((flags >> CF_LFW) & 1) << 6 ) /*|
|
|
(((flags >> CF_NOTA) & 1) << 7 )*/, i);
|
|
packet->setArrayDataByName("race", (*peer_iter).race, i);
|
|
packet->setArrayDataByName("zone", (*peer_iter).zoneName.c_str(), i);
|
|
if((*peer_iter).subtitle.size() > 0) {
|
|
size_t start = (*peer_iter).subtitle.find('<');
|
|
size_t end = (*peer_iter).subtitle.find('>');
|
|
std::string result = (*peer_iter).subtitle;
|
|
// Check if both '<' and '>' are found and in the correct order
|
|
if (start != std::string::npos && end != std::string::npos && start < end) {
|
|
result = (*peer_iter).subtitle.substr(start + 1, end - start - 1);
|
|
}
|
|
packet->setArrayDataByName("guild", result.c_str(), i);
|
|
}
|
|
}
|
|
|
|
client->QueuePacket(packet->serialize());
|
|
safe_delete(packet);
|
|
}
|
|
}
|
|
|
|
bool ZoneList::DepopFinished(){
|
|
list<ZoneServer*>::iterator zone_iter;
|
|
MZoneList.readlock(__FUNCTION__, __LINE__);
|
|
bool finished_depop = true;
|
|
for(zone_iter=zlist.begin(); zone_iter!=zlist.end(); zone_iter++){
|
|
if(!(*zone_iter)->FinishedDepop())
|
|
finished_depop = false;
|
|
}
|
|
MZoneList.releasereadlock(__FUNCTION__, __LINE__);
|
|
return finished_depop;
|
|
}
|
|
|
|
void ZoneList::Depop(){
|
|
list<ZoneServer*>::iterator zone_iter;
|
|
MZoneList.readlock(__FUNCTION__, __LINE__);
|
|
for(zone_iter=zlist.begin(); zone_iter!=zlist.end(); zone_iter++){
|
|
(*zone_iter)->Depop();
|
|
}
|
|
MZoneList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneList::Repop(){
|
|
list<ZoneServer*>::iterator zone_iter;
|
|
MZoneList.readlock(__FUNCTION__, __LINE__);
|
|
for(zone_iter=zlist.begin(); zone_iter!=zlist.end(); zone_iter++){
|
|
(*zone_iter)->Depop(false, true);
|
|
}
|
|
MZoneList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneList::ReloadSpawns() {
|
|
MZoneList.readlock(__FUNCTION__, __LINE__);
|
|
|
|
list<ZoneServer*>::iterator itr;
|
|
for (itr = zlist.begin(); itr != zlist.end(); itr++)
|
|
(*itr)->ReloadSpawns();
|
|
|
|
MZoneList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
|
|
int32 ZoneList::GetHighestDuplicateID(const std::string& inc_zone_name, int32 inc_zone_id, bool increment_new_value)
|
|
{
|
|
list<ZoneServer*>::iterator zone_iter;
|
|
ZoneServer* tmp = 0;
|
|
int32 highest_id = peer_manager.getZoneHighestDuplicateId(inc_zone_name, inc_zone_id, increment_new_value);
|
|
MZoneList.readlock(__FUNCTION__, __LINE__);
|
|
bool match = false;
|
|
bool matched_peer = (highest_id>0);
|
|
for(zone_iter=zlist.begin(); zone_iter!=zlist.end(); zone_iter++)
|
|
{
|
|
tmp = *zone_iter;
|
|
|
|
if(tmp->IsInstanceZone())
|
|
continue;
|
|
|
|
if(((inc_zone_id > 0 && tmp->GetZoneID() == inc_zone_id) || (inc_zone_name.length() > 0 && strncasecmp(tmp->GetZoneName(), inc_zone_name.c_str(), inc_zone_name.length())==0))){
|
|
if(tmp->DuplicatedID() > highest_id) {
|
|
highest_id = tmp->DuplicatedID();
|
|
matched_peer = false;
|
|
}
|
|
|
|
match = true;
|
|
}
|
|
}
|
|
|
|
MZoneList.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
if(match && !matched_peer && increment_new_value)
|
|
highest_id++;
|
|
|
|
return highest_id;
|
|
}
|
|
|
|
bool ZoneList::GetDuplicateZoneDetails(ZoneChangeDetails* zone_details, const std::string& inc_zone_name, int32 inc_zone_id, int32 matchDuplicateId)
|
|
{
|
|
list<ZoneServer*>::iterator zone_iter;
|
|
ZoneServer* tmp = 0;
|
|
std::string peerId = peer_manager.getZonePeerId(inc_zone_name, inc_zone_id, 0, zone_details, false, matchDuplicateId);
|
|
if(peerId.size() > 0)
|
|
return true;
|
|
|
|
MZoneList.readlock(__FUNCTION__, __LINE__);
|
|
bool match = false;
|
|
for(zone_iter=zlist.begin(); zone_iter!=zlist.end(); zone_iter++)
|
|
{
|
|
tmp = *zone_iter;
|
|
|
|
if(tmp->IsInstanceZone())
|
|
continue;
|
|
|
|
if(((inc_zone_id > 0 && tmp->GetZoneID() == inc_zone_id) || (inc_zone_name.length() > 0 && strncasecmp(tmp->GetZoneName(), inc_zone_name.c_str(), inc_zone_name.length())==0))){
|
|
if(tmp->DuplicatedID() == matchDuplicateId) {
|
|
peer_manager.setZonePeerDataSelf(zone_details, std::string(tmp->GetZoneFile()), std::string(tmp->GetZoneName()), tmp->GetZoneID(),
|
|
tmp->GetInstanceID(), tmp->GetSafeX(), tmp->GetSafeY(), tmp->GetSafeZ(), tmp->GetSafeHeading(),
|
|
tmp->GetZoneLockState(), tmp->GetMinimumStatus(), tmp->GetMinimumLevel(), tmp->GetMaximumLevel(),
|
|
tmp->GetMinimumVersion(), tmp->GetDefaultLockoutTime(), tmp->GetDefaultReenterTime(),
|
|
tmp->GetInstanceType(), tmp->NumPlayers(), tmp->IsCityZone(), tmp);
|
|
match = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
MZoneList.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
return match;
|
|
}
|
|
|
|
bool World::ReportBug(string data, char* player_name, int32 account_id, const char* spawn_name, int32 spawn_id, int32 zone_id){
|
|
//loginserver
|
|
vector<string> list;
|
|
int32 offset = 0;
|
|
int32 old_offset = 0;
|
|
while((offset = data.find(7, old_offset+1)) < 0xFFFFFFFF){
|
|
if(old_offset > 0)
|
|
list.push_back(data.substr(old_offset+1, offset-old_offset-1));
|
|
else
|
|
list.push_back(data.substr(old_offset, offset));
|
|
old_offset = offset;
|
|
}
|
|
if(list.size() > 0 && list.size() < 7){
|
|
string output = "Invalid bug list:\n";
|
|
for(int32 i=0;i<list.size();i++)
|
|
output = output.append("\t").append(list[i]).append("\n");
|
|
LogWrite(WORLD__ERROR, 0, "World", "%s", output.c_str());
|
|
return false;
|
|
}
|
|
ServerPacket* outpack = new ServerPacket(ServerOP_BugReport, sizeof(BugReport));
|
|
BugReport* report = (BugReport*)outpack->pBuffer;
|
|
|
|
if (list.size() < 7) {
|
|
strncpy(report->category, "AutoBug", 7);
|
|
strncpy(report->subcategory, "AutoGenerate", 12);
|
|
strncpy(report->causes_crash, "N", 1);
|
|
strncpy(report->reproducible, "Y", 1);
|
|
strncpy(report->summary, data.c_str(), data.length() > 127 ? 127 : data.length());
|
|
strncpy(report->description, data.c_str(), data.length() > 1999 ? 1999 : data.length());
|
|
strncpy(report->version, "CUR", 3);
|
|
}
|
|
else
|
|
{
|
|
strncpy(report->category, list[0].c_str(), list[0].length() > 63 ? 63 : list[0].length());
|
|
strncpy(report->subcategory, list[1].c_str(), list[1].length() > 63 ? 63 : list[1].length());
|
|
strncpy(report->causes_crash, list[2].c_str(), list[2].length() > 63 ? 63 : list[2].length());
|
|
strncpy(report->reproducible, list[3].c_str(), list[3].length() > 63 ? 63 : list[3].length());
|
|
strncpy(report->summary, list[4].c_str(), list[4].length() > 127 ? 127 : list[4].length());
|
|
strncpy(report->description, list[5].c_str(), list[5].length() > 1999 ? 1999 : list[5].length());
|
|
strncpy(report->version, list[6].c_str(), list[6].length() > 31 ? 31 : list[6].length());
|
|
}
|
|
|
|
strncpy(report->player, player_name, strlen(player_name) > 63 ? 63 : strlen(player_name));
|
|
strncpy(report->spawn_name, spawn_name, strlen(spawn_name) > 63 ? 63 : strlen(spawn_name));
|
|
report->spawn_id = spawn_id;
|
|
report->account_id = account_id;
|
|
report->zone_id = zone_id;
|
|
loginserver.SendPacket(outpack);
|
|
database.SaveBugReport(report->category, report->subcategory, report->causes_crash, report->reproducible, report->summary, report->description, report->version, report->player, account_id, spawn_name, spawn_id, zone_id);
|
|
safe_delete(outpack);
|
|
return true;
|
|
}
|
|
|
|
void ZoneList::WritePlayerStatistics() {
|
|
list<ZoneServer*>::iterator zone_itr;
|
|
MZoneList.readlock(__FUNCTION__, __LINE__);
|
|
for (zone_itr = zlist.begin(); zone_itr != zlist.end(); zone_itr++)
|
|
(*zone_itr)->WritePlayerStatistics();
|
|
MZoneList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void ZoneList::ShutDownZones(){
|
|
LogWrite(WORLD__INFO, 0, "World", "Shutting down all zones, please wait...");
|
|
list<ZoneServer*>::iterator zone_itr;
|
|
int32 size = 0;
|
|
MZoneList.readlock(__FUNCTION__, __LINE__);
|
|
for (zone_itr = zlist.begin(); zone_itr != zlist.end(); zone_itr++){
|
|
(*zone_itr)->Shutdown();
|
|
}
|
|
size = zlist.size();
|
|
MZoneList.releasereadlock(__FUNCTION__, __LINE__);
|
|
while(size > 0){
|
|
Sleep(10);
|
|
MZoneList.readlock(__FUNCTION__, __LINE__);
|
|
size = zlist.size();
|
|
MZoneList.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
LogWrite(WORLD__INFO, 0, "World", "Zone shutdown complete");
|
|
}
|
|
|
|
void ZoneList::ReloadMail() {
|
|
map<string, Client*>::iterator itr;
|
|
MClientList.writelock(__FUNCTION__, __LINE__);
|
|
for (itr = client_map.begin(); itr != client_map.end(); itr++) {
|
|
itr->second->GetPlayer()->DeleteMail();
|
|
database.LoadPlayerMail(itr->second);
|
|
}
|
|
MClientList.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void World::AddSpawnScript(int32 id, const char* name){
|
|
MSpawnScripts.lock();
|
|
if(name)
|
|
spawn_scripts[id] = string(name);
|
|
MSpawnScripts.unlock();
|
|
}
|
|
|
|
void World::AddSpawnEntryScript(int32 id, const char* name){
|
|
MSpawnScripts.lock();
|
|
if(name)
|
|
spawnentry_scripts[id] = string(name);
|
|
MSpawnScripts.unlock();
|
|
}
|
|
|
|
void World::AddSpawnLocationScript(int32 id, const char* name){
|
|
MSpawnScripts.lock();
|
|
if(name)
|
|
spawnlocation_scripts[id] = string(name);
|
|
MSpawnScripts.unlock();
|
|
}
|
|
|
|
void World::AddZoneScript(int32 id, const char* name) {
|
|
MZoneScripts.lock();
|
|
if (name)
|
|
zone_scripts[id] = string(name);
|
|
MZoneScripts.unlock();
|
|
}
|
|
|
|
const char* World::GetSpawnScript(int32 id){
|
|
LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
|
|
const char* ret = 0;
|
|
MSpawnScripts.lock();
|
|
if(spawn_scripts.count(id) > 0)
|
|
ret = spawn_scripts[id].c_str();
|
|
MSpawnScripts.unlock();
|
|
LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
|
|
return ret;
|
|
}
|
|
|
|
const char* World::GetSpawnEntryScript(int32 id){
|
|
LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
|
|
const char* ret = 0;
|
|
MSpawnScripts.lock();
|
|
if(spawnentry_scripts.count(id) > 0)
|
|
ret = spawnentry_scripts[id].c_str();
|
|
MSpawnScripts.unlock();
|
|
LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
|
|
return ret;
|
|
}
|
|
|
|
const char* World::GetSpawnLocationScript(int32 id){
|
|
LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
|
|
const char* ret = 0;
|
|
MSpawnScripts.lock();
|
|
if(spawnlocation_scripts.count(id) > 0)
|
|
ret = spawnlocation_scripts[id].c_str();
|
|
MSpawnScripts.unlock();
|
|
LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
|
|
return ret;
|
|
}
|
|
|
|
const char* World::GetZoneScript(int32 id) {
|
|
const char* ret = 0;
|
|
MZoneScripts.lock();
|
|
if (zone_scripts.count(id) > 0)
|
|
ret = zone_scripts[id].c_str();
|
|
MZoneScripts.unlock();
|
|
return ret;
|
|
}
|
|
|
|
void World::ResetSpawnScripts(){
|
|
MSpawnScripts.lock();
|
|
spawn_scripts.clear();
|
|
spawnentry_scripts.clear();
|
|
spawnlocation_scripts.clear();
|
|
MSpawnScripts.unlock();
|
|
}
|
|
|
|
void World::ResetZoneScripts() {
|
|
MZoneScripts.lock();
|
|
zone_scripts.clear();
|
|
MZoneScripts.unlock();
|
|
}
|
|
|
|
|
|
|
|
vector<MerchantItemInfo>* World::GetMerchantItemList(int32 merchant_id, int8 merchant_type, Player* player)
|
|
{
|
|
vector<MerchantItemInfo>* ret = 0;
|
|
MMerchantList.lock();
|
|
|
|
if(merchant_info.count(merchant_id) > 0)
|
|
{
|
|
MerchantInfo* info = merchant_info[merchant_id];
|
|
vector<MerchantItemInfo>::iterator itr;
|
|
int32 inventory_id = 0;
|
|
Item* item = 0;
|
|
|
|
for(int i=info->inventory_ids.size()-1;i>=0;i--)
|
|
{
|
|
inventory_id = info->inventory_ids[i];
|
|
|
|
if(merchant_inventory_items.count(inventory_id) > 0)
|
|
{
|
|
for(itr = merchant_inventory_items[inventory_id].begin(); itr != merchant_inventory_items[inventory_id].end(); itr++)
|
|
{
|
|
if(!ret)
|
|
ret = new vector<MerchantItemInfo>;
|
|
|
|
item = master_item_list.GetItem((*itr).item_id);
|
|
|
|
// if NOT spell merchant, OR
|
|
// skill req is any skill, OR player has the skill, AND
|
|
// skill req2 is any skill, OR player has the skill2
|
|
if(item && ( (merchant_type & MERCHANT_TYPE_SPELLS) == 0 || ( (item->generic_info.skill_req1 == 0xFFFFFFFF || player->GetSkills()->HasSkill(item->generic_info.skill_req1)) && (item->generic_info.skill_req2 == 0xFFFFFFFF || player->GetSkills()->HasSkill(item->generic_info.skill_req2)) ) ) )
|
|
(*ret).push_back(*itr);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
MMerchantList.unlock();
|
|
return ret;
|
|
}
|
|
|
|
vector<MerchantItemInfo>* World::GetMerchantList(int32 merchant_id){
|
|
vector<MerchantItemInfo>* ret = 0;
|
|
MMerchantList.lock();
|
|
if(merchant_info.count(merchant_id) > 0){
|
|
MerchantInfo* info = merchant_info[merchant_id];
|
|
map<int32, int16>::iterator itr;
|
|
int32 inventory_id = 0;
|
|
for(int i=info->inventory_ids.size()-1;i>=0;i--){
|
|
inventory_id = info->inventory_ids[i];
|
|
if(merchant_inventory_items.count(inventory_id) > 0){
|
|
ret = &merchant_inventory_items[inventory_id];
|
|
}
|
|
}
|
|
}
|
|
MMerchantList.unlock();
|
|
return ret;
|
|
}
|
|
|
|
void World::AddMerchantItem(int32 inventory_id, MerchantItemInfo ItemInfo){
|
|
MMerchantList.lock();
|
|
merchant_inventory_items[inventory_id].push_back(ItemInfo);
|
|
MMerchantList.unlock();
|
|
}
|
|
|
|
void World::DeleteMerchantItems(){
|
|
MMerchantList.lock();
|
|
merchant_inventory_items.clear();
|
|
MMerchantList.unlock();
|
|
}
|
|
|
|
void World::RemoveMerchantItem(int32 inventory_id, int32 item_id){
|
|
MMerchantList.lock();
|
|
if(merchant_inventory_items.count(inventory_id) > 0) {
|
|
vector<MerchantItemInfo>::iterator itr;
|
|
for(itr = merchant_inventory_items[inventory_id].begin(); itr != merchant_inventory_items[inventory_id].end(); itr++){
|
|
if ((*itr).item_id == item_id) {
|
|
merchant_inventory_items[inventory_id].erase(itr);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
MMerchantList.unlock();
|
|
}
|
|
|
|
int16 World::GetMerchantItemQuantity(int32 merchant_id, int32 item_id){
|
|
int16 amount = 0;
|
|
int32 inventory_id = GetInventoryID(merchant_id, item_id);
|
|
if(inventory_id > 0){
|
|
MMerchantList.lock();
|
|
vector<MerchantItemInfo>::iterator itr;
|
|
for(itr = merchant_inventory_items[inventory_id].begin(); itr != merchant_inventory_items[inventory_id].end(); itr++){
|
|
if ((*itr).item_id == item_id)
|
|
amount = (*itr).quantity;
|
|
}
|
|
MMerchantList.unlock();
|
|
}
|
|
return amount;
|
|
}
|
|
|
|
int32 World::GetInventoryID(int32 merchant_id, int32 item_id){
|
|
int32 ret = 0;
|
|
MMerchantList.lock();
|
|
if(merchant_info.count(merchant_id) > 0){
|
|
MerchantInfo* info = merchant_info[merchant_id];
|
|
vector<MerchantItemInfo>::iterator itr;
|
|
int32 inventory_id = 0;
|
|
for(int i=info->inventory_ids.size()-1;i>=0;i--){
|
|
inventory_id = info->inventory_ids[i];
|
|
if(merchant_inventory_items.count(inventory_id) > 0){
|
|
for(itr = merchant_inventory_items[inventory_id].begin(); itr != merchant_inventory_items[inventory_id].end(); itr++){
|
|
if((*itr).item_id == item_id){
|
|
ret = inventory_id;
|
|
break;
|
|
}
|
|
}
|
|
if(ret > 0)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
MMerchantList.unlock();
|
|
return ret;
|
|
}
|
|
|
|
void World::DecreaseMerchantQuantity(int32 merchant_id, int32 item_id, int16 amount){
|
|
int16 total_left = GetMerchantItemQuantity(merchant_id, item_id);
|
|
if(total_left > 0 && total_left < 0xFF){
|
|
int32 inventory_id = GetInventoryID(merchant_id, item_id);
|
|
if(inventory_id > 0){
|
|
MMerchantList.lock();
|
|
vector<MerchantItemInfo>::iterator itr;
|
|
for(itr = merchant_inventory_items[inventory_id].begin(); itr != merchant_inventory_items[inventory_id].end(); itr++){
|
|
if ((*itr).item_id == item_id) {
|
|
if(total_left <= amount) {
|
|
merchant_inventory_items[inventory_id].erase(itr);
|
|
amount = 0;
|
|
break;
|
|
}
|
|
else
|
|
(*itr).quantity -= amount;
|
|
amount = (*itr).quantity;
|
|
}
|
|
}
|
|
|
|
MMerchantList.unlock();
|
|
}
|
|
}
|
|
}
|
|
|
|
MerchantInfo* World::GetMerchantInfo(int32 merchant_id){
|
|
MerchantInfo* ret = 0;
|
|
MMerchantList.lock();
|
|
if(merchant_info.count(merchant_id) > 0)
|
|
ret = merchant_info[merchant_id];
|
|
MMerchantList.unlock();
|
|
return ret;
|
|
}
|
|
|
|
void World::AddMerchantInfo(int32 merchant_id, MerchantInfo* info){
|
|
MMerchantList.lock();
|
|
if(merchant_info.count(merchant_id) > 0){
|
|
safe_delete(merchant_info[merchant_id]);
|
|
}
|
|
merchant_info[merchant_id] = info;
|
|
MMerchantList.unlock();
|
|
}
|
|
|
|
map<int32, MerchantInfo*>* World::GetMerchantInfo() {
|
|
return &merchant_info;
|
|
}
|
|
|
|
void World::DeleteMerchantsInfo(){
|
|
MMerchantList.lock();
|
|
map<int32, MerchantInfo*>::iterator itr;
|
|
for(itr = merchant_info.begin(); itr != merchant_info.end(); itr++){
|
|
safe_delete(itr->second);
|
|
}
|
|
merchant_info.clear();
|
|
MMerchantList.unlock();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void World::DeleteSpawns(){
|
|
//reloading = true;
|
|
//ClearLootTables();
|
|
/*
|
|
map<int32, NPC*>::iterator npc_list_iter;
|
|
for(npc_list_iter=npc_list.begin();npc_list_iter!=npc_list.end();npc_list_iter++) {
|
|
safe_delete(npc_list_iter->second);
|
|
}
|
|
npc_list.clear();
|
|
map<int32, Object*>::iterator object_list_iter;
|
|
for(object_list_iter=object_list.begin();object_list_iter!=object_list.end();object_list_iter++) {
|
|
safe_delete(object_list_iter->second);
|
|
}
|
|
object_list.clear();
|
|
map<int32, GroundSpawn*>::iterator groundspawn_list_iter;
|
|
for(groundspawn_list_iter=groundspawn_list.begin();groundspawn_list_iter!=groundspawn_list.end();groundspawn_list_iter++) {
|
|
safe_delete(groundspawn_list_iter->second);
|
|
}
|
|
groundspawn_list.clear();
|
|
map<int32, Widget*>::iterator widget_list_iter;
|
|
for(widget_list_iter=widget_list.begin();widget_list_iter!=widget_list.end();widget_list_iter++) {
|
|
safe_delete(widget_list_iter->second);
|
|
}
|
|
widget_list.clear();
|
|
map<int32, Sign*>::iterator sign_list_iter;
|
|
for(sign_list_iter=sign_list.begin();sign_list_iter!=sign_list.end();sign_list_iter++) {
|
|
safe_delete(sign_list_iter->second);
|
|
}
|
|
sign_list.clear();*/
|
|
map<int32, AppearanceData*>::iterator appearance_list_iter;
|
|
for(appearance_list_iter=npc_appearance_list.begin();appearance_list_iter!=npc_appearance_list.end();appearance_list_iter++) {
|
|
safe_delete(appearance_list_iter->second);
|
|
}
|
|
npc_appearance_list.clear();
|
|
|
|
/*
|
|
map<int32, vector<EntityCommand*>* >::iterator command_list_iter;
|
|
for(command_list_iter=entity_command_list.begin();command_list_iter!=entity_command_list.end();command_list_iter++) {
|
|
vector<EntityCommand*>* v = command_list_iter->second;
|
|
if(v){
|
|
for(int32 i=0;i<v->size();i++){
|
|
safe_delete(v->at(i));
|
|
}
|
|
safe_delete(v);
|
|
}
|
|
}
|
|
entity_command_list.clear();
|
|
*/
|
|
|
|
//DeleteGroundSpawnItems();
|
|
//DeleteTransporters();
|
|
//DeleteTransporterMaps();
|
|
}
|
|
|
|
void World::ReloadGuilds() {
|
|
guild_list.GetGuilds()->clear(true);
|
|
database.LoadGuilds();
|
|
}
|
|
|
|
int8 World::GetClassID(const char* name){
|
|
return classes.GetClassID(name);
|
|
}
|
|
|
|
void World::WritePlayerStatistics() {
|
|
zone_list.WritePlayerStatistics();
|
|
}
|
|
|
|
void World::WriteServerStatistics() {
|
|
map<int32, Statistic*>::iterator itr;
|
|
Statistic* stat = 0;
|
|
for (itr = server_statistics.begin(); itr != server_statistics.end(); itr++) {
|
|
stat = itr->second;
|
|
if (stat->save_needed) {
|
|
stat->save_needed = false;
|
|
database.WriteServerStatistic(stat);
|
|
}
|
|
}
|
|
database.WriteServerStatisticsNeededQueries();
|
|
}
|
|
|
|
void World::AddServerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date) {
|
|
if (server_statistics.count(stat_id) == 0) {
|
|
Statistic* stat = new Statistic;
|
|
stat->stat_id = stat_id;
|
|
stat->stat_value = stat_value;
|
|
stat->stat_date = stat_date;
|
|
stat->save_needed = false;
|
|
server_statistics[stat_id] = stat;
|
|
}
|
|
}
|
|
|
|
void World::UpdateServerStatistic(int32 stat_id, sint32 stat_value, bool overwrite) {
|
|
if (server_statistics.count(stat_id) == 0)
|
|
AddServerStatistic(stat_id, stat_value, 0);
|
|
Statistic* stat = server_statistics[stat_id];
|
|
overwrite == true ? stat->stat_value = stat_value : stat->stat_value += stat_value;
|
|
stat->stat_date = Timer::GetUnixTimeStamp();
|
|
stat->save_needed = true;
|
|
}
|
|
|
|
sint32 World::GetServerStatisticValue(int32 stat_id) {
|
|
if (server_statistics.count(stat_id) > 0)
|
|
return server_statistics[stat_id]->stat_value;
|
|
return 0;
|
|
}
|
|
|
|
void World::RemoveServerStatistics() {
|
|
map<int32, Statistic*>::iterator stat_itr;
|
|
for (stat_itr = server_statistics.begin(); stat_itr != server_statistics.end(); stat_itr++)
|
|
safe_delete(stat_itr->second);
|
|
server_statistics.clear();
|
|
}
|
|
|
|
void World::SendGroupQuests(PlayerGroup* group, Client* client){
|
|
return;
|
|
/*if(!group)
|
|
return;
|
|
GroupMemberInfo* info = 0;
|
|
MGroups.readlock(__FUNCTION__, __LINE__);
|
|
deque<GroupMemberInfo*>::iterator itr;
|
|
for(itr = group->members.begin(); itr != group->members.end(); itr++){
|
|
info = *itr;
|
|
if(info->client){
|
|
LogWrite(PLAYER__DEBUG, 0, "Player", "Send Quest Journal...");
|
|
info->client->SendQuestJournal(false, client);
|
|
client->SendQuestJournal(false, info->client);
|
|
}
|
|
}
|
|
MGroups.releasereadlock(__FUNCTION__, __LINE__);*/
|
|
}
|
|
|
|
/*void World::CheckRemoveGroupedPlayer(){
|
|
map<GroupMemberInfo*, int32>::iterator itr;
|
|
GroupMemberInfo* found = 0;
|
|
MGroups.readlock(__FUNCTION__, __LINE__);
|
|
for(itr = group_removal_pending.begin(); itr != group_removal_pending.end(); itr++){
|
|
if(itr->second < Timer::GetCurrentTime2()){
|
|
found = itr->first;
|
|
break;
|
|
}
|
|
}
|
|
MGroups.releasereadlock(__FUNCTION__, __LINE__);
|
|
if(found){
|
|
if(!found->client || (found->client && found->client->IsConnected() == false))
|
|
DeleteGroupMember(found);
|
|
else{
|
|
MGroups.writelock(__FUNCTION__, __LINE__);
|
|
group_removal_pending.erase(found);
|
|
MGroups.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
}
|
|
}*/
|
|
|
|
bool World::RejoinGroup(Client* client, int32 group_id){
|
|
if (!group_id) // no need if no group id!
|
|
return false;
|
|
|
|
world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
|
|
PlayerGroup* group = world.GetGroupManager()->GetGroup(group_id);
|
|
deque<GroupMemberInfo*>* members = 0;
|
|
if (group)
|
|
members = group->GetMembers();
|
|
|
|
string name = string(client->GetPlayer()->GetName());
|
|
if (!members)
|
|
{
|
|
// group does not exist!
|
|
|
|
Query query;
|
|
query.AddQueryAsync(client->GetCharacterID(), &database, Q_INSERT, "UPDATE characters set group_id = 0 where id = %u",
|
|
client->GetCharacterID());
|
|
LogWrite(PLAYER__ERROR, 0, "Player", "Group did not exist for player %s to group id %i, async query to group_id = 0.", name.c_str(), group_id);
|
|
world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
|
|
return false;
|
|
}
|
|
deque<GroupMemberInfo*>::iterator itr;
|
|
GroupMemberInfo* info = 0;
|
|
|
|
bool match = false;
|
|
group->MGroupMembers.writelock();
|
|
for (itr = members->begin(); itr != members->end(); itr++) {
|
|
|
|
info = *itr;
|
|
|
|
if (info && info->name == name && info->is_client)
|
|
{
|
|
info->client = client;
|
|
info->member = client->GetPlayer();
|
|
client->GetPlayer()->SetGroup(group);
|
|
client->GetPlayer()->SetGroupMemberInfo(info);
|
|
client->GetPlayer()->UpdateGroupMemberInfo(true, true);
|
|
LogWrite(PLAYER__DEBUG, 0, "Player", "Identified group match for player %s to group id %u", name.c_str(), group_id);
|
|
match = true;
|
|
break;
|
|
}
|
|
}
|
|
group->MGroupMembers.releasewritelock();
|
|
|
|
// must be done after cause it needs a readlock
|
|
if (match)
|
|
group->SendGroupUpdate();
|
|
|
|
if (!match)
|
|
LogWrite(PLAYER__ERROR, 0, "Player", "Identified group match for player %s to group id %u, however the player name was not present in the group! May be an old group id that has been re-used.", name.c_str(), group_id);
|
|
|
|
world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
|
|
|
|
return match;
|
|
}
|
|
|
|
|
|
void World::AddBonuses(Item* item, ItemStatsValues* values, int16 type, sint32 value, Entity* entity){
|
|
if(values){
|
|
if(item && entity && entity->IsPlayer())
|
|
{
|
|
int32 effective_level = entity->GetInfoStructUInt("effective_level");
|
|
if(effective_level && effective_level < entity->GetLevel() && item->details.recommended_level > effective_level)
|
|
{
|
|
int32 diff = item->details.recommended_level - effective_level;
|
|
float tmpValue = (float)value;
|
|
value = (sint32)(float)(tmpValue / (1.0f + ((float)diff * .05f)));
|
|
}
|
|
}
|
|
switch(type){
|
|
case ITEM_STAT_STR:{
|
|
values->str += value;
|
|
break;
|
|
}
|
|
case ITEM_STAT_STA:{
|
|
values->sta += value;
|
|
break;
|
|
}
|
|
case ITEM_STAT_AGI:{
|
|
values->agi += value;
|
|
break;
|
|
}
|
|
case ITEM_STAT_WIS:{
|
|
values->wis += value;
|
|
break;
|
|
}
|
|
case ITEM_STAT_INT:{
|
|
values->int_ += value;
|
|
break;
|
|
}
|
|
case ITEM_STAT_VS_PHYSICAL:{
|
|
values->vs_physical += value;
|
|
break;
|
|
}
|
|
case ITEM_STAT_VS_SLASH:{
|
|
values->vs_slash += value;
|
|
break;
|
|
}
|
|
case ITEM_STAT_VS_CRUSH:{
|
|
values->vs_crush += value;
|
|
break;
|
|
}
|
|
case ITEM_STAT_VS_PIERCE:{
|
|
values->vs_pierce += value;
|
|
break;
|
|
}
|
|
case ITEM_STAT_VS_HEAT:{
|
|
values->vs_heat += value;
|
|
break;
|
|
}
|
|
case ITEM_STAT_VS_COLD:{
|
|
values->vs_cold += value;
|
|
break;
|
|
}
|
|
case ITEM_STAT_VS_MAGIC:{
|
|
values->vs_magic += value;
|
|
break;
|
|
}
|
|
case ITEM_STAT_VS_MENTAL:{
|
|
values->vs_mental += value;
|
|
break;
|
|
}
|
|
case ITEM_STAT_VS_DIVINE:{
|
|
values->vs_divine += value;
|
|
break;
|
|
}
|
|
case ITEM_STAT_VS_DISEASE:{
|
|
values->vs_disease += value;
|
|
break;
|
|
}
|
|
case ITEM_STAT_VS_POISON:{
|
|
values->vs_poison += value;
|
|
break;
|
|
}
|
|
case ITEM_STAT_HEALTH:{
|
|
values->health += value;
|
|
break;
|
|
}
|
|
case ITEM_STAT_POWER:{
|
|
values->power += value;
|
|
break;
|
|
}
|
|
case ITEM_STAT_CONCENTRATION:{
|
|
values->concentration += value;
|
|
break;
|
|
}
|
|
case ITEM_STAT_ABILITY_MODIFIER:{
|
|
values->ability_modifier += value;
|
|
break;
|
|
}
|
|
case ITEM_STAT_CRITICALMITIGATION:{
|
|
values->criticalmitigation += value;
|
|
break;
|
|
}
|
|
case ITEM_STAT_EXTRASHIELDBLOCKCHANCE:{
|
|
values->extrashieldblockchance += value;
|
|
break;
|
|
}
|
|
case ITEM_STAT_BENEFICIALCRITCHANCE:{
|
|
values->beneficialcritchance += value;
|
|
break;
|
|
}
|
|
case ITEM_STAT_CRITBONUS:{
|
|
values->critbonus += value;
|
|
break;
|
|
}
|
|
case ITEM_STAT_POTENCY:{
|
|
values->potency += value;
|
|
break;
|
|
}
|
|
case ITEM_STAT_HATEGAINMOD:{
|
|
values->hategainmod += value;
|
|
break;
|
|
}
|
|
case ITEM_STAT_ABILITYREUSESPEED:{
|
|
values->abilityreusespeed += value;
|
|
break;
|
|
}
|
|
case ITEM_STAT_ABILITYCASTINGSPEED:{
|
|
values->abilitycastingspeed += value;
|
|
break;
|
|
}
|
|
case ITEM_STAT_ABILITYRECOVERYSPEED:{
|
|
values->abilityrecoveryspeed += value;
|
|
break;
|
|
}
|
|
case ITEM_STAT_SPELLREUSESPEED:{
|
|
values->spellreusespeed += value;
|
|
break;
|
|
}
|
|
case ITEM_STAT_SPELLMULTIATTACKCHANCE:{
|
|
values->spellmultiattackchance += value;
|
|
break;
|
|
}
|
|
case ITEM_STAT_DPS:{
|
|
values->dps += value;
|
|
break;
|
|
}
|
|
case ITEM_STAT_ATTACKSPEED:{
|
|
values->attackspeed += value;
|
|
break;
|
|
}
|
|
case ITEM_STAT_MULTIATTACKCHANCE:{
|
|
values->multiattackchance += value;
|
|
break;
|
|
}
|
|
case ITEM_STAT_AEAUTOATTACKCHANCE:{
|
|
values->aeautoattackchance += value;
|
|
break;
|
|
}
|
|
case ITEM_STAT_STRIKETHROUGH:{
|
|
values->strikethrough += value;
|
|
break;
|
|
}
|
|
case ITEM_STAT_ACCURACY:{
|
|
values->accuracy += value;
|
|
break;
|
|
}
|
|
/*case ITEM_STAT_OFFENSIVESPEED:{
|
|
values->offensivespeed += value;
|
|
break;
|
|
}*/
|
|
default: {
|
|
if (entity) {
|
|
entity->MStats.lock();
|
|
entity->stats[type] += value;
|
|
entity->MStats.unlock();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int32 World::CreateGuild(const char* guild_name, Client* leader, int32 group_id) {
|
|
deque<GroupMemberInfo*>::iterator itr;
|
|
GroupMemberInfo* gmi;
|
|
Guild *guild;
|
|
|
|
assert(guild_name);
|
|
|
|
guild = new Guild();
|
|
guild->SetName(guild_name);
|
|
guild->SetFormedDate(Timer::GetUnixTimeStamp());
|
|
database.LoadGuildDefaultRanks(guild);
|
|
database.LoadGuildDefaultEventFilters(guild);
|
|
database.SaveGuild(guild, true); // sets the guild id
|
|
database.SaveGuildEvents(guild);
|
|
database.SaveGuildRanks(guild);
|
|
database.SaveGuildEventFilters(guild);
|
|
database.SaveGuildRecruiting(guild);
|
|
guild_list.AddGuild(guild);
|
|
if (leader && !leader->GetPlayer()->GetGuild())
|
|
guild->AddNewGuildMember(leader, 0, GUILD_RANK_LEADER);
|
|
database.SaveGuildMembers(guild);
|
|
if (leader && group_id > 0) {
|
|
GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
|
|
|
|
PlayerGroup* group = world.GetGroupManager()->GetGroup(group_id);
|
|
if (group)
|
|
{
|
|
group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
|
|
deque<GroupMemberInfo*>* members = group->GetMembers();
|
|
for (itr = members->begin(); itr != members->end(); itr++) {
|
|
gmi = *itr;
|
|
if (gmi->client && gmi->client != leader && !gmi->client->GetPlayer()->GetGuild())
|
|
guild->InvitePlayer(gmi->client, leader->GetPlayer()->GetName());
|
|
}
|
|
group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
return guild->GetID();
|
|
}
|
|
|
|
void World::SaveGuilds() {
|
|
MutexMap<int32, Guild*>* guilds = guild_list.GetGuilds();
|
|
MutexMap<int32, Guild*>::iterator itr = guilds->begin();
|
|
while (itr.Next()) {
|
|
Guild* guild = itr.second;
|
|
if (guild->GetSaveNeeded())
|
|
database.SaveGuild(guild);
|
|
if (guild->GetMemberSaveNeeded())
|
|
database.SaveGuildMembers(guild);
|
|
if (guild->GetEventsSaveNeeded())
|
|
database.SaveGuildEvents(guild);
|
|
if (guild->GetRanksSaveNeeded())
|
|
database.SaveGuildRanks(guild);
|
|
if (guild->GetEventFiltersSaveNeeded())
|
|
database.SaveGuildEventFilters(guild);
|
|
if (guild->GetPointsHistorySaveNeeded())
|
|
database.SaveGuildPointsHistory(guild);
|
|
if (guild->GetRecruitingSaveNeeded())
|
|
database.SaveGuildRecruiting(guild);
|
|
}
|
|
}
|
|
|
|
void World::PickRandomLottoDigits(int32* digits) {
|
|
if (digits) {
|
|
for (int32 i = 0; i < 6; i++) {
|
|
bool found = true;
|
|
int32 num = 0;
|
|
while (found) {
|
|
num = ((int32)rand() % 36) + 1;
|
|
for (int32 j = 0; j < 6; j++) {
|
|
if (digits[j] == num)
|
|
break;
|
|
if (j == 5)
|
|
found = false;
|
|
}
|
|
}
|
|
digits[i] = num;
|
|
}
|
|
}
|
|
}
|
|
|
|
void World::AddLottoPlayer(int32 character_id, int32 end_time) {
|
|
LottoPlayer* lp;
|
|
if (lotto_players.count(character_id) == 0) {
|
|
lp = new LottoPlayer;
|
|
lotto_players.Put(character_id, lp);
|
|
}
|
|
else
|
|
lp = lotto_players.Get(character_id);
|
|
lp->end_time = end_time;
|
|
lp->num_matches = 0;
|
|
lp->set = false;
|
|
}
|
|
|
|
void World::RemoveLottoPlayer(int32 character_id) {
|
|
if (lotto_players.count(character_id) > 0)
|
|
lotto_players.erase(character_id, false, true);
|
|
}
|
|
|
|
void World::SetLottoPlayerNumMatches(int32 character_id, int8 num_matches) {
|
|
if (lotto_players.count(character_id) > 0) {
|
|
lotto_players.Get(character_id)->num_matches = num_matches;
|
|
lotto_players.Get(character_id)->set = true;
|
|
}
|
|
}
|
|
|
|
void World::CheckLottoPlayers() {
|
|
MutexMap<int32, LottoPlayer*>::iterator itr = lotto_players.begin();
|
|
while (itr.Next()) {
|
|
LottoPlayer* lp = itr->second;
|
|
if (Timer::GetCurrentTime2() >= lp->end_time && lp->set) {
|
|
int8 num_matches = lp->num_matches;
|
|
LogWrite(PLAYER__DEBUG, 0, "Player", "Num matches: %u", lp->num_matches);
|
|
Client* client = zone_list.GetClientByCharID(itr->first);
|
|
if (client && num_matches >= 2) {
|
|
if (num_matches == 2) {
|
|
client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You receive 10 silver.");
|
|
client->SendPopupMessage(0, "Congratulations! You have won 10 silver!", "", 2, 0xFF, 0xFF, 0x99);
|
|
client->GetPlayer()->AddCoins(1000);
|
|
client->GetPlayer()->GetZone()->SendCastSpellPacket(869, client->GetPlayer());
|
|
}
|
|
else if (num_matches == 3) {
|
|
client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You receive 50 silver.");
|
|
client->SendPopupMessage(0, "Congratulations! You have won 50 silver!", "", 2, 0xFF, 0xFF, 0x99);
|
|
client->GetPlayer()->AddCoins(5000);
|
|
client->GetPlayer()->GetZone()->SendCastSpellPacket(870, client->GetPlayer());
|
|
}
|
|
else if (num_matches == 4) {
|
|
client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You receive 2 gold 50 silver.");
|
|
client->SendPopupMessage(0, "Congratulations! You have won 2 gold 50 silver!", "", 2, 0xFF, 0xFF, 0x99);
|
|
client->GetPlayer()->AddCoins(25000);
|
|
client->GetPlayer()->GetZone()->SendCastSpellPacket(871, client->GetPlayer());
|
|
}
|
|
else if (num_matches == 5) {
|
|
client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You receive 25 gold.");
|
|
client->SendPopupMessage(0, "Congratulations! You have won 25 gold!", "", 2, 0xFF, 0xFF, 0x99);
|
|
client->GetPlayer()->AddCoins(250000);
|
|
client->GetPlayer()->GetZone()->SendCastSpellPacket(872, client->GetPlayer());
|
|
}
|
|
else if (num_matches == 6) {
|
|
Variable* var = variables.FindVariable("gambling_current_jackpot");
|
|
if (var) {
|
|
int64 jackpot = 0;
|
|
try {
|
|
jackpot = atoul(var->GetValue());
|
|
}
|
|
catch (...) {
|
|
jackpot = 10000;
|
|
}
|
|
char coin_message[128];
|
|
char message[512];
|
|
char announcement[512];
|
|
memset(coin_message, 0, sizeof(coin_message));
|
|
memset(message, 0, sizeof(message));
|
|
memset(announcement, 0, sizeof(announcement));
|
|
sprintf(coin_message, "%s", client->GetCoinMessage(jackpot).c_str());
|
|
sprintf(message, "Congratulations! You have won %s!", coin_message);
|
|
sprintf(announcement, "%s as won the jackpot containing a total of %s!", client->GetPlayer()->GetName(), coin_message);
|
|
client->Message(CHANNEL_COLOR_YELLOW, "You receive %s.", coin_message);
|
|
client->SendPopupMessage(0, message, "", 2, 0xFF, 0xFF, 0x99);
|
|
zone_list.HandleGlobalAnnouncement(announcement);
|
|
client->GetPlayer()->AddCoins(jackpot);
|
|
client->GetPlayer()->GetZone()->SendCastSpellPacket(843, client->GetPlayer());
|
|
client->GetPlayer()->GetZone()->SendCastSpellPacket(1413, client->GetPlayer());
|
|
}
|
|
}
|
|
}
|
|
RemoveLottoPlayer(itr->first);
|
|
}
|
|
}
|
|
}
|
|
|
|
void World::AddHouseZone(int32 id, string name, int64 cost_coins, int32 cost_status, int64 upkeep_coins, int32 upkeep_status, int8 vault_slots, int8 alignment, int8 guild_level, int32 zone_id, int32 exit_zone_id, float exit_x, float exit_y, float exit_z, float exit_heading) {
|
|
MHouseZones.writelock(__FUNCTION__, __LINE__);
|
|
if (m_houseZones.count(id) == 0) {
|
|
HouseZone* hz = new HouseZone;
|
|
//ZeroMemory(hz, sizeof(HouseZone));
|
|
hz->id = id;
|
|
hz->name = name;
|
|
hz->cost_coin = cost_coins;
|
|
hz->cost_status = cost_status;
|
|
hz->upkeep_coin = upkeep_coins;
|
|
hz->upkeep_status = upkeep_status;
|
|
hz->vault_slots = vault_slots;
|
|
hz->alignment = alignment;
|
|
hz->guild_level = guild_level;
|
|
hz->zone_id = zone_id;
|
|
hz->exit_zone_id = exit_zone_id;
|
|
hz->exit_x = exit_x;
|
|
hz->exit_y = exit_y;
|
|
hz->exit_z = exit_z;
|
|
hz->exit_heading = exit_heading;
|
|
m_houseZones[id] = hz;
|
|
}
|
|
else {
|
|
LogWrite(WORLD__ERROR, 0, "Housing", "Duplicate house id (%u) for %s", id, name.c_str());
|
|
}
|
|
MHouseZones.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
HouseZone* World::GetHouseZone(int32 id) {
|
|
HouseZone* ret = 0;
|
|
|
|
MHouseZones.readlock(__FUNCTION__, __LINE__);
|
|
if (m_houseZones.count(id) > 0)
|
|
ret = m_houseZones[id];
|
|
MHouseZones.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
return ret;
|
|
}
|
|
|
|
void World::AddPlayerHouse(int32 char_id, int32 house_id, int64 unique_id, int32 instance_id, int32 upkeep_due, int64 escrow_coins, int32 escrow_status, string player_name) {
|
|
MPlayerHouses.writelock(__FUNCTION__, __LINE__);
|
|
if (m_playerHouses.count(house_id) == 0 || m_playerHouses[house_id].count(char_id) == 0) {
|
|
PlayerHouse* ph = new PlayerHouse;
|
|
ph->house_id = house_id;
|
|
ph->unique_id = unique_id;
|
|
ph->instance_id = instance_id;
|
|
ph->escrow_coins = escrow_coins;
|
|
ph->escrow_status = escrow_status;
|
|
ph->upkeep_due = upkeep_due;
|
|
ph->player_name = player_name;
|
|
ReloadHouseData(ph);
|
|
m_playerHouses[house_id][char_id] = ph;
|
|
}
|
|
MPlayerHouses.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void World::ReloadHouseData(PlayerHouse* ph)
|
|
{
|
|
database.LoadDeposits(ph);
|
|
database.LoadHistory(ph);
|
|
}
|
|
|
|
PlayerHouse* World::GetPlayerHouseByHouseID(int32 char_id, int32 house_id) {
|
|
PlayerHouse* ret = 0;
|
|
|
|
MPlayerHouses.readlock(__FUNCTION__, __LINE__);
|
|
if (m_playerHouses.count(house_id) > 0 && m_playerHouses[house_id].count(char_id) > 0)
|
|
ret = m_playerHouses[house_id][char_id];
|
|
MPlayerHouses.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
return ret;
|
|
}
|
|
|
|
PlayerHouse* World::GetPlayerHouseByUniqueID(int64 unique_id) {
|
|
PlayerHouse* ret = 0;
|
|
|
|
MPlayerHouses.readlock(__FUNCTION__, __LINE__);
|
|
map<int32, map<int32, PlayerHouse*> >::iterator itr;
|
|
for (itr = m_playerHouses.begin(); itr != m_playerHouses.end(); itr++) {
|
|
map<int32, PlayerHouse*>::iterator itr2;
|
|
for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
|
|
if (itr2->second->unique_id == unique_id) {
|
|
ret = itr2->second;
|
|
break;
|
|
}
|
|
}
|
|
if (ret)
|
|
break;
|
|
}
|
|
MPlayerHouses.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
return ret;
|
|
}
|
|
|
|
PlayerHouse* World::GetPlayerHouseByInstanceID(int32 instance_id) {
|
|
PlayerHouse* ret = 0;
|
|
|
|
MPlayerHouses.readlock(__FUNCTION__, __LINE__);
|
|
map<int32, map<int32, PlayerHouse*> >::iterator itr;
|
|
for (itr = m_playerHouses.begin(); itr != m_playerHouses.end(); itr++) {
|
|
map<int32, PlayerHouse*>::iterator itr2;
|
|
for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
|
|
if (itr2->second->instance_id == instance_id) {
|
|
ret = itr2->second;
|
|
break;
|
|
}
|
|
}
|
|
if (ret)
|
|
break;
|
|
}
|
|
MPlayerHouses.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
return ret;
|
|
}
|
|
|
|
vector<PlayerHouse*> World::GetAllPlayerHouses(int32 char_id) {
|
|
vector<PlayerHouse*> ret;
|
|
|
|
MPlayerHouses.readlock(__FUNCTION__, __LINE__);
|
|
map<int32, map<int32, PlayerHouse*> >::iterator itr;
|
|
for (itr = m_playerHouses.begin(); itr != m_playerHouses.end(); itr++) {
|
|
if (itr->second.count(char_id) > 0)
|
|
ret.push_back(itr->second[char_id]);
|
|
}
|
|
MPlayerHouses.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
return ret;
|
|
}
|
|
|
|
vector<PlayerHouse*> World::GetAllPlayerHousesByHouseID(int32 house_id) {
|
|
vector<PlayerHouse*> ret;
|
|
|
|
MPlayerHouses.readlock(__FUNCTION__, __LINE__);
|
|
if (m_houseZones.count(house_id) > 0) {
|
|
map<int32, PlayerHouse*>::iterator itr;
|
|
for (itr = m_playerHouses[house_id].begin(); itr != m_playerHouses[house_id].end(); itr++)
|
|
ret.push_back(itr->second);
|
|
}
|
|
MPlayerHouses.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
return ret;
|
|
}
|
|
|
|
PlayerHouse* World::GetPlayerHouse(Client* client, int32 spawn_id, int64 unique_house_id, HouseZone** set_house_zone) {
|
|
PlayerHouse* ph = nullptr;
|
|
HouseZone* hz = nullptr;
|
|
|
|
if(spawn_id) {
|
|
Spawn* houseWidget = client->GetPlayer()->GetSpawnByIndex(spawn_id);
|
|
if(houseWidget && houseWidget->IsWidget() && ((Widget*)houseWidget)->GetHouseID()) {
|
|
hz = world.GetHouseZone(((Widget*)houseWidget)->GetHouseID());
|
|
if (hz) {
|
|
ph = world.GetPlayerHouseByHouseID(client->GetPlayer()->GetCharacterID(), hz->id);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(!ph && client->GetCurrentZone()->GetInstanceID()) {
|
|
ph = world.GetPlayerHouseByInstanceID(client->GetCurrentZone()->GetInstanceID());
|
|
}
|
|
|
|
if(!ph && unique_house_id) {
|
|
ph = world.GetPlayerHouseByUniqueID(unique_house_id);
|
|
}
|
|
|
|
if (ph && !hz) {
|
|
hz = world.GetHouseZone(ph->house_id);
|
|
}
|
|
|
|
if(set_house_zone)
|
|
*set_house_zone = hz;
|
|
|
|
return ph;
|
|
}
|
|
|
|
void World::PopulateTOVStatMap() {
|
|
//This function populates a map that converts changed CoE to ToV stats
|
|
tov_itemstat_conversion[0] = TOV_ITEM_STAT_HPREGEN;
|
|
tov_itemstat_conversion[1] = TOV_ITEM_STAT_MANAREGEN;
|
|
tov_itemstat_conversion[2] = TOV_ITEM_STAT_HPREGENPPT;
|
|
tov_itemstat_conversion[3] = TOV_ITEM_STAT_MPREGENPPT;
|
|
tov_itemstat_conversion[4] = TOV_ITEM_STAT_COMBATHPREGENPPT;
|
|
tov_itemstat_conversion[5] = TOV_ITEM_STAT_COMBATMPREGENPPT;
|
|
tov_itemstat_conversion[6] = TOV_ITEM_STAT_MAXHP;
|
|
tov_itemstat_conversion[7] = TOV_ITEM_STAT_MAXHPPERC;
|
|
tov_itemstat_conversion[8] = TOV_ITEM_STAT_MAXHPPERCFINAL;
|
|
tov_itemstat_conversion[9] = TOV_ITEM_STAT_SPEED;
|
|
tov_itemstat_conversion[10] = TOV_ITEM_STAT_SLOW;
|
|
tov_itemstat_conversion[11] = TOV_ITEM_STAT_MOUNTSPEED;
|
|
tov_itemstat_conversion[12] = TOV_ITEM_STAT_MOUNTAIRSPEED;
|
|
tov_itemstat_conversion[13] = TOV_ITEM_STAT_LEAPSPEED;
|
|
tov_itemstat_conversion[14] = TOV_ITEM_STAT_LEAPTIME;
|
|
tov_itemstat_conversion[15] = TOV_ITEM_STAT_GLIDEEFFICIENCY;
|
|
tov_itemstat_conversion[16] = TOV_ITEM_STAT_OFFENSIVESPEED;
|
|
tov_itemstat_conversion[17] = TOV_ITEM_STAT_ATTACKSPEED;
|
|
tov_itemstat_conversion[18] = 698;
|
|
tov_itemstat_conversion[19] = TOV_ITEM_STAT_MAXMANA;
|
|
tov_itemstat_conversion[20] = TOV_ITEM_STAT_MAXMANAPERC;
|
|
tov_itemstat_conversion[21] = TOV_ITEM_STAT_MAXATTPERC;
|
|
tov_itemstat_conversion[22] = TOV_ITEM_STAT_BLURVISION;
|
|
tov_itemstat_conversion[23] = TOV_ITEM_STAT_MAGICLEVELIMMUNITY;
|
|
tov_itemstat_conversion[24] = TOV_ITEM_STAT_HATEGAINMOD;
|
|
tov_itemstat_conversion[25] = TOV_ITEM_STAT_COMBATEXPMOD;
|
|
tov_itemstat_conversion[26] = TOV_ITEM_STAT_TRADESKILLEXPMOD;
|
|
tov_itemstat_conversion[27] = TOV_ITEM_STAT_ACHIEVEMENTEXPMOD;
|
|
tov_itemstat_conversion[28] = TOV_ITEM_STAT_SIZEMOD;
|
|
tov_itemstat_conversion[29] = TOV_ITEM_STAT_DPS;
|
|
tov_itemstat_conversion[30] = 698;
|
|
tov_itemstat_conversion[31] = TOV_ITEM_STAT_STEALTH;
|
|
tov_itemstat_conversion[32] = TOV_ITEM_STAT_INVIS;
|
|
tov_itemstat_conversion[33] = TOV_ITEM_STAT_SEESTEALTH;
|
|
tov_itemstat_conversion[34] = TOV_ITEM_STAT_SEEINVIS;
|
|
tov_itemstat_conversion[35] = TOV_ITEM_STAT_EFFECTIVELEVELMOD;
|
|
tov_itemstat_conversion[36] = TOV_ITEM_STAT_RIPOSTECHANCE;
|
|
tov_itemstat_conversion[37] = TOV_ITEM_STAT_PARRYCHANCE;
|
|
tov_itemstat_conversion[38] = TOV_ITEM_STAT_DODGECHANCE;
|
|
tov_itemstat_conversion[39] = TOV_ITEM_STAT_AEAUTOATTACKCHANCE;
|
|
tov_itemstat_conversion[40] = 698;
|
|
tov_itemstat_conversion[41] = TOV_ITEM_STAT_MULTIATTACKCHANCE;
|
|
tov_itemstat_conversion[42] = 698;
|
|
tov_itemstat_conversion[43] = 698;
|
|
tov_itemstat_conversion[44] = 698;
|
|
tov_itemstat_conversion[45] = TOV_ITEM_STAT_SPELLMULTIATTACKCHANCE;
|
|
tov_itemstat_conversion[46] = 698;
|
|
tov_itemstat_conversion[47] = TOV_ITEM_STAT_FLURRY;
|
|
tov_itemstat_conversion[48] = 698;
|
|
tov_itemstat_conversion[49] = TOV_ITEM_STAT_MELEEDAMAGEMULTIPLIER;
|
|
tov_itemstat_conversion[50] = TOV_ITEM_STAT_EXTRAHARVESTCHANCE;
|
|
tov_itemstat_conversion[51] = TOV_ITEM_STAT_EXTRASHIELDBLOCKCHANCE;
|
|
tov_itemstat_conversion[52] = TOV_ITEM_STAT_ITEMHPREGENPPT;
|
|
tov_itemstat_conversion[53] = TOV_ITEM_STAT_ITEMPPREGENPPT;
|
|
tov_itemstat_conversion[54] = TOV_ITEM_STAT_MELEECRITCHANCE;
|
|
tov_itemstat_conversion[55] = TOV_ITEM_STAT_CRITAVOIDANCE;
|
|
tov_itemstat_conversion[56] = TOV_ITEM_STAT_BENEFICIALCRITCHANCE;
|
|
tov_itemstat_conversion[57] = TOV_ITEM_STAT_CRITBONUS;
|
|
tov_itemstat_conversion[58] = 698;
|
|
tov_itemstat_conversion[59] = TOV_ITEM_STAT_POTENCY;
|
|
tov_itemstat_conversion[60] = 698;
|
|
tov_itemstat_conversion[61] = TOV_ITEM_STAT_UNCONSCIOUSHPMOD;
|
|
tov_itemstat_conversion[62] = TOV_ITEM_STAT_ABILITYREUSESPEED;
|
|
tov_itemstat_conversion[63] = TOV_ITEM_STAT_ABILITYRECOVERYSPEED;
|
|
tov_itemstat_conversion[64] = TOV_ITEM_STAT_ABILITYCASTINGSPEED;
|
|
tov_itemstat_conversion[65] = TOV_ITEM_STAT_SPELLREUSESPEED;
|
|
tov_itemstat_conversion[66] = TOV_ITEM_STAT_MELEEWEAPONRANGE;
|
|
tov_itemstat_conversion[67] = TOV_ITEM_STAT_RANGEDWEAPONRANGE;
|
|
tov_itemstat_conversion[68] = TOV_ITEM_STAT_FALLINGDAMAGEREDUCTION;
|
|
tov_itemstat_conversion[69] = TOV_ITEM_STAT_RIPOSTEDAMAGE;
|
|
tov_itemstat_conversion[70] = TOV_ITEM_STAT_MINIMUMDEFLECTIONCHANCE;
|
|
tov_itemstat_conversion[71] = TOV_ITEM_STAT_MOVEMENTWEAVE;
|
|
tov_itemstat_conversion[72] = TOV_ITEM_STAT_COMBATHPREGEN;
|
|
tov_itemstat_conversion[73] = TOV_ITEM_STAT_COMBATMANAREGEN;
|
|
tov_itemstat_conversion[74] = TOV_ITEM_STAT_CONTESTSPEEDBOOST;
|
|
tov_itemstat_conversion[75] = TOV_ITEM_STAT_TRACKINGAVOIDANCE;
|
|
tov_itemstat_conversion[76] = TOV_ITEM_STAT_STEALTHINVISSPEEDMOD;
|
|
tov_itemstat_conversion[77] = TOV_ITEM_STAT_LOOT_COIN;
|
|
tov_itemstat_conversion[78] = TOV_ITEM_STAT_ARMORMITIGATIONINCREASE;
|
|
tov_itemstat_conversion[79] = TOV_ITEM_STAT_AMMOCONSERVATION;
|
|
tov_itemstat_conversion[80] = TOV_ITEM_STAT_STRIKETHROUGH;
|
|
tov_itemstat_conversion[81] = TOV_ITEM_STAT_STATUSBONUS;
|
|
tov_itemstat_conversion[82] = TOV_ITEM_STAT_ACCURACY;
|
|
tov_itemstat_conversion[83] = TOV_ITEM_STAT_COUNTERSTRIKE;
|
|
tov_itemstat_conversion[84] = TOV_ITEM_STAT_SHIELDBASH;
|
|
tov_itemstat_conversion[85] = TOV_ITEM_STAT_WEAPONDAMAGEBONUS;
|
|
tov_itemstat_conversion[86] = 698;
|
|
tov_itemstat_conversion[87] = TOV_ITEM_STAT_WEAPONDAMAGEBONUSMELEEONLY;
|
|
tov_itemstat_conversion[88] = TOV_ITEM_STAT_ADDITIONALRIPOSTECHANCE;
|
|
tov_itemstat_conversion[89] = TOV_ITEM_STAT_PVPTOUGHNESS;
|
|
tov_itemstat_conversion[90] = TOV_ITEM_STAT_PVPLETHALITY;
|
|
tov_itemstat_conversion[91] = TOV_ITEM_STAT_STAMINABONUS;
|
|
tov_itemstat_conversion[92] = TOV_ITEM_STAT_WISDOMMITBONUS;
|
|
tov_itemstat_conversion[93] = TOV_ITEM_STAT_HEALRECEIVE;
|
|
tov_itemstat_conversion[94] = TOV_ITEM_STAT_HEALRECEIVEPERC;
|
|
tov_itemstat_conversion[95] = TOV_ITEM_STAT_PVPCRITICALMITIGATION;
|
|
tov_itemstat_conversion[96] = TOV_ITEM_STAT_BASEAVOIDANCEBONUS;
|
|
tov_itemstat_conversion[97] = TOV_ITEM_STAT_INCOMBATSAVAGERYREGEN;
|
|
tov_itemstat_conversion[98] = TOV_ITEM_STAT_OUTOFCOMBATSAVAGERYREGEN;
|
|
tov_itemstat_conversion[99] = TOV_ITEM_STAT_SAVAGERYREGEN;
|
|
tov_itemstat_conversion[100] = TOV_ITEM_STAT_SAVAGERYGAINMOD;
|
|
tov_itemstat_conversion[101] = TOV_ITEM_STAT_MAXSAVAGERYLEVEL;
|
|
}
|
|
|
|
int32 World::LoadItemBlueStats() {
|
|
Query query;
|
|
MYSQL_ROW row;
|
|
int32 count = 0;
|
|
MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT version_range1,version_range2,emu_stat,name,stat from itemstats");
|
|
|
|
if (result && mysql_num_rows(result) > 0) {
|
|
while (result && (row = mysql_fetch_row(result))) {
|
|
count++;
|
|
|
|
if (atoi(row[0]) >= 63119) //KA
|
|
ka_itemstat_conversion[atoi(row[2])] = atoi(row[4]);
|
|
else if (atoi(row[0]) >= 57101) // ToV
|
|
tov_itemstat_conversion[atoi(row[2])] = atoi(row[4]);
|
|
else if (atoi(row[0]) >= 1193) // CoE
|
|
coe_itemstat_conversion[atoi(row[2])] = atoi(row[4]);
|
|
else if (atoi(row[0]) >= 1096) // DoV
|
|
dov_itemstat_conversion[atoi(row[2])] = atoi(row[4]);
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
|
|
sint64 World::newValue = 0;
|
|
|
|
sint16 World::GetItemStatAOMValue(sint16 subtype) {
|
|
sint16 tmp_subtype = subtype;
|
|
// this is ugly for now cause I didn't want to map it all out, see a better way later but a lot of these are just slightly shifted
|
|
if(subtype > 39)
|
|
{
|
|
// 88 needs to be something else (crit mitigation)
|
|
// 19 needs to be something else (ability reuse speed) which is 62
|
|
if(subtype == 21) // ITEM_STAT_MAXATTPERC
|
|
tmp_subtype = 20;
|
|
else if(subtype == 41) // flurry
|
|
tmp_subtype = 39;
|
|
else if(subtype == 47) // flurry
|
|
tmp_subtype = 41;
|
|
else if(subtype == 49) // flurry
|
|
tmp_subtype = 42;
|
|
else if(subtype == 51) // ITEM_STAT_EXTRASHIELDBLOCKCHANCE
|
|
tmp_subtype = 44;
|
|
|
|
//tmp_subtype = 43 is bountiful harvest
|
|
else if(subtype == 54 && subtype <= 57) // ITEM_STAT_MELEECRITCHANCE
|
|
tmp_subtype = subtype - 7;
|
|
else if(subtype == 59) // ITEM_STAT_POTENCY
|
|
tmp_subtype = 51;
|
|
else if(subtype >= 61 && subtype <= 85) // ITEM_STAT_RANGEDWEAPONRANGE
|
|
tmp_subtype = subtype - 9; //
|
|
else if(subtype >= 86 && subtype <= 101) // ITEM_STAT_WEAPONDAMAGEBONUSMELEEONLY
|
|
tmp_subtype = subtype - 8; //
|
|
else if(subtype == 102) // ITEM_STAT_SPELLWEAPONDAMAGEBONUS
|
|
tmp_subtype = 77; //
|
|
else if(subtype >= 103 && subtype <= 110)
|
|
tmp_subtype = subtype - 9;
|
|
else if(subtype == 122) // ITEM_STAT_ABILITYDOUBLECASTCHANCE
|
|
tmp_subtype = 40; //
|
|
else if(subtype == 124) // ITEM_STAT_STATUSEARNED
|
|
tmp_subtype = 27; //
|
|
else
|
|
tmp_subtype += 1;
|
|
|
|
// 80 serves as ranged weapon range increase, but so does 58?
|
|
}
|
|
else if((subtype > 18 && subtype < 28) || subtype > 30) // max mana was 18
|
|
tmp_subtype = subtype - 1;
|
|
else if(subtype == 5)
|
|
tmp_subtype = 46;
|
|
else if(subtype == 4)
|
|
tmp_subtype = 45;
|
|
|
|
LogWrite(PLAYER__DEBUG, 0, "Player", "Convert type: %i -> %i", subtype, tmp_subtype);
|
|
return tmp_subtype;
|
|
}
|
|
sint16 World::GetItemStatTOVValue(sint16 subtype) {
|
|
return (tov_itemstat_conversion[subtype] - 600);
|
|
}
|
|
sint16 World::GetItemStatDOVValue(sint16 subtype) {
|
|
return (dov_itemstat_conversion[subtype] - 600);
|
|
}
|
|
sint16 World::GetItemStatCOEValue(sint16 subtype) {
|
|
return (coe_itemstat_conversion[subtype] - 600);
|
|
}
|
|
sint16 World::GetItemStatKAValue(sint16 subtype) {
|
|
return (ka_itemstat_conversion[subtype] - 600);
|
|
}
|
|
|
|
int8 World::TranslateSlotSubTypeToClient(Client* client, int8 stat_type, sint16 sub_type) {
|
|
int8 new_subtype = (int8)sub_type;
|
|
switch(stat_type) {
|
|
case 2: {
|
|
if(client->GetVersion() <= 561) {
|
|
if(sub_type == (ITEM_STAT_VS_POISON-200)) // poison
|
|
new_subtype = 9;
|
|
else if(sub_type == (ITEM_STAT_VS_DISEASE-200)) // disease
|
|
new_subtype = 8;
|
|
else if(sub_type == (ITEM_STAT_VS_COLD-200)) // cold
|
|
new_subtype = 4;
|
|
else if(sub_type == (ITEM_STAT_VS_HEAT-200) || sub_type == (ITEM_STAT_VS_MAGIC-200))
|
|
new_subtype += 2;
|
|
else if(sub_type == (ITEM_STAT_VS_MENTAL-200) || sub_type == (ITEM_STAT_VS_DIVINE-200))
|
|
new_subtype -= 2;
|
|
}
|
|
else if(client->GetVersion() >= 60085) { // AoM era since its the client we support
|
|
if(sub_type == (ITEM_STAT_VS_MENTAL-200) || sub_type == (ITEM_STAT_VS_DIVINE-200) || sub_type == (ITEM_STAT_VS_COLD-200)) {
|
|
new_subtype = 255; // omit client cannot properly display
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case 6:
|
|
case 7: {
|
|
if(stat_type == 7){
|
|
new_subtype = sub_type;
|
|
}
|
|
else if ((client->GetVersion() >= 63119) || client->GetVersion() == 61331){ //KA
|
|
new_subtype = world.GetItemStatKAValue(sub_type);
|
|
}
|
|
else if(client->GetVersion() >= 60085 ) {
|
|
new_subtype = world.GetItemStatAOMValue(sub_type);
|
|
}
|
|
else if (client->GetVersion() >= 57107){ //TOV
|
|
new_subtype = world.GetItemStatTOVValue(sub_type);
|
|
}
|
|
else if (client->GetVersion() >= 1193){ //COE
|
|
new_subtype = world.GetItemStatCOEValue(sub_type);
|
|
//tmp_subtype = stat->stat_subtype;
|
|
}
|
|
else if (client->GetVersion() >= 1096){ //DOV
|
|
new_subtype = world.GetItemStatDOVValue(sub_type); //comment out for testing
|
|
//tmp_subtype = stat->stat_subtype; //comment for normal use
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
return new_subtype;
|
|
}
|
|
|
|
bool World::CheckTempBugCRC(char* msg)
|
|
{
|
|
MBugReport.writelock();
|
|
|
|
sint32 crc = GetItemNameCrc(std::string(msg));
|
|
|
|
if (bug_report_crc.count(crc) > 0)
|
|
{
|
|
MBugReport.releasewritelock();
|
|
return true;
|
|
}
|
|
else
|
|
bug_report_crc.insert(make_pair(crc, true));
|
|
|
|
MBugReport.releasewritelock();
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
#ifdef WIN32
|
|
ulong World::GetCurrentThreadID(){
|
|
return GetCurrentThreadId();
|
|
}
|
|
|
|
int64 World::GetThreadUsageCPUTime(){
|
|
HANDLE handle = GetCurrentThread();
|
|
int64 lpCreationTime;
|
|
int64 lpExitTime;
|
|
int64 lpKernelTime;
|
|
int64 lpUserTime;
|
|
if(GetThreadTimes(handle, (FILETIME*)&lpCreationTime, (FILETIME*)&lpExitTime, (FILETIME*)&lpKernelTime, (FILETIME*)&lpUserTime))
|
|
return lpKernelTime + lpUserTime;
|
|
return 0;
|
|
}
|
|
#else
|
|
|
|
#endif
|
|
|
|
|
|
void World::SyncCharacterAbilities(Client* client)
|
|
{
|
|
MStartingLists.readlock();
|
|
|
|
int8 baseClass = classes.GetBaseClass(client->GetPlayer()->GetAdventureClass());
|
|
int8 secondaryClass = classes.GetSecondaryBaseClass(client->GetPlayer()->GetAdventureClass());
|
|
int8 actualClass = client->GetPlayer()->GetAdventureClass();
|
|
int8 baseRace = client->GetPlayer()->GetRace();
|
|
|
|
multimap<int8, multimap<int8, StartingSkill>*>::iterator skill_itr = starting_skills.begin();
|
|
multimap<int8, multimap<int8, StartingSpell>*>::iterator spell_itr = starting_spells.begin();
|
|
bool isProcessing = false;
|
|
int8 wait_iterations = 0; // wait 5 iterations and give up if db takes too long
|
|
do
|
|
{
|
|
isProcessing = false;
|
|
if (skill_itr != starting_skills.end())
|
|
{
|
|
isProcessing = true;
|
|
|
|
// race = 255 is wildcard all, otherwise needs to match the race id
|
|
if (skill_itr->first == 255 || skill_itr->first == baseRace)
|
|
{
|
|
multimap<int8, StartingSkill>::iterator child_itr;
|
|
for (child_itr = skill_itr->second->begin(); child_itr != skill_itr->second->end(); child_itr++)
|
|
{
|
|
// class = 255 is wildcard all, otherwise needs to match the class id
|
|
if (child_itr->first == 255 ||
|
|
child_itr->first == baseClass ||
|
|
child_itr->first == secondaryClass ||
|
|
child_itr->first == actualClass)
|
|
{
|
|
if (!client->GetPlayer()->skill_list.HasSkill(child_itr->second.skill_id))
|
|
{
|
|
Query query;
|
|
LogWrite(PLAYER__DEBUG, 0, "Player", "Adding skill %i for race: %i, class: %i for char_id: %u", child_itr->second.skill_id, baseRace, baseClass, client->GetCharacterID());
|
|
query.AddQueryAsync(client->GetCharacterID(), &database, Q_INSERT, "INSERT IGNORE INTO character_skills (char_id, skill_id, current_val, max_val) VALUES (%u, %u, %u, %u)",
|
|
client->GetCharacterID(), child_itr->second.skill_id, child_itr->second.current_val, child_itr->second.max_val);
|
|
|
|
client->GetPlayer()->AddSkill(child_itr->second.skill_id, child_itr->second.current_val, child_itr->second.max_val);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
skill_itr++;
|
|
}
|
|
|
|
if (spell_itr != starting_spells.end())
|
|
{
|
|
isProcessing = true;
|
|
|
|
// race = 255 is wildcard all, otherwise needs to match the race id
|
|
if (spell_itr->first == 255 || spell_itr->first == baseRace)
|
|
{
|
|
multimap<int8, StartingSpell>::iterator child_itr;
|
|
for (child_itr = spell_itr->second->begin(); child_itr != spell_itr->second->end(); child_itr++)
|
|
{
|
|
// class = 255 is wildcard all, otherwise needs to match the class id
|
|
if (child_itr->first == 255 ||
|
|
child_itr->first == baseClass ||
|
|
child_itr->first == secondaryClass ||
|
|
child_itr->first == actualClass)
|
|
{
|
|
if (!client->GetPlayer()->HasSpell(child_itr->second.spell_id, child_itr->second.tier, true))
|
|
{
|
|
Query query;
|
|
LogWrite(PLAYER__DEBUG, 0, "Player", "Adding spell %i for race: %i, class: %i for char_id: %u", child_itr->second.spell_id, baseRace, baseClass, client->GetCharacterID());
|
|
// knowledge_slot is a signed int in the DB
|
|
query.AddQueryAsync(client->GetCharacterID(), &database, Q_INSERT, "INSERT IGNORE INTO character_spells (char_id, spell_id, tier, knowledge_slot) VALUES (%u, %u, %u, %i)",
|
|
client->GetCharacterID(), child_itr->second.spell_id, child_itr->second.tier, child_itr->second.knowledge_slot);
|
|
|
|
// reload spells, we don't know the spellbook or timer info
|
|
client->GetPlayer()->GetInfoStruct()->set_reload_player_spells(1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
spell_itr++;
|
|
}
|
|
} while (isProcessing);
|
|
|
|
MStartingLists.releasereadlock();
|
|
}
|
|
|
|
void World::LoadStartingLists()
|
|
{
|
|
LogWrite(WORLD__DEBUG, 1, "World", "-Loading `starting_skills`...");
|
|
database.LoadStartingSkills(this);
|
|
|
|
LogWrite(WORLD__DEBUG, 1, "World", "-Loading `starting_spells`...");
|
|
database.LoadStartingSpells(this);
|
|
}
|
|
|
|
void World::PurgeStartingLists()
|
|
{
|
|
MStartingLists.writelock();
|
|
|
|
multimap<int8, multimap<int8, StartingSkill>*>::iterator skill_itr;
|
|
|
|
for (skill_itr = starting_skills.begin(); skill_itr != starting_skills.end(); skill_itr++)
|
|
{
|
|
multimap<int8, StartingSkill>* tmpMap = skill_itr->second;
|
|
safe_delete(tmpMap);
|
|
}
|
|
starting_skills.clear();
|
|
|
|
|
|
multimap<int8, multimap<int8, StartingSpell>*>::iterator spell_itr;
|
|
|
|
for (spell_itr = starting_spells.begin(); spell_itr != starting_spells.end(); spell_itr++)
|
|
{
|
|
multimap<int8, StartingSpell>* tmpMap = spell_itr->second;
|
|
safe_delete(tmpMap);
|
|
}
|
|
starting_spells.clear();
|
|
|
|
|
|
for(int type=0;type<3;type++) {
|
|
multimap<int32, multimap<int16, VoiceOverStruct>*>::iterator vos_itr;
|
|
|
|
for (vos_itr = voiceover_map[type].begin(); vos_itr != voiceover_map[type].end(); vos_itr++)
|
|
{
|
|
multimap<int16, VoiceOverStruct>* tmpMap = vos_itr->second;
|
|
safe_delete(tmpMap);
|
|
}
|
|
voiceover_map[type].clear();
|
|
}
|
|
MStartingLists.releasewritelock();
|
|
}
|
|
|
|
void World::SetReloadingSubsystem(string subsystem) {
|
|
MReloadingSubsystems.lock();
|
|
reloading_subsystems[subsystem] = Timer::GetCurrentTime2();
|
|
MReloadingSubsystems.unlock();
|
|
}
|
|
|
|
void World::RemoveReloadingSubSystem(string subsystem) {
|
|
MReloadingSubsystems.lock();
|
|
if (reloading_subsystems.count(subsystem) > 0)
|
|
reloading_subsystems.erase(subsystem);
|
|
MReloadingSubsystems.unlock();
|
|
}
|
|
|
|
bool World::IsReloadingSubsystems() {
|
|
bool result = false;
|
|
MReloadingSubsystems.lock();
|
|
result = reloading_subsystems.size() > 0;
|
|
MReloadingSubsystems.unlock();
|
|
return result;
|
|
}
|
|
|
|
map<string, int32> World::GetOldestReloadingSubsystem() {
|
|
map<string, int32> result;
|
|
MReloadingSubsystems.lock();
|
|
int32 current_time = Timer::GetCurrentTime2();
|
|
map<string, int32>::iterator itr;
|
|
int32 oldest = current_time;
|
|
string oldestname = "";
|
|
for (itr = reloading_subsystems.begin(); itr != reloading_subsystems.end(); itr++) {
|
|
if (itr->second < oldest) {
|
|
oldestname = itr->first;
|
|
result.clear();
|
|
result[oldestname] = oldest;
|
|
}
|
|
}
|
|
MReloadingSubsystems.unlock();
|
|
return result;
|
|
}
|
|
|
|
void ZoneList::WatchdogHeartbeat()
|
|
{
|
|
list<ZoneServer*>::iterator zone_iter;
|
|
ZoneServer* tmp = 0;
|
|
MZoneList.writelock(__FUNCTION__, __LINE__);
|
|
|
|
bool match = false;
|
|
for (zone_iter = zlist.begin(); zone_iter != zlist.end(); zone_iter++)
|
|
{
|
|
tmp = *zone_iter;
|
|
if (tmp)
|
|
{
|
|
int32 curTime = Timer::GetCurrentTime2();
|
|
sint64 diff = (sint64)curTime - (sint64)tmp->GetWatchdogTime();
|
|
if (diff > 120000)
|
|
{
|
|
LogWrite(WORLD__ERROR, 1, "World", "Zone %s is hung for %i milliseconds.. attempting to cancel threads...", tmp->GetZoneName(), diff);
|
|
#ifndef WIN32
|
|
tmp->CancelThreads();
|
|
zlist.erase(zone_iter);
|
|
safe_delete(tmp);
|
|
#endif
|
|
MZoneList.releasewritelock(__FUNCTION__, __LINE__);
|
|
match = true;
|
|
break;
|
|
}
|
|
else if (diff > 90000 && !tmp->isZoneShuttingDown())
|
|
{
|
|
tmp->SetWatchdogTime(Timer::GetCurrentTime2()); // reset so we don't continuously flood this heartbeat
|
|
map<string, int32> oldest_process = world.GetOldestReloadingSubsystem();
|
|
if (oldest_process.size() > 0) {
|
|
map<string, int32>::iterator itr = oldest_process.begin();
|
|
if(itr != oldest_process.end())
|
|
LogWrite(WORLD__ERROR, 1, "World", "Zone %s is hung for %i milliseconds.. while waiting for %s to reload...attempting shutdown", tmp->GetZoneName(), diff, itr->first.c_str());
|
|
else
|
|
LogWrite(WORLD__ERROR, 1, "World", "Zone %s is hung for %i milliseconds... attempting shutdown", tmp->GetZoneName(), diff);
|
|
|
|
}
|
|
else
|
|
LogWrite(WORLD__ERROR, 1, "World", "Zone %s is hung for %i milliseconds.. attempting shutdown", tmp->GetZoneName(), diff);
|
|
tmp->Shutdown();
|
|
}
|
|
else if (diff > 30000)
|
|
{
|
|
if (world.IsReloadingSubsystems()) {
|
|
if (world.GetSuppressedWarningTime() == 0) {
|
|
world.SetSuppressedWarning();
|
|
map<string, int32> oldest_process = world.GetOldestReloadingSubsystem();
|
|
if (oldest_process.size() > 0) {
|
|
map<string, int32>::iterator itr = oldest_process.begin();
|
|
if(itr != oldest_process.end())
|
|
LogWrite(WORLD__ERROR, 1, "World", "Zone %s is hung for %i milliseconds.. while waiting for %s to reload...", tmp->GetZoneName(), diff, itr->first.c_str());
|
|
else
|
|
LogWrite(WORLD__ERROR, 1, "World", "Zone %s is hung for %i milliseconds...", tmp->GetZoneName(), diff);
|
|
}
|
|
}
|
|
continue;
|
|
}
|
|
}
|
|
else if (diff > 60000 && !tmp->isZoneShuttingDown())
|
|
{
|
|
if (world.IsReloadingSubsystems())
|
|
continue;
|
|
LogWrite(WORLD__ERROR, 1, "World", "Zone %s is hung for %i milliseconds.. attempting shutdown", tmp->GetZoneName(), diff);
|
|
tmp->Shutdown();
|
|
}
|
|
}
|
|
}
|
|
if(!match)
|
|
MZoneList.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void World::LoadRegionMaps(std::string zoneFile)
|
|
{
|
|
string zoneToLower(zoneFile);
|
|
boost::algorithm::to_lower(zoneToLower);
|
|
|
|
MWorldRegionMaps.writelock();
|
|
std::map<std::string, RegionMapRange*>::iterator itr;
|
|
itr = region_maps.find(zoneToLower);
|
|
if (itr == region_maps.end())
|
|
{
|
|
RegionMapRange* newRange = new RegionMapRange();
|
|
newRange->AddVersionRange(zoneFile);
|
|
|
|
region_maps.insert(make_pair(zoneToLower, newRange));
|
|
}
|
|
MWorldRegionMaps.releasewritelock();
|
|
}
|
|
|
|
RegionMap* World::GetRegionMap(std::string zoneFile, int32 client_version)
|
|
{
|
|
string zoneToLower(zoneFile);
|
|
boost::algorithm::to_lower(zoneToLower);
|
|
|
|
MWorldRegionMaps.readlock();
|
|
std::map<std::string, RegionMapRange*>::iterator itr;
|
|
itr = region_maps.find(zoneToLower);
|
|
if ( itr != region_maps.end())
|
|
{
|
|
std::map<VersionRange*, RegionMap*>::iterator rmitr;
|
|
rmitr = itr->second->FindRegionByVersion(client_version);
|
|
if ( rmitr != itr->second->GetRangeEnd())
|
|
{
|
|
MWorldRegionMaps.releasereadlock();
|
|
return rmitr->second;
|
|
}
|
|
}
|
|
|
|
MWorldRegionMaps.releasereadlock();
|
|
return nullptr;
|
|
}
|
|
|
|
|
|
void World::LoadMaps(std::string zoneFile)
|
|
{
|
|
string zoneToLower(zoneFile);
|
|
boost::algorithm::to_lower(zoneToLower);
|
|
|
|
MWorldMaps.writelock();
|
|
std::map<std::string, MapRange*>::iterator itr;
|
|
itr = maps.find(zoneToLower);
|
|
if (itr == maps.end())
|
|
{
|
|
MapRange* newRange = new MapRange();
|
|
newRange->AddVersionRange(zoneFile);
|
|
|
|
maps.insert(make_pair(zoneToLower, newRange));
|
|
}
|
|
MWorldMaps.releasewritelock();
|
|
}
|
|
|
|
void World::RemoveMaps(std::string zoneFile)
|
|
{
|
|
string zoneToLower(zoneFile);
|
|
boost::algorithm::to_lower(zoneToLower);
|
|
|
|
MWorldMaps.writelock();
|
|
std::map<std::string, MapRange*>::iterator itr;
|
|
itr = maps.find(zoneToLower);
|
|
if (itr != maps.end())
|
|
{
|
|
MapRange* range = itr->second;
|
|
maps.erase(itr);
|
|
MWorldMaps.releasewritelock();
|
|
safe_delete(range);
|
|
}
|
|
else {
|
|
MWorldMaps.releasewritelock();
|
|
}
|
|
}
|
|
|
|
Map* World::GetMap(std::string zoneFile, int32 client_version)
|
|
{
|
|
string zoneToLower(zoneFile);
|
|
boost::algorithm::to_lower(zoneToLower);
|
|
|
|
MWorldMaps.readlock();
|
|
std::map<std::string, MapRange*>::iterator itr;
|
|
itr = maps.find(zoneToLower);
|
|
if ( itr != maps.end())
|
|
{
|
|
std::map<VersionRange*, Map*>::iterator rmitr;
|
|
rmitr = itr->second->FindMapByVersion(client_version);
|
|
if ( rmitr != itr->second->GetRangeEnd())
|
|
{
|
|
MWorldMaps.releasereadlock();
|
|
return rmitr->second;
|
|
}
|
|
}
|
|
|
|
MWorldMaps.releasereadlock();
|
|
return nullptr;
|
|
}
|
|
|
|
void World::SendTimeUpdate()
|
|
{
|
|
zone_list.SendTimeUpdate();
|
|
}
|
|
|
|
void World::LoadVoiceOvers()
|
|
{
|
|
LogWrite(WORLD__DEBUG, 1, "World", "-Loading `voiceovers`...");
|
|
database.LoadVoiceOvers(this);
|
|
}
|
|
|
|
|
|
void World::PurgeVoiceOvers()
|
|
{
|
|
MVoiceOvers.writelock();
|
|
for(int type=0;type<MAX_VOICEOVER_TYPE+1;type++) {
|
|
multimap<int32, multimap<int16, VoiceOverStruct>*>::iterator vos_itr;
|
|
|
|
for (vos_itr = voiceover_map[type].begin(); vos_itr != voiceover_map[type].end(); vos_itr++)
|
|
{
|
|
multimap<int16, VoiceOverStruct>* tmpMap = vos_itr->second;
|
|
safe_delete(tmpMap);
|
|
}
|
|
voiceover_map[type].clear();
|
|
}
|
|
MVoiceOvers.releasewritelock();
|
|
}
|
|
|
|
|
|
bool World::FindVoiceOver(int8 type, int32 id, int16 index, VoiceOverStruct* struct_, bool* find_garbled, VoiceOverStruct* garble_struct_) {
|
|
// if we complete both requirements, based on struct_ and garble_struct_ being passed when required by ptr not being null
|
|
bool succeed = false;
|
|
if(type > MAX_VOICEOVER_TYPE) {
|
|
LogWrite(WORLD__ERROR, 0, "World", "Voice over %u out of range, max voiceover type is %u...", type, MAX_VOICEOVER_TYPE);
|
|
return succeed;
|
|
}
|
|
|
|
MVoiceOvers.readlock();
|
|
multimap<int32, multimap<int16, VoiceOverStruct>*>::iterator itr = voiceover_map[type].find(id);
|
|
if(itr != voiceover_map[type].end()) {
|
|
std::pair<VOMapIterator, VOMapIterator> result = itr->second->equal_range(index);
|
|
int count = std::distance(result.first, result.second);
|
|
bool tries_attempt = true; // abort out the while loop
|
|
bool non_garble_found = false;
|
|
int rand = 0; // use to randomize the voiceover selection
|
|
int pos = 0;
|
|
int tries = 0;
|
|
bool has_ungarbled = false;
|
|
bool has_garbled = false;
|
|
int8 garble_link_id = 0; // used to match ungarbled to garbled when the link id is set in the DB
|
|
while(tries_attempt) {
|
|
pos = 0;
|
|
rand = MakeRandomInt(0, count);
|
|
if ( tries == 3 || non_garble_found || (find_garbled && (*find_garbled)))
|
|
rand = 0; // override, too many tries, or we otherwise found one garbled/ungarbled lets try to link it
|
|
for (VOMapIterator it = result.first; it != result.second; it++) {
|
|
if(!it->second.is_garbled) {
|
|
has_ungarbled = true;
|
|
}
|
|
else {
|
|
has_garbled = true;
|
|
}
|
|
pos++;
|
|
|
|
// if there is only 1 entry in the voiceover list we aren't going to bother skipping
|
|
if(count > 1 && pos < rand) {
|
|
continue;
|
|
}
|
|
if(!it->second.is_garbled && (garble_link_id == 0 || it->second.garble_link_id == garble_link_id)) {
|
|
garble_link_id = it->second.garble_link_id;
|
|
non_garble_found = true;
|
|
if(struct_) {
|
|
CopyVoiceOver(struct_, &it->second);
|
|
}
|
|
|
|
if(!find_garbled || ((*find_garbled))) {
|
|
if(find_garbled)
|
|
*find_garbled = true;
|
|
tries_attempt = false;
|
|
succeed = true;
|
|
break;
|
|
}
|
|
}
|
|
else if(find_garbled && !(*find_garbled) && it->second.is_garbled && (garble_link_id == 0 || it->second.garble_link_id == garble_link_id)) {
|
|
*find_garbled = true;
|
|
garble_link_id = it->second.garble_link_id;
|
|
if(garble_struct_) {
|
|
CopyVoiceOver(garble_struct_, &it->second);
|
|
if(!struct_ || non_garble_found) {
|
|
tries_attempt = false;
|
|
succeed = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
tries++;
|
|
if(!tries_attempt || (tries > 0 && !has_ungarbled && (!find_garbled || *find_garbled == true || !has_garbled)) || tries > 3)
|
|
break;
|
|
}
|
|
}
|
|
MVoiceOvers.releasereadlock();
|
|
|
|
return succeed;
|
|
}
|
|
|
|
void World::AddVoiceOver(int8 type, int32 id, int16 index, VoiceOverStruct* struct_) {
|
|
if(type > MAX_VOICEOVER_TYPE) {
|
|
LogWrite(WORLD__ERROR, 0, "World", "Voice over %u out of range, max voiceover type is %u...", type, MAX_VOICEOVER_TYPE);
|
|
return;
|
|
}
|
|
|
|
VoiceOverStruct tmpStruct;
|
|
tmpStruct.mp3_string = std::string(struct_->mp3_string);
|
|
tmpStruct.text_string = std::string(struct_->text_string);
|
|
tmpStruct.emote_string = std::string(struct_->emote_string);
|
|
tmpStruct.key1 = struct_->key1;
|
|
tmpStruct.key2 = struct_->key2;
|
|
tmpStruct.is_garbled = struct_->is_garbled;
|
|
|
|
MVoiceOvers.writelock();
|
|
if(!voiceover_map[type].count(id))
|
|
{
|
|
multimap<int16, VoiceOverStruct>* vo_struct = new multimap<int16, VoiceOverStruct>();
|
|
vo_struct->insert(make_pair(index, tmpStruct));
|
|
voiceover_map[type].insert(make_pair(id, vo_struct));
|
|
}
|
|
else
|
|
{
|
|
multimap<int32, multimap<int16, VoiceOverStruct>*>::const_iterator itr = voiceover_map[type].find(id);
|
|
itr->second->insert(make_pair(index, tmpStruct));
|
|
}
|
|
MVoiceOvers.releasewritelock();
|
|
}
|
|
|
|
void World::CopyVoiceOver(VoiceOverStruct* struct1, VoiceOverStruct* struct2) {
|
|
if(!struct1 || !struct2)
|
|
return;
|
|
|
|
struct1->mp3_string = std::string(struct2->mp3_string);
|
|
struct1->text_string = std::string(struct2->text_string);
|
|
struct1->emote_string = std::string(struct2->emote_string);
|
|
struct1->key1 = struct2->key1;
|
|
struct1->key2 = struct2->key2;
|
|
struct1->is_garbled = struct2->is_garbled;
|
|
struct1->garble_link_id = struct2->garble_link_id;
|
|
}
|
|
|
|
void World::AddNPCSpell(int32 list_id, int32 spell_id, int8 tier, bool spawn_cast, bool aggro_cast, sint8 req_hp_ratio){
|
|
std::unique_lock lock(MNPCSpells);
|
|
NPCSpell* npc_spell_struct = new NPCSpell;
|
|
npc_spell_struct->list_id = list_id;
|
|
npc_spell_struct->spell_id = spell_id;
|
|
npc_spell_struct->tier = tier;
|
|
npc_spell_struct->cast_on_spawn = spawn_cast;
|
|
npc_spell_struct->cast_on_initial_aggro = aggro_cast;
|
|
npc_spell_struct->required_hp_ratio = req_hp_ratio;
|
|
if(npc_spell_list.count(list_id) && npc_spell_list[list_id].count(spell_id)) {
|
|
map<int32, NPCSpell*>::iterator spell_itr = npc_spell_list[list_id].find(spell_id);
|
|
if(spell_itr != npc_spell_list[list_id].end()) {
|
|
safe_delete(spell_itr->second);
|
|
npc_spell_list[list_id].erase(spell_itr);
|
|
}
|
|
}
|
|
|
|
npc_spell_list[list_id].insert(make_pair(spell_id, npc_spell_struct));
|
|
}
|
|
|
|
vector<NPCSpell*>* World::GetNPCSpells(int32 primary_list, int32 secondary_list){
|
|
std::shared_lock lock(MNPCSpells);
|
|
vector<NPCSpell*>* ret = 0;
|
|
if(npc_spell_list.count(primary_list) > 0){
|
|
ret = new vector<NPCSpell*>();
|
|
map<int32, NPCSpell*>::iterator itr;
|
|
Spell* tmpSpell = 0;
|
|
for(itr = npc_spell_list[primary_list].begin(); itr != npc_spell_list[primary_list].end(); itr++){
|
|
tmpSpell = master_spell_list.GetSpell(itr->first, itr->second->tier);
|
|
if(tmpSpell) {
|
|
NPCSpell* addedSpell = new NPCSpell(itr->second);
|
|
ret->push_back(addedSpell);
|
|
}
|
|
}
|
|
}
|
|
if(npc_spell_list.count(secondary_list) > 0){
|
|
if(!ret)
|
|
ret = new vector<NPCSpell*>();
|
|
map<int32, NPCSpell*>::iterator itr;
|
|
Spell* tmpSpell = 0;
|
|
for(itr = npc_spell_list[secondary_list].begin(); itr != npc_spell_list[secondary_list].end(); itr++){
|
|
tmpSpell = master_spell_list.GetSpell(itr->first, itr->second->tier);
|
|
if(tmpSpell) {
|
|
NPCSpell* addedSpell = new NPCSpell(itr->second);
|
|
ret->push_back(addedSpell);
|
|
}
|
|
}
|
|
}
|
|
if(ret && ret->size() == 0){
|
|
safe_delete(ret);
|
|
ret = 0;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void World::PurgeNPCSpells() {
|
|
std::unique_lock lock(MNPCSpells);
|
|
map<int32, map<int32, NPCSpell*> >::iterator list_itr;
|
|
map<int32, NPCSpell*>::iterator spell_itr;
|
|
Spell* tmpSpell = 0;
|
|
for(list_itr = npc_spell_list.begin(); list_itr != npc_spell_list.end(); list_itr++) {
|
|
for(spell_itr = npc_spell_list[list_itr->first].begin(); spell_itr != npc_spell_list[list_itr->first].end(); spell_itr++){
|
|
safe_delete(spell_itr->second);
|
|
}
|
|
}
|
|
|
|
npc_spell_list.clear();
|
|
}
|
|
|
|
void World::ClientAuthApproval(int32 success, std::string charName, int32 account_id, std::string zone_name, int32 zone_id, int32 instance_id, bool first_login) {
|
|
Client* find_client = zone_list.GetClientByCharName(charName.c_str());
|
|
if(find_client) {
|
|
if(success) {
|
|
find_client->ApproveZone();
|
|
}
|
|
else {
|
|
int32 zone_success = 0;
|
|
ZoneChangeDetails details;
|
|
if(instance_id || zone_id || zone_name.length() > 0) {
|
|
if(!instance_id) {
|
|
if((zone_list.GetZone(&details, zone_id, zone_name, true, true, false, false)))
|
|
zone_success = 1;
|
|
}
|
|
else {
|
|
if((zone_list.GetZoneByInstance(&details, instance_id, zone_id, true, true, false, false)))
|
|
zone_success = 1;
|
|
}
|
|
}
|
|
if(zone_success) {
|
|
LogWrite(CCLIENT__DEBUG, 0, "Client", "%s: Sending to zone_auth.AddAuth...", __FUNCTION__);
|
|
int32 key = static_cast<unsigned int>(MakeRandomFloat(0.01,1.0) * UINT32_MAX);
|
|
|
|
details.zoneKey = key;
|
|
details.authDispatchedTime = key;
|
|
zone_auth.AddAuth(new ZoneAuthRequest(find_client->GetAccountID(), find_client->GetPlayer()->GetName(), key));
|
|
find_client->SetZoningDetails(&details);
|
|
find_client->ApproveZone();
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
// can't find client
|
|
}
|
|
}
|
|
|
|
void World::ClearZoneInfoCache() {
|
|
std::unique_lock<std::shared_mutex> lock(cacheMutex);
|
|
zoneInfoByID.clear();
|
|
zoneInfoByName.clear();
|
|
}
|
|
|
|
std::shared_ptr<ZoneInfoMemory> World::GetZoneInfoById(int32 zoneID) {
|
|
std::shared_lock<std::shared_mutex> lock(cacheMutex);
|
|
auto it = zoneInfoByID.find(zoneID);
|
|
if (it != zoneInfoByID.end()) {
|
|
return it->second;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
std::shared_ptr<ZoneInfoMemory> World::GetZoneInfoByName(const std::string& zoneName) {
|
|
std::shared_lock<std::shared_mutex> lock(cacheMutex);
|
|
auto it = zoneInfoByName.find(zoneName);
|
|
if (it != zoneInfoByName.end()) {
|
|
return it->second;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
void World::AddZoneInfo(int32 zoneID, std::shared_ptr<ZoneInfoMemory> zoneInfo) {
|
|
std::unique_lock<std::shared_mutex> lock(cacheMutex);
|
|
zoneInfoByID[zoneInfo->zoneID] = zoneInfo;
|
|
zoneInfoByName[zoneInfo->zoneName] = zoneInfo;
|
|
}
|
|
|
|
void ZoneInfoMemory::LoadFromDatabaseRow(MYSQL_ROW row) {
|
|
zoneID = atoul(row[0]);
|
|
zoneFile = (row[1] != nullptr) ? row[1] : "";
|
|
zoneDescription = (row[2] != nullptr) ? row[2] : "";
|
|
underworld = atof(row[3]);
|
|
safeX = atof(row[4]);
|
|
safeY = atof(row[5]);
|
|
safeZ = atof(row[6]);
|
|
minimumLevel = atoi(row[8]);
|
|
maximumLevel = atoi(row[9]);
|
|
int8 type = (atoi(row[10]) == 0) ? 0 : atoi(row[10]) - 1;
|
|
shutdownTime = atoul(row[11]);
|
|
instanceType = (Instance_Type)type;
|
|
zoneMotd = (row[12] != nullptr) ? row[12] : "";
|
|
defReenterTime = atoi(row[13]);
|
|
defResetTime = atoi(row[14]);
|
|
defLockoutTime = atoi(row[15]);
|
|
groupZoneOption = atoi(row[16]);
|
|
safeHeading = atof(row[17]);
|
|
xpModifier = atof(row[18]);
|
|
rulesetID = atoul(row[19]);
|
|
if (rulesetID > 0 && !rule_manager.SetZoneRuleSet(zoneID, rulesetID))
|
|
LogWrite(ZONE__ERROR, 0, "Zones", "Error setting rule set for zone '%s' (%u). A rule set with ID %u does not exist.", zoneFile.c_str(), zoneID, rulesetID);
|
|
minimumVersion = database.GetMinimumClientVersion(atoul(row[20]));
|
|
weatherAllowed = atoul(row[21]);
|
|
zoneSkyFile = (row[22] != nullptr) ? row[22] : "";
|
|
canBind = atoul(row[23]);
|
|
canGate = atoul(row[24]);
|
|
cityZone = atoul(row[25]);
|
|
canEvac = atoul(row[26]);
|
|
} |