
- Raid support and cross peer support for Isle of Refuge, DoF, KoS and AoM clients. - Zone Persistence added to non-instanced zones. - Commands: /whogroup, /whoraid, /raidinvite, /raid_looter, /kickfromgroup, /kickfromraid, /leaveraid, /split, /raidsay (rsay) added. - Cross peer zone and instance support - Cross tell support (along with ignore) - Cross ooc support - Cross group support (can chat, leave group, disband cross peers, update group options) - Cross who all support - houses/instances fixed no more cross objects/spawns/etc from other houses - houses now display characters name with the house zone description - 1000's of house items now properly work with wall/ceiling - debug messages removed from housing placement - Encounters locked to raid instead of group - group options restricted to raid leader - reload rules for following are peer wide: COMMAND_RELOADSTRUCTS COMMAND_RELOAD_QUESTS COMMAND_RELOAD_SPELLS COMMAND_RELOAD_ZONESCRIPTS COMMAND_RELOAD_FACTIONS COMMAND_RELOAD_MAIL COMMAND_RELOAD_GUILDS COMMAND_RELOAD_RULES COMMAND_RELOAD_STARTABILITIES COMMAND_RELOAD_VOICEOVERS COMMAND_RELOADSPAWNSCRIPTS COMMAND_RELOADREGIONSCRIPTS COMMAND_RELOADLUASYSTEM - special/static zones (always_loaded) are now defined by a peer_priority unsigned short (smallint(5)) in zones table. peer_priority = server_config world.peerpriority will spawn on that exe instance, if it is not available it is distributed to all peers. Using the value of 0 (assuming no peer has priority of 0) or 65535 will result in peer distribution of zones. server_config.json "WorldServer" block updated with the following (web peer port information), priority must be unique for EACH peer: "peeraddress": "10.1.1.2", "peerport": "9102", "peerpriority": "1", New Command Line Run Arguments for World Exe to override server_config.json values Allowed options: --worldaddress arg World address --internalworldaddress arg Internal world address --worldport arg (=0) Web world port --webworldaddress arg Web world address --webworldport arg (=0) Web world port --peerpriority arg (=0) Peer priority - fixed Isle of Refuge client group struct (raids added also) - new log category Peering - new LUA Functions AddRespawn(Zone, LocationID, RespawnTime) and CreatePersistedRespawn(LocationID, SpawnType, RespawnTime, ZoneID)
101 lines
3.3 KiB
Makefile
101 lines
3.3 KiB
Makefile
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# Programs
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CC = gcc
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CXX = g++
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LINKER = g++
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# Configuration
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Build_Dir = build
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Source_Dir = ..
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#Conf_Dir = ../../conf
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#Content_Dir = ../../../../vgocontent
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APP = eq2world
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# LUA flags
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Lua_C_Flags = -DLUA_COMPAT_ALL -DLUA_USE_LINUX
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Lua_W_Flags = -Wall
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C_Flags = -I/eq2emu/fmt/include -I/eq2emu/recastnavigation/Detour/Include -I/usr/include/mariadb -I/usr/local/include/boost -I/usr/include/glm -I/usr/include/lua5.4 -march=native -pipe -pthread -std=c++17
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LD_Flags = -L/usr/lib/x86_64-linux-gnu -lmariadb -lz -lpthread -L/eq2emu/recastnavigation/RecastDemo/Build/gmake2/lib/Debug -lDebugUtils -lDetour -lDetourCrowd -lDetourTileCache -lRecast -llua5.4-c++ -L/usr/local/lib -rdynamic -lm -Wl,-E -ldl -lreadline -lssl -lcrypto -lboost_system -lboost_filesystem -lboost_iostreams -lboost_regex -lboost_program_options
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# World flags
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W_Flags = -Wall -Wno-reorder
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D_Flags = -DEQ2 -DWORLD -D_GNU_SOURCE
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# Setup Debug or Release build
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ifeq ($(BUILD),debug)
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# "Debug" build - minimum optimization, and debugging symbols
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C_Flags += -O -ggdb
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D_Flags += -DDEBUG
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Current_Build_Dir := $(Build_Dir)/debug
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App_Filename = $(APP)_debug
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else
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# "Release" build - optimization, and no debug symbols
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C_Flags += -O2 -s -DNDEBUG
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Current_Build_Dir := $(Build_Dir)/release
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App_Filename = $(APP)
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endif
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# File lists
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World_Source = $(wildcard $(Source_Dir)/WorldServer/*.cpp) $(wildcard $(Source_Dir)/WorldServer/*/*.cpp)
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World_Objects = $(patsubst %.cpp,$(Current_Build_Dir)/%.o,$(subst $(Source_Dir)/,,$(World_Source)))
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Common_Source = $(wildcard $(Source_Dir)/common/*.cpp) $(wildcard $(Source_Dir)/common/*/*.cpp)
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Common_Objects = $(patsubst %.cpp,$(Current_Build_Dir)/%.o,$(subst $(Source_Dir)/,,$(Common_Source)))
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Lua_Source = $(wildcard $(Source_Dir)/LUA/*.c)
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Lua_Objects = $(patsubst %.c,$(Current_Build_Dir)/%.o,$(subst $(Source_Dir)/,,$(Lua_Source)))
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# Receipes
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all: $(APP)
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$(APP): $(Common_Objects) $(World_Objects) $(Lua_Objects)
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@echo Linking...
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@$(LINKER) $(W_Flags) $^ $(LD_Flags) -o $(App_Filename)
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@test -e $(APP) || /bin/true
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#@ln -s $(App_Filename) $(APP) || /bin/true
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@echo Finished building world.
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$(Current_Build_Dir)/LUA/%.o: $(Source_Dir)/LUA/%.c
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@mkdir -p $(dir $@)
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$(CC) -c $(Lua_C_Flags) $(Lua_W_Flags) $< -o $@
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$(Current_Build_Dir)/%.o: $(Source_Dir)/%.cpp
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@mkdir -p $(dir $@)
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$(CXX) -c $(C_Flags) $(D_Flags) $(W_Flags) $< -o $@
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#setup:
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# @test ! -e volumes.phys && ln -s $(Conf_Dir)/volumes.phys . || /bin/true
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# @test ! -e vgemu-structs.xml && ln -s $(Conf_Dir)/vgemu-structs.xml . || /bin/true
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# @$(foreach folder,$(wildcard $(Content_Dir)/scripts/*),test -d $(Content_Dir)/scripts && test ! -e $(notdir $(folder)) && ln -s $(folder) . || /bin/true)
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# @echo "Symlinks have been created."
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# @cp -n $(Conf_Dir)/vgemu-world.xml .
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# @echo "You need to edit your config file: vgemu-world.xml"
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release:
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@$(MAKE) "BUILD=release"
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debug:
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@$(MAKE) "BUILD=debug"
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clean:
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rm -rf $(filter-out %Lua,$(foreach folder,$(wildcard $(Current_Build_Dir)/*),$(folder))) $(App_Filename) $(APP)
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cleanlua:
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rm -rf $(Current_Build_Dir)/Lua
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cleanall:
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rm -rf $(Build_Dir) $(App_Filename) $(APP)
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#cleansetup:
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# rm volumes.phys vgemu-structs.xml $(foreach folder,$(wildcard $(Content_Dir)/scripts/*),$(notdir $(folder)))
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#docs: docs-world
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#docs-world:
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# @cd ../../doc; doxygen Doxyfile-World
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