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EQ2Emu/source/WorldServer/Zone/pathfinder_waypoint.cpp
2024-07-22 08:52:28 -04:00

518 lines
11 KiB
C++

#include <boost/geometry.hpp>
#include <boost/geometry/geometries/point.hpp>
#include <boost/geometry/index/rtree.hpp>
#include <boost/graph/adjacency_list.hpp>
#include <boost/graph/astar_search.hpp>
#include <string>
#include <memory>
#include <iostream>
#include <stdio.h>
#include "pathfinder_waypoint.h"
#include "../zoneserver.h"
#include "../client.h"
#pragma pack(1)
struct NeighbourNode {
int16 id;
float distance;
uint8 Teleport;
int16 DoorID;
};
struct PathNode {
uint16 id;
glm::vec3 v;
float bestz;
NeighbourNode Neighbours[50];
};
struct PathFileHeader {
uint32 version;
uint32 PathNodeCount;
};
#pragma pack()
struct Edge
{
float distance;
bool teleport;
int door_id;
};
struct Node
{
int id;
glm::vec3 v;
float bestz;
std::map<int, Edge> edges;
};
template <class Graph, class CostType, class NodeMap>
class distance_heuristic : public boost::astar_heuristic<Graph, CostType>
{
public:
typedef typename boost::graph_traits<Graph>::vertex_descriptor Vertex;
distance_heuristic(NodeMap n, Vertex goal)
: m_node(n), m_goal(goal) {}
CostType operator()(Vertex u)
{
CostType dx = m_node[m_goal].v.x - m_node[u].v.x;
CostType dy = m_node[m_goal].v.y - m_node[u].v.y;
CostType dz = m_node[m_goal].v.z - m_node[u].v.z;
return ::sqrt(dx * dx + dy * dy + dz * dz);
}
private:
NodeMap m_node;
Vertex m_goal;
};
struct found_goal {};
template <class Vertex>
class astar_goal_visitor : public boost::default_astar_visitor
{
public:
astar_goal_visitor(Vertex goal) : m_goal(goal) {}
template <class Graph>
void examine_vertex(Vertex u, Graph& g) {
if (u == m_goal)
throw found_goal();
}
private:
Vertex m_goal;
};
typedef boost::geometry::model::point<float, 3, boost::geometry::cs::cartesian> Point;
typedef std::pair<Point, unsigned int> RTreeValue;
typedef boost::adjacency_list<boost::listS, boost::vecS, boost::directedS, boost::no_property,
boost::property<boost::edge_weight_t, float>> GraphType;
typedef boost::property_map<GraphType, boost::edge_weight_t>::type WeightMap;
struct PathfinderWaypoint::Implementation {
bool PathFileValid;
boost::geometry::index::rtree<RTreeValue, boost::geometry::index::quadratic<16>> Tree;
GraphType Graph;
std::vector<Node> Nodes;
std::string FileName;
};
PathfinderWaypoint::PathfinderWaypoint(const std::string &path)
{
m_impl.reset(new Implementation());
m_impl->PathFileValid = false;
m_impl->FileName = path;
Load(path);
}
PathfinderWaypoint::~PathfinderWaypoint()
{
}
IPathfinder::IPath PathfinderWaypoint::FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck, int flags)
{
stuck = false;
partial = false;
std::vector<RTreeValue> result_start_n;
m_impl->Tree.query(boost::geometry::index::nearest(Point(start.x, start.y, start.z), 1), std::back_inserter(result_start_n));
if (result_start_n.size() == 0) {
return IPath();
}
std::vector<RTreeValue> result_end_n;
m_impl->Tree.query(boost::geometry::index::nearest(Point(end.x, end.y, end.z), 1), std::back_inserter(result_end_n));
if (result_end_n.size() == 0) {
return IPath();
}
auto &nearest_start = *result_start_n.begin();
auto &nearest_end = *result_end_n.begin();
if (nearest_start.second == nearest_end.second) {
IPath Route;
Route.push_back(start);
Route.push_back(end);
return Route;
}
std::vector<GraphType::vertex_descriptor> p(boost::num_vertices(m_impl->Graph));
try {
boost::astar_search(m_impl->Graph, nearest_start.second,
distance_heuristic<GraphType, float, Node*>(&m_impl->Nodes[0], nearest_end.second),
boost::predecessor_map(&p[0])
.visitor(astar_goal_visitor<size_t>(nearest_end.second)));
}
catch (found_goal)
{
IPath Route;
Route.push_front(end);
for (size_t v = nearest_end.second;; v = p[v]) {
if (p[v] == v) {
Route.push_front(m_impl->Nodes[v].v);
break;
}
else {
auto &node = m_impl->Nodes[v];
auto iter = node.edges.find((int)p[v + 1]);
if (iter != node.edges.end()) {
auto &edge = iter->second;
if (edge.teleport) {
Route.push_front(m_impl->Nodes[v].v);
Route.push_front(true);
}
else {
Route.push_front(m_impl->Nodes[v].v);
}
}
else {
Route.push_front(m_impl->Nodes[v].v);
}
}
}
Route.push_front(start);
return Route;
}
return IPath();
}
glm::vec3 PathfinderWaypoint::GetRandomLocation(const glm::vec3 &start)
{
if (m_impl->Nodes.size() > 0) {
auto idx = MakeRandomInt(0, (int)m_impl->Nodes.size() - 1);// zone->random.Int(0, (int)m_impl->Nodes.size() - 1);
auto &node = m_impl->Nodes[idx];
return node.v;
}
return glm::vec3();
}
void PathfinderWaypoint::Load(const std::string &filename) {
PathFileHeader Head;
Head.PathNodeCount = 0;
Head.version = 2;
FILE *f = fopen(filename.c_str(), "rb");
if (f) {
char Magic[10];
fread(&Magic, 9, 1, f);
if (strncmp(Magic, "EQEMUPATH", 9))
{
//LogError("Bad Magic String in .path file");
fclose(f);
return;
}
fread(&Head, sizeof(Head), 1, f);
/*LogInfo("Path File Header: Version [{}], PathNodes [{}]",
(long)Head.version, (long)Head.PathNodeCount);
*/
if (Head.version == 2)
{
LoadV2(f, Head);
return;
}
else if (Head.version == 3) {
LoadV3(f, Head);
return;
}
else {
//LogError("Unsupported path file version");
fclose(f);
return;
}
}
}
void PathfinderWaypoint::LoadV2(FILE *f, const PathFileHeader &header)
{
std::unique_ptr<PathNode[]> PathNodes(new PathNode[header.PathNodeCount]);
fread(PathNodes.get(), sizeof(PathNode), header.PathNodeCount, f);
int MaxNodeID = header.PathNodeCount - 1;
m_impl->PathFileValid = true;
m_impl->Nodes.reserve(header.PathNodeCount);
for (uint32 i = 0; i < header.PathNodeCount; ++i)
{
auto &n = PathNodes[i];
Node node;
node.id = i;
node.v = n.v;
node.bestz = n.bestz;
m_impl->Nodes.push_back(node);
}
auto weightmap = boost::get(boost::edge_weight, m_impl->Graph);
for (uint32 i = 0; i < header.PathNodeCount; ++i) {
for (uint32 j = 0; j < 50; ++j)
{
auto &node = m_impl->Nodes[i];
if (PathNodes[i].Neighbours[j].id > MaxNodeID)
{
/*LogError("Path Node [{}], Neighbour [{}] ([{}]) out of range", i, j, PathNodes[i].Neighbours[j].id);
m_impl->PathFileValid = false;*/
}
if (PathNodes[i].Neighbours[j].id > 0) {
Edge edge;
edge.distance = PathNodes[i].Neighbours[j].distance;
edge.door_id = PathNodes[i].Neighbours[j].DoorID;
edge.teleport = PathNodes[i].Neighbours[j].Teleport;
node.edges[PathNodes[i].Neighbours[j].id] = edge;
}
}
}
BuildGraph();
fclose(f);
}
void PathfinderWaypoint::LoadV3(FILE *f, const PathFileHeader &header)
{
m_impl->Nodes.reserve(header.PathNodeCount);
uint32 edge_count = 0;
fread(&edge_count, sizeof(uint32), 1, f);
for (uint32 i = 0; i < header.PathNodeCount; ++i)
{
uint32 id = 0;
float x = 0.0f;
float y = 0.0f;
float z = 0.0f;
float best_z = 0.0f;
fread(&id, sizeof(uint32), 1, f);
fread(&x, sizeof(float), 1, f);
fread(&y, sizeof(float), 1, f);
fread(&z, sizeof(float), 1, f);
fread(&best_z, sizeof(float), 1, f);
Node n;
n.id = id;
n.bestz = best_z;
n.v.x = x;
n.v.y = y;
n.v.z = z;
m_impl->Nodes.push_back(n);
}
for (uint32 j = 0; j < edge_count; ++j) {
uint32 from = 0;
uint32 to = 0;
int8 teleport = 0;
float distance = 0.0f;
int32 door_id = 0;
fread(&from, sizeof(uint32), 1, f);
fread(&to, sizeof(uint32), 1, f);
fread(&teleport, sizeof(int8), 1, f);
fread(&distance, sizeof(float), 1, f);
fread(&door_id, sizeof(int32), 1, f);
Edge e;
e.teleport = teleport > 0 ? true : false;
e.distance = distance;
e.door_id = door_id;
auto &n = m_impl->Nodes[from];
n.edges[to] = e;
}
m_impl->PathFileValid = true;
BuildGraph();
fclose(f);
}
void PathfinderWaypoint::ShowNodes()
{
for (size_t i = 0; i < m_impl->Nodes.size(); ++i)
{
ShowNode(m_impl->Nodes[i]);
}
}
void PathfinderWaypoint::ShowPath(Client *c, const glm::vec3 &start, const glm::vec3 &end)
{
bool partial = false;
bool stuck = false;
auto path = FindRoute(start, end, partial, stuck);
std::vector<FindPerson_Point> points;
FindPerson_Point p;
for (auto &node : path)
{
if (!node.teleport) {
p.x = node.pos.x;
p.y = node.pos.y;
p.z = node.pos.z;
points.push_back(p);
}
}
// c->SendPathPacket(points);
}
void PathfinderWaypoint::NodeInfo(Client *c)
{
if (!c->GetPlayer()->GetTarget()) {
return;
}
auto node = FindPathNodeByCoordinates(c->GetPlayer()->GetTarget()->GetX(), c->GetPlayer()->GetTarget()->GetZ(), c->GetPlayer()->GetTarget()->GetY());
if (node == nullptr) {
return;
}
/* c->Message(Chat::White, "Pathing node: %i at (%.2f, %.2f, %.2f) with bestz %.2f",
node->id, node->v.x, node->v.y, node->v.z, node->bestz);
for (auto &edge : node->edges) {
c->Message(Chat::White, "id: %i, distance: %.2f, door id: %i, is teleport: %i",
edge.first,
edge.second.distance,
edge.second.door_id,
edge.second.teleport);
}*/
}
Node *PathfinderWaypoint::FindPathNodeByCoordinates(float x, float y, float z)
{
for (auto &node : m_impl->Nodes) {
auto dist = Distance(glm::vec3(x, y, z), node.v);
if (dist < 0.1) {
return &node;
}
}
return nullptr;
}
void PathfinderWaypoint::BuildGraph()
{
m_impl->Graph = GraphType();
m_impl->Tree = boost::geometry::index::rtree<RTreeValue, boost::geometry::index::quadratic<16>>();
for (auto &node : m_impl->Nodes) {
RTreeValue rtv;
rtv.first = Point(node.v.x, node.v.y, node.v.z);
rtv.second = node.id;
m_impl->Tree.insert(rtv);
boost::add_vertex(m_impl->Graph);
}
//Populate edges now that we've created all the nodes
auto weightmap = boost::get(boost::edge_weight, m_impl->Graph);
for (auto &node : m_impl->Nodes) {
for (auto &edge : node.edges) {
GraphType::edge_descriptor e;
bool inserted;
boost::tie(e, inserted) = boost::add_edge(node.id, edge.first, m_impl->Graph);
weightmap[e] = edge.second.distance;
}
}
}
std::string DigitToWord(int i)
{
std::string digit = std::to_string(i);
std::string ret;
for (size_t idx = 0; idx < digit.length(); ++idx) {
if (!ret.empty()) {
ret += "_";
}
switch (digit[idx]) {
case '0':
ret += "Zero";
break;
case '1':
ret += "One";
break;
case '2':
ret += "Two";
break;
case '3':
ret += "Three";
break;
case '4':
ret += "Four";
break;
case '5':
ret += "Five";
break;
case '6':
ret += "Six";
break;
case '7':
ret += "Seven";
break;
case '8':
ret += "Eight";
break;
case '9':
ret += "Nine";
break;
default:
break;
}
}
return ret;
}
void PathfinderWaypoint::ShowNode(const Node &n) {
/* auto npc_type = new NPCType;
memset(npc_type, 0, sizeof(NPCType));
sprintf(npc_type->name, "%s", DigitToWord(n.id).c_str());
sprintf(npc_type->lastname, "%i", n.id);
npc_type->current_hp = 4000000;
npc_type->max_hp = 4000000;
npc_type->race = 2254;
npc_type->gender = 2;
npc_type->class_ = 9;
npc_type->deity = 1;
npc_type->level = 75;
npc_type->npc_id = 0;
npc_type->loottable_id = 0;
npc_type->texture = 1;
npc_type->light = 0;
npc_type->runspeed = 0;
npc_type->d_melee_texture1 = 1;
npc_type->d_melee_texture2 = 1;
npc_type->merchanttype = 1;
npc_type->bodytype = 1;
npc_type->show_name = true;
npc_type->STR = 150;
npc_type->STA = 150;
npc_type->DEX = 150;
npc_type->AGI = 150;
npc_type->INT = 150;
npc_type->WIS = 150;
npc_type->CHA = 150;
npc_type->findable = 1;
auto position = glm::vec4(n.v.x, n.v.y, n.v.z, 0.0f);
auto npc = new NPC(npc_type, nullptr, position, GravityBehavior::Flying);
npc->GiveNPCTypeData(npc_type);
entity_list.AddNPC(npc, true, true);*/
}