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EQ2Emu/source/WorldServer/Zone/pathfinder_nav_mesh.h
2024-07-22 08:52:28 -04:00

44 lines
1.2 KiB
C++

#pragma once
#include "pathfinder_interface.h"
#include <string>
#include <DetourNavMesh.h>
static const int NAVMESHSET_MAGIC = 'M' << 24 | 'S' << 16 | 'E' << 8 | 'T'; //'MSET';
static const int NAVMESHSET_VERSION = 1;
struct NavMeshSetHeader
{
int magic;
int version;
int numTiles;
dtNavMeshParams params;
};
struct NavMeshTileHeader
{
dtTileRef tileRef;
int dataSize;
};
class PathfinderNavmesh : public IPathfinder
{
public:
PathfinderNavmesh(const std::string &path);
virtual ~PathfinderNavmesh();
virtual IPath FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck, int flags = PathingNotDisabled);
virtual IPath FindPath(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck, const PathfinderOptions& opts);
virtual glm::vec3 GetRandomLocation(const glm::vec3 &start);
private:
void Clear();
void Load(const std::string &path);
void ShowPath(Client *c, const glm::vec3 &start, const glm::vec3 &end);
dtStatus GetPolyHeightNoConnections(dtPolyRef ref, const float *pos, float *height) const;
dtStatus GetPolyHeightOnPath(const dtPolyRef *path, const int path_len, const glm::vec3 &pos, float *h) const;
struct Implementation;
std::unique_ptr<Implementation> m_impl;
};