983 lines
25 KiB
C++
983 lines
25 KiB
C++
#include "map.h"
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#include "raycast_mesh.h"
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#include "../../common/Log.h"
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#ifdef WIN32
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#define _snprintf snprintf
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#include <WinSock2.h>
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#include <windows.h>
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#endif
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#include <algorithm>
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#include <map>
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#include <memory>
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#include <tuple>
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#include <vector>
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#include <fstream>
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#include <iostream>
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#include <boost/regex.hpp>
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#include <boost/filesystem.hpp>
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#include <boost/foreach.hpp>
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#include <boost/asio.hpp>
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#include <boost/iostreams/filtering_streambuf.hpp>
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#include <boost/iostreams/copy.hpp>
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#include <boost/iostreams/filter/gzip.hpp>
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struct Map::impl
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{
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RaycastMesh *rm;
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};
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inline bool file_exists(const std::string& name) {
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std::ifstream f(name.c_str());
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return f.good();
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}
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ThreadReturnType LoadMapAsync(void* mapToLoad)
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{
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Map* map = (Map*)mapToLoad;
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map->SetMapLoaded(false);
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std::string filename = "Maps/";
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filename += map->GetFileName();
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std::string deflatedFileName = filename + ".EQ2MapDeflated";
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filename += ".EQ2Map";
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if(file_exists(deflatedFileName))
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filename = deflatedFileName;
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map->SetFileName(filename);
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if (map->Load(filename))
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map->SetMapLoaded(true);
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map->SetMapLoading(false);
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THREAD_RETURN(NULL);
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}
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Map::Map(string zonename, string file) {
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CheckMapMutex.SetName(file + "MapMutex");
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SetMapLoaded(false);
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m_ZoneName = zonename;
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m_ZoneFile = file;
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imp = nullptr;
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m_MinY = 9999999.0f;
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m_MaxY = -9999999.0f;
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}
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Map::~Map() {
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SetMapLoaded(false);
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if(imp) {
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imp->rm->release();
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safe_delete(imp);
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}
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std::map<int32,GridMapBorder*>::iterator itr;
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for(itr = grid_map_border.begin(); itr != grid_map_border.end(); itr++) {
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safe_delete(itr->second);
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}
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grid_map_border.clear();
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}
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float Map::FindBestZ(glm::vec3 &start, glm::vec3 *result, std::map<int32, bool>* ignored_widgets, uint32* GridID, uint32* WidgetID)
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{
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if (!IsMapLoaded())
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return BEST_Z_INVALID;
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if (!imp)
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return BEST_Z_INVALID;
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glm::vec3 tmp;
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if(!result)
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result = &tmp;
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start.z += 1.0f;//RuleI(Map, FindBestZHeightAdjust);
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glm::vec3 from(start.x, start.y, start.z);
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glm::vec3 to(start.x, start.y, BEST_Z_INVALID);
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float hit_distance;
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bool hit = false;
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hit = imp->rm->raycast((const RmReal*)&from, (const RmReal*)&to, (RmReal*)result, nullptr, &hit_distance, (RmUint32*)GridID, (RmUint32*)WidgetID, (RmMap*)ignored_widgets);
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if(hit) {
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return result->z;
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}
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// Find nearest Z above us
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to.z = -BEST_Z_INVALID;
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hit = imp->rm->raycast((const RmReal*)&from, (const RmReal*)&to, (RmReal*)result, nullptr, &hit_distance, (RmUint32*)GridID, (RmUint32*)WidgetID, (RmMap*)ignored_widgets);
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if (hit)
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{
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return result->z;
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}
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return BEST_Z_INVALID;
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}
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float Map::FindClosestZ(glm::vec3 &start, glm::vec3 *result, std::map<int32, bool>* ignored_widgets, uint32 *GridID, uint32* WidgetID) {
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if (!IsMapLoaded())
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return false;
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// Unlike FindBestZ, this method finds the closest Z value above or below the specified point.
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//
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if (!imp)
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return false;
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float ClosestZ = BEST_Z_INVALID;
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glm::vec3 tmp;
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if (!result)
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result = &tmp;
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glm::vec3 from(start.x, start.y, start.z);
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glm::vec3 to(start.x, start.y, BEST_Z_INVALID);
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float hit_distance;
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bool hit = false;
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// first check is below us
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hit = imp->rm->raycast((const RmReal*)&from, (const RmReal*)&to, (RmReal*)result, nullptr, &hit_distance, (RmUint32*)GridID, (RmUint32*)WidgetID, (RmMap*)ignored_widgets);
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if (hit) {
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ClosestZ = result->z;
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}
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// Find nearest Z above us
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to.z = -BEST_Z_INVALID;
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hit = imp->rm->raycast((const RmReal*)&from, (const RmReal*)&to, (RmReal*)result, nullptr, &hit_distance, (RmUint32*)GridID, (RmUint32*)WidgetID, (RmMap*)ignored_widgets);
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if (hit) {
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if (std::abs(from.z - result->z) < std::abs(ClosestZ - from.z))
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return result->z;
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}
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return ClosestZ;
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}
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bool Map::LineIntersectsZone(glm::vec3 start, glm::vec3 end, float step, std::map<int32, bool>* ignored_widgets, glm::vec3 *result) {
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if (!IsMapLoaded())
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return false;
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if(!imp)
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return false;
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return imp->rm->raycast((const RmReal*)&start, (const RmReal*)&end, (RmReal*)result, nullptr, nullptr, nullptr, nullptr, (RmMap*)ignored_widgets);
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}
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bool Map::LineIntersectsZoneNoZLeaps(glm::vec3 start, glm::vec3 end, float step_mag, std::map<int32, bool>* ignored_widgets, glm::vec3 *result) {
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if (!IsMapLoaded())
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return false;
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if (!imp)
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return false;
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float z = BEST_Z_INVALID;
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glm::vec3 step;
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glm::vec3 cur;
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cur.x = start.x;
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cur.y = start.y;
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cur.z = start.z;
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step.x = end.x - start.x;
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step.y = end.y - start.y;
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step.z = end.z - start.z;
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float factor = step_mag / sqrt(step.x*step.x + step.y*step.y + step.z*step.z);
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step.x *= factor;
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step.y *= factor;
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step.z *= factor;
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int steps = 0;
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if (step.x > 0 && step.x < 0.001f)
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step.x = 0.001f;
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if (step.y > 0 && step.y < 0.001f)
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step.y = 0.001f;
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if (step.z > 0 && step.z < 0.001f)
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step.z = 0.001f;
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if (step.x < 0 && step.x > -0.001f)
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step.x = -0.001f;
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if (step.y < 0 && step.y > -0.001f)
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step.y = -0.001f;
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if (step.z < 0 && step.z > -0.001f)
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step.z = -0.001f;
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//while we are not past end
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//always do this once, even if start == end.
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while(cur.x != end.x || cur.y != end.y || cur.z != end.z)
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{
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steps++;
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glm::vec3 me;
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me.x = cur.x;
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me.y = cur.y;
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me.z = cur.z;
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glm::vec3 hit;
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float best_z = FindBestZ(me, &hit, ignored_widgets);
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float diff = best_z - z;
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diff = diff < 0 ? -diff : diff;
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if (z <= BEST_Z_INVALID || best_z <= BEST_Z_INVALID || diff < 12.0)
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z = best_z;
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else
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return true;
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//look at current location
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if(LineIntersectsZone(start, end, step_mag, ignored_widgets, result))
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{
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return true;
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}
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//move 1 step
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if (cur.x != end.x)
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cur.x += step.x;
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if (cur.y != end.y)
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cur.y += step.y;
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if (cur.z != end.z)
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cur.z += step.z;
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//watch for end conditions
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if ( (cur.x > end.x && end.x >= start.x) || (cur.x < end.x && end.x <= start.x) || (step.x == 0) ) {
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cur.x = end.x;
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}
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if ( (cur.y > end.y && end.y >= start.y) || (cur.y < end.y && end.y <= start.y) || (step.y == 0) ) {
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cur.y = end.y;
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}
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if ( (cur.z > end.z && end.z >= start.z) || (cur.z < end.z && end.z < start.z) || (step.z == 0) ) {
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cur.z = end.z;
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}
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}
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//walked entire line and didnt run into anything...
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return false;
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}
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bool Map::CheckLoS(glm::vec3 myloc, glm::vec3 oloc, std::map<int32, bool>* ignored_widgets)
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{
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if (!IsMapLoaded())
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return false;
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if(!imp)
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return false;
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return !imp->rm->raycast((const RmReal*)&myloc, (const RmReal*)&oloc, nullptr, nullptr, nullptr, nullptr, nullptr, (RmMap*)ignored_widgets);
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}
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// returns true if a collision happens
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bool Map::DoCollisionCheck(glm::vec3 myloc, glm::vec3 oloc, std::map<int32, bool>* ignored_widgets, glm::vec3 &outnorm, float &distance) {
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if (!IsMapLoaded())
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return false;
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if(!imp)
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return false;
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return imp->rm->raycast((const RmReal*)&myloc, (const RmReal*)&oloc, nullptr, (RmReal *)&outnorm, (RmReal *)&distance, nullptr, nullptr, (RmMap*)ignored_widgets);
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}
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Map *Map::LoadMapFile(std::string zonename, std::string file) {
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std::string filename = "Maps/";
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filename += file;
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std::string deflatedFileName = filename + ".EQ2MapDeflated";
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filename += ".EQ2Map";
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if(file_exists(deflatedFileName))
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filename = deflatedFileName;
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LogWrite(MAP__INFO, 7, "Map", "Attempting to load Map File [{%s}]", filename.c_str());
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auto m = new Map(zonename, file);
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m->SetMapLoading(true);
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m->SetFileName(filename);
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#ifdef WIN32
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_beginthread(LoadMapAsync, 0, (void*)m);
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#else
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pthread_t t1;
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pthread_create(&t1, NULL, LoadMapAsync, (void*)m);
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pthread_detach(t1);
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#endif
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return m;
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}
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/**
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* @param filename
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* @return
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*/
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bool Map::Load(const std::string &filename)
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{
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FILE *map_file = fopen(filename.c_str(), "rb");
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if (map_file) {
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LogWrite(MAP__INFO, 7, "Map", "Loading Map File [{%s}]", filename.c_str());
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bool loaded_map_file = LoadV2(map_file);
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fclose(map_file);
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if (loaded_map_file) {
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LogWrite(MAP__INFO, 7, "Map", "Loaded Map File [{%s}]", filename.c_str());
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}
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else {
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LogWrite(MAP__ERROR, 7, "Map", "FAILED Loading Map File [{%s}]", filename.c_str());
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}
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return loaded_map_file;
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}
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else {
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return false;
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}
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return false;
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}
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struct ModelEntry
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{
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struct Poly
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{
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uint32 v1, v2, v3;
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uint8 vis;
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};
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std::vector<glm::vec3> verts;
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std::vector<Poly> polys;
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};
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bool Map::LoadV2(FILE* f) {
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std::size_t foundDeflated = m_FileName.find(".EQ2MapDeflated");
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if(foundDeflated != std::string::npos)
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return LoadV2Deflated(f);
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// Read the string for the zone file name this was created for
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int8 strSize;
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char name[256];
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fread(&strSize, sizeof(int8), 1, f);
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LogWrite(MAP__DEBUG, 0, "Map", "strSize = %u", strSize);
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size_t len = fread(&name, sizeof(char), strSize, f);
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name[len] = '\0';
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LogWrite(MAP__DEBUG, 0, "Map", "name = %s", name);
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string fileName(name);
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std::size_t found = fileName.find(m_ZoneName);
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// Make sure file contents are for the correct zone
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if (found == std::string::npos) {
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fclose(f);
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LogWrite(MAP__ERROR, 0, "Map", "Map::LoadV2() map contents (%s) do not match its name (%s).", &name, m_ZoneName.c_str());
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return false;
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}
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// Read the min bounds
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fread(&m_MinX, sizeof(float), 1, f);
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fread(&m_MinZ, sizeof(float), 1, f);
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// Read the max bounds
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fread(&m_MaxX, sizeof(float), 1, f);
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fread(&m_MaxZ, sizeof(float), 1, f);
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// Read the number of grids
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int32 NumGrids;
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fread(&NumGrids, sizeof(int32), 1, f);
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std::vector<glm::vec3> verts;
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std::vector<uint32> indices;
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std::vector<uint32> grids;
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std::vector<uint32> widgets;
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uint32 face_count = 0;
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// Loop through the grids loading the face list
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for (int32 i = 0; i < NumGrids; i++) {
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// Read the grid id
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int32 GridID;
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fread(&GridID, sizeof(int32), 1, f);
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// Read the number of vertices
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int32 NumFaces;
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fread(&NumFaces, sizeof(int32), 1, f);
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face_count += NumFaces;
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// Loop through the vertices list reading
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// 3 at a time to creat a triangle (face)
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GridMapBorder* border = GetMapGridBorder(GridID);
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for (int32 y = 0; y < NumFaces; ) {
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// Each vertex need an x,y,z coordinate and
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// we will be reading 3 to create the face
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float x1, x2, x3;
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float y1, y2, y3;
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float z1, z2, z3;
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// Read the first vertex
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fread(&x1, sizeof(float), 1, f);
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fread(&y1, sizeof(float), 1, f);
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fread(&z1, sizeof(float), 1, f);
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y++;
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// Read the second vertex
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fread(&x2, sizeof(float), 1, f);
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fread(&y2, sizeof(float), 1, f);
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fread(&z2, sizeof(float), 1, f);
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y++;
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// Read the third (final) vertex
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fread(&x3, sizeof(float), 1, f);
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fread(&y3, sizeof(float), 1, f);
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fread(&z3, sizeof(float), 1, f);
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y++;
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glm::vec3 a(x1, z1, y1);
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glm::vec3 b(x2, z2, y2);
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glm::vec3 c(x3, z3, y3);
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MapMinMaxY(y1);
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MapMinMaxY(y2);
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MapMinMaxY(y3);
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size_t sz = verts.size();
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verts.push_back(a);
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indices.push_back((uint32)sz);
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verts.push_back(b);
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indices.push_back((uint32)sz + 1);
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verts.push_back(c);
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indices.push_back((uint32)sz + 2);
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grids.push_back((uint32)GridID);
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widgets.push_back((uint32)0);
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MapGridMinMaxBorderArray(border, a, b, c);
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}
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}
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face_count = face_count / 3;
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if (imp) {
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imp->rm->release();
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imp->rm = nullptr;
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}
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else {
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imp = new impl;
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}
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imp->rm = createRaycastMesh((RmUint32)verts.size(), (const RmReal*)&verts[0], face_count, &indices[0], &grids[0], &widgets[0]);
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if (!imp->rm) {
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delete imp;
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imp = nullptr;
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return false;
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}
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return true;
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}
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bool Map::LoadV3Deflated(std::ifstream* file, std::streambuf * const srcbuf) {
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std::vector<glm::vec3> verts;
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std::vector<uint32> indices;
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std::vector<uint32> grids;
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std::vector<uint32> widgets;
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int8 strSize = 0;
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char* buf = new char[1024];
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int32 mapVersion = 0;
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srcbuf->sgetn(buf,sizeof(int32));
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memcpy(&mapVersion,&buf[0],sizeof(int32));
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LogWrite(MAP__DEBUG, 0, "Map", "MapVersion = %u", mapVersion);
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srcbuf->sgetn(buf,sizeof(int8));
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memcpy(&strSize,&buf[0],sizeof(int8));
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LogWrite(MAP__DEBUG, 0, "Map", "strSize = %u", strSize);
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char name[256];
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srcbuf->sgetn(&name[0],strSize);
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name[strSize] = '\0';
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LogWrite(MAP__DEBUG, 0, "Map", "name = %s", name);
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string fileName(name);
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std::size_t found = fileName.find(m_ZoneName);
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// Make sure file contents are for the correct zone
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if (found == std::string::npos) {
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file->close();
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safe_delete_array(buf);
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LogWrite(MAP__ERROR, 0, "Map", "Map::LoadV3Deflated() map contents (%s) do not match its name (%s).", &name, m_ZoneFile.c_str());
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return false;
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}
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// Read the min bounds
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srcbuf->sgetn(buf,sizeof(float));
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memcpy(&m_MinX,&buf[0],sizeof(float));
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srcbuf->sgetn(buf,sizeof(float));
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memcpy(&m_MinY,&buf[0],sizeof(float));
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srcbuf->sgetn(buf,sizeof(float));
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memcpy(&m_MinZ,&buf[0],sizeof(float));
|
|
|
|
srcbuf->sgetn(buf,sizeof(float));
|
|
memcpy(&m_MaxX,&buf[0],sizeof(float));
|
|
srcbuf->sgetn(buf,sizeof(float));
|
|
memcpy(&m_MaxY,&buf[0],sizeof(float));
|
|
srcbuf->sgetn(buf,sizeof(float));
|
|
memcpy(&m_MaxZ,&buf[0],sizeof(float));
|
|
|
|
// Read the number of grids
|
|
int32 NumGrids;
|
|
srcbuf->sgetn(buf,sizeof(int32));
|
|
memcpy(&NumGrids,&buf[0],sizeof(int32));
|
|
|
|
uint32 face_count = 0;
|
|
// Loop through the grids loading the face list
|
|
for (int32 i = 0; i < NumGrids; i++) {
|
|
// Read the grid id
|
|
int32 GridID;
|
|
srcbuf->sgetn(buf,sizeof(int32));
|
|
memcpy(&GridID,&buf[0],sizeof(int32));
|
|
|
|
// Read the number of vertices
|
|
int32 vertex_map_count;
|
|
srcbuf->sgetn(buf,sizeof(int32));
|
|
memcpy(&vertex_map_count,&buf[0],sizeof(int32));
|
|
|
|
GridMapBorder* border = GetMapGridBorder(GridID);
|
|
for(int32 m = 0; m < vertex_map_count; m++) {
|
|
int32 WidgetID;
|
|
srcbuf->sgetn(buf,sizeof(int32));
|
|
memcpy(&WidgetID,&buf[0],sizeof(int32));
|
|
|
|
float w_x1, w_y1, w_z1;
|
|
|
|
// read widget coords
|
|
srcbuf->sgetn(buf,sizeof(float)*3);
|
|
memcpy(&w_x1,&buf[0],sizeof(float));
|
|
memcpy(&w_y1,&buf[4],sizeof(float));
|
|
memcpy(&w_z1,&buf[8],sizeof(float));
|
|
|
|
glm::vec3 a(w_x1, w_y1, w_z1);
|
|
widget_map.insert(make_pair(WidgetID, a));
|
|
|
|
int32 NumFaces;
|
|
srcbuf->sgetn(buf,sizeof(int32));
|
|
memcpy(&NumFaces,&buf[0],sizeof(int32));
|
|
|
|
face_count += NumFaces;
|
|
|
|
for (int32 y = 0; y < NumFaces; ) {
|
|
// Each vertex need an x,y,z coordinate and
|
|
// we will be reading 3 to create the face
|
|
float x1, x2, x3;
|
|
float y1, y2, y3;
|
|
float z1, z2, z3;
|
|
|
|
// Read the first vertex
|
|
srcbuf->sgetn(buf,sizeof(float)*3);
|
|
memcpy(&x1,&buf[0],sizeof(float));
|
|
memcpy(&y1,&buf[4],sizeof(float));
|
|
memcpy(&z1,&buf[8],sizeof(float));
|
|
y++;
|
|
|
|
// Read the second vertex
|
|
srcbuf->sgetn(buf,sizeof(float)*3);
|
|
memcpy(&x2,&buf[0],sizeof(float));
|
|
memcpy(&y2,&buf[4],sizeof(float));
|
|
memcpy(&z2,&buf[8],sizeof(float));
|
|
y++;
|
|
|
|
// Read the third (final) vertex
|
|
srcbuf->sgetn(buf,sizeof(float)*3);
|
|
memcpy(&x3,&buf[0],sizeof(float));
|
|
memcpy(&y3,&buf[4],sizeof(float));
|
|
memcpy(&z3,&buf[8],sizeof(float));
|
|
y++;
|
|
|
|
glm::vec3 a(x1, z1, y1);
|
|
glm::vec3 b(x2, z2, y2);
|
|
glm::vec3 c(x3, z3, y3);
|
|
|
|
size_t sz = verts.size();
|
|
verts.push_back(a);
|
|
indices.push_back((uint32)sz);
|
|
|
|
verts.push_back(b);
|
|
indices.push_back((uint32)sz + 1);
|
|
|
|
verts.push_back(c);
|
|
indices.push_back((uint32)sz + 2);
|
|
|
|
grids.push_back(GridID);
|
|
widgets.push_back(WidgetID);
|
|
MapGridMinMaxBorderArray(border, a, b, c);
|
|
}
|
|
|
|
}
|
|
// Loop through the vertices list reading
|
|
// 3 at a time to creat a triangle (face)
|
|
}
|
|
face_count = face_count / 3;
|
|
|
|
if (imp) {
|
|
imp->rm->release();
|
|
imp->rm = nullptr;
|
|
}
|
|
else {
|
|
imp = new impl;
|
|
}
|
|
|
|
imp->rm = createRaycastMesh((RmUint32)verts.size(), (const RmReal*)&verts[0], face_count, &indices[0], &grids[0], &widgets[0]);
|
|
|
|
file->close();
|
|
safe_delete_array(buf);
|
|
if (!imp->rm) {
|
|
delete imp;
|
|
imp = nullptr;
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Map::LoadV2Deflated(FILE* f) {
|
|
std::ifstream file(m_FileName.c_str(), ios_base::in | ios_base::binary);
|
|
boost::iostreams::filtering_streambuf<boost::iostreams::input> inbuf;
|
|
inbuf.push(boost::iostreams::gzip_decompressor());
|
|
inbuf.push(file);
|
|
ostream out(&inbuf);
|
|
std::streambuf * const srcbuf = out.rdbuf();
|
|
std::streamsize size = srcbuf->in_avail();
|
|
if(size == -1)
|
|
{
|
|
file.close();
|
|
LogWrite(MAP__ERROR, 0, "Map", "Map::LoadV2Deflated() unable to deflate (%s).", m_ZoneFile.c_str());
|
|
return false;
|
|
}
|
|
// Read the string for the zone file name this was created for
|
|
int8 strSize;
|
|
char* buf = new char[1024];
|
|
srcbuf->sgetn(buf,sizeof(int8));
|
|
memcpy(&strSize,&buf[0],sizeof(int8));
|
|
LogWrite(MAP__DEBUG, 0, "Map", "strSize = %u", strSize);
|
|
|
|
char name[256];
|
|
srcbuf->sgetn(&name[0],strSize);
|
|
name[strSize] = '\0';
|
|
LogWrite(MAP__DEBUG, 0, "Map", "name = %s", name);
|
|
string fileName(name);
|
|
|
|
if(fileName.find("EQ2EmuMapTool") != std::string::npos) {
|
|
safe_delete_array(buf);
|
|
return(LoadV3Deflated(&file, srcbuf));
|
|
}
|
|
|
|
|
|
std::size_t found = fileName.find(m_ZoneName);
|
|
// Make sure file contents are for the correct zone
|
|
if (found == std::string::npos) {
|
|
file.close();
|
|
safe_delete_array(buf);
|
|
LogWrite(MAP__ERROR, 0, "Map", "Map::LoadV2Deflated() map contents (%s) do not match its name (%s).", &name, m_ZoneFile.c_str());
|
|
return false;
|
|
}
|
|
// Read the min bounds
|
|
srcbuf->sgetn(buf,sizeof(float));
|
|
memcpy(&m_MinX,&buf[0],sizeof(float));
|
|
srcbuf->sgetn(buf,sizeof(float));
|
|
memcpy(&m_MinZ,&buf[0],sizeof(float));
|
|
|
|
srcbuf->sgetn(buf,sizeof(float));
|
|
memcpy(&m_MaxX,&buf[0],sizeof(float));
|
|
srcbuf->sgetn(buf,sizeof(float));
|
|
memcpy(&m_MaxZ,&buf[0],sizeof(float));
|
|
|
|
// Read the number of grids
|
|
int32 NumGrids;
|
|
srcbuf->sgetn(buf,sizeof(int32));
|
|
memcpy(&NumGrids,&buf[0],sizeof(int32));
|
|
|
|
std::vector<glm::vec3> verts;
|
|
std::vector<uint32> indices;
|
|
std::vector<uint32> grids;
|
|
std::vector<uint32> widgets;
|
|
|
|
uint32 face_count = 0;
|
|
// Loop through the grids loading the face list
|
|
for (int32 i = 0; i < NumGrids; i++) {
|
|
// Read the grid id
|
|
int32 GridID;
|
|
srcbuf->sgetn(buf,sizeof(int32));
|
|
memcpy(&GridID,&buf[0],sizeof(int32));
|
|
|
|
// Read the number of vertices
|
|
int32 NumFaces;
|
|
srcbuf->sgetn(buf,sizeof(int32));
|
|
memcpy(&NumFaces,&buf[0],sizeof(int32));
|
|
|
|
face_count += NumFaces;
|
|
// Loop through the vertices list reading
|
|
// 3 at a time to creat a triangle (face)
|
|
GridMapBorder* border = GetMapGridBorder(GridID);
|
|
|
|
for (int32 y = 0; y < NumFaces; ) {
|
|
// Each vertex need an x,y,z coordinate and
|
|
// we will be reading 3 to create the face
|
|
float x1, x2, x3;
|
|
float y1, y2, y3;
|
|
float z1, z2, z3;
|
|
|
|
// Read the first vertex
|
|
srcbuf->sgetn(buf,sizeof(float)*3);
|
|
memcpy(&x1,&buf[0],sizeof(float));
|
|
memcpy(&y1,&buf[4],sizeof(float));
|
|
memcpy(&z1,&buf[8],sizeof(float));
|
|
y++;
|
|
|
|
// Read the second vertex
|
|
srcbuf->sgetn(buf,sizeof(float)*3);
|
|
memcpy(&x2,&buf[0],sizeof(float));
|
|
memcpy(&y2,&buf[4],sizeof(float));
|
|
memcpy(&z2,&buf[8],sizeof(float));
|
|
y++;
|
|
|
|
// Read the third (final) vertex
|
|
srcbuf->sgetn(buf,sizeof(float)*3);
|
|
memcpy(&x3,&buf[0],sizeof(float));
|
|
memcpy(&y3,&buf[4],sizeof(float));
|
|
memcpy(&z3,&buf[8],sizeof(float));
|
|
y++;
|
|
|
|
glm::vec3 a(x1, z1, y1);
|
|
glm::vec3 b(x2, z2, y2);
|
|
glm::vec3 c(x3, z3, y3);
|
|
|
|
MapMinMaxY(y1);
|
|
MapMinMaxY(y2);
|
|
MapMinMaxY(y3);
|
|
|
|
size_t sz = verts.size();
|
|
verts.push_back(a);
|
|
indices.push_back((uint32)sz);
|
|
|
|
verts.push_back(b);
|
|
indices.push_back((uint32)sz + 1);
|
|
|
|
verts.push_back(c);
|
|
indices.push_back((uint32)sz + 2);
|
|
|
|
grids.push_back(GridID);
|
|
widgets.push_back((uint32)0);
|
|
MapGridMinMaxBorderArray(border, a, b, c);
|
|
}
|
|
}
|
|
face_count = face_count / 3;
|
|
|
|
if (imp) {
|
|
imp->rm->release();
|
|
imp->rm = nullptr;
|
|
}
|
|
else {
|
|
imp = new impl;
|
|
}
|
|
|
|
imp->rm = createRaycastMesh((RmUint32)verts.size(), (const RmReal*)&verts[0], face_count, &indices[0], &grids[0], &widgets[0]);
|
|
|
|
file.close();
|
|
safe_delete_array(buf);
|
|
if (!imp->rm) {
|
|
delete imp;
|
|
imp = nullptr;
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void Map::RotateVertex(glm::vec3 &v, float rx, float ry, float rz) {
|
|
glm::vec3 nv = v;
|
|
|
|
nv.y = (std::cos(rx) * v.y) - (std::sin(rx) * v.z);
|
|
nv.z = (std::sin(rx) * v.y) + (std::cos(rx) * v.z);
|
|
|
|
v = nv;
|
|
|
|
nv.x = (std::cos(ry) * v.x) + (std::sin(ry) * v.z);
|
|
nv.z = -(std::sin(ry) * v.x) + (std::cos(ry) * v.z);
|
|
|
|
v = nv;
|
|
|
|
nv.x = (std::cos(rz) * v.x) - (std::sin(rz) * v.y);
|
|
nv.y = (std::sin(rz) * v.x) + (std::cos(rz) * v.y);
|
|
|
|
v = nv;
|
|
}
|
|
|
|
void Map::ScaleVertex(glm::vec3 &v, float sx, float sy, float sz) {
|
|
v.x = v.x * sx;
|
|
v.y = v.y * sy;
|
|
v.z = v.z * sz;
|
|
}
|
|
|
|
void Map::TranslateVertex(glm::vec3 &v, float tx, float ty, float tz) {
|
|
v.x = v.x + tx;
|
|
v.y = v.y + ty;
|
|
v.z = v.z + tz;
|
|
}
|
|
|
|
void Map::MapMinMaxY(float y) {
|
|
if(y < m_MinY)
|
|
m_MinY = y;
|
|
if(y > m_MaxY)
|
|
m_MaxY = y;
|
|
}
|
|
|
|
void Map::MapGridMinMaxBorderArray(GridMapBorder* border, glm::vec3 a, glm::vec3 b, glm::vec3 c) {
|
|
if(!border)
|
|
return;
|
|
|
|
MapGridMinMaxBorder(border, a);
|
|
MapGridMinMaxBorder(border, b);
|
|
MapGridMinMaxBorder(border, c);
|
|
}
|
|
|
|
void Map::MapGridMinMaxBorder(GridMapBorder* border, glm::vec3 a) {
|
|
if(!border)
|
|
return;
|
|
|
|
if(a.x < border->m_MinX)
|
|
border->m_MinX = a.x;
|
|
if(a.x > border->m_MaxX)
|
|
border->m_MaxX = a.x;
|
|
if(a.y < border->m_MinY)
|
|
border->m_MinY = a.y;
|
|
if(a.y > border->m_MaxY)
|
|
border->m_MaxY = a.y;
|
|
if(a.z < border->m_MinZ)
|
|
border->m_MinZ = a.z;
|
|
if(a.z > border->m_MaxZ)
|
|
border->m_MaxZ = a.z;
|
|
}
|
|
|
|
bool Map::IsPointInGrid(GridMapBorder* border, glm::vec3 a, float radius) {
|
|
return border != nullptr && (a.x >= (border->m_MinX - radius) && a.x <= (border->m_MaxX + radius) && a.y >= (border->m_MinY - radius) && a.y <= (border->m_MaxY + radius) && a.z >= (border->m_MinZ - radius) && a.z <= (border->m_MaxZ + radius));
|
|
}
|
|
|
|
std::vector<int32> Map::GetGridsByPoint(glm::vec3 a, float radius) {
|
|
std::vector<int32> grids;
|
|
std::map<int32,GridMapBorder*>::iterator itr;
|
|
for(itr = grid_map_border.begin(); itr != grid_map_border.end(); itr++) {
|
|
if(IsPointInGrid(itr->second, a, radius)) {
|
|
grids.push_back(itr->first);
|
|
}
|
|
}
|
|
return grids;
|
|
}
|
|
|
|
GridMapBorder* Map::GetMapGridBorder(int32 grid_id, bool instantiate_border) {
|
|
std::map<int32,GridMapBorder*>::iterator itr = grid_map_border.find(grid_id);
|
|
GridMapBorder* border = nullptr;
|
|
if(itr != grid_map_border.end()) {
|
|
border = itr->second;
|
|
}
|
|
else if(instantiate_border) {
|
|
border = new GridMapBorder;
|
|
border->m_MinX = 999999.0f;
|
|
border->m_MaxX = -999999.0f;
|
|
border->m_MinY = 999999.0f;
|
|
border->m_MaxY = -999999.0f;
|
|
border->m_MinZ = 999999.0f;
|
|
border->m_MaxZ = -999999.0f;
|
|
grid_map_border.insert(make_pair(grid_id, border));
|
|
}
|
|
return border;
|
|
}
|
|
|
|
void MapRange::AddVersionRange(std::string zoneName) {
|
|
boost::filesystem::path targetDir("Maps/");
|
|
|
|
// crash fix since the dir isn't present
|
|
if(!boost::filesystem::is_directory(targetDir))
|
|
{
|
|
LogWrite(MAP__ERROR, 7, "Map", "Unable to find directory %s", targetDir.c_str());
|
|
return;
|
|
}
|
|
|
|
boost::filesystem::recursive_directory_iterator iter(targetDir), eod;
|
|
boost::smatch base_match;
|
|
std::string formula = "(.*\\/|.*\\\\)((" + zoneName + ")(\\-([0-9]+)\\-([0-9]+))?)(\\.EQ2Map|\\.EQ2MapDeflated)$";
|
|
boost::regex re(formula.c_str());
|
|
LogWrite(MAP__INFO, 0, "Map", "Map Formula to match: %s", formula.c_str());
|
|
BOOST_FOREACH(boost::filesystem::path
|
|
const & i, make_pair(iter, eod)) {
|
|
if (is_regular_file(i)) {
|
|
std::string fileName(i.string());
|
|
|
|
if (boost::regex_match(fileName, base_match, re)) {
|
|
boost::ssub_match base_sub_match = base_match[2];
|
|
boost::ssub_match base_sub_match2 = base_match[5];
|
|
boost::ssub_match base_sub_match3 = base_match[6];
|
|
std::string baseMatch(base_sub_match.str().c_str());
|
|
std::string baseMatch2(base_sub_match2.str().c_str());
|
|
std::string baseMatch3(base_sub_match3.str().c_str());
|
|
LogWrite(MAP__INFO, 0, "Map", "Map To Load: %s, size: %i, string: %s, min: %s, max: %s\n", i.string().c_str(), base_match.size(), baseMatch.c_str(), baseMatch2.c_str(), baseMatch3.c_str());
|
|
|
|
Map * zonemap = Map::LoadMapFile(zoneName, base_sub_match.str().c_str());
|
|
|
|
int32 min_version = 0, max_version = 0;
|
|
if (strlen(base_sub_match2.str().c_str()) > 0)
|
|
min_version = atoul(base_sub_match2.str().c_str());
|
|
|
|
if (strlen(base_sub_match2.str().c_str()) > 0)
|
|
max_version = atoul(base_sub_match3.str().c_str());
|
|
version_map.insert(std::make_pair(new VersionRange(min_version, max_version), zonemap));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
MapRange::MapRange()
|
|
{
|
|
|
|
}
|
|
|
|
MapRange::~MapRange()
|
|
{
|
|
Clear();
|
|
}
|
|
|
|
void MapRange::Clear()
|
|
{
|
|
map<VersionRange*, Map*>::iterator itr;
|
|
for (itr = version_map.begin(); itr != version_map.end(); itr++)
|
|
{
|
|
VersionRange* range = itr->first;
|
|
Map* map = itr->second;
|
|
delete range;
|
|
delete map;
|
|
}
|
|
|
|
version_map.clear();
|
|
}
|
|
|
|
map<VersionRange*, Map*>::iterator MapRange::FindVersionRange(int32 min_version, int32 max_version)
|
|
{
|
|
map<VersionRange*, Map*>::iterator itr;
|
|
for (itr = version_map.begin(); itr != version_map.end(); itr++)
|
|
{
|
|
VersionRange* range = itr->first;
|
|
// if min and max version are both in range
|
|
if (range->GetMinVersion() <= min_version && max_version <= range->GetMaxVersion())
|
|
return itr;
|
|
// if the min version is in range, but max range is 0
|
|
else if (range->GetMinVersion() <= min_version && range->GetMaxVersion() == 0)
|
|
return itr;
|
|
// if min version is 0 and max_version has a cap
|
|
else if (range->GetMinVersion() == 0 && max_version <= range->GetMaxVersion())
|
|
return itr;
|
|
}
|
|
|
|
return version_map.end();
|
|
}
|
|
|
|
map<VersionRange*, Map*>::iterator MapRange::FindMapByVersion(int32 version)
|
|
{
|
|
map<VersionRange*, Map*>::iterator enditr = version_map.end();
|
|
map<VersionRange*, Map*>::iterator itr;
|
|
for (itr = version_map.begin(); itr != version_map.end(); itr++)
|
|
{
|
|
VersionRange* range = itr->first;
|
|
// if min and max version are both in range
|
|
if(range->GetMinVersion() == 0 && range->GetMaxVersion() == 0)
|
|
enditr = itr;
|
|
else if (version >= range->GetMinVersion() && version <= range->GetMaxVersion())
|
|
return itr;
|
|
}
|
|
|
|
return enditr;
|
|
} |