120 lines
4.0 KiB
C++
120 lines
4.0 KiB
C++
/*
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EQ2Emulator: Everquest II Server Emulator
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Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
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This file is part of EQ2Emulator.
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EQ2Emulator is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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EQ2Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CHAT_CHAT_H_
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#define CHAT_CHAT_H_
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#include <vector>
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#include "../../common/types.h"
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#include "../../common/EQPacket.h"
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#include "../../common/Mutex.h"
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#include "../client.h"
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#include "ChatChannel.h"
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#ifdef DISCORD
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#ifndef WIN32
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#pragma once
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#include <dpp/dpp.h>
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#endif
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#endif
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using namespace std;
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/*
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CREATING A CHANNEL
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-- OP_RemoteCmdMsg --
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3/14/2012 20:17:06
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192.168.1.198 -> 69.174.200.73
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0000: 00 09 05 9A 2A 0E 00 0F 00 63 75 73 74 6F 6D 20 ....*....custom
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0010 70 61 73 73 77 6F 72 64 password
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TALKING IN A CHANNEL
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[11:52.23] <@Xinux> -- OP_RemoteCmdMsg --
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[11:52.23] <@Xinux> 3/14/2012 20:17:25
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[11:52.23] <@Xinux> 192.168.1.198 -> 69.174.200.73
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[11:52.23] <@Xinux> 0000: 00 09 06 2D 2A 11 00 21 00 63 75 73 74 6F 6D 20 ...-*..!.custom
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[11:52.23] <@Xinux> 0010: 20 74 68 69 73 20 69 73 20 6D 79 20 63 75 73 74 this is my cust
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[11:52.23] <@Xinux> 0020 6F 6D 20 63 68 61 6E 6E 65 6C om channel
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[08:37.46] <@Xinux_Work> 00 09 05 8B 00 3A 53 00 00 00 FF 3C 02 00 00 FF .....:S....<....
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[08:37.46] <@Xinux_Work> FF FF FF FF FF FF FF 06 00 4C 65 69 68 69 61 07 .........Leihia.
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[08:37.46] <@Xinux_Work> 00 4B 6F 65 63 68 6F 68 00 02 00 00 00 00 01 00 .Koechoh........
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[08:37.46] <@Xinux_Work> 00 00 22 00 18 00 62 65 74 74 65 72 20 74 68 61 .."...better tha
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[08:37.46] <@Xinux_Work> 6E 20 61 20 72 65 64 20 6F 6E 65 20 3A 50 09 00 n a red one :P..
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[08:37.46] <@Xinux_Work> 4C 65 76 65 6C 5F 31 2D 39 01 01 00 00 Level_1-9....
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OTHERS LEAVING AND JOINING A CHANNEL
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-- OP_ClientCmdMsg::OP_EqChatChannelUpdateCmd --
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3/14/2012 20:17:06
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69.174.200.73 -> 192.168.1.198
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0000: 00 3A 18 00 00 00 FF 88 02 03 09 00 4C 65 76 65 .:..........Leve
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0010 6C 5F 31 2D 39 07 00 53 68 61 77 6E 61 68 l_1-9..Shawnah
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-- OP_ClientCmdMsg::OP_EqChatChannelUpdateCmd --
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3/14/2012 20:17:06
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69.174.200.73 -> 192.168.1.198
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0000: 00 3A 16 00 00 00 FF 88 02 03 07 00 41 75 63 74 .:..........Auct
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0010 69 6F 6E 07 00 53 68 61 77 6E 61 68 ion..Shawnah
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OP_EqChatChannelUpdateCmd
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unknown=0 unknown1=blank join
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unknown=1 unknown1=blank leave
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unknown=2 unknown2=player join/leave?
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unknown=3 unknown2=player join/leave?
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*/
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class Chat{
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public:
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Chat();
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virtual ~Chat();
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void AddChannel(ChatChannel *channel);
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unsigned int GetNumChannels();
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EQ2Packet * GetWorldChannelList(Client *client);
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bool ChannelExists(const char *channel_name);
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bool HasPassword(const char *channel_name);
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bool PasswordMatches(const char *channel_name, const char *password);
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bool CreateChannel(const char *channel_name);
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bool CreateChannel(const char *channel_name, const char *password);
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bool IsInChannel(Client *client, const char *channel_name);
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bool JoinChannel(Client *client, const char *channel_name);
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bool LeaveChannel(Client *client, const char *channel_name);
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bool LeaveAllChannels(Client *client);
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bool TellChannel(Client *client, const char *channel_name, const char *message, const char* name = 0);
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bool SendChannelUserList(Client *client, const char *channel_name);
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//devn00b
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int PushDiscordMsg(const char*, const char*);
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ChatChannel* GetChannel(const char* channel_name);
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private:
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Mutex m_channels;
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vector<ChatChannel *> channels;
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};
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#endif
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