
- Raid support and cross peer support for Isle of Refuge, DoF, KoS and AoM clients. - Zone Persistence added to non-instanced zones. - Commands: /whogroup, /whoraid, /raidinvite, /raid_looter, /kickfromgroup, /kickfromraid, /leaveraid, /split, /raidsay (rsay) added. - Cross peer zone and instance support - Cross tell support (along with ignore) - Cross ooc support - Cross group support (can chat, leave group, disband cross peers, update group options) - Cross who all support - houses/instances fixed no more cross objects/spawns/etc from other houses - houses now display characters name with the house zone description - 1000's of house items now properly work with wall/ceiling - debug messages removed from housing placement - Encounters locked to raid instead of group - group options restricted to raid leader - reload rules for following are peer wide: COMMAND_RELOADSTRUCTS COMMAND_RELOAD_QUESTS COMMAND_RELOAD_SPELLS COMMAND_RELOAD_ZONESCRIPTS COMMAND_RELOAD_FACTIONS COMMAND_RELOAD_MAIL COMMAND_RELOAD_GUILDS COMMAND_RELOAD_RULES COMMAND_RELOAD_STARTABILITIES COMMAND_RELOAD_VOICEOVERS COMMAND_RELOADSPAWNSCRIPTS COMMAND_RELOADREGIONSCRIPTS COMMAND_RELOADLUASYSTEM - special/static zones (always_loaded) are now defined by a peer_priority unsigned short (smallint(5)) in zones table. peer_priority = server_config world.peerpriority will spawn on that exe instance, if it is not available it is distributed to all peers. Using the value of 0 (assuming no peer has priority of 0) or 65535 will result in peer distribution of zones. server_config.json "WorldServer" block updated with the following (web peer port information), priority must be unique for EACH peer: "peeraddress": "10.1.1.2", "peerport": "9102", "peerpriority": "1", New Command Line Run Arguments for World Exe to override server_config.json values Allowed options: --worldaddress arg World address --internalworldaddress arg Internal world address --worldport arg (=0) Web world port --webworldaddress arg Web world address --webworldport arg (=0) Web world port --peerpriority arg (=0) Peer priority - fixed Isle of Refuge client group struct (raids added also) - new log category Peering - new LUA Functions AddRespawn(Zone, LocationID, RespawnTime) and CreatePersistedRespawn(LocationID, SpawnType, RespawnTime, ZoneID)
89 lines
2.7 KiB
C++
89 lines
2.7 KiB
C++
/*
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EQ2Emulator: Everquest II Server Emulator
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Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
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This file is part of EQ2Emulator.
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EQ2Emulator is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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EQ2Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef LOGINSERVER_H
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#define LOGINSERVER_H
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#include "../common/servertalk.h"
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#include "../common/linked_list.h"
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#include "../common/timer.h"
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#include "../common/queue.h"
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#include "../common/Mutex.h"
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#include "../common/TCPConnection.h"
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#include <deque>
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#include "MutexMap.h"
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#ifdef WIN32
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void AutoInitLoginServer(void *tmp);
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#else
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void *AutoInitLoginServer(void *tmp);
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#endif
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bool InitLoginServer();
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class LoginServer{
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public:
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LoginServer(const char* iAddress = 0, int16 iPort = 5999);
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~LoginServer();
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bool Process();
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bool Connect(const char* iAddress = 0, int16 iPort = 0);
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bool ConnectToUpdateServer(const char* iAddress = 0, int16 iPort = 0);
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void SendInfo();
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void SendStatus();
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void GetLatestTables();
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void SendPacket(ServerPacket* pack) { tcpc->SendPacket(pack); }
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int8 GetState() { return tcpc->GetState(); }
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bool Connected() { return tcpc->Connected(); }
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void SendFilterNameResponse ( int8 resp , int32 acct_id , int32 char_id );
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void SendDeleteCharacter ( CharacterTimeStamp_Struct* cts );
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int32 DetermineCharacterLoginRequest ( UsertoWorldRequest_Struct* utwr, ZoneChangeDetails* details, std::string name);
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void SendCharApprovedLogin(int8 response, std::string peerAddress, std::string peerInternalAddress, std::string clientIP, int16 peerPort, int32 account_id, int32 char_id, int32 key, int32 world_id, int32 from_id);
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void InitLoginServerVariables();
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sint16 minLockedStatus;
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sint16 maxPlayers;
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sint16 minGameFullStatus;
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void SendImmediateEquipmentUpdatesForChar(int32 char_id);
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bool CanReconnect() { return pTryReconnect; }
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private:
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bool try_auto_update;
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bool pTryReconnect;
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TCPConnection* tcpc;
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int32 LoginServerIP;
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int32 UpdateServerIP;
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int16 LoginServerPort;
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uchar* data_waiting;
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MutexMap<int32, LoginZoneUpdate>* zone_updates;
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MutexMap<int32, LoginEquipmentUpdate>* loginEquip_updates;
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int32 last_checked_time;
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Timer* statusupdate_timer;
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};
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#endif
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