4635 lines
149 KiB
C++
4635 lines
149 KiB
C++
/*
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EQ2Emulator: Everquest II Server Emulator
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Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
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This file is part of EQ2Emulator.
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EQ2Emulator is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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EQ2Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Items.h"
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#include "../Spells.h"
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#include "../Quests.h"
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#include "../Player.h"
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#include "../classes.h"
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#include "math.h"
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#include "../World.h"
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#include "../LuaInterface.h"
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#include "../../common/Log.h"
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#include "../Entity.h"
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#include "../Recipes/Recipe.h"
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#include <algorithm>
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#include <sstream>
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#include <boost/algorithm/string.hpp>
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#include "../Rules/Rules.h"
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extern World world;
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extern MasterSpellList master_spell_list;
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extern MasterQuestList master_quest_list;
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extern MasterRecipeList master_recipe_list;
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extern ConfigReader configReader;
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extern LuaInterface* lua_interface;
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extern RuleManager rule_manager;
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extern Classes classes;
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MasterItemList::MasterItemList(){
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AddMappedItemStat(ITEM_STAT_ADORNING, std::string("adorning"));
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AddMappedItemStat(ITEM_STAT_AGGRESSION, std::string("aggression"));
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AddMappedItemStat(ITEM_STAT_ARTIFICING, std::string("artificing"));
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AddMappedItemStat(ITEM_STAT_ARTISTRY, std::string("artistry"));
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AddMappedItemStat(ITEM_STAT_CHEMISTRY, std::string("chemistry"));
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AddMappedItemStat(ITEM_STAT_CRUSHING, std::string("crushing"));
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AddMappedItemStat(ITEM_STAT_DEFENSE, std::string("defense"));
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AddMappedItemStat(ITEM_STAT_DEFLECTION, std::string("deflection"));
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AddMappedItemStat(ITEM_STAT_DISRUPTION, std::string("disruption"));
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AddMappedItemStat(ITEM_STAT_FISHING, std::string("fishing"));
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AddMappedItemStat(ITEM_STAT_FLETCHING, std::string("fletching"));
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AddMappedItemStat(ITEM_STAT_FOCUS, std::string("focus"));
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AddMappedItemStat(ITEM_STAT_FORESTING, std::string("foresting"));
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AddMappedItemStat(ITEM_STAT_GATHERING, std::string("gathering"));
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AddMappedItemStat(ITEM_STAT_METAL_SHAPING, std::string("metal shaping"));
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AddMappedItemStat(ITEM_STAT_METALWORKING, std::string("metalworking"));
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AddMappedItemStat(ITEM_STAT_MINING, std::string("mining"));
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AddMappedItemStat(ITEM_STAT_MINISTRATION, std::string("ministration"));
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AddMappedItemStat(ITEM_STAT_ORDINATION, std::string("ordination"));
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AddMappedItemStat(ITEM_STAT_ADORNING, std::string("adorning"));
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AddMappedItemStat(ITEM_STAT_PARRY, std::string("parry"));
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AddMappedItemStat(ITEM_STAT_PIERCING, std::string("piercing"));
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AddMappedItemStat(ITEM_STAT_RANGED, std::string("ranged"));
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AddMappedItemStat(ITEM_STAT_SAFE_FALL, std::string("safe fall"));
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AddMappedItemStat(ITEM_STAT_SCRIBING, std::string("scribing"));
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AddMappedItemStat(ITEM_STAT_SCULPTING, std::string("sculpting"));
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AddMappedItemStat(ITEM_STAT_SLASHING, std::string("slashing"));
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AddMappedItemStat(ITEM_STAT_SUBJUGATION, std::string("subjugation"));
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AddMappedItemStat(ITEM_STAT_SWIMMING, std::string("swimming"));
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AddMappedItemStat(ITEM_STAT_TAILORING, std::string("tailoring"));
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AddMappedItemStat(ITEM_STAT_TINKERING, std::string("tinkering"));
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AddMappedItemStat(ITEM_STAT_TRANSMUTING, std::string("transmuting"));
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AddMappedItemStat(ITEM_STAT_TRAPPING, std::string("trapping"));
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AddMappedItemStat(ITEM_STAT_WEAPON_SKILLS, std::string("weapon skills"));
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AddMappedItemStat(ITEM_STAT_POWER_COST_REDUCTION, std::string("power cost reduction"));
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AddMappedItemStat(ITEM_STAT_SPELL_AVOIDANCE, std::string("spell avoidance"));
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}
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void MasterItemList::AddMappedItemStat(int32 id, std::string lower_case_name)
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{
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mappedItemStatsStrings[lower_case_name] = id;
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mappedItemStatTypeIDs[id] = lower_case_name;
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}
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MasterItemList::~MasterItemList(){
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RemoveAll();
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map<VersionRange*, map<int64,int64>>::iterator itr;
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for (itr = broker_item_map.begin(); itr != broker_item_map.end(); itr++)
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{
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VersionRange* range = itr->first;
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delete range;
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}
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broker_item_map.clear();
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}
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void MasterItemList::AddBrokerItemMapRange(int32 min_version, int32 max_version,
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int64 client_bitmask, int64 server_bitmask)
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{
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map<VersionRange*, map<int64,int64>>::iterator itr = FindBrokerItemMapVersionRange(min_version, max_version);
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if (itr != broker_item_map.end()) {
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itr->second.insert(make_pair(client_bitmask, server_bitmask));
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return;
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}
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VersionRange* range = new VersionRange(min_version, max_version);
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broker_item_map[range][client_bitmask] = server_bitmask;
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}
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map<VersionRange*, map<int64,int64>>::iterator MasterItemList::FindBrokerItemMapVersionRange(int32 min_version, int32 max_version)
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{
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map<VersionRange*, map<int64,int64>>::iterator itr;
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for (itr = broker_item_map.begin(); itr != broker_item_map.end(); itr++)
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{
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VersionRange* range = itr->first;
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// if min and max version are both in range
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if (range->GetMinVersion() <= min_version && max_version <= range->GetMaxVersion())
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return itr;
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// if the min version is in range, but max range is 0
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else if (range->GetMinVersion() <= min_version && range->GetMaxVersion() == 0)
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return itr;
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// if min version is 0 and max_version has a cap
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else if (range->GetMinVersion() == 0 && max_version <= range->GetMaxVersion())
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return itr;
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}
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return broker_item_map.end();
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}
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map<VersionRange*, map<int64,int64>>::iterator MasterItemList::FindBrokerItemMapByVersion(int32 version)
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{
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map<VersionRange*, map<int64,int64>>::iterator enditr = broker_item_map.end();
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map<VersionRange*, map<int64,int64>>::iterator itr;
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for (itr = broker_item_map.begin(); itr != broker_item_map.end(); itr++)
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{
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VersionRange* range = itr->first;
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// if min and max version are both in range
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if(range->GetMinVersion() == 0 && range->GetMaxVersion() == 0)
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enditr = itr;
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else if (version >= range->GetMinVersion() && version <= range->GetMaxVersion())
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return itr;
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}
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return enditr;
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}
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vector<Item*>* MasterItemList::GetItems(string name, int64 itype, int64 ltype, int64 btype, int64 minprice, int64 maxprice, int8 minskill, int8 maxskill, string seller, string adornment, int8 mintier, int8 maxtier, int16 minlevel, int16 maxlevel, sint8 itemclass){
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vector<Item*>* ret = new vector<Item*>;
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map<int32,Item*>::iterator iter;
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Item* item = 0;
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const char* chkname = 0;
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//const char* chkseller = 0;
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//const char* chkadornment = 0;
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if(name.length() > 0)
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chkname = name.c_str();
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//if(seller.length() > 0)
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// chkseller = seller.c_str();
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//if(adornment.length() > 0)
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// chkadornment = adornment.c_str();
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LogWrite(ITEM__WARNING, 0, "Item", "Get Items: %s (itype: %llu, ltype: %llu, btype: %llu, minskill: %u, maxskill: %u, mintier: %u, maxtier: %u, minlevel: %u, maxlevel: %u itemclass %i)", name.c_str(), itype, ltype, btype, minskill, maxskill, mintier, maxtier, minlevel, maxlevel, itemclass);
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bool should_add = true;
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for(iter = items.begin();iter != items.end(); iter++){
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item = iter->second;
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if(item){
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if(itype != ITEM_BROKER_TYPE_ANY && itype != ITEM_BROKER_TYPE_ANY64BIT){
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should_add = false;
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switch(itype){
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case ITEM_BROKER_TYPE_ADORNMENT:{
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if(item->IsAdornment())
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should_add = true;
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break;
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}
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case ITEM_BROKER_TYPE_AMMO:{
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if(item->IsAmmo())
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should_add = true;
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break;
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}
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case ITEM_BROKER_TYPE_ATTUNEABLE:{
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if(item->CheckFlag(ATTUNEABLE))
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should_add = true;
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break;
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}
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case ITEM_BROKER_TYPE_BAG:{
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if(item->IsBag())
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should_add = true;
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break;
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}
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case ITEM_BROKER_TYPE_BAUBLE:{
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if(item->IsBauble())
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should_add = true;
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break;
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}
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case ITEM_BROKER_TYPE_BOOK:{
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if(item->IsBook())
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should_add = true;
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break;
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}
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case ITEM_BROKER_TYPE_CHAINARMOR:{
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if(item->IsChainArmor())
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should_add = true;
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break;
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}
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case ITEM_BROKER_TYPE_CLOAK:{
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if(item->IsCloak())
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should_add = true;
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break;
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}
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case ITEM_BROKER_TYPE_CLOTHARMOR:{
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if(item->IsClothArmor())
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should_add = true;
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break;
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}
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case ITEM_BROKER_TYPE_COLLECTABLE:{
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if(item->IsCollectable())
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should_add = true;
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break;
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}
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case ITEM_BROKER_TYPE_CRUSHWEAPON:{
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if(item->IsCrushWeapon() && (item->weapon_info->wield_type == ITEM_WIELD_TYPE_DUAL || item->weapon_info->wield_type == ITEM_WIELD_TYPE_SINGLE))
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should_add = true;
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break;
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}
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case ITEM_BROKER_TYPE_DRINK:{
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if(item->IsFoodDrink())
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should_add = true;
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break;
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}
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case ITEM_BROKER_TYPE_FOOD:{
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if(item->IsFoodFood())
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should_add = true;
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break;
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}
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case ITEM_BROKER_TYPE_HOUSEITEM:{
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if(item->IsHouseItem())
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should_add = true;
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break;
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}
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case ITEM_BROKER_TYPE_JEWELRY:{
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if(item->IsJewelry())
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should_add = true;
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break;
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}
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case ITEM_BROKER_TYPE_LEATHERARMOR:{
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if(item->IsLeatherArmor())
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should_add = true;
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break;
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}
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case ITEM_BROKER_TYPE_LORE:{
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if(item->CheckFlag(LORE))
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should_add = true;
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break;
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}
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case ITEM_BROKER_TYPE_MISC:{
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if(item->IsMisc())
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should_add = true;
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break;
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}
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case ITEM_BROKER_TYPE_PIERCEWEAPON:{
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if(item->IsPierceWeapon() && (item->weapon_info->wield_type == ITEM_WIELD_TYPE_DUAL || item->weapon_info->wield_type == ITEM_WIELD_TYPE_SINGLE))
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should_add = true;
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break;
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}
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case ITEM_BROKER_TYPE_PLATEARMOR:{
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if(item->IsPlateArmor())
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should_add = true;
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break;
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}
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case ITEM_BROKER_TYPE_POISON:{
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if(item->IsPoison())
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should_add = true;
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break;
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}
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case ITEM_BROKER_TYPE_POTION:{
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if(item->IsPotion())
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should_add = true;
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break;
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}
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case ITEM_BROKER_TYPE_RECIPEBOOK:{
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if(item->IsRecipeBook())
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should_add = true;
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break;
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}
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case ITEM_BROKER_TYPE_SALESDISPLAY:{
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if(item->IsSalesDisplay())
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should_add = true;
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break;
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}
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case ITEM_BROKER_TYPE_SHIELD:{
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if(item->IsShield())
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should_add = true;
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break;
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}
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case ITEM_BROKER_TYPE_SLASHWEAPON:{
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if(item->IsSlashWeapon() && (item->weapon_info->wield_type == ITEM_WIELD_TYPE_DUAL || item->weapon_info->wield_type == ITEM_WIELD_TYPE_SINGLE))
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should_add = true;
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break;
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}
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case ITEM_BROKER_TYPE_SPELLSCROLL:{
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if(item->IsSpellScroll())
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should_add = true;
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break;
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}
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case ITEM_BROKER_TYPE_TINKERED:{
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if(item->tinkered == 1)
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should_add = true;
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break;
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}
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case ITEM_BROKER_TYPE_TRADESKILL:{
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if(item->crafted == 1)
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should_add = true;
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break;
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}
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case ITEM_BROKER_TYPE_2H_CRUSH:{
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should_add = item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && item->generic_info.skill_req1 == SKILL_ID_STAFF;
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break;
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}
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case ITEM_BROKER_TYPE_2H_PIERCE:{
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should_add = item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && item->generic_info.skill_req1 == SKILL_ID_GREATSPEAR;
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break;
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}
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case ITEM_BROKER_TYPE_2H_SLASH:{
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should_add = item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && item->generic_info.skill_req1 == SKILL_ID_GREATSWORD;
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break;
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}
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}
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if(!should_add)
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continue;
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}
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if(ltype != ITEM_BROKER_SLOT_ANY){
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should_add = false;
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switch(ltype){
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case ITEM_BROKER_SLOT_AMMO:{
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should_add = item->HasSlot(EQ2_AMMO_SLOT);
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break;
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}
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case ITEM_BROKER_SLOT_CHARM:{
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should_add = item->HasSlot(EQ2_CHARM_SLOT_1, EQ2_CHARM_SLOT_2);
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break;
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}
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case ITEM_BROKER_SLOT_CHEST:{
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should_add = item->HasSlot(EQ2_CHEST_SLOT);
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break;
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}
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case ITEM_BROKER_SLOT_CLOAK:{
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should_add = item->HasSlot(EQ2_CLOAK_SLOT);
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break;
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}
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case ITEM_BROKER_SLOT_DRINK:{
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should_add = item->HasSlot(EQ2_DRINK_SLOT);
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break;
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}
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case ITEM_BROKER_SLOT_EARS:{
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should_add = item->HasSlot(EQ2_EARS_SLOT_1, EQ2_EARS_SLOT_2);
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break;
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}
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case ITEM_BROKER_SLOT_FEET:{
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should_add = item->HasSlot(EQ2_FEET_SLOT);
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break;
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}
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case ITEM_BROKER_SLOT_FOOD:{
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should_add = item->HasSlot(EQ2_FOOD_SLOT);
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break;
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}
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case ITEM_BROKER_SLOT_FOREARMS:{
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should_add = item->HasSlot(EQ2_FOREARMS_SLOT);
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break;
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}
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case ITEM_BROKER_SLOT_HANDS:{
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should_add = item->HasSlot(EQ2_HANDS_SLOT);
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break;
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}
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case ITEM_BROKER_SLOT_HEAD:{
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should_add = item->HasSlot(EQ2_HEAD_SLOT);
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break;
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}
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case ITEM_BROKER_SLOT_LEGS:{
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should_add = item->HasSlot(EQ2_LEGS_SLOT);
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break;
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}
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case ITEM_BROKER_SLOT_NECK:{
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should_add = item->HasSlot(EQ2_NECK_SLOT);
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break;
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}
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case ITEM_BROKER_SLOT_PRIMARY:{
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should_add = item->HasSlot(EQ2_PRIMARY_SLOT);
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break;
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}
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case ITEM_BROKER_SLOT_PRIMARY_2H:{
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should_add = item->HasSlot(EQ2_PRIMARY_SLOT) && item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND;
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break;
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}
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case ITEM_BROKER_SLOT_RANGE_WEAPON:{
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should_add = item->HasSlot(EQ2_RANGE_SLOT);
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break;
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}
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case ITEM_BROKER_SLOT_RING:{
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should_add = item->HasSlot(EQ2_LRING_SLOT, EQ2_RRING_SLOT);
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break;
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}
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case ITEM_BROKER_SLOT_SECONDARY:{
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should_add = item->HasSlot(EQ2_SECONDARY_SLOT);
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break;
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}
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case ITEM_BROKER_SLOT_SHOULDERS:{
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should_add = item->HasSlot(EQ2_SHOULDERS_SLOT);
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break;
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}
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case ITEM_BROKER_SLOT_WAIST:{
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should_add = item->HasSlot(EQ2_WAIST_SLOT);
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break;
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}
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case ITEM_BROKER_SLOT_WRIST:{
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should_add = item->HasSlot(EQ2_LWRIST_SLOT, EQ2_RWRIST_SLOT);
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break;
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}
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}
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if(!should_add)
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continue;
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}
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if(btype != 0xFFFFFFFF){
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vector<ItemStat*>::iterator itr;
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bool stat_found = false;
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should_add = false;
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switch(btype){
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case ITEM_BROKER_STAT_TYPE_NONE:{
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if (item->item_stats.size() == 0)
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should_add = true;
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break;
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}
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case ITEM_BROKER_STAT_TYPE_DEF:{
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stat_found = item->HasStat(ITEM_STAT_DEFENSE, GetItemStatNameByID(ITEM_STAT_DEFENSE));
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if (stat_found)
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should_add = true;
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break;
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}
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case ITEM_BROKER_STAT_TYPE_STR:{
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stat_found = item->HasStat(ITEM_STAT_STR);
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if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_STA:{
|
|
stat_found = item->HasStat(ITEM_STAT_STA);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_AGI:{
|
|
stat_found = item->HasStat(ITEM_STAT_AGI);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_WIS:{
|
|
stat_found = item->HasStat(ITEM_STAT_WIS);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_INT:{
|
|
stat_found = item->HasStat(ITEM_STAT_INT);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_HEALTH:{
|
|
stat_found = item->HasStat(ITEM_STAT_HEALTH);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_POWER:{
|
|
stat_found = item->HasStat(ITEM_STAT_POWER);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_HEAT:{
|
|
stat_found = item->HasStat(ITEM_STAT_VS_HEAT);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_COLD:{
|
|
stat_found = item->HasStat(ITEM_STAT_VS_COLD);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_MAGIC:{
|
|
stat_found = item->HasStat(ITEM_STAT_VS_MAGIC);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_MENTAL:{
|
|
stat_found = item->HasStat(ITEM_STAT_VS_MENTAL);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_DIVINE:{
|
|
stat_found = item->HasStat(ITEM_STAT_VS_DIVINE);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_POISON:{
|
|
stat_found = item->HasStat(ITEM_STAT_VS_POISON);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_DISEASE:{
|
|
stat_found = item->HasStat(ITEM_STAT_VS_DISEASE);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_CRUSH:{
|
|
stat_found = item->HasStat(ITEM_STAT_DMG_CRUSH);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_SLASH:{
|
|
stat_found = item->HasStat(ITEM_STAT_DMG_SLASH);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_PIERCE:{
|
|
stat_found = item->HasStat(ITEM_STAT_DMG_PIERCE);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_CRITICAL: {
|
|
stat_found = item->HasStat(ITEM_STAT_CRITICALMITIGATION);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_DBL_ATTACK:{
|
|
stat_found = item->HasStat(ITEM_STAT_MULTIATTACKCHANCE);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_ABILITY_MOD:{
|
|
stat_found = item->HasStat(ITEM_STAT_ABILITY_MODIFIER);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_POTENCY:{
|
|
stat_found = item->HasStat(ITEM_STAT_POTENCY);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_AEAUTOATTACK:{
|
|
stat_found = item->HasStat(ITEM_STAT_AEAUTOATTACKCHANCE);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_ATTACKSPEED:{
|
|
stat_found = item->HasStat(ITEM_STAT_ATTACKSPEED);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_BLOCKCHANCE:{
|
|
stat_found = item->HasStat(ITEM_STAT_EXTRASHIELDBLOCKCHANCE);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_CASTINGSPEED:{
|
|
stat_found = item->HasStat(ITEM_STAT_ABILITYCASTINGSPEED);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_CRITBONUS:{
|
|
stat_found = item->HasStat(ITEM_STAT_CRITBONUS);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_CRITCHANCE:{
|
|
stat_found = item->HasStat(ITEM_STAT_MELEECRITCHANCE);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_DPS:{
|
|
stat_found = item->HasStat(ITEM_STAT_DPS);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_FLURRYCHANCE:{
|
|
stat_found = item->HasStat(ITEM_STAT_FLURRY);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_HATEGAIN:{
|
|
stat_found = item->HasStat(ITEM_STAT_HATEGAINMOD);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_MITIGATION:{
|
|
stat_found = item->HasStat(ITEM_STAT_ARMORMITIGATIONINCREASE);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_MULTI_ATTACK:{
|
|
stat_found = item->HasStat(ITEM_STAT_MULTIATTACKCHANCE);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_RECOVERY:{
|
|
stat_found = item->HasStat(ITEM_STAT_ABILITYRECOVERYSPEED);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_REUSE_SPEED:{
|
|
stat_found = item->HasStat(ITEM_STAT_ABILITYREUSESPEED);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_SPELL_WPNDMG:{
|
|
stat_found = item->HasStat(ITEM_STAT_SPELLWEAPONDAMAGEBONUS);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_STRIKETHROUGH:{
|
|
stat_found = item->HasStat(ITEM_STAT_STRIKETHROUGH);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_TOUGHNESS:{
|
|
stat_found = item->HasStat(ITEM_STAT_PVPTOUGHNESS);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
case ITEM_BROKER_STAT_TYPE_WEAPONDMG:{
|
|
stat_found = item->HasStat(ITEM_STAT_WEAPONDAMAGEBONUS);
|
|
if (stat_found)
|
|
should_add = true;
|
|
break;
|
|
}
|
|
default: {
|
|
LogWrite(ITEM__DEBUG, 0, "Item", "Unknown item broker stat type %u", btype);
|
|
LogWrite(ITEM__DEBUG, 0, "Item", "If you have a client before the new expansion this may be the reason. Please be patient while we update items to support the new client.", btype);
|
|
break;
|
|
}
|
|
}
|
|
if (!should_add)
|
|
continue;
|
|
}
|
|
|
|
if(itemclass > 0){
|
|
int64 tmpVal = ((int64)2) << (itemclass-1);
|
|
should_add = (item->generic_info.adventure_classes & tmpVal);
|
|
if(!should_add && !(item->generic_info.tradeskill_classes & tmpVal))
|
|
continue;
|
|
}
|
|
if(chkname && item->lowername.find(chkname) >= 0xFFFFFFFF)
|
|
continue;
|
|
if(item->generic_info.adventure_default_level == 0 && item->generic_info.tradeskill_default_level == 0 && minlevel > 0 && maxlevel > 0){
|
|
if(item->details.recommended_level < minlevel)
|
|
continue;
|
|
if(item->details.recommended_level > maxlevel)
|
|
continue;
|
|
}
|
|
else{
|
|
if(minlevel > 0 && ((item->generic_info.adventure_default_level == 0 && item->generic_info.tradeskill_default_level == 0) || (item->generic_info.adventure_default_level > 0 && item->generic_info.adventure_default_level < minlevel) || (item->generic_info.tradeskill_default_level > 0 && item->generic_info.tradeskill_default_level < minlevel)))
|
|
continue;
|
|
if(maxlevel > 0 && ((item->generic_info.adventure_default_level > 0 && item->generic_info.adventure_default_level > maxlevel) || (item->generic_info.tradeskill_default_level > 0 && item->generic_info.tradeskill_default_level > maxlevel)))
|
|
continue;
|
|
}
|
|
// mintier of 1 is 'ANY'
|
|
if(mintier > 1 && item->details.tier < mintier)
|
|
continue;
|
|
if(maxtier > 0 && item->details.tier > maxtier)
|
|
continue;
|
|
|
|
/* these skill values are not fields provided in the UI beyond CLASSIC
|
|
** They are also not in line with skill_min, they provide a scale of 0-6, obselete is 0, 6 is red (cannot be used)
|
|
if(minskill > 0 && item->generic_info.skill_min < minskill)
|
|
continue;
|
|
if(maxskill > 0 && item->generic_info.skill_min > maxskill)
|
|
continue;
|
|
*/
|
|
ret->push_back(item);
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
vector<Item*>* MasterItemList::GetItems(map<string, string> criteria, Client* client_to_map){
|
|
string name, seller, adornment;
|
|
int64 itype = ITEM_BROKER_TYPE_ANY64BIT;
|
|
int64 ltype = ITEM_BROKER_TYPE_ANY64BIT;
|
|
int64 btype = ITEM_BROKER_TYPE_ANY64BIT;
|
|
int64 minprice = 0;
|
|
int64 maxprice = 0;
|
|
int8 minskill = 0;
|
|
int8 maxskill = 0;
|
|
int8 mintier = 0;
|
|
int8 maxtier = 0;
|
|
int16 minlevel = 0;
|
|
int16 maxlevel = 0;
|
|
sint8 itemclass = 0;
|
|
int32 itemID = 0;
|
|
if (criteria.count("ITEM") > 0)
|
|
{
|
|
if (IsNumber(criteria["ITEM"].c_str()))
|
|
{
|
|
itemID = atoul(criteria["ITEM"].c_str());
|
|
Item* itm = GetItem(itemID);
|
|
vector<Item*>* ret = new vector<Item*>;
|
|
if (itm)
|
|
ret->push_back(itm);
|
|
return ret;
|
|
}
|
|
else
|
|
name = criteria["ITEM"];
|
|
}
|
|
if(criteria.count("MINSKILL") > 0)
|
|
minskill = (int8)ParseIntValue(criteria["MINSKILL"]);
|
|
if(criteria.count("MAXSKILL") > 0)
|
|
maxskill = (int8)ParseIntValue(criteria["MAXSKILL"]);
|
|
if(criteria.count("MINTIER") > 0)
|
|
mintier = (int8)ParseIntValue(criteria["MINTIER"]);
|
|
if(criteria.count("MAXTIER") > 0)
|
|
maxtier = (int8)ParseIntValue(criteria["MAXTIER"]);
|
|
if(criteria.count("MINLEVEL") > 0)
|
|
minlevel = (int16)ParseIntValue(criteria["MINLEVEL"]);
|
|
if(criteria.count("MAXLEVEL") > 0)
|
|
maxlevel = (int16)ParseIntValue(criteria["MAXLEVEL"]);
|
|
if(criteria.count("ITYPE") > 0)
|
|
itype = ParseLongLongValue(criteria["ITYPE"]);
|
|
if(criteria.count("LTYPE") > 0)
|
|
ltype = ParseLongLongValue(criteria["LTYPE"]);
|
|
if(criteria.count("BTYPE") > 0)
|
|
btype = ParseLongLongValue(criteria["BTYPE"]);
|
|
if(criteria.count("SKILLNAME") > 0)
|
|
itemclass = world.GetClassID(criteria["SKILLNAME"].c_str());
|
|
|
|
if(client_to_map) {
|
|
map<VersionRange*, map<int64,int64>>::iterator itr = FindBrokerItemMapByVersion(client_to_map->GetVersion());
|
|
if(itr != broker_item_map.end() && itr->second.find(btype) != itr->second.end()) {
|
|
LogWrite(ITEM__DEBUG, 0, "Item", "Found broker mapping, btype %u becomes %llu", btype, itr->second[btype]);
|
|
btype = itr->second[btype];
|
|
}
|
|
}
|
|
return GetItems(name, itype, ltype, btype, minprice, maxprice, minskill, maxskill, seller, adornment, mintier, maxtier, minlevel, maxlevel, itemclass);
|
|
}
|
|
|
|
void MasterItemList::ResetUniqueID(int32 new_id){
|
|
next_unique_id = new_id;
|
|
}
|
|
|
|
int32 MasterItemList::NextUniqueID(){
|
|
next_unique_id++;
|
|
if(next_unique_id >= 0xFFFFFFF0)
|
|
next_unique_id = 1;
|
|
return next_unique_id;
|
|
}
|
|
|
|
bool MasterItemList::IsBag(int32 item_id){
|
|
Item* item = GetItem(item_id);
|
|
if(item && item->details.num_slots > 0)
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
|
|
Item* MasterItemList::GetItem(int32 id){
|
|
Item* item = 0;
|
|
if(items.count(id) > 0)
|
|
item = items[id];
|
|
return item;
|
|
}
|
|
|
|
Item* MasterItemList::GetItemByName(const char* name) {
|
|
Item* item = 0;
|
|
map<int32, Item*>::iterator itr;
|
|
for (itr = items.begin(); itr != items.end(); itr++) {
|
|
Item* current_item = itr->second;
|
|
if (::ToLower(string(current_item->name.c_str())) == ::ToLower(string(name))) {
|
|
item = current_item;
|
|
break;
|
|
}
|
|
}
|
|
return item;
|
|
}
|
|
|
|
ItemStatsValues* MasterItemList::CalculateItemBonuses(int32 item_id, Entity* entity){
|
|
return CalculateItemBonuses(items[item_id], entity);
|
|
}
|
|
|
|
ItemStatsValues* MasterItemList::CalculateItemBonuses(Item* item, Entity* entity, ItemStatsValues* values){
|
|
if(item){
|
|
if(!values){
|
|
values = new ItemStatsValues;
|
|
memset(values, 0, sizeof(ItemStatsValues));
|
|
}
|
|
for(int32 i=0;i<item->item_stats.size();i++){
|
|
ItemStat* stat = item->item_stats[i];
|
|
int multiplier = 100;
|
|
if(stat->stat_subtype > 99)
|
|
multiplier = 1000;
|
|
|
|
int32 id = 0;
|
|
sint32 value = stat->value;
|
|
if(stat->stat_type != 1)
|
|
id = stat->stat_type*multiplier + stat->stat_subtype;
|
|
else
|
|
{
|
|
int32 tmp_id = master_item_list.GetItemStatIDByName(::ToLower(stat->stat_name));
|
|
if(tmp_id != 0xFFFFFFFF)
|
|
{
|
|
id = tmp_id;
|
|
value = stat->stat_subtype;
|
|
}
|
|
else
|
|
id = stat->stat_type*multiplier + stat->stat_subtype;
|
|
}
|
|
|
|
if(entity->IsPlayer()) {
|
|
int32 effective_level = entity->GetInfoStructUInt("effective_level");
|
|
if(effective_level && effective_level < entity->GetLevel() && item->details.recommended_level > effective_level)
|
|
{
|
|
int32 diff = item->details.recommended_level - effective_level;
|
|
float tmpValue = (float)value;
|
|
value = (sint32)(float)(tmpValue / (1.0f + ((float)diff * rule_manager.GetZoneRule(entity->GetZoneID(), R_Player, MentorItemDecayRate)->GetFloat())));
|
|
}
|
|
}
|
|
|
|
world.AddBonuses(item, values, id, value, entity);
|
|
}
|
|
return values;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void MasterItemList::RemoveAll(){
|
|
map<int32,Item*>::iterator iter;
|
|
for(iter = items.begin();iter != items.end(); iter++){
|
|
safe_delete(iter->second);
|
|
}
|
|
items.clear();
|
|
if(lua_interface)
|
|
lua_interface->DestroyItemScripts();
|
|
}
|
|
|
|
void MasterItemList::AddItem(Item* item){
|
|
map<int32, Item*>::iterator iter;
|
|
if((iter = items.find(item->details.item_id)) != items.end()) {
|
|
Item* tmpItem = items[item->details.item_id];
|
|
items.erase(iter);
|
|
safe_delete(tmpItem);
|
|
}
|
|
items[item->details.item_id] = item;
|
|
}
|
|
|
|
Item::Item(){
|
|
item_script = "";
|
|
sell_price = 0;
|
|
sell_status = 0;
|
|
max_sell_value = 0;
|
|
save_needed = true;
|
|
needs_deletion = false;
|
|
weapon_info = 0;
|
|
ranged_info = 0;
|
|
adornment_info = 0;
|
|
bag_info = 0;
|
|
food_info = 0;
|
|
bauble_info = 0;
|
|
thrown_info = 0;
|
|
skill_info = 0;
|
|
recipebook_info = 0;
|
|
itemset_info = 0;
|
|
armor_info = 0;
|
|
book_info = 0;
|
|
book_info_pages = 0;
|
|
houseitem_info = 0;
|
|
housecontainer_info = 0;
|
|
memset(&details, 0, sizeof(ItemCore));
|
|
memset(&generic_info, 0, sizeof(Generic_Info));
|
|
generic_info.condition = 100;
|
|
no_buy_back = false;
|
|
no_sale = false;
|
|
created = std::time(nullptr);
|
|
effect_type = NO_EFFECT_TYPE;
|
|
book_language = 0;
|
|
}
|
|
|
|
Item::Item(Item* in_item){
|
|
needs_deletion = false;
|
|
sell_price = in_item->sell_price;
|
|
sell_status = in_item->sell_status;
|
|
max_sell_value = in_item->max_sell_value;
|
|
save_needed = true;
|
|
SetItem(in_item);
|
|
details.unique_id = master_item_list.NextUniqueID();
|
|
if (IsBag())
|
|
details.bag_id = details.unique_id;
|
|
generic_info.condition = 100;
|
|
spell_id = in_item->spell_id;
|
|
spell_tier = in_item->spell_tier;
|
|
no_buy_back = in_item->no_buy_back;
|
|
no_sale = in_item->no_sale;
|
|
created = in_item->created;
|
|
grouped_char_ids.insert(in_item->grouped_char_ids.begin(), in_item->grouped_char_ids.end());
|
|
effect_type = in_item->effect_type;
|
|
book_language = in_item->book_language;
|
|
}
|
|
|
|
Item::~Item(){
|
|
for(int32 i=0;i<item_stats.size();i++)
|
|
safe_delete(item_stats[i]);
|
|
for(int32 i=0;i<item_string_stats.size();i++)
|
|
safe_delete(item_string_stats[i]);
|
|
for(int32 i=0;i<item_level_overrides.size();i++)
|
|
safe_delete(item_level_overrides[i]);
|
|
for(int32 i=0;i<item_effects.size();i++)
|
|
safe_delete(item_effects[i]);
|
|
for (int32 i = 0; i < book_pages.size(); i++)
|
|
safe_delete(book_pages[i]);
|
|
safe_delete(weapon_info);
|
|
safe_delete(ranged_info);
|
|
safe_delete(adornment_info);
|
|
safe_delete(bag_info);
|
|
safe_delete(food_info);
|
|
safe_delete(bauble_info);
|
|
safe_delete(thrown_info);
|
|
safe_delete(armor_info);
|
|
safe_delete(skill_info);
|
|
safe_delete(recipebook_info);
|
|
safe_delete(itemset_info);
|
|
safe_delete(book_info);
|
|
safe_delete(houseitem_info);
|
|
safe_delete(housecontainer_info);
|
|
DeleteItemSets();
|
|
}
|
|
void Item::SetItem(Item* old_item){
|
|
if(old_item->GetItemScript())
|
|
SetItemScript(old_item->GetItemScript());
|
|
name = old_item->name;
|
|
lowername = old_item->lowername;
|
|
description = old_item->description;
|
|
memcpy(&generic_info, &old_item->generic_info, sizeof(Generic_Info));
|
|
weapon_info = 0;
|
|
ranged_info = 0;
|
|
adornment_info = 0;
|
|
adorn0 = 0;
|
|
adorn1 = 0;
|
|
adorn2 = 0;
|
|
bag_info = 0;
|
|
food_info = 0;
|
|
bauble_info = 0;
|
|
thrown_info = 0;
|
|
skill_info = 0;
|
|
recipebook_info = 0;
|
|
itemset_info = 0;
|
|
armor_info = 0;
|
|
book_info = 0;
|
|
book_info_pages = 0;
|
|
houseitem_info = 0;
|
|
housecontainer_info = 0;
|
|
stack_count = old_item->stack_count;
|
|
generic_info.skill_req1 = old_item->generic_info.skill_req1;
|
|
generic_info.skill_req2 = old_item->generic_info.skill_req2;
|
|
memcpy(&details, &old_item->details, sizeof(ItemCore));
|
|
weapon_type = old_item->GetWeaponType();
|
|
switch(old_item->generic_info.item_type){
|
|
case ITEM_TYPE_WEAPON:{
|
|
weapon_info = new Weapon_Info;
|
|
memcpy(weapon_info, old_item->weapon_info, sizeof(Weapon_Info));
|
|
break;
|
|
}
|
|
case ITEM_TYPE_RANGED:{
|
|
ranged_info = new Ranged_Info;
|
|
memcpy(ranged_info, old_item->ranged_info, sizeof(Ranged_Info));
|
|
break;
|
|
}
|
|
case ITEM_TYPE_SHIELD:
|
|
case ITEM_TYPE_ARMOR:{
|
|
armor_info = new Armor_Info;
|
|
memcpy(armor_info, old_item->armor_info, sizeof(Armor_Info));
|
|
break;
|
|
}
|
|
case ITEM_TYPE_BAG:{
|
|
bag_info = new Bag_Info;
|
|
memcpy(bag_info, old_item->bag_info, sizeof(Bag_Info));
|
|
break;
|
|
}
|
|
case ITEM_TYPE_FOOD:{
|
|
food_info = new Food_Info;
|
|
memcpy(food_info, old_item->food_info, sizeof(Food_Info));
|
|
break;
|
|
}
|
|
case ITEM_TYPE_BAUBLE:{
|
|
bauble_info = new Bauble_Info;
|
|
memcpy(bauble_info, old_item->bauble_info, sizeof(Bauble_Info));
|
|
break;
|
|
}
|
|
case ITEM_TYPE_SKILL:{
|
|
skill_info = new Skill_Info;
|
|
memcpy(skill_info, old_item->skill_info, sizeof(Skill_Info));
|
|
break;
|
|
}
|
|
case ITEM_TYPE_THROWN:{
|
|
thrown_info = new Thrown_Info;
|
|
memcpy(thrown_info, old_item->thrown_info, sizeof(Thrown_Info));
|
|
break;
|
|
}
|
|
case ITEM_TYPE_BOOK:{
|
|
book_info = new Book_Info;
|
|
book_info->language = old_item->book_info->language;
|
|
book_info->author.data = old_item->book_info->author.data;
|
|
book_info->author.size = old_item->book_info->author.size;
|
|
book_info->title.data = old_item->book_info->title.data;
|
|
book_info->title.size = old_item->book_info->title.size;
|
|
|
|
break;
|
|
}
|
|
case ITEM_TYPE_HOUSE:{
|
|
houseitem_info = new HouseItem_Info;
|
|
memcpy(houseitem_info, old_item->houseitem_info, sizeof(HouseItem_Info));
|
|
break;
|
|
}
|
|
case ITEM_TYPE_RECIPE:{
|
|
// Recipe Book
|
|
recipebook_info = new RecipeBook_Info;
|
|
if (old_item->recipebook_info) {
|
|
recipebook_info->recipe_id = old_item->recipebook_info->recipe_id;
|
|
recipebook_info->uses = old_item->recipebook_info->uses;
|
|
for (int32 i = 0; i < old_item->recipebook_info->recipes.size(); i++)
|
|
recipebook_info->recipes.push_back(old_item->recipebook_info->recipes.at(i));
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ITEM_TYPE_ADORNMENT:{
|
|
adornment_info = new Adornment_Info;
|
|
memcpy(adornment_info, old_item->adornment_info, sizeof(Adornment_Info));
|
|
break;
|
|
}
|
|
case ITEM_TYPE_HOUSE_CONTAINER:{
|
|
// House Containers
|
|
housecontainer_info = new HouseContainer_Info;
|
|
if (old_item->housecontainer_info) {
|
|
housecontainer_info->broker_commission = old_item->housecontainer_info->broker_commission;
|
|
housecontainer_info->fence_commission = old_item->housecontainer_info->fence_commission;
|
|
housecontainer_info->allowed_types = old_item->housecontainer_info->allowed_types;
|
|
housecontainer_info->num_slots = old_item->housecontainer_info->num_slots;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
creator = old_item->creator;
|
|
adornment = old_item->adornment;
|
|
DeleteItemSets();
|
|
for (int32 i = 0; i<old_item->item_sets.size(); i++){
|
|
ItemSet* set = old_item->item_sets[i];
|
|
if (set){
|
|
ItemSet* set2 = new ItemSet;
|
|
set2->item_id = set->item_id;
|
|
set2->item_crc = set->item_crc;
|
|
set2->item_icon = set->item_icon;
|
|
set2->item_stack_size = set->item_stack_size;
|
|
set2->item_list_color = set->item_list_color;
|
|
item_sets.push_back(set2);
|
|
}
|
|
}
|
|
item_stats.clear();
|
|
for(int32 i=0;i<old_item->item_stats.size();i++){
|
|
ItemStat* stat = old_item->item_stats[i];
|
|
if(stat){
|
|
ItemStat* stat2 = new ItemStat;
|
|
stat2->stat_name = stat->stat_name;
|
|
stat2->stat_type = stat->stat_type;
|
|
stat2->stat_subtype = stat->stat_subtype;
|
|
stat2->value = stat->value;
|
|
stat2->stat_type_combined = stat->stat_type_combined;
|
|
item_stats.push_back(stat2);
|
|
}
|
|
}
|
|
item_string_stats.clear();
|
|
for(int32 i=0;i<old_item->item_string_stats.size();i++){
|
|
ItemStatString* stat = old_item->item_string_stats[i];
|
|
if(stat){
|
|
ItemStatString* stat2 = new ItemStatString;
|
|
stat2->stat_string.data = stat->stat_string.data;
|
|
stat2->stat_string.size = stat->stat_string.size;
|
|
item_string_stats.push_back(stat2);
|
|
}
|
|
}
|
|
item_level_overrides.clear();
|
|
for(int32 i=0;i<old_item->item_level_overrides.size();i++){
|
|
ItemLevelOverride* item_override = old_item->item_level_overrides[i];
|
|
if(item_override){
|
|
ItemLevelOverride* item_override2 = new ItemLevelOverride;
|
|
memcpy(item_override2, item_override, sizeof(ItemLevelOverride));
|
|
item_level_overrides.push_back(item_override2);
|
|
}
|
|
}
|
|
item_effects.clear();
|
|
for(int32 i=0;i<old_item->item_effects.size();i++){
|
|
ItemEffect* effect = old_item->item_effects[i];
|
|
if(effect){
|
|
ItemEffect* effect_2 = new ItemEffect;
|
|
effect_2->effect = effect->effect;
|
|
effect_2->percentage = effect->percentage;
|
|
effect_2->subbulletflag = effect->subbulletflag;
|
|
item_effects.push_back(effect_2);
|
|
}
|
|
}
|
|
book_pages.clear();
|
|
for (int32 i = 0; i < old_item->book_pages.size(); i++) {
|
|
BookPage* bookpage = old_item->book_pages[i];
|
|
if (bookpage) {
|
|
BookPage* bookpage_2 = new BookPage;
|
|
bookpage_2->page = bookpage->page;
|
|
bookpage_2->page_text.data = bookpage->page_text.data;
|
|
bookpage_2->page_text.size = bookpage->page_text.size;
|
|
bookpage_2->valign = bookpage->valign;
|
|
bookpage_2->halign = bookpage->halign;
|
|
|
|
|
|
|
|
|
|
book_pages.push_back(bookpage_2);
|
|
}
|
|
}
|
|
slot_data.clear();
|
|
slot_data = old_item->slot_data;
|
|
spell_id = old_item->spell_id;
|
|
spell_tier = old_item->spell_tier;
|
|
book_language = old_item->book_language;
|
|
}
|
|
|
|
bool Item::CheckArchetypeAdvSubclass(int8 adventure_class, map<int8, int16>* adv_class_levels) {
|
|
if (adventure_class > FIGHTER && adventure_class < ANIMALIST) {
|
|
int8 check = adventure_class % 10;
|
|
if (check == 2 || check == 5 || check == 8) {
|
|
int64 adv_classes = 0;
|
|
int16 level = 0;
|
|
for (int i = adventure_class + 1; i < adventure_class + 3; i++) {
|
|
if (adv_class_levels) { //need to match levels
|
|
if (level == 0) {
|
|
if (adv_class_levels->count(i) > 0)
|
|
level = adv_class_levels->at(i);
|
|
else
|
|
return false;
|
|
}
|
|
else{
|
|
if (adv_class_levels->count(i) > 0 && adv_class_levels->at(i) != level)
|
|
return false;
|
|
}
|
|
}
|
|
else {
|
|
adv_classes = ((int64)2) << (i - 1);
|
|
if (!(generic_info.adventure_classes & adv_classes))
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Item::CheckArchetypeAdvClass(int8 adventure_class, map<int8, int16>* adv_class_levels) {
|
|
if (adventure_class == 1 || adventure_class == 11 || adventure_class == 21 || adventure_class == 31) {
|
|
//if the class is an archetype class and the subclasses have access, then allow
|
|
if (CheckArchetypeAdvSubclass(adventure_class + 1, adv_class_levels) && CheckArchetypeAdvSubclass(adventure_class + 4, adv_class_levels) && CheckArchetypeAdvSubclass(adventure_class + 7, adv_class_levels)) {
|
|
if (adv_class_levels) {
|
|
int16 level = 0;
|
|
for (int i = adventure_class + 1; i <= adventure_class + 7; i += 3) {
|
|
if (adv_class_levels->count(i+1) == 0 || adv_class_levels->count(i + 2) == 0)
|
|
return false;
|
|
if(level == 0)
|
|
level = adv_class_levels->at(i+1);
|
|
if (adv_class_levels->at(i+1) != level) //already verified the classes, just need to verify the subclasses have the same levels
|
|
return false;
|
|
}
|
|
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
else if (CheckArchetypeAdvSubclass(adventure_class, adv_class_levels)) {//check archetype subclass
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Item::CheckClass(int8 adventure_class, int8 tradeskill_class) {
|
|
int64 adv_classes = ((int64)2) << (adventure_class - 1);
|
|
int64 ts_classes = ((int64)2) << (tradeskill_class - 1);
|
|
if( ((generic_info.adventure_classes & adv_classes) || generic_info.adventure_classes == 0) && ((generic_info.tradeskill_classes & ts_classes) || generic_info.tradeskill_classes == 0) )
|
|
return true;
|
|
//check arechtype classes as last resort
|
|
return CheckArchetypeAdvClass(adventure_class);
|
|
}
|
|
|
|
bool Item::CheckLevel(int8 adventure_class, int8 tradeskill_class, int16 level) {
|
|
if ((level >= generic_info.adventure_default_level && adventure_class < 255) && (level >= generic_info.tradeskill_default_level && tradeskill_class < 255))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void Item::AddStat(ItemStat* in_stat){
|
|
item_stats.push_back(in_stat);
|
|
}
|
|
|
|
bool Item::HasStat(uint32 statID, std::string statNameLower)
|
|
{
|
|
vector<ItemStat*>::iterator itr;
|
|
for (itr = item_stats.begin(); itr != item_stats.end(); itr++) {
|
|
if (statID > 99 && statID < 200 &&
|
|
(*itr)->stat_type == 1 && ::ToLower((*itr)->stat_name) == statNameLower) {
|
|
return true;
|
|
break;
|
|
}
|
|
else if((*itr)->stat_type_combined == statID && (statNameLower.length() < 1 ||
|
|
(::ToLower((*itr)->stat_name) == statNameLower))) {
|
|
return true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Item::DeleteItemSets()
|
|
{
|
|
for (int32 i = 0; i < item_sets.size(); i++){
|
|
ItemSet* set = item_sets[i];
|
|
safe_delete(set);
|
|
}
|
|
|
|
item_sets.clear();
|
|
}
|
|
|
|
void Item::AddSet(ItemSet* in_set){
|
|
item_sets.push_back(in_set);
|
|
}
|
|
void Item::AddStatString(ItemStatString* in_stat){
|
|
item_string_stats.push_back(in_stat);
|
|
}
|
|
|
|
bool Item::IsNormal(){
|
|
return generic_info.item_type == ITEM_TYPE_NORMAL;
|
|
}
|
|
|
|
bool Item::IsWeapon(){
|
|
return generic_info.item_type == ITEM_TYPE_WEAPON;
|
|
}
|
|
|
|
bool Item::IsDualWieldAble(Client* client, Item* item, int8 slot) {
|
|
|
|
if (!item || !client || slot < 0) {
|
|
LogWrite(ITEM__DEBUG, 0, "Items", "Error in IsDualWieldAble. No Item, Client, or slot Passed");
|
|
return 0;
|
|
}
|
|
|
|
Player* player = client->GetPlayer();
|
|
int8 base_class = classes.GetBaseClass(player->GetAdventureClass());
|
|
|
|
//map out classes that can dw vs those that cant (did it this way so its easier to expand should we need to add classes later
|
|
int8 can_dw;
|
|
switch ((int)base_class) {
|
|
case 1:
|
|
can_dw = 1;
|
|
break;
|
|
case 5:
|
|
can_dw = 1;
|
|
break;
|
|
case 31:
|
|
can_dw = 1;
|
|
break;
|
|
case 35:
|
|
can_dw = 1;
|
|
break;
|
|
case 41:
|
|
can_dw = 1;
|
|
break;
|
|
|
|
default :
|
|
can_dw = 0;
|
|
}
|
|
|
|
//if mage, item is dw, and they are trying to put offhand. Not sure this will ever happen but figured I should cover it.
|
|
if (base_class == 21 && item->weapon_info->wield_type == ITEM_WIELD_TYPE_DUAL && slot == 1) {
|
|
return 0;
|
|
}
|
|
|
|
//if the item is main hand (single) and they are trying to put in in offhand.
|
|
//exceptions are classes 1, 5, 31, 35, 42 (fighter/brawler/rogue/bard/beastlord)
|
|
if (item->weapon_info->wield_type == ITEM_WIELD_TYPE_SINGLE && slot == 1 && can_dw != 1) {
|
|
return 0;
|
|
}
|
|
//assume its safe if the above 2 if's arent hit.
|
|
return 1;
|
|
}
|
|
|
|
bool Item::IsArmor(){
|
|
return generic_info.item_type == ITEM_TYPE_ARMOR || generic_info.item_type == ITEM_TYPE_SHIELD;
|
|
}
|
|
|
|
bool Item::IsRanged(){
|
|
return generic_info.item_type == ITEM_TYPE_RANGED;
|
|
}
|
|
|
|
bool Item::IsBag(){
|
|
return generic_info.item_type == ITEM_TYPE_BAG;
|
|
}
|
|
|
|
bool Item::IsFood(){
|
|
return generic_info.item_type == ITEM_TYPE_FOOD;
|
|
}
|
|
|
|
bool Item::IsBauble(){
|
|
return generic_info.item_type == ITEM_TYPE_BAUBLE;
|
|
}
|
|
|
|
bool Item::IsSkill(){
|
|
return generic_info.item_type == ITEM_TYPE_SKILL;
|
|
}
|
|
|
|
bool Item::IsHouseItem(){
|
|
return generic_info.item_type == ITEM_TYPE_HOUSE;
|
|
}
|
|
|
|
bool Item::IsHouseContainer(){
|
|
return generic_info.item_type == ITEM_TYPE_HOUSE_CONTAINER;
|
|
}
|
|
|
|
bool Item::IsShield(){
|
|
return generic_info.item_type == ITEM_TYPE_SHIELD;
|
|
}
|
|
|
|
bool Item::IsAdornment(){
|
|
return generic_info.item_type == ITEM_TYPE_ADORNMENT && !CheckFlag2(ORNATE);
|
|
}
|
|
|
|
bool Item::IsAmmo(){
|
|
return HasSlot(EQ2_AMMO_SLOT);
|
|
}
|
|
|
|
bool Item::HasAdorn0(){
|
|
if (adorn0 > 0)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Item::HasAdorn1(){
|
|
if (adorn1 > 0)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Item::HasAdorn2(){
|
|
if (adorn2 > 0)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
bool Item::IsBook(){
|
|
return generic_info.item_type == ITEM_TYPE_BOOK;
|
|
}
|
|
|
|
bool Item::IsChainArmor(){
|
|
return generic_info.item_type == ITEM_TYPE_ARMOR && (generic_info.skill_req1 == 2246237129UL || generic_info.skill_req2 == 2246237129UL);
|
|
}
|
|
|
|
bool Item::IsClothArmor(){
|
|
return generic_info.item_type == ITEM_TYPE_ARMOR && (generic_info.skill_req1 == 3539032716UL || generic_info.skill_req2 == 3539032716UL);
|
|
}
|
|
|
|
bool Item::IsCollectable(){
|
|
return generic_info.collectable == 1;
|
|
}
|
|
|
|
bool Item::HasSlot(int8 slot, int8 slot2){
|
|
for(int32 i=0;i<slot_data.size();i++){
|
|
if(slot_data[i] == EQ2_LRING_SLOT && (slot == EQ2_RRING_SLOT || slot2 == EQ2_RRING_SLOT))
|
|
return true;
|
|
else if(slot_data[i] == EQ2_LWRIST_SLOT && (slot == EQ2_RWRIST_SLOT || slot2 == EQ2_RWRIST_SLOT))
|
|
return true;
|
|
else if(slot_data[i] == EQ2_EARS_SLOT_1 && (slot == EQ2_EARS_SLOT_2 || slot2 == EQ2_EARS_SLOT_2))
|
|
return true;
|
|
else if(slot_data[i] == EQ2_CHARM_SLOT_1 && (slot == EQ2_CHARM_SLOT_2 || slot2 == EQ2_CHARM_SLOT_2))
|
|
return true;
|
|
else if(slot_data[i] == slot || slot_data[i] == slot2)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Item::IsCloak(){
|
|
return HasSlot(EQ2_CLOAK_SLOT);
|
|
}
|
|
|
|
bool Item::IsCrushWeapon(){
|
|
return generic_info.item_type == ITEM_TYPE_WEAPON && weapon_type == 1;
|
|
}
|
|
|
|
bool Item::IsFoodFood(){
|
|
return generic_info.item_type == ITEM_TYPE_FOOD && food_info && food_info->type == 1;
|
|
}
|
|
|
|
bool Item::IsFoodDrink(){
|
|
return generic_info.item_type == ITEM_TYPE_FOOD && food_info && food_info->type == 0;
|
|
}
|
|
|
|
bool Item::IsJewelry(){
|
|
if(generic_info.item_type != ITEM_TYPE_ARMOR || (generic_info.skill_req1 != 2072844078 && generic_info.skill_req2 != 2072844078))
|
|
return false;
|
|
for(int32 i=0;i<slot_data.size();i++){
|
|
if(slot_data[i] == EQ2_LRING_SLOT || slot_data[i] == EQ2_RRING_SLOT || slot_data[i] == EQ2_EARS_SLOT_1 || slot_data[i] == EQ2_EARS_SLOT_2 || slot_data[i] == EQ2_NECK_SLOT || slot_data[i] == EQ2_LWRIST_SLOT || slot_data[i] == EQ2_RWRIST_SLOT)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Item::IsLeatherArmor(){
|
|
return generic_info.item_type == ITEM_TYPE_ARMOR && (generic_info.skill_req1 == 2897193374UL || generic_info.skill_req2 == 2897193374UL);
|
|
}
|
|
|
|
bool Item::IsMisc(){
|
|
return IsNormal();
|
|
}
|
|
|
|
bool Item::IsPierceWeapon(){
|
|
return generic_info.item_type == ITEM_TYPE_WEAPON && weapon_type == 2;
|
|
}
|
|
|
|
bool Item::IsPlateArmor(){
|
|
return generic_info.item_type == ITEM_TYPE_ARMOR && (generic_info.skill_req1 == 241174330UL || generic_info.skill_req2 == 241174330UL);
|
|
}
|
|
|
|
bool Item::IsPoison(){
|
|
LogWrite(MISC__TODO, 1, "TODO", "Separate poisons from potions\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
|
|
return IsBauble();
|
|
}
|
|
|
|
bool Item::IsPotion(){
|
|
LogWrite(MISC__TODO, 1, "TODO", "Separate poisons from potions\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
|
|
return IsBauble();
|
|
}
|
|
|
|
bool Item::IsRecipeBook(){
|
|
return generic_info.item_type == ITEM_TYPE_RECIPE;
|
|
}
|
|
|
|
bool Item::IsSalesDisplay(){
|
|
return generic_info.item_type == ITEM_TYPE_HOUSE_CONTAINER;
|
|
}
|
|
|
|
bool Item::IsSlashWeapon(){
|
|
return generic_info.item_type == ITEM_TYPE_WEAPON && weapon_type == 0;
|
|
}
|
|
|
|
bool Item::IsSpellScroll(){
|
|
return IsSkill();
|
|
}
|
|
//item->tinkered.
|
|
/*
|
|
bool Item::IsTinkered(){
|
|
LogWrite(MISC__TODO, 1, "TODO", "Item Is Tinkered\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
|
|
return false;
|
|
}
|
|
*/
|
|
|
|
bool Item::IsThrown(){
|
|
return generic_info.item_type == ITEM_TYPE_THROWN;
|
|
}
|
|
|
|
bool Item::IsHarvest() {
|
|
return generic_info.harvest == 1;
|
|
}
|
|
|
|
bool Item::IsBodyDrop() {
|
|
return generic_info.body_drop == 1;
|
|
}
|
|
//item->crafted
|
|
/*bool Item::IsTradeskill(){
|
|
LogWrite(MISC__TODO, 1, "TODO", "Item Is Crafted\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
|
|
return false;
|
|
}*/
|
|
|
|
void Item::SetItemType(int8 in_type){
|
|
generic_info.item_type = in_type;
|
|
if(IsArmor() && !armor_info){
|
|
armor_info = new Armor_Info;
|
|
memset(armor_info, 0, sizeof(Armor_Info));
|
|
}
|
|
else if (IsWeapon() && !weapon_info){
|
|
weapon_info = new Weapon_Info;
|
|
memset(weapon_info, 0, sizeof(Weapon_Info));
|
|
}
|
|
else if (IsAdornment() && !adornment_info){
|
|
adornment_info = new Adornment_Info;
|
|
memset(adornment_info, 0, sizeof(Adornment_Info));
|
|
}
|
|
else if(IsRanged() && !ranged_info){
|
|
ranged_info = new Ranged_Info;
|
|
memset(ranged_info, 0, sizeof(Ranged_Info));
|
|
}
|
|
else if(IsBag() && !bag_info){
|
|
bag_info = new Bag_Info;
|
|
memset(bag_info, 0, sizeof(Bag_Info));
|
|
}
|
|
else if(IsFood() && !food_info){
|
|
food_info = new Food_Info;
|
|
memset(food_info, 0, sizeof(Food_Info));
|
|
}
|
|
else if(IsBauble() && !bauble_info){
|
|
bauble_info = new Bauble_Info;
|
|
memset(bauble_info, 0, sizeof(Bauble_Info));
|
|
}
|
|
else if(IsThrown() && !thrown_info){
|
|
thrown_info = new Thrown_Info;
|
|
memset(thrown_info, 0, sizeof(Thrown_Info));
|
|
}
|
|
else if(IsSkill() && !skill_info){
|
|
skill_info = new Skill_Info;
|
|
memset(skill_info, 0, sizeof(Skill_Info));
|
|
}
|
|
else if(IsRecipeBook() && !recipebook_info){
|
|
recipebook_info = new RecipeBook_Info;
|
|
recipebook_info->recipe_id = 0;
|
|
recipebook_info->uses = 0;
|
|
}
|
|
else if(IsBook() && !book_info){
|
|
book_info = new Book_Info;
|
|
book_info->language = 0;
|
|
book_info->author.size = 0;
|
|
book_info->title.size = 0;
|
|
}
|
|
else if(IsHouseItem() && !houseitem_info){
|
|
houseitem_info = new HouseItem_Info;
|
|
memset(houseitem_info, 0, sizeof(HouseItem_Info));
|
|
}
|
|
else if(IsHouseContainer() && !housecontainer_info){
|
|
housecontainer_info = new HouseContainer_Info;
|
|
housecontainer_info->allowed_types = 0;
|
|
housecontainer_info->broker_commission = 0;
|
|
housecontainer_info->fence_commission = 0;
|
|
housecontainer_info->num_slots = 0;
|
|
}
|
|
}
|
|
bool Item::CheckFlag2(int32 flag){
|
|
int32 value = 0;
|
|
int32 flag_val = generic_info.item_flags2;
|
|
while (flag_val > 0){
|
|
if (flag_val >= FLAGS2_32768)
|
|
value = FLAGS2_32768;
|
|
else if (flag_val >= FREE_REFORGE)
|
|
value = FREE_REFORGE;
|
|
else if (flag_val >= BUILDING_BLOCK)
|
|
value = BUILDING_BLOCK;
|
|
else if (flag_val >= FLAGS2_4096)
|
|
value = FLAGS2_4096;
|
|
else if (flag_val >= HOUSE_LORE)
|
|
value = HOUSE_LORE;
|
|
else if (flag_val >= NO_EXPERIMENT)
|
|
value = NO_EXPERIMENT;
|
|
else if (flag_val >= INDESTRUCTABLE)
|
|
value = INDESTRUCTABLE;
|
|
else if (flag_val >= NO_SALVAGE)
|
|
value = NO_SALVAGE;
|
|
else if (flag_val >= REFINED)
|
|
value = REFINED;
|
|
else if (flag_val >= ETHERAL)
|
|
value = ETHERAL;
|
|
else if (flag_val >= NO_REPAIR)
|
|
value = NO_REPAIR;
|
|
else if (flag_val >= REFORGED)
|
|
value = REFORGED;
|
|
else if (flag_val >= UNLOCKED)
|
|
value = UNLOCKED;
|
|
else if (flag_val >= APPEARANCE_ONLY)
|
|
value = APPEARANCE_ONLY;
|
|
else if (flag_val >= HEIRLOOM)
|
|
value = HEIRLOOM;
|
|
else if (flag_val >= ORNATE)
|
|
value = ORNATE;
|
|
if (value == flag)
|
|
return true;
|
|
else
|
|
flag_val -= value;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Item::CheckFlag(int32 flag){
|
|
int32 value = 0;
|
|
int32 flag_val = generic_info.item_flags;
|
|
while(flag_val>0){
|
|
if (flag_val >= CURSED) //change this
|
|
value = CURSED;
|
|
else if (flag_val >= NO_TRANSMUTE) //change this
|
|
value = NO_TRANSMUTE;
|
|
else if (flag_val >= LORE_EQUIP) //change this
|
|
value = LORE_EQUIP;
|
|
else if (flag_val >= STACK_LORE) //change this
|
|
value = STACK_LORE;
|
|
else if(flag_val >= EVIL_ONLY)
|
|
value = EVIL_ONLY;
|
|
else if(flag_val >= GOOD_ONLY)
|
|
value = GOOD_ONLY;
|
|
else if(flag_val >= CRAFTED)
|
|
value = CRAFTED;
|
|
else if(flag_val >= NO_DESTROY)
|
|
value = NO_DESTROY;
|
|
else if(flag_val >= NO_ZONE)
|
|
value = NO_ZONE;
|
|
else if(flag_val >= NO_VALUE)
|
|
value = NO_VALUE;
|
|
else if(flag_val >= NO_TRADE)
|
|
value = NO_TRADE;
|
|
else if(flag_val >= TEMPORARY)
|
|
value = TEMPORARY;
|
|
else if(flag_val >= LORE)
|
|
value = LORE;
|
|
else if(flag_val >= ARTIFACT)
|
|
value = ARTIFACT;
|
|
else if(flag_val >= ATTUNEABLE)
|
|
value = ATTUNEABLE;
|
|
else if(flag_val >= ATTUNED)
|
|
value = ATTUNED;
|
|
if(value == flag)
|
|
return true;
|
|
else
|
|
flag_val -= value;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Item::SetSlots(int32 slots){
|
|
if(slots & PRIMARY_SLOT)
|
|
AddSlot(EQ2_PRIMARY_SLOT);
|
|
if(slots & SECONDARY_SLOT)
|
|
AddSlot(EQ2_SECONDARY_SLOT);
|
|
if(slots & HEAD_SLOT)
|
|
AddSlot(EQ2_HEAD_SLOT);
|
|
if(slots & CHEST_SLOT)
|
|
AddSlot(EQ2_CHEST_SLOT);
|
|
if(slots & SHOULDERS_SLOT)
|
|
AddSlot(EQ2_SHOULDERS_SLOT);
|
|
if(slots & FOREARMS_SLOT)
|
|
AddSlot(EQ2_FOREARMS_SLOT);
|
|
if(slots & HANDS_SLOT)
|
|
AddSlot(EQ2_HANDS_SLOT);
|
|
if(slots & LEGS_SLOT)
|
|
AddSlot(EQ2_LEGS_SLOT);
|
|
if(slots & FEET_SLOT)
|
|
AddSlot(EQ2_FEET_SLOT);
|
|
if(slots & LRING_SLOT)
|
|
AddSlot(EQ2_LRING_SLOT);
|
|
if(slots & RRING_SLOT)
|
|
AddSlot(EQ2_RRING_SLOT);
|
|
if(slots & EARS_SLOT_1)
|
|
AddSlot(EQ2_EARS_SLOT_1);
|
|
if(slots & EARS_SLOT_2)
|
|
AddSlot(EQ2_EARS_SLOT_2);
|
|
if(slots & NECK_SLOT)
|
|
AddSlot(EQ2_NECK_SLOT);
|
|
if(slots & LWRIST_SLOT)
|
|
AddSlot(EQ2_LWRIST_SLOT);
|
|
if(slots & RWRIST_SLOT)
|
|
AddSlot(EQ2_RWRIST_SLOT);
|
|
if(slots & RANGE_SLOT)
|
|
AddSlot(EQ2_RANGE_SLOT);
|
|
if(slots & AMMO_SLOT)
|
|
AddSlot(EQ2_AMMO_SLOT);
|
|
if(slots & WAIST_SLOT)
|
|
AddSlot(EQ2_WAIST_SLOT);
|
|
if(slots & CLOAK_SLOT)
|
|
AddSlot(EQ2_CLOAK_SLOT);
|
|
if(slots & CHARM_SLOT_1)
|
|
AddSlot(EQ2_CHARM_SLOT_1);
|
|
if(slots & CHARM_SLOT_2)
|
|
AddSlot(EQ2_CHARM_SLOT_2);
|
|
if(slots & FOOD_SLOT)
|
|
AddSlot(EQ2_FOOD_SLOT);
|
|
if(slots & DRINK_SLOT)
|
|
AddSlot(EQ2_DRINK_SLOT);
|
|
if(slots & TEXTURES_SLOT)
|
|
AddSlot(EQ2_TEXTURES_SLOT);
|
|
}
|
|
|
|
void Item::AddStat(int8 type, int16 subtype, float value, int8 level, char* name){
|
|
char item_stat_combined_string[8] = {0};
|
|
if(name && strlen(name) > 0 && type != 1){
|
|
ItemStatString* stat = new ItemStatString;
|
|
stat->stat_string.data = string(name);
|
|
stat->stat_string.size = stat->stat_string.data.length();
|
|
AddStatString(stat);
|
|
}
|
|
else{
|
|
ItemStat* stat = new ItemStat;
|
|
if(name && strlen(name) > 0)
|
|
stat->stat_name = string(name);
|
|
stat->stat_type = type;
|
|
stat->stat_subtype = subtype;
|
|
stat->value = value;
|
|
stat->level = level;
|
|
snprintf(item_stat_combined_string, 7, "%u%02u", type, subtype);
|
|
stat->stat_type_combined = atoi(item_stat_combined_string);
|
|
AddStat(stat);
|
|
}
|
|
}
|
|
void Item::AddSet(int32 item_id, int32 item_crc, int16 item_icon, int32 item_stack_size, int32 item_list_color, std::string name, int8 language){
|
|
ItemSet* set = new ItemSet;
|
|
set->item_id = item_id;
|
|
set->item_icon = item_icon;
|
|
set->item_crc = item_crc;
|
|
set->item_stack_size = item_stack_size;
|
|
set->item_list_color = item_list_color;
|
|
set->name = string(name);
|
|
set->language = language;
|
|
|
|
AddSet(set);
|
|
}
|
|
|
|
int16 Item::GetOverrideLevel(int8 adventure_class, int8 tradeskill_class){
|
|
int16 ret = 0;
|
|
int8 tmp_class = 0;
|
|
bool found_class = false;
|
|
for(int32 i=0;i<item_level_overrides.size();i++){
|
|
found_class = false;
|
|
if(adventure_class != 255){
|
|
tmp_class = item_level_overrides[i]->adventure_class;
|
|
if(tmp_class == PRIEST && (adventure_class >= CLERIC && adventure_class <= DEFILER))
|
|
found_class = true;
|
|
else if(tmp_class == MAGE && (adventure_class >= SORCERER && adventure_class <= NECROMANCER))
|
|
found_class = true;
|
|
else if(tmp_class == SCOUT && (adventure_class >= ROGUE && adventure_class <= ASSASSIN))
|
|
found_class = true;
|
|
else if(tmp_class == adventure_class || tmp_class == COMMONER || (tmp_class == FIGHTER && (adventure_class >= WARRIOR && adventure_class <= PALADIN)))
|
|
found_class = true;
|
|
}
|
|
else if(tradeskill_class != 255){
|
|
tmp_class = item_level_overrides[i]->tradeskill_class;
|
|
if(tmp_class == CRAFTSMAN && (tradeskill_class >= PROVISIONER && adventure_class <= CARPENTER))
|
|
found_class = true;
|
|
else if(tmp_class == OUTFITTER && (tradeskill_class >= ARMORER && tradeskill_class <= TAILOR))
|
|
found_class = true;
|
|
else if(tmp_class == SCHOLAR && (tradeskill_class >= JEWELER && tradeskill_class <= ALCHEMIST))
|
|
found_class = true;
|
|
else if(tmp_class == tradeskill_class || tmp_class == ARTISAN)
|
|
found_class = true;
|
|
}
|
|
if(found_class){
|
|
ret = item_level_overrides[i]->level;
|
|
break;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void Item::serialize(PacketStruct* packet, bool show_name, Player* player, int16 packet_type, int8 subtype, bool loot_item, bool inspect){
|
|
int64 classes = 0;
|
|
Client *client;
|
|
int8 tmp_subtype = 0;
|
|
if (!packet || !player)
|
|
return;
|
|
client = ((Player*)player)->GetClient();
|
|
if (!client)
|
|
return;
|
|
if(creator.length() > 0){
|
|
packet->setSubstructSubstructDataByName("header", "info_header", "creator_flag", 1);
|
|
packet->setSubstructSubstructDataByName("header", "info_header", "creator", creator.c_str());
|
|
}
|
|
if(show_name)
|
|
packet->setSubstructSubstructDataByName("header", "info_header", "show_name", show_name);
|
|
|
|
if(packet_type == 0)
|
|
packet->setSubstructSubstructDataByName("header", "info_header", "packettype", GetItemPacketType(packet->GetVersion()));
|
|
else
|
|
packet->setSubstructSubstructDataByName("header", "info_header", "packettype", packet_type);
|
|
packet->setSubstructSubstructDataByName("header", "info_header", "packetsubtype", subtype); // should be substype
|
|
|
|
/*
|
|
0 red
|
|
1 orange
|
|
2 yellow
|
|
3 white
|
|
4 blue
|
|
5 green
|
|
6 grey
|
|
7 purple*/
|
|
int32 color = 3;
|
|
|
|
if(player)
|
|
{
|
|
int32 effective_level = player->GetInfoStructUInt("effective_level");
|
|
if(effective_level && effective_level < player->GetLevel() && details.recommended_level > effective_level)
|
|
color = 7;
|
|
}
|
|
|
|
packet->setSubstructDataByName("header_info", "footer_type", color);
|
|
packet->setSubstructDataByName("header_info", "item_id", details.item_id);
|
|
|
|
if (!loot_item)
|
|
packet->setSubstructDataByName("header_info", "broker_item_id", details.item_id);
|
|
else
|
|
packet->setSubstructDataByName("header_info", "broker_item_id", 0xFFFFFFFFFFFFFFFF);
|
|
|
|
if(details.unique_id == 0)
|
|
packet->setSubstructDataByName("header_info", "unique_id", details.item_id);
|
|
else
|
|
packet->setSubstructDataByName("header_info", "unique_id", details.unique_id);
|
|
packet->setSubstructDataByName("header_info", "icon", GetIcon(packet->GetVersion()));
|
|
|
|
if(rule_manager.GetZoneRule(player->GetZoneID(), R_World, DisplayItemTiers)->GetBool()) {
|
|
packet->setSubstructDataByName("header_info", "tier", details.tier);
|
|
}
|
|
packet->setSubstructDataByName("header_info", "flags", generic_info.item_flags);
|
|
packet->setSubstructDataByName("header_info", "flags2", generic_info.item_flags2);
|
|
if(item_stats.size() > 0){
|
|
//packet->setSubstructArrayLengthByName("header_info", "stat_count", item_stats.size());
|
|
int8 dropstat = 0;
|
|
int8 bluemod = 0;
|
|
for (int32 i = 0; i < item_stats.size(); i++){
|
|
ItemStat* stat = item_stats[i];
|
|
|
|
if(!stat)
|
|
{
|
|
LogWrite(ITEM__ERROR, 0, "Item", "%s: %s (itemid: %u) Error Serializing Item: Invalid item in item_stats position %u", client->GetPlayer()->GetName(), this->name.c_str(), this->details.item_id, i);
|
|
continue;
|
|
}
|
|
|
|
if (stat->stat_type == 9){
|
|
bluemod += 1;
|
|
}
|
|
|
|
tmp_subtype = world.TranslateSlotSubTypeToClient(client, stat->stat_type, stat->stat_subtype);
|
|
|
|
if (tmp_subtype == 255 ){
|
|
dropstat += 1;
|
|
}
|
|
|
|
}
|
|
packet->setSubstructArrayLengthByName("header_info", "stat_count", item_stats.size() - dropstat);
|
|
dropstat = 0;
|
|
for (int32 i = 0; i < item_stats.size(); i++) {
|
|
ItemStat* stat = item_stats[i];
|
|
tmp_subtype = world.TranslateSlotSubTypeToClient(client, stat->stat_type, stat->stat_subtype);
|
|
int16 stat_type = stat->stat_type;
|
|
|
|
float statValue = stat->value;
|
|
if(player)
|
|
{
|
|
int32 effective_level = player->GetInfoStructUInt("effective_level");
|
|
if(effective_level && effective_level < player->GetLevel() && details.recommended_level > effective_level)
|
|
{
|
|
int32 diff = details.recommended_level - effective_level;
|
|
float tmpValue = (float)statValue;
|
|
statValue = (sint32)(float)(tmpValue / (1.0f + ((float)diff * rule_manager.GetZoneRule(player->GetZoneID(), R_Player, MentorItemDecayRate)->GetFloat())));
|
|
}
|
|
}
|
|
|
|
bool valueSet = false;
|
|
if (tmp_subtype == 255 ){
|
|
|
|
dropstat += 1;
|
|
//packet->setSubstructArrayLengthByName("header_info", "stat_count", item_stats.size()-dropstat);
|
|
}
|
|
else {
|
|
packet->setArrayDataByName("stat_type", stat_type, i-dropstat);
|
|
|
|
if(client->GetVersion() <= 561 && stat_type == 5) {
|
|
valueSet = true;
|
|
// DoF client has to be goofy about this junk, stat_subtype is the stat value, value is always "9" and we set the stat_name to the appropriate stat (but power=mana)
|
|
packet->setArrayDataByName("stat_subtype", (sint16)statValue , i - dropstat);
|
|
packet->setArrayDataByName("value", (sint16)9 , i - dropstat);
|
|
switch(tmp_subtype) {
|
|
case 0: {
|
|
packet->setArrayDataByName("stat_name", "health", i - dropstat);
|
|
break;
|
|
}
|
|
case 1: {
|
|
packet->setArrayDataByName("stat_name", "mana", i - dropstat);
|
|
break;
|
|
}
|
|
case 2: {
|
|
packet->setArrayDataByName("stat_name", "concentration", i - dropstat);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
packet->setArrayDataByName("stat_subtype", tmp_subtype, i-dropstat);
|
|
}
|
|
}
|
|
if (stat->stat_name.length() > 0)
|
|
packet->setArrayDataByName("stat_name", stat->stat_name.c_str(), i-dropstat);
|
|
/* SF client */
|
|
|
|
if(!valueSet) {
|
|
if ((client->GetVersion() >= 63119) || client->GetVersion() == 61331) {
|
|
if (stat->stat_type == 6){
|
|
packet->setArrayDataByName("value", statValue , i - dropstat);//63119 or when diety started (this is actually the modified stat
|
|
packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value (this is the unmodified stat
|
|
}
|
|
else {
|
|
packet->setArrayDataByName("value", (sint16)statValue , i - dropstat, 0U, true);
|
|
packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value
|
|
}
|
|
}
|
|
else if (client->GetVersion() >= 1028) {
|
|
if (stat->stat_type == 6){
|
|
packet->setArrayDataByName("value", statValue , i - dropstat);//63119 or when diety started (this is actually the infused modified stat
|
|
packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value (this is the unmodified stat
|
|
}
|
|
else {
|
|
packet->setArrayDataByName("value", (sint16)statValue , i - dropstat, 0U, true);
|
|
packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value
|
|
}
|
|
|
|
}
|
|
else{
|
|
packet->setArrayDataByName("value", (sint16)statValue , i - dropstat);
|
|
packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (item_string_stats.size() > 0 && !loot_item){
|
|
if ((client->GetVersion() >= 63119) || client->GetVersion() == 61331) {
|
|
packet->setSubstructArrayLengthByName("header_info", "mod_count", item_string_stats.size());
|
|
for (int32 i = 0; i < item_string_stats.size(); i++){
|
|
ItemStatString* stat = item_string_stats[i];
|
|
packet->setArrayDataByName("mod_string", &(stat->stat_string), i);
|
|
packet->setArrayDataByName("mod_need", 0, i);
|
|
}
|
|
}
|
|
|
|
else if (client->GetVersion() >= 1096) {
|
|
packet->setSubstructArrayLengthByName("header_info", "stat_string_count", item_string_stats.size());
|
|
for (int32 i = 0; i < item_string_stats.size(); i++){
|
|
ItemStatString* stat = item_string_stats[i];
|
|
packet->setArrayDataByName("stat_string", &(stat->stat_string), i);
|
|
|
|
}
|
|
}
|
|
}
|
|
if (item_sets.size() > 0){
|
|
packet->setArrayLengthByName("num_pieces", item_sets.size());
|
|
for (int32 i = 0; i < item_sets.size(); i++){
|
|
ItemSet* set = item_sets[i];
|
|
packet->setArrayDataByName("item_id", set->item_id, i);
|
|
packet->setArrayDataByName("item_crc", set->item_crc, i);
|
|
packet->setArrayDataByName("item_icon", set->item_icon, i);
|
|
packet->setArrayDataByName("item_unknown1", set->item_stack_size, i);
|
|
|
|
Item* item2 = master_item_list.GetItem(set->item_id);
|
|
if (item2)
|
|
packet->setArrayDataByName("item_name", item2->name.c_str(), i);
|
|
|
|
packet->setArrayDataByName("item_unknown2", set->item_list_color, i);
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if(!loot_item && item_effects.size() > 0){
|
|
packet->setSubstructArrayLengthByName("footer", "num_effects", item_effects.size());
|
|
for(int32 i=0;i<item_effects.size();i++){
|
|
ItemEffect* effect = item_effects[i];
|
|
packet->setArrayDataByName("subbulletflag", effect->subbulletflag, i);
|
|
packet->setArrayDataByName("effect", &(effect->effect), i);
|
|
packet->setArrayDataByName("percentage", effect->percentage, i);
|
|
}
|
|
}
|
|
|
|
if (packet->GetVersion() < 1096) {
|
|
packet->setSubstructDataByName("header_info", "adornment_id", 0xFFFFFFFF); // Send no ID for now
|
|
packet->setSubstructDataByName("header_info", "unknown3", 0xFFFFFFFF);
|
|
}
|
|
packet->setSubstructDataByName("header_info", "unknown21", 0x00000000);
|
|
packet->setSubstructDataByName("header_info", "condition", generic_info.condition);
|
|
packet->setSubstructDataByName("header_info", "weight", generic_info.weight);
|
|
if (packet->GetVersion() <= 373) { //orig client only has one skill
|
|
if (generic_info.skill_req1 == 0 || generic_info.skill_req1 == 0xFFFFFFFF) {
|
|
if (generic_info.skill_req2 != 0 && generic_info.skill_req2 != 0xFFFFFFFF) {
|
|
packet->setSubstructDataByName("header_info", "skill_req1", generic_info.skill_req2);
|
|
}
|
|
else {
|
|
packet->setSubstructDataByName("header_info", "skill_req1", 0xFFFFFFFF);
|
|
}
|
|
}
|
|
else {
|
|
packet->setSubstructDataByName("header_info", "skill_req1", generic_info.skill_req1);
|
|
}
|
|
}
|
|
else {
|
|
if (generic_info.skill_req1 == 0)
|
|
packet->setSubstructDataByName("header_info", "skill_req1", 0xFFFFFFFF);
|
|
else
|
|
packet->setSubstructDataByName("header_info", "skill_req1", generic_info.skill_req1);
|
|
if (generic_info.skill_req2 == 0)
|
|
packet->setSubstructDataByName("header_info", "skill_req2", 0xFFFFFFFF);
|
|
else
|
|
packet->setSubstructDataByName("header_info", "skill_req2", generic_info.skill_req2);
|
|
}
|
|
if(generic_info.skill_min != 0)
|
|
packet->setSubstructDataByName("header_info", "skill_min", generic_info.skill_min);
|
|
if (client->GetVersion() <= 373) {
|
|
string flags;
|
|
if (CheckFlag(NO_TRADE))
|
|
flags += "NO-TRADE ";
|
|
if (CheckFlag(NO_VALUE))
|
|
flags += "NO-VALUE ";
|
|
if(flags.length() > 0)
|
|
packet->setSubstructDataByName("header_info", "flag_names", flags.c_str());
|
|
}
|
|
if (generic_info.adventure_classes > 0 || generic_info.tradeskill_classes > 0 || item_level_overrides.size() > 0) {
|
|
//int64 classes = 0;
|
|
int16 tmp_level = 0;
|
|
map<int8, int16> adv_class_levels;
|
|
map<int8, int16> tradeskill_class_levels;
|
|
map<int8, int16>::iterator itr;
|
|
int64 tmpVal = 0;
|
|
int8 temp = ASSASSIN;
|
|
// AoD + clients with beastlords
|
|
if (packet->GetVersion() >= 1142)
|
|
temp += 2;
|
|
|
|
// Chaneler class, get a more accurate version
|
|
if (packet->GetVersion() >= 60000)
|
|
temp += 2;
|
|
|
|
for (int32 i = 0; i <= temp; i++) {
|
|
tmpVal = (int64)pow(2.0, (double)i);
|
|
if ((generic_info.adventure_classes & tmpVal)) {
|
|
//classes += 2 << (i - 1);
|
|
classes += tmpVal;
|
|
tmp_level = GetOverrideLevel(i, 255);
|
|
if (tmp_level == 0)
|
|
adv_class_levels[i] = generic_info.adventure_default_level;
|
|
else
|
|
adv_class_levels[i] = tmp_level;
|
|
}
|
|
if (tmpVal == 0) {
|
|
if (packet->GetVersion() >= 60000)
|
|
classes = 576379072454289112;
|
|
else if (packet->GetVersion() >= 57048)
|
|
classes = 6281081087704;
|
|
else if (packet->GetVersion() >= 1142)
|
|
classes = 144095080877876952;
|
|
else
|
|
classes = 36024082983773912;
|
|
}
|
|
}
|
|
for (int i = ALCHEMIST + 1 - ARTISAN; i >= 0; i--) {
|
|
//tmpVal = 2 << i;
|
|
tmpVal = (int64)pow(2.0, (double)i);
|
|
if ((generic_info.tradeskill_classes & tmpVal)) {
|
|
classes += pow(2, (i + ARTISAN));
|
|
//classes += 2 << (i+ARTISAN-1);
|
|
tmp_level = GetOverrideLevel(i, 255);
|
|
if (tmp_level == 0)
|
|
tradeskill_class_levels[i] = generic_info.tradeskill_default_level;
|
|
else
|
|
tradeskill_class_levels[i] = tmp_level;
|
|
}
|
|
}
|
|
if (client->GetVersion() <= 561) { //simplify display (if possible)
|
|
map<int8, int16> new_adv_class_levels;
|
|
for (int i = 1; i <= 31; i += 10) {
|
|
bool add_archetype = CheckArchetypeAdvClass(i, &adv_class_levels);
|
|
if (add_archetype) {
|
|
new_adv_class_levels[i] = 0;
|
|
}
|
|
else {
|
|
for (int x = 1; x <= 7; x += 3) {
|
|
if (CheckArchetypeAdvSubclass(i+x, &adv_class_levels)) {
|
|
new_adv_class_levels[i+x] = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (new_adv_class_levels.size() > 0) {
|
|
int8 i = 0;
|
|
for (itr = new_adv_class_levels.begin(); itr != new_adv_class_levels.end(); itr++) {
|
|
i = itr->first;
|
|
if ((i % 10) == 1) {
|
|
int16 level = 0;
|
|
for (int x = i; x < i+10; x++) {
|
|
if (adv_class_levels.count(x) > 0) {
|
|
if(level == 0)
|
|
level = adv_class_levels.at(x);
|
|
adv_class_levels.erase(x);
|
|
}
|
|
}
|
|
adv_class_levels[i] = level;
|
|
}
|
|
else {
|
|
int16 level = 0;
|
|
for (int x = i+1; x < i + 3; x++) {
|
|
if (adv_class_levels.count(x) > 0) {
|
|
if (level == 0)
|
|
level = adv_class_levels.at(x);
|
|
adv_class_levels.erase(x);
|
|
}
|
|
}
|
|
adv_class_levels[i] = level;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
packet->setSubstructArrayLengthByName("header_info", "class_count", adv_class_levels.size() + tradeskill_class_levels.size());
|
|
int i = 0;
|
|
for (itr = adv_class_levels.begin(); itr != adv_class_levels.end(); itr++, i++) {
|
|
packet->setArrayDataByName("adventure_class", itr->first, i);
|
|
packet->setArrayDataByName("tradeskill_class", 255, i);
|
|
packet->setArrayDataByName("level", itr->second * 10, i);
|
|
}
|
|
for (itr = tradeskill_class_levels.begin(); itr != tradeskill_class_levels.end(); itr++, i++) {
|
|
packet->setArrayDataByName("adventure_class", 255, i);
|
|
packet->setArrayDataByName("tradeskill_class", itr->first, i);
|
|
packet->setArrayDataByName("level", itr->second * 10, i);
|
|
}
|
|
packet->setSubstructDataByName("footer", "required_classes", classes);
|
|
}
|
|
else {
|
|
if (packet->GetVersion() >= 60000)
|
|
classes = 576379072454289112;
|
|
else if (packet->GetVersion() >= 57048)
|
|
classes = 6281081087704;
|
|
else if (packet->GetVersion() >= 1142)
|
|
classes = 144095080877876952;
|
|
else
|
|
classes = 36024082983773912;
|
|
packet->setSubstructDataByName("footer", "required_classes", classes);
|
|
}
|
|
|
|
// Is this a copy and paste error???
|
|
|
|
|
|
packet->setSubstructDataByName("footer", "required_classes2", classes);
|
|
|
|
{
|
|
if (packet->GetVersion() >= 60000)
|
|
classes = 576379072454289112;
|
|
else if (packet->GetVersion() >= 57048)
|
|
classes = 6281081087704;
|
|
else if (packet->GetVersion() >= 1142)
|
|
classes = 144095080877876952;
|
|
else
|
|
classes = 36024082983773912;
|
|
|
|
}
|
|
if (client->GetVersion() <= 373 && generic_info.adventure_default_level > 0) {
|
|
packet->setSubstructDataByName("header_info", "skill_min", (generic_info.adventure_default_level-1)*5+1);
|
|
packet->setSubstructDataByName("header_info", "skill_recommended", details.recommended_level * 5);
|
|
}
|
|
packet->setSubstructDataByName("footer", "recommended_level", details.recommended_level);
|
|
if(generic_info.adventure_default_level > 0){
|
|
packet->setSubstructDataByName("footer", "required_level", generic_info.adventure_default_level);
|
|
packet->setSubstructDataByName("footer", "footer_unknown2", 0);// remove defualt
|
|
}
|
|
else{
|
|
packet->setSubstructDataByName("footer", "required_level", generic_info.tradeskill_default_level * 10);
|
|
packet->setSubstructDataByName("footer", "footer_unknown2", 0);//remove default
|
|
}
|
|
if(slot_data.size() > 0){
|
|
packet->setSubstructArrayLengthByName("header_info", "slot_count", slot_data.size());
|
|
for(int32 i=0;i<slot_data.size();i++){
|
|
int8 slot = slot_data[i];
|
|
if (client->GetVersion() <= 373) {
|
|
if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT) //they added a second ear slot later, adjust for only 1 original slot
|
|
slot -= 1;
|
|
else if (slot == EQ2_FOOD_SLOT)
|
|
slot = EQ2_ORIG_FOOD_SLOT;
|
|
else if(slot == EQ2_DRINK_SLOT)
|
|
slot = EQ2_ORIG_DRINK_SLOT;
|
|
}
|
|
else if (client->GetVersion() <= 561) {
|
|
if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT) //they added a second ear slot later, adjust for only 1 original slot
|
|
slot -= 1;
|
|
else if (slot == EQ2_FOOD_SLOT)
|
|
slot = EQ2_DOF_FOOD_SLOT;
|
|
else if (slot == EQ2_DRINK_SLOT)
|
|
slot = EQ2_DOF_DRINK_SLOT;
|
|
}
|
|
packet->setArrayDataByName("slot", slot, i);
|
|
}
|
|
}
|
|
if(!loot_item && !inspect){
|
|
if (adornment_info)
|
|
LogWrite(ITEM__DEBUG, 0, "Items", "\ttype: %i, Duration: %i, item_types_: %i, slot_type: %i", generic_info.item_type, adornment_info->duration, adornment_info->item_types, adornment_info->slot_type);
|
|
|
|
int8 tmpType = generic_info.item_type;
|
|
if (client->GetVersion() <= 373 && generic_info.item_type > ITEM_TYPE_RECIPE)
|
|
tmpType = 0;
|
|
else if(client->GetVersion() <= 561 && (generic_info.item_type > ITEM_TYPE_HOUSE || generic_info.item_type == ITEM_TYPE_BAUBLE))
|
|
tmpType = 0;
|
|
|
|
packet->setSubstructDataByName("header", "item_type", tmpType);
|
|
switch(generic_info.item_type){
|
|
case ITEM_TYPE_WEAPON:{
|
|
if(weapon_info){
|
|
if (client->GetVersion() < 373) {
|
|
packet->setSubstructDataByName("details", "wield_type", weapon_info->wield_type);
|
|
packet->setSubstructDataByName("details", "damage_low1", weapon_info->damage_low1);
|
|
packet->setSubstructDataByName("details", "damage_high1", weapon_info->damage_high1);
|
|
packet->setSubstructDataByName("details", "damage_low2", weapon_info->damage_low2);
|
|
packet->setSubstructDataByName("details", "damage_high2", weapon_info->damage_high2);
|
|
packet->setSubstructDataByName("details", "damage_type", weapon_type);
|
|
packet->setSubstructDataByName("details", "delay", weapon_info->delay);
|
|
}
|
|
else {
|
|
packet->setDataByName("wield_type", weapon_info->wield_type);
|
|
packet->setDataByName("damage_low1", weapon_info->damage_low1);
|
|
packet->setDataByName("damage_high1", weapon_info->damage_high1);
|
|
packet->setDataByName("damage_low2", weapon_info->damage_low2);
|
|
packet->setDataByName("damage_high2", weapon_info->damage_high2);
|
|
packet->setDataByName("damage_low3", weapon_info->damage_low3);
|
|
packet->setDataByName("damage_high3", weapon_info->damage_high3);
|
|
packet->setDataByName("damage_type", weapon_type);
|
|
packet->setDataByName("delay", weapon_info->delay);
|
|
packet->setDataByName("rating", weapon_info->rating);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case ITEM_TYPE_RANGED:{
|
|
if(ranged_info){
|
|
if (client->GetVersion() < 373) {
|
|
packet->setSubstructDataByName("details", "damage_low1", ranged_info->weapon_info.damage_low1);
|
|
packet->setSubstructDataByName("details", "damage_high1", ranged_info->weapon_info.damage_high1);
|
|
packet->setSubstructDataByName("details", "damage_low2", ranged_info->weapon_info.damage_low2);
|
|
packet->setSubstructDataByName("details", "damage_high2", ranged_info->weapon_info.damage_high2);
|
|
packet->setSubstructDataByName("details", "delay", ranged_info->weapon_info.delay);
|
|
packet->setSubstructDataByName("details", "range_low", ranged_info->range_low);
|
|
packet->setSubstructDataByName("details", "range_high", ranged_info->range_high);
|
|
}
|
|
else {
|
|
packet->setDataByName("damage_low1", ranged_info->weapon_info.damage_low1);
|
|
packet->setDataByName("damage_high1", ranged_info->weapon_info.damage_high1);
|
|
packet->setDataByName("damage_low2", ranged_info->weapon_info.damage_low2);
|
|
packet->setDataByName("damage_high2", ranged_info->weapon_info.damage_high2);
|
|
packet->setDataByName("damage_low3", ranged_info->weapon_info.damage_low3);
|
|
packet->setDataByName("damage_high3", ranged_info->weapon_info.damage_high3);
|
|
packet->setDataByName("delay", ranged_info->weapon_info.delay);
|
|
packet->setDataByName("range_low", ranged_info->range_low);
|
|
packet->setDataByName("range_high", ranged_info->range_high);
|
|
packet->setDataByName("rating", ranged_info->weapon_info.rating);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case ITEM_TYPE_SHIELD:
|
|
case ITEM_TYPE_ARMOR:{
|
|
if(armor_info){
|
|
if (client->GetVersion() < 373) {
|
|
packet->setSubstructDataByName("details", "mitigation_low", armor_info->mitigation_low);
|
|
packet->setSubstructDataByName("details", "mitigation_high", armor_info->mitigation_high);
|
|
}
|
|
else {
|
|
packet->setDataByName("mitigation_low", armor_info->mitigation_low);
|
|
packet->setDataByName("mitigation_high", armor_info->mitigation_high);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case ITEM_TYPE_BAG:{
|
|
if(bag_info){
|
|
|
|
int8 max_slots = player->GetMaxBagSlots(client->GetVersion());
|
|
if (bag_info->num_slots > max_slots)
|
|
bag_info->num_slots = max_slots;
|
|
|
|
int16 free_slots = bag_info->num_slots;
|
|
if (player) {
|
|
Item* bag = player->GetPlayerItemList()->GetItemFromUniqueID(details.unique_id, true);
|
|
if (bag && bag->IsBag()) {
|
|
vector<Item*>* bag_items = player->GetPlayerItemList()->GetItemsInBag(bag);
|
|
if (bag_items->size() > bag->bag_info->num_slots) {
|
|
free_slots = 0;
|
|
packet->setArrayLengthByName("num_names", bag->bag_info->num_slots);
|
|
}
|
|
else {
|
|
free_slots = bag->bag_info->num_slots - bag_items->size();
|
|
packet->setArrayLengthByName("num_names", bag_items->size());
|
|
}
|
|
vector<Item*>::iterator itr;
|
|
int16 i = 0;
|
|
Item* tmp_bag_item = 0;
|
|
for (itr = bag_items->begin(); itr != bag_items->end(); itr++) {
|
|
tmp_bag_item = *itr;
|
|
if (tmp_bag_item && tmp_bag_item->details.slot_id < bag->bag_info->num_slots) {
|
|
packet->setArrayDataByName("item_name", tmp_bag_item->name.c_str(), i);
|
|
i++;
|
|
}
|
|
}
|
|
safe_delete(bag_items);
|
|
}
|
|
}
|
|
packet->setDataByName("num_slots", bag_info->num_slots);
|
|
packet->setDataByName("num_empty", free_slots);
|
|
packet->setDataByName("weight_reduction", bag_info->weight_reduction);
|
|
packet->setDataByName("item_score", 2);
|
|
//packet->setDataByName("unknown5", 0x1e50a86f);
|
|
//packet->setDataByName("unknown6", 0x2c17f61d);
|
|
//1 armorer
|
|
//2 weaponsmith
|
|
//4 tailor
|
|
//16 jeweler
|
|
//32 sage
|
|
//64 alchemist
|
|
//120 all scholars
|
|
//250 all craftsman
|
|
//int8 blah[] = {0x00,0x00,0x01,0x01,0xb6,0x01,0x01};
|
|
//int8 blah[] = {0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
|
|
int8 blah[] = { 0xd8,0x66,0x9b,0x6d,0xb6,0xfb,0x7f };
|
|
for (int8 i = 0; i < sizeof(blah); i++)
|
|
packet->setSubstructDataByName("footer", "footer_unknown_0", blah[i], 0, i);
|
|
}
|
|
break;
|
|
}
|
|
case ITEM_TYPE_FOOD:{
|
|
if(food_info && client->GetVersion() >=374){
|
|
packet->setDataByName("food_type", food_info->type);
|
|
packet->setDataByName("level", food_info->level);
|
|
packet->setDataByName("duration", food_info->duration);
|
|
}
|
|
break;
|
|
}
|
|
case ITEM_TYPE_SKILL:{
|
|
//Spell Books
|
|
if(skill_info->spell_id > 0){
|
|
Spell* spell = master_spell_list.GetSpell(skill_info->spell_id, skill_info->spell_tier);
|
|
if(spell){
|
|
if(player && client->GetVersion() >= 374) {
|
|
packet->setSubstructDataByName("header_info", "footer_type", 0);
|
|
|
|
spell->SetPacketInformation(packet, client);
|
|
if (player->HasSpell(skill_info->spell_id, skill_info->spell_tier, true)) {
|
|
packet->setDataByName("scribed", 1);
|
|
}
|
|
|
|
if (packet->GetVersion() >= 927){
|
|
if (player->HasSpell(skill_info->spell_id, skill_info->spell_tier, true)) {
|
|
packet->setAddToPacketByName("scribed_better_version", 1);// need to confirm
|
|
}
|
|
}
|
|
else
|
|
packet->setAddToPacketByName("scribed_better_version", 0); //if not scribed
|
|
|
|
// either don't require previous tier or check that we have the lower tier spells potentially
|
|
int32 tier_up = player->GetTierUp(skill_info->spell_tier);
|
|
if (!rule_manager.GetZoneRule(player->GetZoneID(), R_Spells, RequirePreviousTierScribe)->GetInt8() || player->HasSpell(skill_info->spell_id, tier_up, false, true))
|
|
packet->setDataByName("require_previous", 1, 0);
|
|
// membership required
|
|
//packet->setDataByName("unknown_1188_2_MJ", 1, 1);
|
|
|
|
}
|
|
else {
|
|
spell->SetPacketInformation(packet, client);
|
|
}
|
|
//packet->setDataByName("unknown26", 0);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case ITEM_TYPE_BAUBLE:{
|
|
if(bauble_info && client->GetVersion() >= 546){
|
|
packet->setDataByName("cast", bauble_info->cast);
|
|
packet->setDataByName("recovery", bauble_info->recovery);
|
|
packet->setDataByName("duration", bauble_info->duration);
|
|
packet->setDataByName("recast", bauble_info->recast);
|
|
packet->setDataByName("display_slot_optional", bauble_info->display_slot_optional);
|
|
packet->setDataByName("display_cast_time", bauble_info->display_cast_time);
|
|
packet->setDataByName("display_bauble_type", bauble_info->display_bauble_type);
|
|
packet->setDataByName("effect_radius", bauble_info->effect_radius);
|
|
packet->setDataByName("max_aoe_targets", bauble_info->max_aoe_targets);
|
|
packet->setDataByName("display_until_cancelled", bauble_info->display_until_cancelled);
|
|
//packet->setDataByName("item_score", 1);
|
|
}
|
|
break;
|
|
}
|
|
case ITEM_TYPE_THROWN:{
|
|
if(thrown_info && client->GetVersion() >= 374){
|
|
packet->setDataByName("range", thrown_info->range);
|
|
packet->setDataByName("damage_modifier", thrown_info->damage_modifier);
|
|
packet->setDataByName("hit_bonus", thrown_info->hit_bonus);
|
|
packet->setDataByName("damage_type", thrown_info->damage_type);
|
|
}
|
|
break;
|
|
}
|
|
case ITEM_TYPE_HOUSE:{
|
|
if(houseitem_info && client->GetVersion() >= 374){
|
|
packet->setDataByName("status_rent_reduction", houseitem_info->status_rent_reduction);
|
|
packet->setDataByName("coin_rent_reduction", houseitem_info->coin_rent_reduction);
|
|
packet->setDataByName("house_only", houseitem_info->house_only);
|
|
}
|
|
break;
|
|
}
|
|
case ITEM_TYPE_BOOK:{
|
|
if(book_info && client->GetVersion() >= 374){
|
|
packet->setDataByName("language", book_info->language);
|
|
packet->setMediumStringByName("author", book_info->author.data.c_str());
|
|
packet->setMediumStringByName("title", book_info->title.data.c_str());
|
|
}
|
|
if (packet->GetVersion() <= 1096) packet->setDataByName("item_type", 13);
|
|
|
|
break;
|
|
}
|
|
case ITEM_TYPE_RECIPE:{
|
|
// Recipe Books
|
|
if(recipebook_info){
|
|
packet->setArrayLengthByName("num_recipes", recipebook_info->recipes.size());
|
|
for (int32 i = 0; i < recipebook_info->recipes.size(); i++) {
|
|
Recipe* recipe = master_recipe_list.GetRecipeByCRC(recipebook_info->recipes.at(i));
|
|
if (recipe) {
|
|
packet->setArrayDataByName("recipe_name", recipe->GetName(), i);
|
|
packet->setArrayDataByName("recipe_id", recipe->GetID(), i);
|
|
packet->setArrayDataByName("recipe_icon", recipe->GetIcon(), i);
|
|
}
|
|
}
|
|
packet->setDataByName("uses", recipebook_info->uses);
|
|
if(player->GetRecipeBookList()->HasRecipeBook(recipebook_info->recipe_id))
|
|
packet->setDataByName("scribed", 1);
|
|
else
|
|
packet->setDataByName("scribed", 0);
|
|
}
|
|
break;
|
|
}
|
|
case ITEM_TYPE_ADORNMENT:{
|
|
//Adornements
|
|
if (client->GetVersion() >= 374) {
|
|
packet->setDataByName("item_types", adornment_info->item_types);
|
|
packet->setDataByName("duration", adornment_info->duration); // need to calcualte for remaining duration
|
|
packet->setDataByName("slot_type", adornment_info->slot_type);
|
|
packet->setDataByName("footer_set_name", "test footer set name");
|
|
packet->setArrayLengthByName("footer_set_bonus_list_count", 1);// list of the bonus items
|
|
packet->setArrayDataByName("footer_set_bonus_items_needed", 2, 0); //this is nember of items needed for granteing that stat //name,value,array
|
|
packet->setSubArrayLengthByName("footer_set_bonus_stats_count", 2, 0);//name,value,array,subarray
|
|
packet->setSubArrayDataByName("set_stat_type", 5, 0, 0);
|
|
packet->setSubArrayDataByName("set_stat_subtype", 1, 0, 0);
|
|
packet->setSubArrayDataByName("set_value", 25000, 0, 0);
|
|
}
|
|
|
|
}
|
|
case ITEM_TYPE_HOUSE_CONTAINER:{
|
|
//House Containers
|
|
if(housecontainer_info && client->GetVersion() >= 374){
|
|
packet->setDataByName("allowed_types", housecontainer_info->allowed_types);
|
|
packet->setDataByName("num_slots", housecontainer_info->num_slots);
|
|
packet->setDataByName("broker_commission", housecontainer_info->broker_commission);
|
|
packet->setDataByName("fence_commission", housecontainer_info->fence_commission);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
LogWrite(MISC__TODO, 1, "TODO", "Item Set information\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
|
|
if (IsBauble()) {
|
|
packet->setSubstructDataByName("footer", "stack_size", stack_count);
|
|
}
|
|
else {
|
|
packet->setSubstructDataByName("footer", "stack_size", stack_count);
|
|
}
|
|
packet->setSubstructDataByName("footer", "collectable", generic_info.collectable);
|
|
|
|
|
|
|
|
|
|
|
|
packet->setSubstructDataByName("footer", "status_item", sell_status);
|
|
|
|
|
|
LogWrite(MISC__TODO, 1, "TODO", "Set collection_needed information properly\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
|
|
|
|
packet->setSubstructDataByName("footer", "collection_needed", player->GetCollectionList()->NeedsItem(this) ? 1 : 0);
|
|
|
|
if(generic_info.offers_quest_id > 0){
|
|
Quest* quest = master_quest_list.GetQuest(generic_info.offers_quest_id, false);
|
|
if(quest){
|
|
packet->setSubstructDataByName("footer", "offers_quest", strlen(generic_info.offers_quest_name) ? generic_info.offers_quest_name : quest->GetName());
|
|
packet->setSubstructDataByName("footer", "offers_quest_color", player->GetArrowColor(quest->GetQuestLevel()));
|
|
}
|
|
}
|
|
if(generic_info.part_of_quest_id > 0){
|
|
Quest* quest = master_quest_list.GetQuest(generic_info.part_of_quest_id, false);
|
|
if(quest){
|
|
packet->setSubstructDataByName("footer", "part_of_quest", strlen(generic_info.required_by_quest_name) ? generic_info.required_by_quest_name : quest->GetName());
|
|
packet->setSubstructDataByName("footer", "part_of_quest_color", player->GetArrowColor(quest->GetQuestLevel()));
|
|
}
|
|
}
|
|
if(generic_info.max_charges > 0){
|
|
packet->setSubstructDataByName("footer", "charges", 1);
|
|
packet->setSubstructDataByName("footer", "total_charges", generic_info.max_charges);
|
|
packet->setSubstructDataByName("footer", "charges_left", details.count);
|
|
packet->setSubstructDataByName("footer", "display_charges", generic_info.display_charges);
|
|
}
|
|
if ((packet->GetVersion() >= 63119) || packet->GetVersion() == 61331){
|
|
if (sell_status > 0){
|
|
|
|
}
|
|
}
|
|
//packet->setSubstructDataByName("footer", "status_item", 0);
|
|
|
|
if (IsHarvest()){
|
|
packet->setSubstructDataByName("footer", "crafting_flag", 1);
|
|
|
|
|
|
|
|
}
|
|
|
|
// Set these to 0 for now
|
|
if(packet->GetVersion() >= 1188){
|
|
packet->setSubstructDataByName("footer", "locked_flag", 0);
|
|
packet->setSubstructDataByName("footer", "account_retricted", 0);
|
|
}
|
|
|
|
// Adorns, set all to FF for now
|
|
if (packet->GetVersion() >= 1096) {// changed to 1096 for dov from 1188
|
|
packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 0);
|
|
packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 1);
|
|
packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 2);
|
|
packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 3);
|
|
packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 4);
|
|
packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 5);
|
|
|
|
}
|
|
if (packet->GetVersion() >= 1289) {// at some point after this there are 10 adornment slots all FF for now but will skip this if not needed for a version
|
|
|
|
packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 6);
|
|
packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 7);
|
|
packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 8);
|
|
packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 9);
|
|
packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 10);
|
|
}
|
|
|
|
|
|
packet->setSubstructDataByName("footer", "name", name.c_str());
|
|
packet->setSubstructDataByName("footer", "description", description.c_str());
|
|
|
|
LogWrite(ITEM__PACKET, 0, "Items", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
|
|
#if EQDEBUG >= 9
|
|
packet->PrintPacket();
|
|
#endif
|
|
|
|
}
|
|
|
|
PacketStruct* Item::PrepareItem(int16 version, bool merchant_item, bool loot_item, bool inspection){
|
|
PacketStruct* packet = 0;
|
|
|
|
if(loot_item && version > 561)
|
|
packet = configReader.getStruct("WS_LootItemGeneric", version);
|
|
else if(!inspection && loot_item && version <= 561) {
|
|
packet = configReader.getStruct("WS_ItemGeneric", version);
|
|
packet->AddFlag("loot");
|
|
}
|
|
else if(inspection && version <= 373) {
|
|
packet = configReader.getStruct("WS_ItemInspect", version);
|
|
}
|
|
else if(version <= 561 && (generic_info.item_type > ITEM_TYPE_HOUSE || generic_info.item_type == ITEM_TYPE_BAUBLE)) {
|
|
packet = configReader.getStruct("WS_ItemGeneric", version);
|
|
}
|
|
else{
|
|
int8 tmpType = generic_info.item_type;
|
|
if (version <= 373 && generic_info.item_type > ITEM_TYPE_RECIPE)
|
|
tmpType = 0;
|
|
else if(version <= 561 && (generic_info.item_type > ITEM_TYPE_HOUSE || generic_info.item_type == ITEM_TYPE_BAUBLE))
|
|
tmpType = 0;
|
|
|
|
switch(tmpType){
|
|
case ITEM_TYPE_WEAPON:{
|
|
if(merchant_item)
|
|
packet = configReader.getStruct("WS_MerchantItemWeapon", version);
|
|
else
|
|
packet = configReader.getStruct("WS_ItemWeapon", version);
|
|
break;
|
|
}
|
|
case ITEM_TYPE_RANGED:{
|
|
if(merchant_item)
|
|
packet = configReader.getStruct("WS_MerchantItemRange", version);
|
|
else
|
|
packet = configReader.getStruct("WS_ItemRange", version);
|
|
break;
|
|
}
|
|
case ITEM_TYPE_SHIELD:{
|
|
if (merchant_item)
|
|
packet = configReader.getStruct("WS_MerchantItemShield", version);
|
|
else
|
|
packet = configReader.getStruct("WS_ItemShield", version);
|
|
break;
|
|
}
|
|
case ITEM_TYPE_ARMOR:{
|
|
if(merchant_item)
|
|
packet = configReader.getStruct("WS_MerchantItemArmor", version);
|
|
else
|
|
packet = configReader.getStruct("WS_ItemArmor", version);
|
|
break;
|
|
}
|
|
case ITEM_TYPE_BAG:{
|
|
if(merchant_item)
|
|
packet = configReader.getStruct("WS_MerchantItemBag", version);
|
|
else
|
|
packet = configReader.getStruct("WS_ItemBag", version);
|
|
break;
|
|
}
|
|
case ITEM_TYPE_BOOK:{
|
|
if(merchant_item)
|
|
packet = configReader.getStruct("WS_MerchantItemBook", version);
|
|
else
|
|
packet = configReader.getStruct("WS_ItemBook", version);
|
|
break;
|
|
}
|
|
case ITEM_TYPE_SKILL:{
|
|
if(merchant_item)
|
|
packet = configReader.getStruct("WS_MerchantItemSkill", version);
|
|
else
|
|
packet = configReader.getStruct("WS_ItemSkill", version);
|
|
break;
|
|
}
|
|
case ITEM_TYPE_RECIPE:{
|
|
if(merchant_item)
|
|
packet = configReader.getStruct("WS_MerchantItemRecipeBook", version);
|
|
else
|
|
packet = configReader.getStruct("WS_ItemRecipeBook", version);
|
|
break;
|
|
}
|
|
case ITEM_TYPE_FOOD:{
|
|
if(merchant_item)
|
|
packet = configReader.getStruct("WS_MerchantItemFood", version);
|
|
else
|
|
packet = configReader.getStruct("WS_ItemFood", version);
|
|
break;
|
|
}
|
|
case ITEM_TYPE_BAUBLE:{
|
|
if(merchant_item)
|
|
packet = configReader.getStruct("WS_MerchantItemBauble", version);
|
|
else
|
|
packet = configReader.getStruct("WS_ItemBauble", version);
|
|
break;
|
|
}
|
|
case ITEM_TYPE_ITEMCRATE:{
|
|
if (merchant_item)
|
|
packet = configReader.getStruct("WS_MerchantItemSet", version);
|
|
else
|
|
packet = configReader.getStruct("WS_ItemSet", version);
|
|
break;
|
|
}
|
|
case ITEM_TYPE_HOUSE:{
|
|
if(merchant_item)
|
|
packet = configReader.getStruct("WS_MerchantItemHouse", version);
|
|
else
|
|
packet = configReader.getStruct("WS_ItemHouse", version);
|
|
break;
|
|
}
|
|
case ITEM_TYPE_THROWN:{
|
|
if(merchant_item)
|
|
packet = configReader.getStruct("WS_MerchantItemThrown", version);
|
|
else
|
|
packet = configReader.getStruct("WS_ItemThrown", version);
|
|
break;
|
|
}
|
|
case ITEM_TYPE_HOUSE_CONTAINER:{
|
|
if(merchant_item)
|
|
packet = configReader.getStruct("WS_MerchantItemHouseContainer", version);
|
|
else
|
|
packet = configReader.getStruct("WS_ItemHouseContainer", version);
|
|
break;
|
|
}
|
|
case ITEM_TYPE_ADORNMENT:{
|
|
if(merchant_item)
|
|
packet = configReader.getStruct("WS_MerchantAdornment", version);
|
|
else
|
|
packet = configReader.getStruct("WS_ItemAdornment", version);
|
|
break;
|
|
}
|
|
default:{
|
|
if(merchant_item)
|
|
packet = configReader.getStruct("WS_MerchantItemGeneric", version);
|
|
else
|
|
packet = configReader.getStruct("WS_ItemGeneric", version);
|
|
}
|
|
}
|
|
if (packet && loot_item)
|
|
packet->AddFlag("loot");
|
|
}
|
|
if(!packet){
|
|
LogWrite(ITEM__ERROR, 0, "Item", "Unhandled Item type: %i", (int)generic_info.item_type);
|
|
return 0;
|
|
}
|
|
return packet;
|
|
}
|
|
|
|
EQ2Packet* Item::serialize(int16 version, bool show_name, Player* player, bool include_twice, int16 packet_type, int8 subtype, bool merchant_item, bool loot_item, bool inspect){
|
|
PacketStruct* packet = PrepareItem(version, merchant_item, loot_item, inspect);
|
|
if(!packet)
|
|
return 0;
|
|
if (version <= 561) {
|
|
include_twice = false;
|
|
packet_type = 0;
|
|
}
|
|
if(include_twice && IsBag() == false && IsBauble() == false && IsFood() == false)
|
|
serialize(packet, show_name, player, packet_type, 0x80, loot_item, inspect);
|
|
else
|
|
serialize(packet, show_name, player, packet_type, 0, loot_item, inspect);
|
|
if(merchant_item)
|
|
packet->setSubstructDataByName("header_info", "unique_id", 0xFFFFFFFF);
|
|
string* generic_string_data = packet->serializeString();
|
|
|
|
//packet->PrintPacket();
|
|
//LogWrite(ITEM__DEBUG, 9, "Items", "generic_string_data:");
|
|
//DumpPacket((uchar*)generic_string_data->c_str(), generic_string_data->length());
|
|
|
|
int32 size = generic_string_data->length();
|
|
if(include_twice && IsBag() == false && IsBauble() == false && IsFood() == false)
|
|
size = (size*2)-13;
|
|
uchar* out_data = new uchar[size+1];
|
|
uchar* out_ptr = out_data;
|
|
memcpy(out_ptr, (uchar*)generic_string_data->c_str(), generic_string_data->length());
|
|
out_ptr += generic_string_data->length();
|
|
if(include_twice && IsBag() == false && IsBauble() == false && IsFood() == false){
|
|
memcpy(out_ptr, (uchar*)generic_string_data->c_str() + 13, generic_string_data->length() -13);
|
|
}
|
|
int32 size2 = size;
|
|
if (version <= 373) {
|
|
uchar* out_ptr2 = out_data;
|
|
if (size2 >= 0xFF) {
|
|
size2 -= 3;
|
|
out_ptr2[0] = 0xFF;
|
|
out_ptr2 += sizeof(int8);
|
|
memcpy(out_ptr2, &size2, sizeof(int16));
|
|
}
|
|
else {
|
|
size2 -= 1;
|
|
out_ptr2[0] = size2;
|
|
}
|
|
}
|
|
else {
|
|
size2 -= 4;
|
|
memcpy(out_data, &size2, sizeof(int32));
|
|
}
|
|
EQ2Packet* outapp = new EQ2Packet(OP_ClientCmdMsg, out_data, size);
|
|
//DumpPacket(outapp);
|
|
safe_delete(packet);
|
|
safe_delete_array(out_data);
|
|
return outapp;
|
|
}
|
|
|
|
void Item::SetAppearance(ItemAppearance* appearance){
|
|
SetAppearance(appearance->type, appearance->red, appearance->green, appearance->blue, appearance->highlight_red, appearance->highlight_green, appearance->highlight_blue);
|
|
}
|
|
|
|
void Item::SetAppearance(int16 type, int8 red, int8 green, int8 blue, int8 highlight_red, int8 highlight_green, int8 highlight_blue){
|
|
generic_info.appearance_id = type;
|
|
generic_info.appearance_red = red;
|
|
generic_info.appearance_green = green;
|
|
generic_info.appearance_blue = blue;
|
|
generic_info.appearance_highlight_red = highlight_red;
|
|
generic_info.appearance_highlight_green = highlight_green;
|
|
generic_info.appearance_highlight_blue = highlight_blue;
|
|
}
|
|
|
|
void Item::AddEffect(string effect, int8 percentage, int8 subbulletflag){
|
|
ItemEffect* item_effect = new ItemEffect;
|
|
item_effect->subbulletflag = subbulletflag;
|
|
item_effect->effect.data = effect;
|
|
item_effect->effect.size = effect.length();
|
|
item_effect->percentage = percentage;
|
|
item_effects.push_back(item_effect);
|
|
}
|
|
void Item::AddBookPage(int8 page, string page_text, int8 valign, int8 halign) {
|
|
BookPage * bookpage = new BookPage;
|
|
bookpage->page = page;
|
|
bookpage->page_text.data = page_text;
|
|
bookpage->page_text.size = page_text.length();
|
|
bookpage->valign = valign;
|
|
bookpage->halign = halign;
|
|
book_pages.push_back(bookpage);
|
|
}
|
|
void Item::AddLevelOverride(ItemLevelOverride* level_override){
|
|
AddLevelOverride(level_override->adventure_class, level_override->tradeskill_class, level_override->level);
|
|
}
|
|
|
|
void Item::AddLevelOverride(int8 adventure_class, int8 tradeskill_class, int16 level){
|
|
ItemLevelOverride* item_override = new ItemLevelOverride;
|
|
item_override->adventure_class = adventure_class;
|
|
item_override->tradeskill_class = tradeskill_class;
|
|
item_override->level = level;
|
|
item_level_overrides.push_back(item_override);
|
|
}
|
|
|
|
void Item::AddSlot(int8 slot_id){
|
|
slot_data.push_back(slot_id);
|
|
}
|
|
|
|
void Item::SetWeaponType(int8 type){
|
|
weapon_type = type;
|
|
}
|
|
|
|
int8 Item::GetWeaponType(){
|
|
return weapon_type;
|
|
}
|
|
|
|
int32 Item::GetMaxSellValue(){
|
|
return max_sell_value;
|
|
}
|
|
|
|
void Item::SetMaxSellValue(int32 val){
|
|
max_sell_value = val;
|
|
}
|
|
|
|
void Item::SetItemScript(string name){
|
|
item_script = name;
|
|
}
|
|
|
|
const char* Item::GetItemScript(){
|
|
if(item_script.length() > 0)
|
|
return item_script.c_str();
|
|
return 0;
|
|
}
|
|
|
|
int32 Item::CalculateRepairCost() {
|
|
if (generic_info.condition == 100)
|
|
return 0;
|
|
float repair_cost = (float)generic_info.adventure_default_level * (10.0 - ((float)generic_info.condition * 0.1));
|
|
if (details.tier == ITEM_TAG_LEGENDARY)
|
|
repair_cost *= 4;
|
|
else if (details.tier == ITEM_TAG_FABLED)
|
|
repair_cost *= 8;
|
|
else if (details.tier == ITEM_TAG_MYTHICAL)
|
|
repair_cost *= 12;
|
|
return (int32)repair_cost;
|
|
}
|
|
|
|
PlayerItemList::PlayerItemList(){
|
|
packet_count = 0;
|
|
xor_packet = 0;
|
|
orig_packet = 0;
|
|
max_saved_index = 0;
|
|
MPlayerItems.SetName("PlayerItemList::MPlayerItems");
|
|
}
|
|
|
|
PlayerItemList::~PlayerItemList(){
|
|
safe_delete_array(xor_packet);
|
|
safe_delete_array(orig_packet);
|
|
map<sint32, map<int8, map<int16, Item*>> >::iterator bag_iter;
|
|
map<int16, Item*>::iterator itr;
|
|
for(bag_iter = items.begin(); bag_iter != items.end(); bag_iter++){
|
|
for(itr = bag_iter->second[0].begin(); itr != bag_iter->second[0].end(); itr++){
|
|
safe_delete(itr->second);
|
|
}
|
|
for(itr = bag_iter->second[1].begin(); itr != bag_iter->second[1].end(); itr++){
|
|
safe_delete(itr->second);
|
|
}
|
|
bag_iter->second.clear();
|
|
}
|
|
items.clear();
|
|
while (!overflowItems.empty()){
|
|
safe_delete(overflowItems.back());
|
|
overflowItems.pop_back();
|
|
}
|
|
}
|
|
|
|
map<int32, Item*>* PlayerItemList::GetAllItems(){
|
|
map<int32, Item*>* ret = new map<int32, Item*>;
|
|
MPlayerItems.readlock(__FUNCTION__, __LINE__);
|
|
ret->insert(indexed_items.begin(), indexed_items.end());
|
|
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
Item* PlayerItemList::GetItemFromIndex(int32 index){
|
|
Item* ret = 0;
|
|
MPlayerItems.readlock(__FUNCTION__, __LINE__);
|
|
if(indexed_items.count(index) > 0)
|
|
ret = indexed_items[index];
|
|
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
Item* PlayerItemList::GetItem(sint32 bag_slot, int16 slot, int8 appearance_type){
|
|
Item* ret = 0;
|
|
MPlayerItems.readlock(__FUNCTION__, __LINE__);
|
|
if(items.count(bag_slot) > 0 && items[bag_slot][appearance_type].count(slot) > 0)
|
|
ret = items[bag_slot][appearance_type][slot];
|
|
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
int32 PlayerItemList::SetMaxItemIndex() {
|
|
int32 max_index = indexed_items.size();
|
|
int32 new_index = 0;
|
|
map<int32, Item*>::iterator itr;
|
|
MPlayerItems.writelock(__FUNCTION__, __LINE__);
|
|
for(itr = indexed_items.begin();itr != indexed_items.end(); itr++){
|
|
if(itr->first > max_index) //just grab the highest index val for next loop
|
|
max_index = itr->first;
|
|
}
|
|
max_saved_index = max_index;
|
|
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
|
|
|
|
return max_index;
|
|
}
|
|
|
|
bool PlayerItemList::AddItem(Item* item){ //is called with a slot already set
|
|
//quick check to verify item
|
|
if(!item)
|
|
return false;
|
|
else{
|
|
if(item->details.inv_slot_id != 0){
|
|
Item* bag = GetItemFromUniqueID(item->details.inv_slot_id, true);
|
|
if(bag && bag->IsBag()){
|
|
if(item->details.slot_id > bag->details.num_slots){
|
|
LogWrite(ITEM__ERROR, 0, "Item", "Error Adding Item: Invalid slot for item unique id: %u (%s - %i), InvSlotID: %u, slotid: %u, numslots: %u", item->details.unique_id, item->name.c_str(),
|
|
item->details.item_id, item->details.inv_slot_id, item->details.slot_id, bag->details.num_slots);
|
|
lua_interface->SetLuaUserDataStale(item);
|
|
safe_delete(item);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
int32 max_index = indexed_items.size();
|
|
int32 new_index = 0;
|
|
map<int32, Item*>::iterator itr;
|
|
MPlayerItems.writelock(__FUNCTION__, __LINE__);
|
|
for(itr = indexed_items.begin();itr != indexed_items.end(); itr++){
|
|
if(itr->first > max_index) //just grab the highest index val for next loop
|
|
max_index = itr->first;
|
|
}
|
|
|
|
bool doNotOverrideIndex = false;
|
|
int32 i=0;
|
|
for(i=0;i<max_index;i++){
|
|
if(!indexed_items[i]){
|
|
new_index = i;
|
|
LogWrite(ITEM__DEBUG, 0, "Item %s assigned to %u",item->name.c_str(), i);
|
|
item->details.new_item = false;
|
|
item->details.new_index = 0;
|
|
doNotOverrideIndex = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(doNotOverrideIndex) {
|
|
if(i < max_saved_index) {
|
|
item->details.new_item = false;
|
|
} else {
|
|
item->details.new_item = true;
|
|
}
|
|
}
|
|
|
|
// may break non DoF clients
|
|
if(!doNotOverrideIndex && new_index == 0 && max_index > 0)
|
|
new_index = max_index;
|
|
|
|
indexed_items[new_index] = item;
|
|
item->details.index = new_index;
|
|
items[item->details.inv_slot_id][item->details.appearance_type][item->details.slot_id] = item;
|
|
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
|
|
|
|
return true;
|
|
}
|
|
|
|
Item* PlayerItemList::GetBag(int8 inventory_slot, bool lock){
|
|
Item* bag = 0;
|
|
if(lock)
|
|
MPlayerItems.readlock(__FUNCTION__, __LINE__);
|
|
if(items.count(0) > 0 && items[0][BASE_EQUIPMENT].count(inventory_slot) > 0 && items[0][BASE_EQUIPMENT][inventory_slot]->IsBag())
|
|
bag = items[0][BASE_EQUIPMENT][inventory_slot];
|
|
if(lock)
|
|
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return bag;
|
|
}
|
|
|
|
Item* PlayerItemList::GetBankBag(int8 inventory_slot, bool lock){
|
|
Item* bag = 0;
|
|
if(lock)
|
|
MPlayerItems.readlock(__FUNCTION__, __LINE__);
|
|
if(items.count(-3) > 0 && items[-3][BASE_EQUIPMENT].count(inventory_slot) > 0 && items[-3][BASE_EQUIPMENT][inventory_slot]->IsBag())
|
|
bag = items[-3][BASE_EQUIPMENT][inventory_slot];
|
|
if(lock)
|
|
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return bag;
|
|
}
|
|
|
|
int16 PlayerItemList::GetNumberOfFreeSlots(){
|
|
int16 count = 0;
|
|
MPlayerItems.readlock(__FUNCTION__, __LINE__);
|
|
for(int8 i=0;i<NUM_INV_SLOTS;i++){
|
|
if(items.count(i) == 0)
|
|
count++;
|
|
}
|
|
Item* bag = 0;
|
|
for(int8 i=0;i<NUM_INV_SLOTS;i++){
|
|
bag = GetBag(i, false);
|
|
if(bag && bag->details.num_slots > 0){
|
|
if(items.count(bag->details.bag_id) > 0){
|
|
for(int16 x=0;x<bag->details.num_slots;x++){
|
|
if(items[bag->details.bag_id][BASE_EQUIPMENT].count(x) == 0)
|
|
count++;
|
|
}
|
|
}
|
|
else
|
|
count += bag->bag_info->num_slots; //if the bag hasnt been used yet, add all the free slots
|
|
}
|
|
}
|
|
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return count;
|
|
}
|
|
|
|
bool PlayerItemList::HasFreeBagSlot(){
|
|
bool ret = false;
|
|
MPlayerItems.readlock(__FUNCTION__, __LINE__);
|
|
if(items.count(0) > 0){
|
|
for(int8 i=0;i<NUM_INV_SLOTS;i++){
|
|
if(items[0][BASE_EQUIPMENT].count(i) == 0){
|
|
ret = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
ret = true;
|
|
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
bool PlayerItemList::HasFreeSlot(){
|
|
bool ret = false;
|
|
MPlayerItems.readlock(__FUNCTION__, __LINE__);
|
|
if(items.count(0) > 0){
|
|
for(int8 i=0;i<NUM_INV_SLOTS;i++){
|
|
if(items[0][BASE_EQUIPMENT].count(i) == 0){
|
|
ret = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
ret = true;
|
|
if(!ret){ //inventory slots full, check bags
|
|
Item* bag = 0;
|
|
for(int8 i=0;!ret && i<NUM_INV_SLOTS;i++){
|
|
bag = GetBag(i, false);
|
|
if(bag && bag->details.num_slots > 0){
|
|
if(items.count(bag->details.bag_id) > 0){
|
|
for(int16 x=0;x<bag->details.num_slots;x++){
|
|
if(items[bag->details.bag_id][BASE_EQUIPMENT].count(x) == 0){
|
|
ret = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else{ //if the bag hasnt been used yet, then all slots are free
|
|
ret = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
bool PlayerItemList::GetFirstFreeBankSlot(sint32* bag_id, sint16* slot) {
|
|
bool ret = false;
|
|
MPlayerItems.readlock(__FUNCTION__, __LINE__);
|
|
if (items.count(-3) > 0) {
|
|
for (int8 i = 0; i < NUM_BANK_SLOTS; i++) {
|
|
if (items[-3][BASE_EQUIPMENT].count(i) == 0) {
|
|
*bag_id = -3;
|
|
*slot = i;
|
|
ret = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
*bag_id = -3;
|
|
*slot = 0;
|
|
ret = true;
|
|
}
|
|
|
|
if(!ret) {
|
|
// Inventory slots were full so check bags
|
|
Item* bag = 0;
|
|
for(int8 i = 0; !ret && i < NUM_BANK_SLOTS; i++) {
|
|
// Check to see if the item in the inventory slot is a bag and it has slots
|
|
bag = GetBankBag(i, false);
|
|
if(bag && bag->details.num_slots > 0) {
|
|
// Item was a bag so lets loop through the slots and try to find an empty one
|
|
if(items.count(bag->details.bag_id) > 0) {
|
|
for(int16 x = 0; x < bag->details.num_slots; x++) {
|
|
if(items[bag->details.bag_id][BASE_EQUIPMENT].count(x) == 0) {
|
|
// Found a free slot, get the bag id of this bag
|
|
*bag_id = bag->details.bag_id;
|
|
// Get the slot
|
|
*slot = x;
|
|
ret = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
//if the bag hasnt been used yet, then all slots are free, so set the bag_id to this bag
|
|
// and the slot to 0 (the first slot)
|
|
*bag_id = bag->details.bag_id;
|
|
*slot = 0;
|
|
ret = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
bool PlayerItemList::GetFirstFreeSlot(sint32* bag_id, sint16* slot) {
|
|
// Mostly copy and paste from the above function
|
|
bool ret = false;
|
|
// Try to place the item in the normal inventory slots first
|
|
MPlayerItems.readlock(__FUNCTION__, __LINE__);
|
|
if(items.count(0) > 0){
|
|
for(int8 i=0; i < NUM_INV_SLOTS; i++) {
|
|
if(items[0][BASE_EQUIPMENT].count(i) == 0) {
|
|
// Found an empty slot, store the slot id and set the return value
|
|
*bag_id = 0;
|
|
*slot = i;
|
|
ret = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
// no items in the players inventory, set it to the first slot
|
|
*bag_id = 0;
|
|
*slot = 0;
|
|
ret = true;
|
|
}
|
|
|
|
if(!ret) {
|
|
// Inventory slots were full so check bags
|
|
Item* bag = 0;
|
|
for(int8 i = 0; !ret && i < NUM_INV_SLOTS; i++) {
|
|
// Check to see if the item in the inventory slot is a bag and it has slots
|
|
bag = GetBag(i, false);
|
|
if(bag && bag->details.num_slots > 0) {
|
|
// Item was a bag so lets loop through the slots and try to find an empty one
|
|
if(items.count(bag->details.bag_id) > 0) {
|
|
for(int16 x = 0; x < bag->details.num_slots; x++) {
|
|
if(items[bag->details.bag_id][BASE_EQUIPMENT].count(x) == 0) {
|
|
// Found a free slot, get the bag id of this bag
|
|
*bag_id = bag->details.bag_id;
|
|
// Get the slot
|
|
*slot = x;
|
|
ret = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
//if the bag hasnt been used yet, then all slots are free, so set the bag_id to this bag
|
|
// and the slot to 0 (the first slot)
|
|
*bag_id = bag->details.bag_id;
|
|
*slot = 0;
|
|
ret = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
vector<Item*> PlayerItemList::GetAllItemsFromID(int32 id, bool include_bank, bool lock) {
|
|
//first check for an exact count match
|
|
map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
|
|
map<int16, Item*>::iterator slot_itr;
|
|
vector<Item*> ret ;
|
|
if (lock)
|
|
MPlayerItems.readlock(__FUNCTION__, __LINE__);
|
|
for (itr = items.begin(); itr != items.end(); itr++) {
|
|
if (include_bank || (!include_bank && itr->first >= 0)) {
|
|
for (int8 i = 0; i < MAX_EQUIPMENT; i++)
|
|
{
|
|
for (slot_itr = itr->second[i].begin(); slot_itr != itr->second[i].end(); slot_itr++) {
|
|
if (slot_itr->second && slot_itr->second->details.item_id == id) {
|
|
if (lock)
|
|
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
ret.push_back(slot_itr->second);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
Item* PlayerItemList::CanStack(Item* item, bool include_bank){
|
|
if(!item || item->stack_count < 2)
|
|
return 0;
|
|
|
|
Item* ret = 0;
|
|
map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
|
|
map<int16, Item*>::iterator slot_itr;
|
|
MPlayerItems.readlock(__FUNCTION__, __LINE__);
|
|
for(itr = items.begin(); itr != items.end(); itr++){
|
|
if(include_bank || (!include_bank && itr->first >= 0)){
|
|
for(slot_itr=itr->second[0].begin();slot_itr!=itr->second[0].end(); slot_itr++){
|
|
if(slot_itr->second && slot_itr->second->details.item_id == item->details.item_id && (((slot_itr->second->details.count ? slot_itr->second->details.count : 1) + (item->details.count > 0 ? item->details.count : 1)) <= slot_itr->second->stack_count)){
|
|
ret = slot_itr->second;
|
|
break;
|
|
}
|
|
}
|
|
for(slot_itr=itr->second[1].begin();slot_itr!=itr->second[1].end(); slot_itr++){
|
|
if(slot_itr->second && slot_itr->second->details.item_id == item->details.item_id && (((slot_itr->second->details.count ? slot_itr->second->details.count : 1) + (item->details.count > 0 ? item->details.count : 1)) <= slot_itr->second->stack_count)){
|
|
ret = slot_itr->second;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if(ret)
|
|
break;
|
|
}
|
|
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
void PlayerItemList::Stack(Item* orig_item, Item* item){
|
|
if(!orig_item || !item)
|
|
return;
|
|
orig_item->details.count += item->details.count;
|
|
orig_item->save_needed = true;
|
|
}
|
|
|
|
bool PlayerItemList::AssignItemToFreeSlot(Item* item){
|
|
if(item){
|
|
Item* orig_item = CanStack(item);
|
|
if(orig_item){
|
|
Stack(orig_item, item);
|
|
return true;
|
|
}
|
|
bool use_bag_freeslot = false;
|
|
if(item->IsBag())
|
|
use_bag_freeslot = HasFreeBagSlot();
|
|
MPlayerItems.writelock(__FUNCTION__, __LINE__);
|
|
if(!use_bag_freeslot){
|
|
Item* bag = 0;
|
|
for(int8 i=0;i<NUM_INV_SLOTS;i++){
|
|
bag = GetBag(i, false);
|
|
if(bag && !item->IsBag() && bag->details.num_slots > 0){
|
|
for(int16 x=0;x<bag->details.num_slots;x++){
|
|
if(items[bag->details.bag_id][BASE_EQUIPMENT].count(x) == 0){
|
|
item->details.inv_slot_id = bag->details.bag_id;
|
|
item->details.slot_id = x;
|
|
item->details.new_item = true;
|
|
item->details.new_index = 0;
|
|
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
|
|
bool ret = AddItem(item);
|
|
return ret;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//bags full, check inventory slots
|
|
for(int8 i=0;i<NUM_INV_SLOTS;i++){
|
|
if(items[0][BASE_EQUIPMENT].count(i) == 0){
|
|
item->details.inv_slot_id = 0;
|
|
item->details.slot_id = i;
|
|
item->details.new_item = true;
|
|
item->details.new_index = 0;
|
|
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
|
|
bool ret = AddItem(item);
|
|
return ret;
|
|
}
|
|
}
|
|
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
void PlayerItemList::RemoveItem(Item* item, bool delete_item){
|
|
MPlayerItems.writelock(__FUNCTION__, __LINE__);
|
|
if(items.count(item->details.inv_slot_id) > 0 && items[item->details.inv_slot_id][item->details.appearance_type].count(item->details.slot_id) > 0){
|
|
items[item->details.inv_slot_id][item->details.appearance_type].erase(item->details.slot_id);
|
|
indexed_items[item->details.index] = 0;
|
|
}
|
|
if(item->IsBag() && item->details.inv_slot_id == 0 && item->details.slot_id < NUM_INV_SLOTS && items.count(item->details.bag_id) > 0){
|
|
map<int16, Item*>::iterator itr;
|
|
for(itr = items[item->details.bag_id][item->details.appearance_type].begin(); itr != items[item->details.bag_id][item->details.appearance_type].end(); itr++){
|
|
indexed_items[itr->second->details.index] = 0;
|
|
if(delete_item){
|
|
if(itr->second == item) {
|
|
item = nullptr;
|
|
}
|
|
lua_interface->SetLuaUserDataStale(itr->second);
|
|
safe_delete(itr->second);
|
|
}
|
|
}
|
|
items.erase(item->details.bag_id);
|
|
}
|
|
if(item && delete_item){
|
|
map<int32, Item*>::iterator itr = indexed_items.find(item->details.index);
|
|
if(itr != indexed_items.end() && item == indexed_items[item->details.index])
|
|
indexed_items[item->details.index] = 0;
|
|
|
|
lua_interface->SetLuaUserDataStale(item);
|
|
safe_delete(item);
|
|
}
|
|
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void PlayerItemList::DestroyItem(int16 index){
|
|
MPlayerItems.writelock(__FUNCTION__, __LINE__);
|
|
Item* item = indexed_items[index];
|
|
map<int16, Item*>::iterator itr;
|
|
if(item && item->IsBag() && item->details.inv_slot_id == 0 && item->details.slot_id < NUM_INV_SLOTS && items.count((sint32)item->details.bag_id) > 0){ //inventory
|
|
map<int16, Item*>* tmp_map = &(items[(sint32)item->details.bag_id][item->details.appearance_type]);
|
|
for(itr = tmp_map->begin(); itr != tmp_map->end(); itr++){
|
|
indexed_items[itr->second->details.index] = 0;
|
|
if(itr->second != item){
|
|
lua_interface->SetLuaUserDataStale(itr->second);
|
|
safe_delete(itr->second);
|
|
}
|
|
}
|
|
items.erase(item->details.bag_id);
|
|
}
|
|
if(item) {
|
|
if(items.count(item->details.inv_slot_id) > 0 && items[item->details.inv_slot_id][item->details.appearance_type].count(item->details.slot_id) > 0)
|
|
items[item->details.inv_slot_id][item->details.appearance_type].erase(item->details.slot_id);
|
|
indexed_items[index] = 0;
|
|
|
|
lua_interface->SetLuaUserDataStale(item);
|
|
safe_delete(item);
|
|
}
|
|
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
void PlayerItemList::MoveItem(Item* item, sint32 inv_slot, int16 slot, int8 appearance_type, bool erase_old){
|
|
if(erase_old && items.count(item->details.inv_slot_id) > 0 && items[item->details.inv_slot_id][BASE_EQUIPMENT].count(item->details.slot_id))
|
|
items[item->details.inv_slot_id][BASE_EQUIPMENT].erase(item->details.slot_id);
|
|
items[inv_slot][BASE_EQUIPMENT][slot] = item;
|
|
item->details.inv_slot_id = inv_slot;
|
|
item->details.slot_id = slot;
|
|
item->details.appearance_type = 0;
|
|
item->save_needed = true;
|
|
}
|
|
|
|
void PlayerItemList::EraseItem(Item* item){
|
|
if(items.count(item->details.inv_slot_id) > 0 && items[item->details.inv_slot_id][BASE_EQUIPMENT].count(item->details.slot_id))
|
|
items[item->details.inv_slot_id][BASE_EQUIPMENT].erase(item->details.slot_id);
|
|
}
|
|
|
|
int16 PlayerItemList::GetNumberOfItems(){
|
|
int16 ret = 0;
|
|
MPlayerItems.readlock(__FUNCTION__, __LINE__);
|
|
if(items.size() > 0){
|
|
map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
|
|
sint32 bag_id = 0;
|
|
for(itr = items.begin(); itr != items.end(); itr++){
|
|
bag_id = itr->first;
|
|
if(items[bag_id].count(0))
|
|
ret += items[bag_id][BASE_EQUIPMENT].size();
|
|
}
|
|
}
|
|
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
int32 PlayerItemList::GetWeight(){
|
|
int32 ret = 0;
|
|
MPlayerItems.readlock(__FUNCTION__, __LINE__);
|
|
for(int16 i = 0; i < indexed_items.size(); i++){
|
|
Item* item = indexed_items[i];
|
|
if (item) {
|
|
ret += item->generic_info.weight;
|
|
}
|
|
}
|
|
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
|
|
bool PlayerItemList::MoveItem(sint32 to_bag_id, int16 from_index, sint8 to, int8 appearance_type, int8 charges){
|
|
MPlayerItems.writelock(__FUNCTION__, __LINE__);
|
|
Item* item_from = indexed_items[from_index];
|
|
Item* item_to = 0;
|
|
if(item_from){
|
|
if(to_bag_id > 0){ //bag item
|
|
Item* bag = GetItemFromUniqueID(to_bag_id, true, false);
|
|
if(bag && bag->details.num_slots > to && (!item_from || !item_from->IsBag()))
|
|
item_to = items[to_bag_id][BASE_EQUIPMENT][to];
|
|
else{
|
|
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
|
|
return false;
|
|
}
|
|
}
|
|
else {
|
|
item_to = items[to_bag_id][BASE_EQUIPMENT][to];
|
|
if(item_to && item_to->IsBag() && item_from && item_from->IsBag()) {
|
|
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
|
|
return false;
|
|
}
|
|
}
|
|
if(charges > 0) {
|
|
if (item_to && item_from->details.item_id == item_to->details.item_id){
|
|
if(item_to->details.count > 0 && item_to->details.count < item_to->stack_count){
|
|
int32 total_tmp_price = 0;
|
|
if((item_to->details.count + item_from->details.count) <= item_to->stack_count){
|
|
total_tmp_price = (item_to->GetMaxSellValue()*item_to->details.count) + (item_from->GetMaxSellValue()*item_from->details.count);
|
|
item_to->details.count += item_from->details.count;
|
|
indexed_items[from_index] = 0;
|
|
items[item_from->details.inv_slot_id][BASE_EQUIPMENT].erase(item_from->details.slot_id);
|
|
item_from->needs_deletion = true;
|
|
item_to->save_needed = true;
|
|
}
|
|
else{
|
|
int8 diff = item_to->stack_count - item_to->details.count;
|
|
total_tmp_price = (item_to->GetMaxSellValue()*item_to->details.count) + (item_from->GetMaxSellValue()*diff);
|
|
item_to->details.count = item_to->stack_count;
|
|
item_from->details.count -= diff;
|
|
item_to->save_needed = true;
|
|
}
|
|
item_to->SetMaxSellValue(total_tmp_price/item_to->details.count);
|
|
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
|
|
return true;
|
|
}
|
|
}
|
|
else {
|
|
if (item_from->details.count == charges) {
|
|
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
|
|
if (item_to)
|
|
MoveItem(item_to, item_from->details.inv_slot_id, item_from->details.slot_id, BASE_EQUIPMENT, true);
|
|
|
|
MoveItem(item_from, to_bag_id, to, BASE_EQUIPMENT, item_to ? false:true);
|
|
}
|
|
else {
|
|
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
|
|
if (item_to) {
|
|
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
|
|
return false;
|
|
}
|
|
item_from->details.count -= charges;
|
|
Item* new_item = new Item(master_item_list.GetItem(item_from->details.item_id));
|
|
new_item->details.count = charges;
|
|
new_item->details.slot_id = to;
|
|
new_item->details.inv_slot_id = to_bag_id;
|
|
new_item->details.appearance_type = 0;
|
|
new_item->save_needed = true;
|
|
AddItem(new_item);
|
|
if (item_from->details.count == 0)
|
|
RemoveItem(item_from);
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
else if(item_to && item_to->IsBag() && item_to->details.num_slots > 0){
|
|
// if item we are moving is a bag
|
|
if (item_from->IsBag() && item_from->details.num_slots > 0) {
|
|
for (int8 i = 0; i < item_from->details.num_slots; i++) {
|
|
// if there is something in the bag return, can't put bags with items into other bags
|
|
if (items[item_from->details.bag_id][BASE_EQUIPMENT].count(i) != 0) {
|
|
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
if(items.count(item_to->details.bag_id) > 0){
|
|
for(int8 i=0;i<item_to->details.num_slots;i++){
|
|
if(items[item_to->details.bag_id][BASE_EQUIPMENT].count(i) == 0){
|
|
MoveItem(item_from, item_to->details.bag_id, i, 0, true);
|
|
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
else{
|
|
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
|
|
MoveItem(item_from, item_to->details.bag_id, 0, BASE_EQUIPMENT, true);
|
|
return true;
|
|
}
|
|
}
|
|
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
|
|
|
|
if (item_to)
|
|
MoveItem(item_to, item_from->details.inv_slot_id, item_from->details.slot_id, BASE_EQUIPMENT, true);
|
|
|
|
MoveItem(item_from, to_bag_id, to, BASE_EQUIPMENT, item_to ? false:true);
|
|
|
|
return true;
|
|
}
|
|
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
|
|
return false;
|
|
}
|
|
|
|
EQ2Packet* PlayerItemList::serialize(Player* player, int16 version){
|
|
bool firstRun = false;
|
|
if(version <= 561 && !packet_count) {
|
|
firstRun = true;
|
|
}
|
|
EQ2Packet* app = 0;
|
|
PacketStruct* packet = configReader.getStruct("WS_UpdateInventory",version);
|
|
Item* item = 0;
|
|
MPlayerItems.readlock(__FUNCTION__, __LINE__);
|
|
if(packet && indexed_items.size() > 0){
|
|
int8 packet_size = 0;
|
|
int16 size = indexed_items.size();
|
|
|
|
if (!firstRun && overflowItems.size() > 0)
|
|
size++;
|
|
|
|
if(size > 20 && firstRun) {
|
|
size = 20;
|
|
}
|
|
PacketStruct* packet2 = configReader.getStruct("Substruct_Item", version);
|
|
packet_size = packet2->GetTotalPacketSize();
|
|
safe_delete(packet2);
|
|
packet->setArrayLengthByName("item_count", size);
|
|
if(packet_count < size){
|
|
if(!orig_packet){
|
|
xor_packet = new uchar[packet_size * size];
|
|
orig_packet = new uchar[packet_size * size];
|
|
memset(xor_packet, 0, packet_size * size);
|
|
memset(orig_packet, 0, packet_size * size);
|
|
}
|
|
else{
|
|
uchar* tmp = new uchar[packet_size * size];
|
|
memset(tmp, 0, packet_size * size);
|
|
memcpy(tmp, orig_packet, packet_size * packet_count);
|
|
safe_delete_array(orig_packet);
|
|
orig_packet = tmp;
|
|
safe_delete_array(xor_packet);
|
|
xor_packet = new uchar[packet_size * size];
|
|
}
|
|
}
|
|
|
|
packet_count = size;
|
|
|
|
int16 new_index = 0;
|
|
for(int16 i = 0; i < indexed_items.size(); i++){
|
|
item = indexed_items[i];
|
|
if(item && item->details.new_item)
|
|
new_index++;
|
|
|
|
if(item && firstRun && i > 19) {
|
|
item->details.new_item = true;
|
|
continue;
|
|
}
|
|
|
|
if (item && item->details.item_id > 0)
|
|
AddItemToPacket(packet, player, item, i, false, new_index);
|
|
|
|
}
|
|
|
|
if (!firstRun && overflowItems.size() > 0) {
|
|
// We have overflow items, lets get the first one
|
|
item = overflowItems.at(0);
|
|
// Lets make sure the item is valid
|
|
if (item && item->details.item_id > 0) {
|
|
// Set the slot to 6 as that is what overflow requires to work
|
|
item->details.slot_id = 6;
|
|
// now add it to the packet
|
|
AddItemToPacket(packet, player, item, size - 1, true);
|
|
}
|
|
}
|
|
|
|
LogWrite(ITEM__PACKET, 0, "Items", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
|
|
#if EQDEBUG >= 9
|
|
packet->PrintPacket();
|
|
#endif
|
|
packet->setDataByName("equip_flag",0);
|
|
app = packet->serializeCountPacket(version, 1, orig_packet, xor_packet);
|
|
safe_delete(packet);
|
|
}
|
|
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return app;
|
|
}
|
|
|
|
int16 PlayerItemList::GetFirstNewItem() {
|
|
int16 new_item_slot = 0;
|
|
for(int16 i = 0; i < indexed_items.size(); i++){
|
|
Item* item = indexed_items[i];
|
|
if(item && item->details.new_item) {
|
|
return i;
|
|
}
|
|
}
|
|
return 0xFFFF;
|
|
}
|
|
|
|
int16 PlayerItemList::GetNewItemByIndex(int16 in_index) {
|
|
int16 new_item_slot = 0;
|
|
for(int16 i = 0; i < indexed_items.size(); i++){
|
|
Item* item = indexed_items[i];
|
|
if(item && item->details.new_item) {
|
|
new_item_slot++;
|
|
int16 actual_index = in_index - new_item_slot;
|
|
// this isn't compiling right
|
|
//printf("In index: %u new index %u actual %u and %u, new slot num %u\n", in_index, item->details.new_index, actual_index, i, new_item_slot);
|
|
if(actual_index == i) {
|
|
return i;
|
|
}
|
|
}
|
|
}
|
|
return 0xFFFF;
|
|
}
|
|
|
|
void PlayerItemList::AddItemToPacket(PacketStruct* packet, Player* player, Item* item, int16 i, bool overflow, int16 new_index){
|
|
Client *client;
|
|
if (!packet || !player)
|
|
return;
|
|
client = ((Player*)player)->GetClient();
|
|
if (!client)
|
|
return;
|
|
|
|
int32 menu_data = 3;
|
|
if(item->slot_data.size() > 0)
|
|
menu_data -= ITEM_MENU_TYPE_GENERIC;
|
|
|
|
if (item->details.num_slots > 0) {
|
|
int8 max_slots = player->GetMaxBagSlots(client->GetVersion());
|
|
if (item->details.num_slots > max_slots)
|
|
item->details.num_slots = max_slots;
|
|
|
|
menu_data += ITEM_MENU_TYPE_BAG;
|
|
|
|
if (item->details.num_free_slots == item->details.num_slots)
|
|
menu_data += ITEM_MENU_TYPE_EMPTY_BAG;
|
|
}
|
|
if (item->details.item_id == 21355) {
|
|
//menu_data += ITEM_MENU_TYPE_GENERIC;
|
|
//menu_data += ITEM_MENU_TYPE_EQUIP;
|
|
menu_data += ITEM_MENU_TYPE_BOOK;
|
|
//menu_data += ITEM_MENU_TYPE_BAG;
|
|
//menu_data += ITEM_MENU_TYPE_HOUSE;
|
|
//menu_data += ITEM_MENU_TYPE_TEST12;
|
|
//menu_data += ITEM_MENU_TYPE_SCRIBE;
|
|
//menu_data += ITEM_MENU_TYPE_TEST13;
|
|
//menu_data += ITEM_MENU_TYPE_INVALID;
|
|
//menu_data += ITEM_MENU_TYPE_TEST14;
|
|
//menu_data += ITEM_MENU_TYPE_BROKEN;
|
|
}
|
|
if (item->details.item_id == 21356) {
|
|
//menu_data += ITEM_MENU_TYPE_TEST15;
|
|
menu_data += ITEM_MENU_TYPE_ATTUNED;
|
|
menu_data += ITEM_MENU_TYPE_ATTUNEABLE;
|
|
menu_data += ITEM_MENU_TYPE_BOOK;
|
|
menu_data += ITEM_MENU_TYPE_DISPLAY_CHARGES;
|
|
menu_data += ITEM_MENU_TYPE_TEST1;
|
|
menu_data += ITEM_MENU_TYPE_NAMEPET;
|
|
menu_data += ITEM_MENU_TYPE_MENTORED;
|
|
menu_data += ITEM_MENU_TYPE_CONSUME;
|
|
menu_data += ITEM_MENU_TYPE_USE;
|
|
}
|
|
if (item->details.item_id == 21357) {
|
|
menu_data += ITEM_MENU_TYPE_CONSUME_OFF ;
|
|
menu_data += ITEM_MENU_TYPE_TEST3 ;
|
|
menu_data += ITEM_MENU_TYPE_TEST4 ;
|
|
menu_data += ITEM_MENU_TYPE_TEST5 ;
|
|
menu_data += ITEM_MENU_TYPE_TEST6 ;
|
|
menu_data += ITEM_MENU_TYPE_TEST7 ;
|
|
menu_data += ITEM_MENU_TYPE_TEST8 ;
|
|
menu_data += ITEM_MENU_TYPE_TEST9 ;
|
|
menu_data += ITEM_MENU_TYPE_DAMAGED ;
|
|
menu_data += ITEM_MENU_TYPE_BROKEN2 ;
|
|
menu_data += ITEM_MENU_TYPE_REDEEM ;
|
|
menu_data += ITEM_MENU_TYPE_TEST10 ;
|
|
menu_data += ITEM_MENU_TYPE_UNPACK ;
|
|
}
|
|
if(item->IsSkill()){
|
|
Spell* spell = master_spell_list.GetSpell(item->skill_info->spell_id, item->skill_info->spell_tier);
|
|
if (spell && spell->ScribeAllowed(player))
|
|
menu_data += ITEM_MENU_TYPE_SCRIBE;
|
|
else
|
|
menu_data += ITEM_MENU_TYPE_INSUFFICIENT_KNOWLEDGE;
|
|
}
|
|
if(item->IsRecipeBook()){
|
|
//TODO: Add check to allow scribe
|
|
menu_data += ITEM_MENU_TYPE_SCRIBE;
|
|
}
|
|
if (item->generic_info.item_type == 10){
|
|
menu_data += ITEM_MENU_TYPE_TEST1;
|
|
menu_data += ITEM_MENU_TYPE_HOUSE;
|
|
}
|
|
if (item->generic_info.item_type == 18){
|
|
menu_data += ITEM_MENU_TYPE_UNPACK;
|
|
packet->setSubstructArrayDataByName("items", "unknown3", ITEM_MENU_TYPE2_UNPACK, 0, i);
|
|
}
|
|
|
|
if(item->generic_info.condition == 0)
|
|
menu_data += ITEM_MENU_TYPE_BROKEN;
|
|
if (client->GetVersion() <= 373){
|
|
string flags;
|
|
if (item->CheckFlag(NO_TRADE))
|
|
flags += "NO-TRADE ";
|
|
if (item->CheckFlag(NO_VALUE))
|
|
flags += "NO-VALUE ";
|
|
if (flags.length() > 0)
|
|
packet->setSubstructArrayDataByName("items", "flag_names", flags.c_str(), 0, i);
|
|
}
|
|
|
|
if (item->CheckFlag(ATTUNED) || item->CheckFlag(NO_TRADE)) {
|
|
if (client->GetVersion() <= 373)
|
|
menu_data += ORIG_ITEM_MENU_TYPE_ATTUNED;
|
|
else
|
|
menu_data += ITEM_MENU_TYPE_ATTUNED;
|
|
}
|
|
else if (item->CheckFlag(ATTUNEABLE)) {
|
|
if (client->GetVersion() <= 373)
|
|
menu_data += ORIG_ITEM_MENU_TYPE_ATTUNEABLE;
|
|
else
|
|
menu_data += ITEM_MENU_TYPE_ATTUNEABLE;
|
|
}
|
|
if (item->generic_info.usable == 1)
|
|
menu_data += ITEM_MENU_TYPE_USE;
|
|
if (item->details.count > 0 && item->stack_count > 1) {
|
|
if (client->GetVersion() <= 373)
|
|
menu_data += ORIG_ITEM_MENU_TYPE_STACKABLE;
|
|
else
|
|
menu_data += ITEM_MENU_TYPE_DISPLAY_CHARGES;
|
|
}
|
|
if(item->IsFood()) {
|
|
if (client->GetVersion() <= 373) {
|
|
if (item->IsFoodDrink())
|
|
menu_data += ORIG_ITEM_MENU_TYPE_DRINK;
|
|
else if(item->IsFoodFood())
|
|
menu_data += ORIG_ITEM_MENU_TYPE_FOOD;
|
|
}
|
|
}
|
|
if(item->details.item_locked) {
|
|
menu_data += ITEM_MENU_TYPE_BROKEN; // broken is also used to lock item during crafting
|
|
}
|
|
// Added the if (overflow) so mouseover examines work properly
|
|
if (overflow)
|
|
packet->setSubstructArrayDataByName("items", "unique_id", item->details.item_id, 0, i);
|
|
else
|
|
packet->setSubstructArrayDataByName("items", "unique_id", item->details.unique_id, 0, i);
|
|
packet->setSubstructArrayDataByName("items", "bag_id", item->details.bag_id, 0, i);
|
|
packet->setSubstructArrayDataByName("items", "inv_slot_id", item->details.inv_slot_id, 0, i);
|
|
packet->setSubstructArrayDataByName("items", "menu_type", menu_data, 0, i);
|
|
if (overflow)
|
|
packet->setSubstructArrayDataByName("items", "index", 0xFFFF, 0, i);
|
|
else {
|
|
if(packet->GetVersion() <= 561) {
|
|
/* DoF client and earlier side automatically assigns indexes
|
|
** we have to send 0xFF or else all index is set to 255 on client
|
|
** and then examine inventory won't work */
|
|
LogWrite(ITEM__DEBUG, 0, "%s Offset index %u bag id %u (new index %u, set index %u)",item->name.c_str(),i, item->details.bag_id, new_index, item->details.new_index);
|
|
if(item->details.new_item) {
|
|
item->details.new_index = new_index + i; // we have to offset in this way to get consistent indexes for the client to send back
|
|
packet->setSubstructArrayDataByName("items", "index", 0xFF+item->details.new_index, 0, i);
|
|
}
|
|
else {
|
|
packet->setSubstructArrayDataByName("items", "index", 0xFF, 0, i);
|
|
}
|
|
}
|
|
else {
|
|
packet->setSubstructArrayDataByName("items", "index", i, 0, i);
|
|
}
|
|
}
|
|
item->details.index = i;
|
|
|
|
packet->setSubstructArrayDataByName("items", "icon", item->GetIcon(client->GetVersion()), 0, i);
|
|
packet->setSubstructArrayDataByName("items", "slot_id", item->details.slot_id, 0, i); // inventory doesn't convert slots
|
|
if (client->GetVersion() <= 1208) {
|
|
packet->setSubstructArrayDataByName("items", "count", (std::min)(item->details.count, (int16)255), 0, i);
|
|
}
|
|
else
|
|
packet->setSubstructArrayDataByName("items", "count", item->details.count, 0, i);
|
|
//packet->setSubstructArrayDataByName("items", "unknown4", 5, 0, i);
|
|
// need item level
|
|
packet->setSubstructArrayDataByName("items", "item_level", item->details.recommended_level , 0, i);
|
|
|
|
|
|
if(rule_manager.GetZoneRule(player->GetZoneID(), R_World, DisplayItemTiers)->GetBool()) {
|
|
packet->setSubstructArrayDataByName("items", "tier", item->details.tier, 0, i);
|
|
}
|
|
|
|
packet->setSubstructArrayDataByName("items", "num_slots", item->details.num_slots, 0, i);
|
|
// need empty slots
|
|
packet->setSubstructArrayDataByName("items", "item_id", item->details.item_id, 0, i);
|
|
//need broker id
|
|
packet->setSubstructArrayDataByName("items", "name", item->name.c_str(), 0, i);
|
|
|
|
}
|
|
|
|
bool PlayerItemList::AddOverflowItem(Item* item) {
|
|
bool ret = false;
|
|
MPlayerItems.writelock(__FUNCTION__, __LINE__);
|
|
if (item && item->details.item_id > 0 && overflowItems.size() < 255) {
|
|
item->details.slot_id = 6;
|
|
item->details.inv_slot_id = -2;
|
|
overflowItems.push_back(item);
|
|
ret = true;
|
|
}
|
|
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
Item* PlayerItemList::GetOverflowItem() {
|
|
if(overflowItems.empty()) {
|
|
return nullptr;
|
|
}
|
|
|
|
return overflowItems.at(0);
|
|
}
|
|
|
|
void PlayerItemList::RemoveOverflowItem(Item* item) {
|
|
MPlayerItems.writelock(__FUNCTION__, __LINE__);
|
|
vector<Item*>::iterator itr = std::find(overflowItems.begin(), overflowItems.end(), item);
|
|
if(itr != overflowItems.end()) {
|
|
overflowItems.erase(itr);
|
|
}
|
|
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
vector<Item*>* PlayerItemList::GetOverflowItemList() {
|
|
vector<Item*>* ret = new vector<Item*>;
|
|
MPlayerItems.readlock(__FUNCTION__, __LINE__);
|
|
vector<Item*>::iterator itr= ret->begin();
|
|
ret->insert(itr, overflowItems.begin(), overflowItems.end());
|
|
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
bool PlayerItemList::HasItem(int32 id, bool include_bank){
|
|
map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
|
|
map<int16, Item*>::iterator slot_itr;
|
|
MPlayerItems.readlock(__FUNCTION__, __LINE__);
|
|
for(itr = items.begin(); itr != items.end(); itr++){
|
|
if(include_bank || (!include_bank && itr->first >= 0)){
|
|
for(slot_itr=itr->second[BASE_EQUIPMENT].begin();slot_itr!=itr->second[BASE_EQUIPMENT].end(); slot_itr++){
|
|
if(slot_itr->second && slot_itr->second->details.item_id == id){
|
|
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return true;
|
|
}
|
|
}
|
|
for(slot_itr=itr->second[APPEARANCE_EQUIPMENT].begin();slot_itr!=itr->second[APPEARANCE_EQUIPMENT].end(); slot_itr++){
|
|
if(slot_itr->second && slot_itr->second->details.item_id == id){
|
|
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return false;
|
|
}
|
|
|
|
bool PlayerItemList::SharedBankAddAllowed(Item* item){
|
|
if(!item || (item->CheckFlag(NO_TRADE) && (item->CheckFlag2(HEIRLOOM) == 0)))
|
|
return false;
|
|
|
|
MPlayerItems.readlock(__FUNCTION__, __LINE__);
|
|
if(item->IsBag() && items.count(item->details.bag_id) > 0){
|
|
map<int16, Item*>::iterator itr;
|
|
for(itr = items[item->details.bag_id][BASE_EQUIPMENT].begin(); itr != items[item->details.bag_id][BASE_EQUIPMENT].end(); itr++){
|
|
if(itr->second->CheckFlag(NO_TRADE) && itr->second->CheckFlag2(HEIRLOOM) == 0){
|
|
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return true;
|
|
}
|
|
|
|
vector<Item*>* PlayerItemList::GetItemsFromBagID(sint32 bag_id){
|
|
vector<Item*>* ret = new vector<Item*>;
|
|
if(items.count(bag_id) > 0){
|
|
MPlayerItems.readlock(__FUNCTION__, __LINE__);
|
|
map<int16, Item*>::iterator itr;
|
|
map<int16, Item*>::iterator itr2;
|
|
Item* item = 0;
|
|
for(itr = items[bag_id][BASE_EQUIPMENT].begin(); itr != items[bag_id][BASE_EQUIPMENT].end(); itr++){
|
|
item = itr->second;
|
|
if(item)
|
|
ret->push_back(item);
|
|
}
|
|
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
}
|
|
return ret;
|
|
}
|
|
int32 PlayerItemList::GetItemCountInBag(Item* bag){
|
|
MPlayerItems.readlock(__FUNCTION__, __LINE__);
|
|
if(bag && bag->IsBag() && items.count(bag->details.bag_id) > 0){
|
|
int32 bagitems = items.count(bag->details.bag_id);
|
|
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return bagitems;
|
|
}
|
|
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return 0;
|
|
}
|
|
vector<Item*>* PlayerItemList::GetItemsInBag(Item* bag){
|
|
vector<Item*>* ret_items = new vector<Item*>;
|
|
MPlayerItems.readlock(__FUNCTION__, __LINE__);
|
|
if(bag && bag->IsBag() && items.count(bag->details.bag_id) > 0){
|
|
map<int16, Item*>::iterator itr;
|
|
for(itr = items[bag->details.bag_id][BASE_EQUIPMENT].begin(); itr != items[bag->details.bag_id][BASE_EQUIPMENT].end(); itr++){
|
|
ret_items->push_back(itr->second);
|
|
}
|
|
}
|
|
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret_items;
|
|
}
|
|
|
|
Item* PlayerItemList::GetItemFromID(int32 id, int8 count, bool include_bank, bool lock){
|
|
//first check for an exact count match
|
|
map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
|
|
map<int16, Item*>::iterator slot_itr;
|
|
if(lock)
|
|
MPlayerItems.readlock(__FUNCTION__, __LINE__);
|
|
for(itr = items.begin(); itr != items.end(); itr++){
|
|
if(include_bank || (!include_bank && itr->first >= 0)){
|
|
for(int8 i=0;i<MAX_EQUIPMENT;i++)
|
|
{
|
|
for(slot_itr=itr->second[i].begin();slot_itr!=itr->second[i].end(); slot_itr++){
|
|
if(slot_itr->second && slot_itr->second->details.item_id == id && (count == 0 || slot_itr->second->details.count == count)){
|
|
if(lock)
|
|
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return slot_itr->second;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//couldn't find an exact match, look for closest
|
|
Item* closest = 0;
|
|
for(itr = items.begin(); itr != items.end(); itr++){
|
|
if(include_bank || (!include_bank && itr->first >= 0)){
|
|
for(int8 i=0;i<MAX_EQUIPMENT;i++)
|
|
{
|
|
for(slot_itr=itr->second[i].begin();slot_itr!=itr->second[i].end(); slot_itr++){
|
|
if(slot_itr->second && slot_itr->second->details.item_id == id && slot_itr->second->details.count > count && (closest == 0 || slot_itr->second->details.count < closest->details.count))
|
|
closest = slot_itr->second;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if(lock)
|
|
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return closest;
|
|
}
|
|
|
|
sint32 PlayerItemList::GetAllStackCountItemFromID(int32 id, int8 count, bool include_bank, bool lock){
|
|
sint32 stack_count = 0;
|
|
//first check for an exact count match
|
|
map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
|
|
map<int16, Item*>::iterator slot_itr;
|
|
if(lock)
|
|
MPlayerItems.readlock(__FUNCTION__, __LINE__);
|
|
for(itr = items.begin(); itr != items.end(); itr++){
|
|
if(include_bank || (!include_bank && itr->first >= 0)){
|
|
for(int8 i=0;i<MAX_EQUIPMENT;i++)
|
|
{
|
|
for(slot_itr=itr->second[i].begin();slot_itr!=itr->second[i].end(); slot_itr++){
|
|
if(slot_itr->second && slot_itr->second->details.item_id == id && (count == 0 || slot_itr->second->details.count == count)){
|
|
stack_count += slot_itr->second->details.count;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//couldn't find an exact match, look for closest
|
|
Item* closest = 0;
|
|
for(itr = items.begin(); itr != items.end(); itr++){
|
|
if(include_bank || (!include_bank && itr->first >= 0)){
|
|
for(int8 i=0;i<MAX_EQUIPMENT;i++)
|
|
{
|
|
for(slot_itr=itr->second[i].begin();slot_itr!=itr->second[i].end(); slot_itr++){
|
|
if(slot_itr->second && slot_itr->second->details.item_id == id && slot_itr->second->details.count > count && (closest == 0 || slot_itr->second->details.count < closest->details.count))
|
|
stack_count += slot_itr->second->details.count;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if(lock)
|
|
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return stack_count;
|
|
}
|
|
|
|
Item* PlayerItemList::GetItemFromUniqueID(int32 id, bool include_bank, bool lock){
|
|
map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
|
|
map<int16, Item*>::iterator slot_itr;
|
|
if(lock)
|
|
MPlayerItems.readlock(__FUNCTION__, __LINE__);
|
|
for(itr = items.begin(); itr != items.end(); itr++){
|
|
if(include_bank || (!include_bank && itr->first >= 0)){
|
|
for(slot_itr=itr->second[0].begin();slot_itr!=itr->second[0].end(); slot_itr++){
|
|
if(slot_itr->second && slot_itr->second->details.unique_id == id){
|
|
if(lock)
|
|
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return slot_itr->second;
|
|
}
|
|
}
|
|
for(slot_itr=itr->second[1].begin();slot_itr!=itr->second[1].end(); slot_itr++){
|
|
if(slot_itr->second && slot_itr->second->details.unique_id == id){
|
|
if(lock)
|
|
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return slot_itr->second;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if(lock)
|
|
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return 0;
|
|
}
|
|
|
|
bool PlayerItemList::HasFreeBankSlot() {
|
|
bool ret = false;
|
|
MPlayerItems.readlock(__FUNCTION__, __LINE__);
|
|
if (items[-3][BASE_EQUIPMENT].size() < 12) //12 slots in the bank
|
|
ret = true;
|
|
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
int8 PlayerItemList::FindFreeBankSlot() {
|
|
int8 ret = 0;
|
|
MPlayerItems.readlock(__FUNCTION__, __LINE__);
|
|
for (int8 i = 0; i < 12; i++) { //12 slots in the bank
|
|
if (items[-3][BASE_EQUIPMENT].count(i) == 0) {
|
|
ret = i;
|
|
break;
|
|
}
|
|
}
|
|
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
return ret;
|
|
}
|
|
|
|
void PlayerItemList::ResetPackets() {
|
|
MPlayerItems.writelock(__FUNCTION__, __LINE__);
|
|
safe_delete_array(orig_packet);
|
|
safe_delete_array(xor_packet);
|
|
orig_packet = 0;
|
|
xor_packet = 0;
|
|
packet_count = 0;
|
|
MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
|
|
}
|
|
|
|
|
|
int32 PlayerItemList::CheckSlotConflict(Item* item, bool check_lore_only, bool lock, int16* lore_stack_count) {
|
|
bool is_lore = false;
|
|
bool is_stack_lore = false;
|
|
if(!(is_lore = item->CheckFlag(LORE)) && !(is_stack_lore = item->CheckFlag(STACK_LORE)) && check_lore_only) {
|
|
return 0;
|
|
}
|
|
|
|
if(!check_lore_only && !is_lore && !is_stack_lore && !item->CheckFlag(LORE_EQUIP)) {
|
|
return 0;
|
|
}
|
|
|
|
|
|
int32 conflict = 0;
|
|
|
|
if(lock)
|
|
MPlayerItems.readlock(__FUNCTION__, __LINE__);
|
|
|
|
map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
|
|
map<int16, Item*>::iterator slot_itr;
|
|
|
|
for(itr = items.begin(); itr != items.end(); itr++){
|
|
for(slot_itr=itr->second[0].begin();slot_itr!=itr->second[0].end(); slot_itr++){
|
|
if(slot_itr->second && slot_itr->second->details.item_id == item->details.item_id){
|
|
if(lore_stack_count) {
|
|
*lore_stack_count += slot_itr->second->details.count;
|
|
}
|
|
if(!is_stack_lore && slot_itr->second->CheckFlag(LORE)) {
|
|
conflict = LORE;
|
|
break;
|
|
}
|
|
else if(is_stack_lore && (*lore_stack_count + item->details.count) > slot_itr->second->stack_count) {
|
|
conflict = STACK_LORE;
|
|
break;
|
|
}
|
|
else if(!check_lore_only && slot_itr->second->CheckFlag(LORE_EQUIP)) {
|
|
conflict = LORE_EQUIP;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(conflict > 0)
|
|
break;
|
|
|
|
for(slot_itr=itr->second[1].begin();slot_itr!=itr->second[1].end(); slot_itr++){
|
|
if(slot_itr->second && slot_itr->second->details.item_id == item->details.item_id){
|
|
if(lore_stack_count) {
|
|
*lore_stack_count += slot_itr->second->details.count;
|
|
}
|
|
if(!is_stack_lore && slot_itr->second->CheckFlag(LORE)) {
|
|
conflict = LORE;
|
|
break;
|
|
}
|
|
else if(is_stack_lore && (*lore_stack_count + item->details.count) > slot_itr->second->stack_count) {
|
|
conflict = STACK_LORE;
|
|
break;
|
|
}
|
|
else if(!check_lore_only && slot_itr->second->CheckFlag(LORE_EQUIP)) {
|
|
conflict = LORE_EQUIP;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(conflict > 0)
|
|
break;
|
|
}
|
|
|
|
if(lock)
|
|
MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
|
|
|
|
return conflict;
|
|
}
|
|
|
|
|
|
EquipmentItemList::EquipmentItemList(){
|
|
orig_packet = 0;
|
|
xor_packet = 0;
|
|
for(int8 i=0;i<NUM_SLOTS;i++)
|
|
items[i] = 0;
|
|
MEquipmentItems.SetName("EquipmentItemList::MEquipmentItems");
|
|
AppearanceType = 0;
|
|
}
|
|
|
|
EquipmentItemList::EquipmentItemList(const EquipmentItemList& list){
|
|
orig_packet = 0;
|
|
xor_packet = 0;
|
|
for(int8 i=0;i<NUM_SLOTS;i++)
|
|
items[i] = 0;
|
|
MEquipmentItems.SetName("EquipmentItemList::MEquipmentItems");
|
|
}
|
|
|
|
EquipmentItemList::~EquipmentItemList(){
|
|
for(int8 i=0;i<NUM_SLOTS;i++)
|
|
safe_delete(items[i]);
|
|
safe_delete_array(orig_packet);
|
|
safe_delete_array(xor_packet);
|
|
}
|
|
|
|
void EquipmentItemList::ResetPackets() {
|
|
MEquipmentItems.lock();
|
|
safe_delete_array(orig_packet);
|
|
safe_delete_array(xor_packet);
|
|
orig_packet = 0;
|
|
xor_packet = 0;
|
|
MEquipmentItems.unlock();
|
|
}
|
|
|
|
bool EquipmentItemList::AddItem(int8 slot, Item* item){
|
|
if(item){
|
|
MEquipmentItems.lock();
|
|
Item* curItem = GetItem(slot);
|
|
|
|
if (curItem) // existing item in slot
|
|
{
|
|
MEquipmentItems.unlock();
|
|
LogWrite(ITEM__ERROR, 0, "Items", "%s: Error in AddItem, curItem %s in slot %u, cannot put %s in slot.", __FUNCTION__, curItem->name.c_str(), slot, item->name.c_str());
|
|
return false;
|
|
}
|
|
|
|
SetItem(slot, item, true);
|
|
if (item->details.unique_id == 0) {
|
|
GetItem(slot)->details.unique_id = MasterItemList::NextUniqueID();
|
|
if (item->IsBag())
|
|
item->details.bag_id = item->details.unique_id;
|
|
}
|
|
MEquipmentItems.unlock();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
int8 EquipmentItemList::GetNumberOfItems(){
|
|
int8 ret = 0;
|
|
MEquipmentItems.lock();
|
|
for(int8 i=0;i<NUM_SLOTS;i++){
|
|
if(items[i])
|
|
ret++;
|
|
}
|
|
MEquipmentItems.unlock();
|
|
return ret;
|
|
}
|
|
|
|
int32 EquipmentItemList::GetWeight(){
|
|
int32 ret = 0;
|
|
MEquipmentItems.lock();
|
|
for(int8 i=0;i<NUM_SLOTS;i++){
|
|
if(items[i]) {
|
|
ret += items[i]->generic_info.weight;
|
|
}
|
|
}
|
|
MEquipmentItems.unlock();
|
|
return ret;
|
|
}
|
|
|
|
void EquipmentItemList::SetItem(int8 slot_id, Item* item, bool locked){
|
|
if(!locked)
|
|
MEquipmentItems.lock();
|
|
item->details.bag_id = item->details.unique_id;
|
|
if(!item->IsBag()) {
|
|
item->details.inv_slot_id = 0;
|
|
}
|
|
else {
|
|
item->details.equip_slot_id = slot_id;
|
|
}
|
|
|
|
if(!item->IsBag()) {
|
|
item->details.slot_id = slot_id;
|
|
item->details.index = slot_id;
|
|
}
|
|
item->details.appearance_type = GetAppearanceType();
|
|
items[slot_id] = item;
|
|
|
|
if(!locked)
|
|
MEquipmentItems.unlock();
|
|
}
|
|
|
|
vector<Item*>* EquipmentItemList::GetAllEquippedItems(){
|
|
vector<Item*>* ret = new vector<Item*>;
|
|
MEquipmentItems.lock();
|
|
for(int8 i=0;i<NUM_SLOTS;i++){
|
|
if(items[i])
|
|
ret->push_back(items[i]);
|
|
}
|
|
MEquipmentItems.unlock();
|
|
return ret;
|
|
}
|
|
|
|
Item* EquipmentItemList::GetItem(int8 slot_id){
|
|
return items[slot_id];
|
|
}
|
|
|
|
void EquipmentItemList::SendEquippedItems(Player* player){
|
|
if(!player->GetClient()) {
|
|
return;
|
|
}
|
|
|
|
for(int16 i=0;i<NUM_SLOTS;i++){
|
|
Item* item = items[i];
|
|
if(item && item->details.item_id > 0)
|
|
player->GetClient()->QueuePacket(item->serialize(player->GetClient()->GetVersion(), false, player));
|
|
}
|
|
}
|
|
|
|
EQ2Packet* EquipmentItemList::serialize(int16 version, Player* player){
|
|
EQ2Packet* app = 0;
|
|
Item* item = 0;
|
|
PacketStruct* packet = configReader.getStruct("WS_UpdateInventory", version);
|
|
MEquipmentItems.lock();
|
|
if(packet){
|
|
int8 packet_size = 0;
|
|
PacketStruct* packet2 = configReader.getStruct("Substruct_Item", version);
|
|
packet_size = packet2->GetTotalPacketSize();
|
|
safe_delete(packet2);
|
|
int8 num_slots = player->GetNumSlotsEquip(version);
|
|
packet->setArrayLengthByName("item_count", num_slots);
|
|
if(!orig_packet){
|
|
xor_packet = new uchar[packet_size* num_slots];
|
|
orig_packet = new uchar[packet_size* num_slots];
|
|
memset(xor_packet, 0, packet_size* num_slots);
|
|
memset(orig_packet, 0, packet_size* num_slots);
|
|
}
|
|
int32 menu_data = 3;
|
|
int32 effective_level = player->GetInfoStructUInt("effective_level");
|
|
|
|
int32 levelsLowered = (effective_level > 0 && effective_level < player->GetLevel()) ? player->GetLevel() - effective_level : 0;
|
|
|
|
for(int16 i=0;i<num_slots;i++){
|
|
// override the item slot we currently check as the client has different ordering, we need to match it
|
|
int16 itemIdx = player->ConvertSlotFromClient(i, version);
|
|
|
|
menu_data = 3;
|
|
item = items[itemIdx];
|
|
if(item && item->details.item_id > 0){
|
|
if(item->slot_data.size() > 0)
|
|
menu_data -= ITEM_MENU_TYPE_GENERIC;
|
|
if (item->details.num_slots > 0) {
|
|
int8 max_slots = player->GetMaxBagSlots(version);
|
|
if (item->details.num_slots > max_slots)
|
|
item->details.num_slots = max_slots;
|
|
|
|
menu_data += ITEM_MENU_TYPE_BAG;
|
|
|
|
if (item->details.num_free_slots == item->details.num_slots)
|
|
menu_data += ITEM_MENU_TYPE_EMPTY_BAG;
|
|
}
|
|
if(item->IsSkill())
|
|
menu_data += ITEM_MENU_TYPE_SCRIBE;
|
|
if(item->generic_info.condition == 0)
|
|
menu_data += ITEM_MENU_TYPE_BROKEN2;
|
|
else if (item->generic_info.condition <= 20)
|
|
menu_data += ITEM_MENU_TYPE_DAMAGED;
|
|
if (item->CheckFlag(ATTUNED) || item->CheckFlag(NO_TRADE)) {
|
|
if (version <= 373)
|
|
menu_data += ORIG_ITEM_MENU_TYPE_ATTUNED;
|
|
else
|
|
menu_data += ITEM_MENU_TYPE_ATTUNED;
|
|
}
|
|
else if (item->CheckFlag(ATTUNEABLE)) {
|
|
if (version <= 373)
|
|
menu_data += ORIG_ITEM_MENU_TYPE_ATTUNEABLE;
|
|
else
|
|
menu_data += ITEM_MENU_TYPE_ATTUNEABLE;
|
|
}
|
|
if (item->generic_info.usable == 1)
|
|
menu_data += ITEM_MENU_TYPE_USE;
|
|
if (item->IsFood())
|
|
{
|
|
if (version <= 373) {
|
|
if (item->IsFoodDrink())
|
|
menu_data += ORIG_ITEM_MENU_TYPE_DRINK;
|
|
else
|
|
menu_data += ORIG_ITEM_MENU_TYPE_FOOD;
|
|
}
|
|
else {
|
|
menu_data += ITEM_MENU_TYPE_CONSUME;
|
|
if (player && ((item->IsFoodFood() && player->get_character_flag(CF_FOOD_AUTO_CONSUME)) || (item->IsFoodDrink() && player->get_character_flag(CF_DRINK_AUTO_CONSUME))))
|
|
{
|
|
// needs all 3 to display 'auto consume' off option as well as set the yellowish tint in the background
|
|
menu_data += ITEM_MENU_TYPE_CONSUME_OFF;
|
|
menu_data += ORIG_ITEM_MENU_TYPE_DRINK;
|
|
menu_data += ORIG_ITEM_MENU_TYPE_FOOD;
|
|
}
|
|
}
|
|
}
|
|
packet->setSubstructArrayDataByName("items", "unique_id", item->details.unique_id, 0, i);
|
|
packet->setSubstructArrayDataByName("items", "bag_id", item->details.bag_id, 0, i);
|
|
packet->setSubstructArrayDataByName("items", "inv_slot_id", item->details.inv_slot_id, 0, i);
|
|
if (item->details.count > 0 && item->stack_count > 1) {
|
|
if (version <= 373)
|
|
menu_data += ORIG_ITEM_MENU_TYPE_STACKABLE;
|
|
else
|
|
menu_data += ITEM_MENU_TYPE_DISPLAY_CHARGES;
|
|
}
|
|
if(levelsLowered && item->details.recommended_level > effective_level)
|
|
menu_data += ITEM_MENU_TYPE_MENTORED;
|
|
packet->setSubstructArrayDataByName("items", "menu_type", menu_data, 0, i);
|
|
packet->setSubstructArrayDataByName("items", "icon", item->GetIcon(version), 0, i);
|
|
packet->setSubstructArrayDataByName("items", "slot_id", player->ConvertSlotToClient(item->details.equip_slot_id > 0 ? item->details.equip_slot_id : item->details.slot_id, version), 0, i);
|
|
packet->setSubstructArrayDataByName("items", "count", item->details.count, 0, i);
|
|
// item level needed here
|
|
|
|
if(rule_manager.GetZoneRule(player->GetZoneID(), R_World, DisplayItemTiers)->GetBool()) {
|
|
packet->setSubstructArrayDataByName("items", "tier", item->details.tier, 0, i);
|
|
}
|
|
packet->setSubstructArrayDataByName("items", "num_slots", item->details.num_slots, 0, i);
|
|
//empty slots needed here
|
|
packet->setSubstructArrayDataByName("items", "item_id", item->details.item_id, 0, i);
|
|
//broker id needed here
|
|
packet->setSubstructArrayDataByName("items", "name", item->name.c_str(), 0, i);
|
|
|
|
//packet->setSubstructArrayDataByName("items", "unknown4", 10, 0, i);
|
|
|
|
item->details.index = i;
|
|
}
|
|
packet->setSubstructArrayDataByName("items", "index", i, 0, i);
|
|
}
|
|
packet->setDataByName("equip_flag", GetAppearanceType() ? 2 : 1);
|
|
app = packet->serializeCountPacket(version, 1, orig_packet, xor_packet);
|
|
safe_delete(packet);
|
|
}
|
|
MEquipmentItems.unlock();
|
|
return app;
|
|
}
|
|
ItemStatsValues* EquipmentItemList::CalculateEquipmentBonuses(Entity* entity){
|
|
ItemStatsValues* stats = new ItemStatsValues;
|
|
memset(stats, 0, sizeof(ItemStatsValues));
|
|
entity->GetInfoStruct()->set_mitigation_base(0);
|
|
MEquipmentItems.lock();
|
|
for(int8 i=0;i<NUM_SLOTS;i++){
|
|
if(items[i] && items[i]->details.item_id > 0){
|
|
master_item_list.CalculateItemBonuses(items[i], entity, stats);
|
|
if (items[i]->armor_info && !items[i]->IsShield())
|
|
entity->GetInfoStruct()->add_mitigation_base(items[i]->armor_info->mitigation_high);
|
|
}
|
|
}
|
|
MEquipmentItems.unlock();
|
|
return stats;
|
|
}
|
|
bool EquipmentItemList::HasItem(int32 id){
|
|
MEquipmentItems.lock();
|
|
for(int8 i=0;i<NUM_SLOTS;i++){
|
|
if(items[i] && items[i]->details.item_id == id){
|
|
MEquipmentItems.unlock();
|
|
return true;
|
|
}
|
|
}
|
|
MEquipmentItems.unlock();
|
|
return false;
|
|
}
|
|
void EquipmentItemList::RemoveItem(int8 slot, bool delete_item){
|
|
if(slot < NUM_SLOTS){
|
|
MEquipmentItems.lock();
|
|
if(items[slot] && items[slot]->details.appearance_type)
|
|
items[slot]->details.appearance_type = 0;
|
|
|
|
if(delete_item){
|
|
safe_delete(items[slot]);
|
|
}
|
|
items[slot] = 0;
|
|
MEquipmentItems.unlock();
|
|
}
|
|
}
|
|
|
|
Item* EquipmentItemList::GetItemFromUniqueID(int32 item_id){
|
|
MEquipmentItems.lock();
|
|
for(int8 i=0;i<NUM_SLOTS;i++){
|
|
if(items[i] && items[i]->details.unique_id == item_id){
|
|
MEquipmentItems.unlock();
|
|
return items[i];
|
|
}
|
|
}
|
|
MEquipmentItems.unlock();
|
|
return 0;
|
|
}
|
|
|
|
Item* EquipmentItemList::GetItemFromItemID(int32 item_id) {
|
|
Item* item = 0;
|
|
MEquipmentItems.lock();
|
|
for(int8 i = 0; i < NUM_SLOTS; i++) {
|
|
if(items[i] && items[i]->details.item_id == item_id) {
|
|
item = items[i];
|
|
break;
|
|
}
|
|
}
|
|
MEquipmentItems.unlock();
|
|
return item;
|
|
}
|
|
|
|
bool EquipmentItemList::CanItemBeEquippedInSlot(Item* tmp, int8 slot){
|
|
MEquipmentItems.lock();
|
|
for(int8 i=0;tmp && i<tmp->slot_data.size();i++){
|
|
if(tmp->slot_data[i] == slot){
|
|
MEquipmentItems.unlock();
|
|
return true;
|
|
}
|
|
}
|
|
MEquipmentItems.unlock();
|
|
return false;
|
|
}
|
|
bool EquipmentItemList::CheckEquipSlot(Item* tmp, int8 slot){
|
|
MEquipmentItems.lock();
|
|
for(int8 i=0;tmp && i<tmp->slot_data.size();i++){
|
|
if(tmp->slot_data[i] == slot){
|
|
Item* tmp_item = GetItem(tmp->slot_data[i]);
|
|
if(!tmp_item || tmp_item->details.item_id == 0){
|
|
if(slot == EQ2_SECONDARY_SLOT)
|
|
{
|
|
Item* primary = GetItem(EQ2_PRIMARY_SLOT);
|
|
if(primary && primary->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND)
|
|
continue;
|
|
}
|
|
MEquipmentItems.unlock();
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
MEquipmentItems.unlock();
|
|
return false;
|
|
}
|
|
|
|
int8 EquipmentItemList::GetFreeSlot(Item* tmp, int8 slot_id, int16 version){
|
|
int8 slot = 0;
|
|
MEquipmentItems.lock();
|
|
for(int8 i=0;tmp && i<tmp->slot_data.size();i++){
|
|
slot = tmp->slot_data[i];
|
|
if(slot_id == 255 || slot == slot_id){
|
|
Item* tmp_item = GetItem(slot);
|
|
if(!tmp_item || tmp_item->details.item_id == 0){
|
|
if(slot == EQ2_SECONDARY_SLOT)
|
|
{
|
|
Item* primary = GetItem(EQ2_PRIMARY_SLOT);
|
|
if(primary && primary->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND)
|
|
continue;
|
|
}
|
|
MEquipmentItems.unlock();
|
|
return slot;
|
|
}
|
|
else if ( slot == EQ2_LRING_SLOT || slot == EQ2_EARS_SLOT_1 || slot == EQ2_LWRIST_SLOT || slot == EQ2_CHARM_SLOT_1)
|
|
{
|
|
if(version <= 561 && slot == EQ2_EARS_SLOT_1)
|
|
continue;
|
|
|
|
Item* rslot = GetItem(slot+1);
|
|
if(!rslot)
|
|
{
|
|
MEquipmentItems.unlock();
|
|
return slot+1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
MEquipmentItems.unlock();
|
|
return 255;
|
|
}
|
|
|
|
int32 EquipmentItemList::CheckSlotConflict(Item* item, bool check_lore_only, int16* lore_stack_count) {
|
|
bool is_lore = false;
|
|
bool is_stack_lore = false;
|
|
if(!(is_lore = item->CheckFlag(LORE)) && !(is_stack_lore = item->CheckFlag(STACK_LORE)) && check_lore_only) {
|
|
return 0;
|
|
}
|
|
|
|
if(!check_lore_only && !is_lore && !is_stack_lore && !item->CheckFlag(LORE_EQUIP)) {
|
|
return 0;
|
|
}
|
|
|
|
int32 conflict = 0;
|
|
MEquipmentItems.lock();
|
|
for(int8 i=0;i<NUM_SLOTS;i++){
|
|
if(items[i] && items[i]->details.item_id == item->details.item_id) {
|
|
if(lore_stack_count)
|
|
*lore_stack_count += items[i]->details.count;
|
|
if(!is_stack_lore && items[i]->CheckFlag(LORE)) {
|
|
conflict = LORE;
|
|
break;
|
|
}
|
|
else if(is_stack_lore && (*lore_stack_count + item->details.count) > items[i]->stack_count) {
|
|
conflict = STACK_LORE;
|
|
break;
|
|
}
|
|
else if(!check_lore_only && items[i]->CheckFlag(LORE_EQUIP)) {
|
|
conflict = LORE_EQUIP;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
MEquipmentItems.unlock();
|
|
return conflict;
|
|
}
|
|
|
|
int8 EquipmentItemList::GetSlotByItem(Item* item) {
|
|
int8 slot = 255;
|
|
for (int8 i = 0; i < NUM_SLOTS; i++) {
|
|
if (items[i] && items[i] == item) {
|
|
slot = i;
|
|
break;
|
|
}
|
|
}
|
|
return slot;
|
|
}
|
|
|
|
string Item::CreateItemLink(int16 client_Version, bool bUseUniqueID) {
|
|
ostringstream ss;
|
|
if(client_Version > 561)
|
|
ss << "\\aITEM " << details.item_id << ' ' << (bUseUniqueID ? details.unique_id : 0) << ':' << name << "\\/a";
|
|
else {
|
|
if(bUseUniqueID)
|
|
ss << "\\aITEM " << details.item_id << ' ' << details.unique_id << ':' << name << "\\/a";
|
|
else
|
|
ss << "\\aITEM " << details.item_id << ' ' << name << ':' << name << "\\/a";
|
|
}
|
|
return ss.str();
|
|
}
|
|
|
|
int16 Item::GetIcon(int16 version) {
|
|
if(version <= 561 && details.classic_icon) {
|
|
return details.classic_icon;
|
|
}
|
|
|
|
return details.icon;
|
|
}
|
|
|
|
int32 MasterItemList::GetItemStatIDByName(std::string name)
|
|
{
|
|
boost::to_lower(name);
|
|
map<std::string, int32>::iterator itr = mappedItemStatsStrings.find(name.c_str());
|
|
if(itr != mappedItemStatsStrings.end())
|
|
return itr->second;
|
|
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
std::string MasterItemList::GetItemStatNameByID(int32 id)
|
|
{
|
|
map<int32, std::string>::iterator itr = mappedItemStatTypeIDs.find(id);
|
|
if(itr != mappedItemStatTypeIDs.end())
|
|
return itr->second;
|
|
|
|
return std::string("");
|
|
}
|