2471 lines
88 KiB
C++
2471 lines
88 KiB
C++
/*
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EQ2Emulator: Everquest II Server Emulator
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Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
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This file is part of EQ2Emulator.
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EQ2Emulator is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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EQ2Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Spells.h"
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#include "../common/ConfigReader.h"
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#include "WorldDatabase.h"
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#include "../common/Log.h"
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#include "Traits/Traits.h"
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#include "AltAdvancement/AltAdvancement.h"
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#include <cmath>
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#include "LuaInterface.h"
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#include "Rules/Rules.h"
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#include <boost/regex.hpp>
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extern ConfigReader configReader;
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extern WorldDatabase database;
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extern MasterTraitList master_trait_list;
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extern MasterAAList master_aa_list;
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extern MasterSpellList master_spell_list;
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extern LuaInterface* lua_interface;
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extern MasterSkillList master_skill_list;
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extern RuleManager rule_manager;
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Spell::Spell(){
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spell = new SpellData;
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heal_spell = false;
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buff_spell = false;
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damage_spell = false;
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control_spell = false;
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offense_spell = false;
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copied_spell = false;
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}
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Spell::Spell(Spell* host_spell, bool unique_spell)
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{
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std::shared_lock lock(host_spell->MSpellInfo);
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copied_spell = true;
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spell = new SpellData;
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if (host_spell->GetSpellData())
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{
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if(!unique_spell) {
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spell->id = host_spell->GetSpellData()->id;
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}
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else {
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// try inheriting an existing custom spell id, otherwise obtain the new highest number on the spell list
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int32 tmpid = lua_interface->GetFreeCustomSpellID();
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if (tmpid)
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spell->id = tmpid;
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else
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{
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spell->id = master_spell_list.GetNewMaxSpellID();
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}
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}
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spell->inherited_spell_id = host_spell->GetSpellData()->inherited_spell_id;
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spell->affect_only_group_members = host_spell->GetSpellData()->affect_only_group_members;
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spell->call_frequency = host_spell->GetSpellData()->call_frequency;
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spell->can_effect_raid = host_spell->GetSpellData()->can_effect_raid;
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spell->casting_flags = host_spell->GetSpellData()->casting_flags;
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spell->cast_time = host_spell->GetSpellData()->cast_time;
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spell->orig_cast_time = host_spell->GetSpellData()->orig_cast_time;
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spell->cast_type = host_spell->GetSpellData()->cast_type;
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spell->cast_while_moving = host_spell->GetSpellData()->cast_while_moving;
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spell->class_skill = host_spell->GetSpellData()->class_skill;
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spell->min_class_skill_req = host_spell->GetSpellData()->min_class_skill_req;
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spell->control_effect_type = host_spell->GetSpellData()->control_effect_type;
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spell->description = EQ2_16BitString(host_spell->GetSpellData()->description);
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spell->det_type = host_spell->GetSpellData()->det_type;
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spell->display_spell_tier = host_spell->GetSpellData()->display_spell_tier;
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spell->dissonance_req = host_spell->GetSpellData()->dissonance_req;
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spell->dissonance_req_percent = host_spell->GetSpellData()->dissonance_req_percent;
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spell->dissonance_upkeep = host_spell->GetSpellData()->dissonance_upkeep;
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spell->duration1 = host_spell->GetSpellData()->duration1;
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spell->duration2 = host_spell->GetSpellData()->duration2;
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spell->duration_until_cancel = host_spell->GetSpellData()->duration_until_cancel;
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spell->effect_message = string(host_spell->GetSpellData()->effect_message);
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spell->fade_message = string(host_spell->GetSpellData()->fade_message);
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spell->fade_message_others = string(host_spell->GetSpellData()->fade_message_others);
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spell->friendly_spell = host_spell->GetSpellData()->friendly_spell;
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spell->group_spell = host_spell->GetSpellData()->group_spell;
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spell->hit_bonus = host_spell->GetSpellData()->hit_bonus;
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spell->hp_req = host_spell->GetSpellData()->hp_req;
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spell->hp_req_percent = host_spell->GetSpellData()->hp_req_percent;
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spell->hp_upkeep = host_spell->GetSpellData()->hp_upkeep;
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spell->icon = host_spell->GetSpellData()->icon;
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spell->icon_backdrop = host_spell->GetSpellData()->icon_backdrop;
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spell->icon_heroic_op = host_spell->GetSpellData()->icon_heroic_op;
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spell->incurable = host_spell->GetSpellData()->incurable;
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spell->interruptable = host_spell->GetSpellData()->interruptable;
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spell->is_aa = host_spell->GetSpellData()->is_aa;
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spell->is_active = host_spell->GetSpellData()->is_active;
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spell->linked_timer = host_spell->GetSpellData()->linked_timer;
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spell->lua_script = string(host_spell->GetSpellData()->lua_script);
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spell->mastery_skill = host_spell->GetSpellData()->mastery_skill;
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spell->max_aoe_targets = host_spell->GetSpellData()->max_aoe_targets;
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spell->min_range = host_spell->GetSpellData()->min_range;
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spell->name = EQ2_8BitString(host_spell->GetSpellData()->name);
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spell->not_maintained = host_spell->GetSpellData()->not_maintained;
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spell->num_levels = host_spell->GetSpellData()->num_levels;
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spell->persist_through_death = host_spell->GetSpellData()->persist_through_death;
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spell->power_by_level = host_spell->GetSpellData()->power_by_level;
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spell->power_req = host_spell->GetSpellData()->power_req;
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spell->power_req_percent = host_spell->GetSpellData()->power_req_percent;
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spell->power_upkeep = host_spell->GetSpellData()->power_upkeep;
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spell->radius = host_spell->GetSpellData()->radius;
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spell->range = host_spell->GetSpellData()->range;
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spell->recast = host_spell->GetSpellData()->recast;
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spell->recovery = host_spell->GetSpellData()->recovery;
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spell->req_concentration = host_spell->GetSpellData()->req_concentration;
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spell->resistibility = host_spell->GetSpellData()->resistibility;
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spell->savagery_req = host_spell->GetSpellData()->savagery_req;
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spell->savagery_req_percent = host_spell->GetSpellData()->savagery_req_percent;
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spell->savagery_upkeep = host_spell->GetSpellData()->savagery_upkeep;
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spell->savage_bar = host_spell->GetSpellData()->savage_bar;
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spell->savage_bar_slot = host_spell->GetSpellData()->savage_bar_slot;
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spell->soe_spell_crc = host_spell->GetSpellData()->soe_spell_crc;
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spell->spell_book_type = host_spell->GetSpellData()->spell_book_type;
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spell->spell_name_crc = host_spell->GetSpellData()->spell_name_crc;
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spell->spell_type = host_spell->GetSpellData()->spell_type;
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spell->spell_visual = host_spell->GetSpellData()->spell_visual;
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spell->success_message = string(host_spell->GetSpellData()->success_message);
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spell->target_type = host_spell->GetSpellData()->target_type;
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spell->tier = host_spell->GetSpellData()->tier;
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spell->ts_loc_index = host_spell->GetSpellData()->ts_loc_index;
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spell->type = host_spell->GetSpellData()->type;
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spell->type_group_spell_id = host_spell->GetSpellData()->type_group_spell_id;
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spell->can_fizzle = host_spell->GetSpellData()->can_fizzle;
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}
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heal_spell = host_spell->IsHealSpell();
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buff_spell = host_spell->IsBuffSpell();
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damage_spell = host_spell->IsDamageSpell();;
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control_spell = host_spell->IsControlSpell();
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offense_spell = host_spell->IsOffenseSpell();
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std::vector<LevelArray*>::iterator itr;
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for (itr = host_spell->levels.begin(); itr != host_spell->levels.end(); itr++)
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{
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LevelArray* lvlArray = *itr;
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AddSpellLevel(lvlArray->adventure_class, lvlArray->tradeskill_class, lvlArray->spell_level, lvlArray->classic_spell_level);
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}
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std::vector<SpellDisplayEffect*>::iterator sdeitr;
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for (sdeitr = host_spell->effects.begin(); sdeitr != host_spell->effects.end(); sdeitr++)
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{
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SpellDisplayEffect* sde = *sdeitr;
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AddSpellEffect(sde->percentage, sde->subbullet, sde->description);
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}
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vector<LUAData*>::iterator luaitr;
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for (luaitr = host_spell->lua_data.begin(); luaitr != host_spell->lua_data.end(); luaitr++) {
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LUAData* data = *luaitr;
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AddSpellLuaData(data->type, data->int_value, data->int_value2, data->float_value, data->float_value2, data->bool_value, string(data->string_value), string(data->string_value2), string(data->string_helper));
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}
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}
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Spell::Spell(SpellData* in_spell){
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spell = in_spell;
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heal_spell = false;
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buff_spell = false;
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damage_spell = false;
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control_spell = false;
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offense_spell = false;
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copied_spell = false;
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}
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Spell::~Spell(){
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vector<LevelArray*>::iterator itr1;
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for(itr1=levels.begin();itr1!=levels.end();itr1++) {
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safe_delete(*itr1);
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}
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vector<SpellDisplayEffect*>::iterator itr2;
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for(itr2=effects.begin();itr2!=effects.end();itr2++) {
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safe_delete(*itr2);
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}
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vector<LUAData*>::iterator itr3;
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for(itr3=lua_data.begin();itr3!=lua_data.end();itr3++) {
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safe_delete(*itr3);
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}
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safe_delete(spell);
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}
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void Spell::AddSpellLuaData(int8 type, int int_value, int int_value2, float float_value, float float_value2, bool bool_value, string string_value, string string_value2, string helper){
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std::unique_lock lock(MSpellInfo);
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LUAData* data = new LUAData;
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data->type = type;
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data->int_value = int_value;
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data->int_value2 = int_value2;
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data->float_value = float_value;
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data->float_value2 = float_value2;
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data->bool_value = bool_value;
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data->string_value = string_value;
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data->string_value2 = string_value2;
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data->string_helper = helper;
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lua_data.push_back(data);
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}
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void Spell::AddSpellLuaDataInt(int value, int value2, string helper) {
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std::unique_lock lock(MSpellInfo);
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LUAData *data = new LUAData;
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data->type = 0;
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data->int_value = value;
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data->int_value2 = value2;
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data->float_value = 0;
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data->float_value2 = 0;
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data->bool_value = false;
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data->string_helper = helper;
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lua_data.push_back(data);
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}
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void Spell::AddSpellLuaDataFloat(float value, float value2, string helper) {
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std::unique_lock lock(MSpellInfo);
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LUAData *data = new LUAData;
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data->type = 1;
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data->int_value = 0;
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data->int_value2 = 0;
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data->float_value = value;
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data->float_value2 = value2;
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data->bool_value = false;
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data->string_helper = helper;
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lua_data.push_back(data);
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}
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void Spell::AddSpellLuaDataBool(bool value, string helper) {
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std::unique_lock lock(MSpellInfo);
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LUAData *data = new LUAData;
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data->type = 2;
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data->int_value = 0;
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data->float_value = 0;
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data->bool_value = value;
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data->string_helper = helper;
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lua_data.push_back(data);
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}
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void Spell::AddSpellLuaDataString(string value, string value2,string helper) {
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std::unique_lock lock(MSpellInfo);
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LUAData *data = new LUAData;
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data->type = 3;
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data->int_value = 0;
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data->int_value2 = 0;
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data->float_value = 0;
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data->float_value2 = 0;
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data->bool_value = false;
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data->string_value = value;
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data->string_value2 = value2;
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data->string_helper = helper;
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lua_data.push_back(data);
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}
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int16 Spell::GetLevelRequired(Player* player){
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int16 ret = 0xFFFF;
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if(!player)
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return ret;
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LevelArray* level = 0;
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vector<LevelArray*>::iterator itr;
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for(itr = levels.begin(); itr != levels.end(); itr++){
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level = *itr;
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if(level && level->adventure_class == player->GetAdventureClass()){
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if(rule_manager.GetGlobalRule(R_Spells, UseClassicSpellLevel)->GetInt8() && level->classic_spell_level > 0.0f)
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ret = std::floor(level->classic_spell_level);
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else
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ret = level->spell_level/10;
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break;
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}
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}
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return ret;
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}
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void Spell::SetAAPacketInformation(PacketStruct* packet, AltAdvanceData* data, Client* client, bool display_tier) {
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int8 current_tier = client->GetPlayer()->GetSpellTier(spell->id);
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Spell* next_spell;
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SpellData* spell2;
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if (data->maxRank > current_tier) {
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next_spell = master_spell_list.GetSpell(spell->id, current_tier + 1);
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spell2 = next_spell->GetSpellData();
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}
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SpellDisplayEffect* effect2;
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//next_spell->effects[1]->description;
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int xxx = 0;
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int16 hp_req = 0;
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int16 power_req = 0;
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if (current_tier > 0) {
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packet->setSubstructDataByName("spell_info", "current_id", spell->id);
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packet->setSubstructDataByName("spell_info", "current_icon", spell->icon);
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packet->setSubstructDataByName("spell_info", "current_icon2", spell->icon_heroic_op); // fix struct element name eventually
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packet->setSubstructDataByName("spell_info", "current_icontype", spell->icon_backdrop); // fix struct element name eventually
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if (packet->GetVersion() >= 63119) {
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packet->setSubstructDataByName("spell_info", "current_version", 0x04);
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packet->setSubstructDataByName("spell_info", "current_sub_version", 0x24);
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}
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else if (packet->GetVersion() >= 58617) {
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packet->setSubstructDataByName("spell_info", "current_version", 0x03);
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packet->setSubstructDataByName("spell_info", "current_sub_version", 0x131A);
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}
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else {
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packet->setSubstructDataByName("spell_info", "current_version", 0x00);
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packet->setSubstructDataByName("spell_info", "current_sub_version", 0xD9);
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}
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packet->setSubstructDataByName("spell_info", "current_type", spell->type);
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packet->setSubstructDataByName("spell_info", "unknown_MJ1d", 1); //63119 test
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packet->setSubstructDataByName("spell_info", "current_class_skill", spell->class_skill);
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packet->setSubstructDataByName("spell_info", "current_mastery_skill", spell->mastery_skill);
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packet->setSubstructDataByName("spell_info", "duration_flag", spell->duration_until_cancel);
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if (client && spell->type != 2) {
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sint8 spell_text_color = client->GetPlayer()->GetArrowColor(GetLevelRequired(client->GetPlayer()));
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if (spell_text_color != ARROW_COLOR_WHITE && spell_text_color != ARROW_COLOR_RED && spell_text_color != ARROW_COLOR_GRAY)
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spell_text_color = ARROW_COLOR_WHITE;
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spell_text_color -= 6;
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if (spell_text_color < 0)
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spell_text_color *= -1;
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packet->setSubstructDataByName("spell_info", "current_spell_text_color", (xxx == 1 ? 0xFFFFFFFF : spell_text_color));
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}
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else {
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packet->setSubstructDataByName("spell_info", "current_spell_text_color", (xxx == 1 ? 0xFFFFFFFF : 3));
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}
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packet->setSubstructDataByName("spell_info", "current_spell_text_color", (xxx == 1 ? 0xFFFFFFFF : 3));
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packet->setSubstructDataByName("spell_info", "current_tier", (spell->tier));
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if (spell->type != 2) {
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packet->setArrayLengthByName("current_num_levels", 0);
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for (int32 i = 0; i < levels.size(); i++) {
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// revisit when implementing AA and use AppendLevelInformation instead (this struct doesn't even exist yet for KoS)
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packet->setArrayDataByName("spell_info_aa_adventure_class", levels[i]->adventure_class, i);
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packet->setArrayDataByName("spell_info_aa_tradeskill_class", levels[i]->tradeskill_class, i);
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packet->setArrayDataByName("spell_info_aa_spell_level", levels[i]->spell_level, i);
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}
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}
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//packet->setSubstructDataByName("spell_info","unknown9", 20);
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if (client) {
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hp_req = GetHPRequired(client->GetPlayer());
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power_req = GetPowerRequired(client->GetPlayer());
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// might need version checks around these?
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if (client->GetVersion() >= 1193)
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{
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int16 savagery_req = GetSavageryRequired(client->GetPlayer()); // dunno why we need to do this
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packet->setSubstructDataByName("spell_info", "current_savagery_req", savagery_req);
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packet->setSubstructDataByName("spell_info", "current_savagery_upkeep", spell->savagery_upkeep);
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}
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if (client->GetVersion() >= 57048)
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{
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int16 dissonance_req = GetDissonanceRequired(client->GetPlayer()); // dunno why we need to do this
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packet->setSubstructDataByName("spell_info", "dissonance_req", dissonance_req);
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packet->setSubstructDataByName("spell_info", "dissonance_upkeep", spell->dissonance_upkeep);
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}
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}
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packet->setSubstructDataByName("spell_info", "current_health_req", hp_req);
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packet->setSubstructDataByName("spell_info", "current_health_upkeep", spell->hp_upkeep);
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packet->setSubstructDataByName("spell_info", "current_power_req", power_req);
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packet->setSubstructDataByName("spell_info", "current_power_upkeep", spell->power_upkeep);
|
|
packet->setSubstructDataByName("spell_info", "current_req_concentration", spell->req_concentration);
|
|
//unknown1 savagery???
|
|
packet->setSubstructDataByName("spell_info", "current_cast_time", spell->cast_time);
|
|
packet->setSubstructDataByName("spell_info", "current_recovery", spell->recovery);
|
|
packet->setSubstructDataByName("spell_info", "current_recast", spell->recast);
|
|
packet->setSubstructDataByName("spell_info", "current_radius", spell->radius);
|
|
packet->setSubstructDataByName("spell_info", "current_max_aoe_targets", spell->max_aoe_targets);
|
|
packet->setSubstructDataByName("spell_info", "current_friendly_spell", spell->friendly_spell);
|
|
// rumber of reagents with array
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
packet->setSubstructArrayLengthByName("spell_info", "current_num_effects", (xxx == 1 ? 0 : effects.size()));
|
|
for (int32 i = 0; i < effects.size(); i++) {
|
|
packet->setArrayDataByName("current_subbulletflag", effects[i]->subbullet, i);
|
|
string effect_message;
|
|
if (effects[i]->description.length() > 0) {
|
|
effect_message = effects[i]->description;
|
|
if (effect_message.find("%LM") < 0xFFFFFFFF) {
|
|
int string_index = effect_message.find("%LM");
|
|
int data_index = stoi(effect_message.substr(string_index + 3, 2));
|
|
float value;
|
|
if (lua_data[data_index]->type == 1)
|
|
value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
|
|
else
|
|
value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
|
|
string strValue = to_string(value);
|
|
strValue.erase(strValue.find_last_not_of('0') + 1, std::string::npos);
|
|
effect_message.replace(effect_message.find("%LM"), 5, strValue);
|
|
}
|
|
// Magic damage min
|
|
if (effect_message.find("%DML") < 0xFFFFFFFF) {
|
|
int string_index = effect_message.find("%DML");
|
|
int data_index = stoi(effect_message.substr(string_index + 4, 2));
|
|
float value;
|
|
if (lua_data[data_index]->type == 1)
|
|
value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
|
|
else
|
|
value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
|
|
|
|
value = client->GetPlayer()->CalculateDamageAmount(nullptr, value, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, spell->type, spell->target_type);
|
|
string damage = to_string((int)round(value));
|
|
effect_message.replace(effect_message.find("%DML"), 6, damage);
|
|
}
|
|
// Magic damage max
|
|
if (effect_message.find("%DMH") < 0xFFFFFFFF) {
|
|
int string_index = effect_message.find("%DMH");
|
|
int data_index = stoi(effect_message.substr(string_index + 4, 2));
|
|
float value;
|
|
if (lua_data[data_index]->type == 1)
|
|
value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
|
|
else
|
|
value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
|
|
|
|
value = client->GetPlayer()->CalculateDamageAmount(nullptr, value, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, spell->type, spell->target_type);
|
|
string damage = to_string((int)round(value));
|
|
effect_message.replace(effect_message.find("%DMH"), 6, damage);
|
|
}
|
|
// level based Magic damage min
|
|
if (effect_message.find("%LDML") < 0xFFFFFFFF) {
|
|
int string_index = effect_message.find("%LDML");
|
|
int data_index = stoi(effect_message.substr(string_index + 5, 2));
|
|
float value;
|
|
if (lua_data[data_index]->type == 1)
|
|
value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
|
|
else
|
|
value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
|
|
|
|
value = client->GetPlayer()->CalculateDamageAmount(nullptr, value, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, spell->type, spell->target_type);
|
|
string damage = to_string((int)round(value));
|
|
effect_message.replace(effect_message.find("%LDML"), 7, damage);
|
|
}
|
|
// level based Magic damage max
|
|
if (effect_message.find("%LDMH") < 0xFFFFFFFF) {
|
|
int string_index = effect_message.find("%LDMH");
|
|
int data_index = stoi(effect_message.substr(string_index + 5, 2));
|
|
float value;
|
|
if (lua_data[data_index]->type == 1)
|
|
value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
|
|
else
|
|
value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
|
|
|
|
value = client->GetPlayer()->CalculateDamageAmount(nullptr, value, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, spell->type, spell->target_type);
|
|
string damage = to_string((int)round(value));
|
|
effect_message.replace(effect_message.find("%LDMH"), 7, damage);
|
|
}
|
|
//GetZone()->SimpleMessage(CHANNEL_COLOR_SPELL_EFFECT, effect_message.c_str(), victim, 50);
|
|
packet->setArrayDataByName("current_effect", effect_message.c_str(), i);
|
|
}
|
|
packet->setArrayDataByName("current_percentage", effects[i]->percentage, i);
|
|
}
|
|
if (display_tier == true)
|
|
packet->setSubstructDataByName("spell_info", "current_display_spell_tier", 1);// spell2->display_spell_tier);
|
|
else
|
|
packet->setSubstructDataByName("spell_info", "current_display_spell_tier", 1);// 0);
|
|
|
|
packet->setSubstructDataByName("spell_info", "current_unknown_1", 1);// 0);
|
|
//unkown1_1
|
|
packet->setSubstructDataByName("spell_info", "current_minimum_range", spell->min_range);
|
|
packet->setSubstructDataByName("spell_info", "current_range", spell->range);
|
|
packet->setSubstructDataByName("spell_info", "current_duration_1", spell->duration1);
|
|
packet->setSubstructDataByName("spell_info", "current_duration_2", spell->duration2);
|
|
|
|
packet->setSubstructDataByName("spell_info", "current_duration_flag", spell->duration_until_cancel);
|
|
packet->setSubstructDataByName("spell_info", "current_target", spell->target_type);
|
|
|
|
|
|
|
|
|
|
|
|
packet->setSubstructDataByName("spell_info", "current_can_effect_raid", spell->can_effect_raid);
|
|
packet->setSubstructDataByName("spell_info", "current_affect_only_group_members", spell->affect_only_group_members);
|
|
packet->setSubstructDataByName("spell_info", "current_group_spell", spell->group_spell);
|
|
packet->setSubstructDataByName("spell_info", "current_resistibility", spell->resistibility);
|
|
packet->setSubstructDataByName("spell_info", "current_name", &(spell->name));
|
|
packet->setSubstructDataByName("spell_info", "current_description", &(spell->description));
|
|
|
|
}
|
|
|
|
if (current_tier + 1 <= data->maxRank) {
|
|
packet->setSubstructDataByName("spell_info", "next_id", spell2->id);
|
|
packet->setSubstructDataByName("spell_info", "next_icon", spell2->icon);
|
|
packet->setSubstructDataByName("spell_info", "next_icon2", spell2->icon_heroic_op); // fix struct element name eventually
|
|
packet->setSubstructDataByName("spell_info", "next_icontype", spell2->icon_backdrop); // fix struct element name eventually
|
|
|
|
if (packet->GetVersion() >= 63119) {
|
|
packet->setSubstructDataByName("spell_info", "next_aa_spell_info2", "version", 0x04);
|
|
packet->setSubstructDataByName("spell_info", "next_aa_spell_info2", "sub_version", 0x24);
|
|
}
|
|
else if (packet->GetVersion() >= 58617) {
|
|
packet->setSubstructDataByName("spell_info", "next_version", 0x03);
|
|
packet->setSubstructDataByName("spell_info", "next_sub_version", 0x131A);
|
|
}
|
|
else {
|
|
packet->setSubstructDataByName("spell_info", "next_version", 0x00);
|
|
packet->setSubstructDataByName("spell_info", "next_sub_version", 0xD9);
|
|
}
|
|
|
|
packet->setSubstructDataByName("spell_info", "next_type", spell2->type);
|
|
packet->setSubstructDataByName("spell_info", "next_unknown_MJ1d", 1); //63119 test
|
|
packet->setSubstructDataByName("spell_info", "next_class_skill", spell2->class_skill);
|
|
packet->setSubstructDataByName("spell_info", "next_mastery_skill", spell2->mastery_skill);
|
|
packet->setSubstructDataByName("spell_info", "next_duration_flag", spell2->duration_until_cancel);
|
|
if (client && spell->type != 2) {
|
|
sint8 spell_text_color = client->GetPlayer()->GetArrowColor(GetLevelRequired(client->GetPlayer()));
|
|
if (spell_text_color != ARROW_COLOR_WHITE && spell_text_color != ARROW_COLOR_RED && spell_text_color != ARROW_COLOR_GRAY)
|
|
spell_text_color = ARROW_COLOR_WHITE;
|
|
spell_text_color -= 6;
|
|
if (spell_text_color < 0)
|
|
spell_text_color *= -1;
|
|
packet->setSubstructDataByName("spell_info", "next_spell_text_color", spell_text_color);
|
|
}
|
|
else
|
|
packet->setSubstructDataByName("spell_info", "next_spell_text_color", 3);
|
|
if (spell->type != 2) {
|
|
packet->setArrayLengthByName("num_levels", levels.size());
|
|
for (int32 i = 0; i < levels.size(); i++) {
|
|
packet->setArrayDataByName("spell_info_aa_adventure_class2", levels[i]->adventure_class, i);
|
|
packet->setArrayDataByName("spell_info_aa_tradeskill_class2", levels[i]->tradeskill_class, i);
|
|
packet->setArrayDataByName("spell_info_aa_spell_level2", levels[i]->spell_level, i);
|
|
}
|
|
}
|
|
//packet->setSubstructDataByName("spell_info","unknown9", 20);
|
|
hp_req = 0;
|
|
power_req = 0;
|
|
if (client) {
|
|
hp_req = GetHPRequired(client->GetPlayer());
|
|
power_req = GetPowerRequired(client->GetPlayer());
|
|
|
|
// might need version checks around these?
|
|
if (client->GetVersion() >= 1193)
|
|
{
|
|
int16 savagery_req = GetSavageryRequired(client->GetPlayer()); // dunno why we need to do this
|
|
packet->setSubstructDataByName("spell_info", "next_savagery_req", savagery_req);
|
|
packet->setSubstructDataByName("spell_info", "next_savagery_upkeep", spell->savagery_upkeep);
|
|
}
|
|
if (client->GetVersion() >= 57048)
|
|
{
|
|
int16 dissonance_req = GetDissonanceRequired(client->GetPlayer()); // dunno why we need to do this
|
|
packet->setSubstructDataByName("spell_info", "next_dissonance_req", dissonance_req);
|
|
packet->setSubstructDataByName("spell_info", "next_dissonance_upkeep", spell->dissonance_upkeep);
|
|
}
|
|
}
|
|
packet->setSubstructDataByName("spell_info", "next_target", spell->target_type);
|
|
packet->setSubstructDataByName("spell_info", "next_recovery", spell->recovery);
|
|
packet->setSubstructDataByName("spell_info", "next_health_upkeep", spell->hp_upkeep);
|
|
packet->setSubstructDataByName("spell_info", "next_health_req", hp_req);
|
|
packet->setSubstructDataByName("spell_info", "next_tier", spell->tier);
|
|
packet->setSubstructDataByName("spell_info", "next_power_req", power_req);
|
|
packet->setSubstructDataByName("spell_info", "next_power_upkeep", spell->power_upkeep);
|
|
|
|
packet->setSubstructDataByName("spell_info", "next_cast_time", spell->cast_time);
|
|
packet->setSubstructDataByName("spell_info", "next_recast", spell->recast);
|
|
packet->setSubstructDataByName("spell_info", "next_radius", spell->radius);
|
|
packet->setSubstructDataByName("spell_info", "next_req_concentration", spell->req_concentration);
|
|
//packet->setSubstructDataByName("spell_info","req_concentration2", 2);
|
|
packet->setSubstructDataByName("spell_info", "next_max_aoe_targets", spell->max_aoe_targets);
|
|
packet->setSubstructDataByName("spell_info", "next_friendly_spell", spell->friendly_spell);
|
|
packet->setSubstructArrayLengthByName("spell_info", "next_num_effects", next_spell->effects.size());
|
|
for (int32 i = 0; i < next_spell->effects.size(); i++) {
|
|
packet->setArrayDataByName("next_subbulletflag", next_spell->effects[i]->subbullet, i);
|
|
string effect_message;
|
|
if (next_spell->effects[i]->description.length() > 0) {
|
|
effect_message = next_spell->effects[i]->description;
|
|
if (effect_message.find("%LM") < 0xFFFFFFFF) {
|
|
int string_index = effect_message.find("%LM");
|
|
int data_index = stoi(effect_message.substr(string_index + 3, 2));
|
|
float value;
|
|
if (next_spell->lua_data[data_index]->type == 1)
|
|
value = next_spell->lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
|
|
else
|
|
value = next_spell->lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
|
|
string strValue = to_string(value);
|
|
strValue.erase(strValue.find_last_not_of('0') + 1, std::string::npos);
|
|
effect_message.replace(effect_message.find("%LM"), 5, strValue);
|
|
}
|
|
// Magic damage min
|
|
if (effect_message.find("%DML") < 0xFFFFFFFF) {
|
|
int string_index = effect_message.find("%DML");
|
|
int data_index = stoi(effect_message.substr(string_index + 4, 2));
|
|
float value;
|
|
if (next_spell->lua_data[data_index]->type == 1)
|
|
value = next_spell->lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
|
|
else
|
|
value = next_spell->lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
|
|
|
|
value = client->GetPlayer()->CalculateDamageAmount(nullptr, value, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, spell->type, spell->target_type);
|
|
string damage = to_string((int)round(value));
|
|
damage.erase(damage.find_last_not_of('0') + 1, std::string::npos);
|
|
effect_message.replace(effect_message.find("%DML"), 6, damage);
|
|
}
|
|
// Magic damage max
|
|
if (effect_message.find("%DMH") < 0xFFFFFFFF) {
|
|
int string_index = effect_message.find("%DMH");
|
|
int data_index = stoi(effect_message.substr(string_index + 4, 2));
|
|
float value;
|
|
if (next_spell->lua_data[data_index]->type == 1)
|
|
value = next_spell->lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
|
|
else
|
|
value = next_spell->lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
|
|
|
|
value = client->GetPlayer()->CalculateDamageAmount(nullptr, value, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, spell->type, spell->target_type);
|
|
string damage = to_string((int)round(value));
|
|
damage.erase(damage.find_last_not_of('0') + 1, std::string::npos);
|
|
effect_message.replace(effect_message.find("%DMH"), 6, damage);
|
|
}
|
|
// level based Magic damage min
|
|
if (effect_message.find("%LDML") < 0xFFFFFFFF) {
|
|
int string_index = effect_message.find("%LDML");
|
|
int data_index = stoi(effect_message.substr(string_index + 5, 2));
|
|
float value;
|
|
if (next_spell->lua_data[data_index]->type == 1)
|
|
value = next_spell->lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
|
|
else
|
|
value = next_spell->lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
|
|
|
|
value = client->GetPlayer()->CalculateDamageAmount(nullptr, value, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, spell->type, spell->target_type);
|
|
string damage = to_string((int)round(value));
|
|
effect_message.replace(effect_message.find("%LDML"), 7, damage);
|
|
}
|
|
// level based Magic damage max
|
|
if (effect_message.find("%LDMH") < 0xFFFFFFFF) {
|
|
int string_index = effect_message.find("%LDMH");
|
|
int data_index = stoi(effect_message.substr(string_index + 5, 2));
|
|
float value;
|
|
if (next_spell->lua_data[data_index]->type == 1)
|
|
value = next_spell->lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
|
|
else
|
|
value = next_spell->lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
|
|
|
|
value = client->GetPlayer()->CalculateDamageAmount(nullptr, value, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, spell->type, spell->target_type);
|
|
string damage = to_string((int)round(value));
|
|
effect_message.replace(effect_message.find("%LDMH"), 7, damage);
|
|
}
|
|
//GetZone()->SimpleMessage(CHANNEL_COLOR_SPELL_EFFECT, effect_message.c_str(), victim, 50);
|
|
packet->setArrayDataByName("next_effect", effect_message.c_str(), i);
|
|
}
|
|
|
|
packet->setArrayDataByName("next_percentage", next_spell->effects[i]->percentage, i);
|
|
|
|
}
|
|
if (display_tier == true)
|
|
packet->setSubstructDataByName("spell_info", "next_display_spell_tier", 1);// spell->display_spell_tier);
|
|
else
|
|
packet->setSubstructDataByName("spell_info", "next_display_spell_tier", 1);//0
|
|
packet->setSubstructDataByName("spell_info", "next_unknown_1", 1);//0
|
|
packet->setSubstructDataByName("spell_info", "next_range", spell2->range);
|
|
packet->setSubstructDataByName("spell_info", "next_duration_1", spell2->duration1);
|
|
packet->setSubstructDataByName("spell_info", "next_duration_2", spell2->duration2);
|
|
|
|
packet->setSubstructDataByName("spell_info", "next_can_effect_raid", spell2->can_effect_raid);
|
|
packet->setSubstructDataByName("spell_info", "next_affect_only_group_members", spell2->affect_only_group_members);
|
|
packet->setSubstructDataByName("spell_info", "next_group_spell", spell2->group_spell);
|
|
packet->setSubstructDataByName("spell_info", "next_resistibility", spell2->resistibility);
|
|
packet->setSubstructDataByName("spell_info", "next_name", &(spell2->name));
|
|
packet->setSubstructDataByName("spell_info", "next_description", &(spell2->description));
|
|
|
|
}
|
|
}
|
|
|
|
void Spell::AppendLevelInformation(PacketStruct* packet) {
|
|
if(!packet)
|
|
return;
|
|
|
|
vector <LevelArray*> newLevels;
|
|
vector <LevelArray*>* tmpArray = &levels;
|
|
if(packet->GetVersion() <= 561) {
|
|
for (int32 i = 0; i < tmpArray->size(); i++) {
|
|
LevelArray* levelData = tmpArray->at(i);
|
|
if((levelData->adventure_class != 255 && levelData->adventure_class > CLASSIC_MAX_ADVENTURE_CLASS) || (levelData->tradeskill_class != 255 && levelData->tradeskill_class > CLASSIC_MAX_TRADESKILL_CLASS))
|
|
continue;
|
|
|
|
newLevels.push_back(levelData);
|
|
}
|
|
tmpArray = &newLevels;
|
|
}
|
|
|
|
packet->setSubstructArrayLengthByName("spell_info", "num_levels", tmpArray->size());
|
|
for (int32 i = 0; i < tmpArray->size(); i++) {
|
|
LevelArray* levelData = tmpArray->at(i);
|
|
packet->setArrayDataByName("adventure_class", levelData->adventure_class, i);
|
|
packet->setArrayDataByName("tradeskill_class", levelData->tradeskill_class, i);
|
|
if(rule_manager.GetGlobalRule(R_Spells, UseClassicSpellLevel)->GetInt8() && levelData->classic_spell_level) {
|
|
packet->setArrayDataByName("spell_level", (int16)(levelData->classic_spell_level * 10.0f), i);
|
|
}
|
|
else {
|
|
packet->setArrayDataByName("spell_level", levelData->spell_level, i);
|
|
}
|
|
}
|
|
}
|
|
|
|
sint16 Spell::TranslateClientSpellIcon(int16 version) {
|
|
sint16 spell_icon = GetSpellIcon();
|
|
if(version <= 561) {
|
|
switch(spell_icon) {
|
|
case 772: // tracking
|
|
spell_icon = 231; // ??
|
|
break;
|
|
case 773: // mining
|
|
spell_icon = 33; // OK
|
|
break;
|
|
case 774: // gathering
|
|
spell_icon = 56; // OK
|
|
break;
|
|
case 775: // fishing
|
|
spell_icon = 55; // OK
|
|
break;
|
|
case 776: // trapping
|
|
spell_icon = 46; // OK
|
|
break;
|
|
case 777: // foresting
|
|
spell_icon = 125; // OK
|
|
break;
|
|
case 778: // collecting
|
|
spell_icon = 167; // OK
|
|
break;
|
|
}
|
|
}
|
|
return spell_icon;
|
|
}
|
|
|
|
void Spell::SetPacketInformation(PacketStruct* packet, Client* client, bool display_tier) {
|
|
packet->setSubstructDataByName("spell_info", "id", spell->id);
|
|
packet->setSubstructDataByName("spell_info", "icon", TranslateClientSpellIcon(client->GetVersion()));
|
|
packet->setSubstructDataByName("spell_info", "icon2", spell->icon_heroic_op); // fix struct element name eventually
|
|
packet->setSubstructDataByName("spell_info", "icontype", spell->icon_backdrop); // fix struct element name eventually
|
|
|
|
if (packet->GetVersion() >= 63119) {
|
|
packet->setSubstructDataByName("spell_info", "version", 0x04);
|
|
packet->setSubstructDataByName("spell_info", "sub_version", 0x24);
|
|
}
|
|
else if (packet->GetVersion() >= 60114) {
|
|
packet->setSubstructDataByName("spell_info", "version", 0x03);
|
|
packet->setSubstructDataByName("spell_info", "sub_version", 4890);
|
|
}
|
|
else if (packet->GetVersion() <= 561) {
|
|
packet->setSubstructDataByName("spell_info", "version", 0x10);
|
|
packet->setSubstructDataByName("spell_info", "sub_version", 0x0f);
|
|
}
|
|
else {
|
|
packet->setSubstructDataByName("spell_info", "version", 0x11);
|
|
packet->setSubstructDataByName("spell_info", "sub_version", 0x14);
|
|
}
|
|
|
|
packet->setSubstructDataByName("spell_info", "type", spell->type);
|
|
packet->setSubstructDataByName("spell_info", "unknown_MJ1d", 1); //63119 test
|
|
packet->setSubstructDataByName("spell_info", "class_skill", spell->class_skill);
|
|
packet->setSubstructDataByName("spell_info", "min_class_skill_req", spell->min_class_skill_req);
|
|
packet->setSubstructDataByName("spell_info", "mastery_skill", spell->mastery_skill);
|
|
packet->setSubstructDataByName("spell_info", "duration_flag", spell->duration_until_cancel);
|
|
if (client && spell->type != 2) {
|
|
sint8 spell_text_color = client->GetPlayer()->GetArrowColor(GetLevelRequired(client->GetPlayer()));
|
|
if (spell_text_color != ARROW_COLOR_WHITE && spell_text_color != ARROW_COLOR_RED && spell_text_color != ARROW_COLOR_GRAY)
|
|
spell_text_color = ARROW_COLOR_WHITE;
|
|
spell_text_color -= 6;
|
|
if (spell_text_color < 0)
|
|
spell_text_color *= -1;
|
|
packet->setSubstructDataByName("spell_info", "spell_text_color", spell_text_color);
|
|
}
|
|
else
|
|
packet->setSubstructDataByName("spell_info", "spell_text_color", 3);
|
|
if (spell->type != 2) {
|
|
AppendLevelInformation(packet);
|
|
}
|
|
packet->setSubstructDataByName("spell_info", "unknown9", 20);
|
|
int16 hp_req = 0;
|
|
int16 power_req = 0;
|
|
if (client) {
|
|
hp_req = GetHPRequired(client->GetPlayer());
|
|
power_req = GetPowerRequired(client->GetPlayer());
|
|
|
|
// might need version checks around these?
|
|
if (client->GetVersion() >= 1193)
|
|
{
|
|
int16 savagery_req = GetSavageryRequired(client->GetPlayer()); // dunno why we need to do this
|
|
packet->setSubstructDataByName("spell_info", "savagery_req", savagery_req);
|
|
packet->setSubstructDataByName("spell_info", "savagery_upkeep", spell->savagery_upkeep);
|
|
}
|
|
if (client->GetVersion() >= 57048)
|
|
{
|
|
int16 dissonance_req = GetDissonanceRequired(client->GetPlayer()); // dunno why we need to do this
|
|
packet->setSubstructDataByName("spell_info", "dissonance_req", dissonance_req);
|
|
packet->setSubstructDataByName("spell_info", "dissonance_upkeep", spell->dissonance_upkeep);
|
|
}
|
|
}
|
|
packet->setSubstructDataByName("spell_info", "target", spell->target_type);
|
|
packet->setSubstructDataByName("spell_info", "recovery", spell->recovery);
|
|
packet->setSubstructDataByName("spell_info", "health_upkeep", spell->hp_upkeep);
|
|
packet->setSubstructDataByName("spell_info", "health_req", hp_req);
|
|
packet->setSubstructDataByName("spell_info", "tier", spell->tier);
|
|
packet->setSubstructDataByName("spell_info", "power_req", power_req);
|
|
packet->setSubstructDataByName("spell_info", "power_upkeep", spell->power_upkeep);
|
|
if (packet->GetVersion() <= 561) {//cast times are displayed differently on new clients
|
|
packet->setSubstructDataByName("spell_info", "cast_time", spell->cast_time/10);
|
|
}
|
|
else {
|
|
packet->setSubstructDataByName("spell_info", "cast_time", spell->cast_time);
|
|
}
|
|
packet->setSubstructDataByName("spell_info", "recast", CalculateRecastTimer(client->GetPlayer())/1000);
|
|
packet->setSubstructDataByName("spell_info", "radius", spell->radius);
|
|
packet->setSubstructDataByName("spell_info", "req_concentration", spell->req_concentration);
|
|
//packet->setSubstructDataByName("spell_info","req_concentration2", 2);
|
|
packet->setSubstructDataByName("spell_info", "max_aoe_targets", spell->max_aoe_targets);
|
|
packet->setSubstructDataByName("spell_info", "friendly_spell", spell->friendly_spell);
|
|
packet->setSubstructArrayLengthByName("spell_info", "num_effects", effects.size());
|
|
for (int32 i = 0; i < effects.size(); i++) {
|
|
|
|
packet->setArrayDataByName("subbulletflag", effects[i]->subbullet, i);
|
|
string effect_message;
|
|
if (effects[i]->description.length() > 0) {
|
|
effect_message = effects[i]->description;
|
|
if (effect_message.find("%LM") < 0xFFFFFFFF) {
|
|
int string_index = effect_message.find("%LM");
|
|
int data_index = stoi(effect_message.substr(string_index + 3, 2));
|
|
float value;
|
|
if (lua_data[data_index]->type == 1)
|
|
value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
|
|
else
|
|
value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
|
|
string strValue = to_string(value);
|
|
strValue.erase(strValue.find_last_not_of('0') + 1, std::string::npos);
|
|
effect_message.replace(effect_message.find("%LM"), 5, strValue);
|
|
}
|
|
// Magic damage min
|
|
if (effect_message.find("%DML") < 0xFFFFFFFF) {
|
|
int string_index = effect_message.find("%DML");
|
|
int data_index = stoi(effect_message.substr(string_index + 4, 2));
|
|
float value;
|
|
if (lua_data[data_index]->type == 1)
|
|
value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
|
|
else
|
|
value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
|
|
|
|
value = client->GetPlayer()->CalculateDamageAmount(nullptr, value, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, spell->type, spell->target_type);
|
|
string damage = to_string((int)round(value));
|
|
effect_message.replace(effect_message.find("%DML"), 6, damage);
|
|
}
|
|
// Magic damage max
|
|
if (effect_message.find("%DMH") < 0xFFFFFFFF) {
|
|
int string_index = effect_message.find("%DMH");
|
|
int data_index = stoi(effect_message.substr(string_index + 4, 2));
|
|
float value;
|
|
if (lua_data[data_index]->type == 1)
|
|
value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
|
|
else
|
|
value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
|
|
|
|
value = client->GetPlayer()->CalculateDamageAmount(nullptr, value, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, spell->type, spell->target_type);
|
|
string damage = to_string((int)round(value));
|
|
effect_message.replace(effect_message.find("%DMH"), 6, damage);
|
|
}
|
|
// level based Magic damage min
|
|
if (effect_message.find("%LDML") < 0xFFFFFFFF) {
|
|
int string_index = effect_message.find("%LDML");
|
|
int data_index = stoi(effect_message.substr(string_index + 5, 2));
|
|
float value;
|
|
if (lua_data[data_index]->type == 1)
|
|
value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
|
|
else
|
|
value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
|
|
|
|
value = client->GetPlayer()->CalculateDamageAmount(nullptr, value, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, spell->type, spell->target_type);
|
|
string damage = to_string((int)round(value));
|
|
effect_message.replace(effect_message.find("%LDML"), 7, damage);
|
|
}
|
|
// level based Magic damage max
|
|
if (effect_message.find("%LDMH") < 0xFFFFFFFF) {
|
|
int string_index = effect_message.find("%LDMH");
|
|
int data_index = stoi(effect_message.substr(string_index + 5, 2));
|
|
float value;
|
|
if (lua_data[data_index]->type == 1)
|
|
value = lua_data[data_index]->float_value * client->GetPlayer()->GetLevel();
|
|
else
|
|
value = lua_data[data_index]->int_value * client->GetPlayer()->GetLevel();
|
|
|
|
value = client->GetPlayer()->CalculateDamageAmount(nullptr, value, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, spell->type, spell->target_type);
|
|
string damage = to_string((int)round(value));
|
|
effect_message.replace(effect_message.find("%LDMH"), 7, damage);
|
|
}
|
|
|
|
boost::regex re("([0-9]{1,10})\\s+\\-\\s+([0-9]{1,10})");
|
|
boost::match_results<std::string::const_iterator> base_match;
|
|
if (boost::regex_search(effect_message, base_match, re, boost::match_partial)) {
|
|
boost::ssub_match match = base_match[0];
|
|
std::size_t midPos = match.str().find(" - ");
|
|
if(midPos != std::string::npos)
|
|
{
|
|
int32 minValue = atoul(match.str().substr(0, midPos).c_str());
|
|
int32 maxValue = atoul(match.str().substr(midPos+3).c_str());
|
|
|
|
int32 newMin = minValue;
|
|
|
|
bool crit = false;
|
|
Skill* skill = master_skill_list.GetSkill(spell->mastery_skill);
|
|
std::string skillName = "";
|
|
|
|
if(skill)
|
|
skillName = skill->name.data;
|
|
|
|
if(skillName == "Aggression")
|
|
newMin = (int32)client->GetPlayer()->CalculateHateAmount(nullptr, (sint32)minValue);
|
|
else if(spell->friendly_spell && skillName == "Ministration")
|
|
newMin = (int32)client->GetPlayer()->CalculateHealAmount(nullptr, (sint32)minValue, 0, &crit, true);
|
|
else
|
|
newMin = (int32)client->GetPlayer()->CalculateDamageAmount(nullptr, (sint32)minValue, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, spell->type, spell->target_type);
|
|
|
|
int32 newMax = maxValue;
|
|
if(skillName == "Aggression")
|
|
newMax = (int32)client->GetPlayer()->CalculateHateAmount(nullptr, (sint32)maxValue);
|
|
else if(spell->friendly_spell && skillName == "Ministration")
|
|
newMax = (int32)client->GetPlayer()->CalculateHealAmount(nullptr, (sint32)maxValue, 0, &crit, true);
|
|
else
|
|
newMax = (int32)client->GetPlayer()->CalculateDamageAmount(nullptr, (sint32)maxValue, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, spell->type, spell->target_type);
|
|
|
|
std::string newStr = std::to_string(newMin) + " - " + std::to_string(newMax);
|
|
|
|
effect_message.replace(effect_message.find(match.str()), match.str().size(), newStr);
|
|
}
|
|
}
|
|
//GetZone()->SimpleMessage(CHANNEL_COLOR_SPELL_EFFECT, effect_message.c_str(), victim, 50);
|
|
}
|
|
packet->setArrayDataByName("effect", effect_message.c_str(), i);
|
|
packet->setArrayDataByName("percentage", effects[i]->percentage, i);
|
|
}
|
|
if (display_tier == true)
|
|
packet->setSubstructDataByName("spell_info", "display_spell_tier", spell->display_spell_tier);
|
|
else
|
|
packet->setSubstructDataByName("spell_info", "display_spell_tier", 0);
|
|
packet->setSubstructDataByName("spell_info", "range", spell->range);
|
|
packet->setSubstructDataByName("spell_info", "duration1", spell->duration1);
|
|
packet->setSubstructDataByName("spell_info", "duration2", spell->duration2);
|
|
|
|
packet->setSubstructDataByName("spell_info", "can_effect_raid", spell->can_effect_raid);
|
|
packet->setSubstructDataByName("spell_info", "affect_only_group_members", spell->affect_only_group_members);
|
|
packet->setSubstructDataByName("spell_info", "group_spell", spell->group_spell);
|
|
packet->setSubstructDataByName("spell_info", "resistibility", spell->resistibility);
|
|
packet->setSubstructDataByName("spell_info", "name", &(spell->name));
|
|
packet->setSubstructDataByName("spell_info", "description", &(spell->description));
|
|
//packet->PrintPacket();
|
|
}
|
|
EQ2Packet* Spell::SerializeSpecialSpell(Client* client, bool display, int8 packet_type, int8 sub_packet_type) {
|
|
if (client->GetVersion() <= 373)
|
|
return SerializeSpell(client, display, false, packet_type, 0, "WS_ExaminePartialSpellInfo");
|
|
return SerializeSpell(client, display, false, packet_type, sub_packet_type, "WS_ExamineSpecialSpellInfo");
|
|
}
|
|
|
|
|
|
EQ2Packet* Spell::SerializeAASpell(Client* client, int8 tier, AltAdvanceData* data, bool display, bool trait_display, int8 packet_type, int8 sub_packet_type, const char* struct_name) {
|
|
if (!client)
|
|
return 0;
|
|
int16 version = 1;
|
|
if (client)
|
|
version = client->GetVersion();
|
|
if (!struct_name)
|
|
struct_name = "WS_ExamineAASpellInfo";
|
|
PacketStruct* packet = configReader.getStruct(struct_name, version);
|
|
if (display)
|
|
packet->setSubstructDataByName("info_header", "show_name", 1);//1
|
|
else
|
|
if (!trait_display)
|
|
packet->setSubstructDataByName("info_header", "show_popup", 1);//1
|
|
else
|
|
packet->setSubstructDataByName("info_header", "show_popup", 0);
|
|
|
|
if (packet_type > 0)
|
|
packet->setSubstructDataByName("info_header", "packettype", packet_type * 256 + 0xFE);
|
|
else
|
|
packet->setSubstructDataByName("info_header", "packettype", 0x4FFE);// 0x45FE GetItemPacketType(version));
|
|
//packet->setDataByName("unknown2",5);
|
|
//packet->setDataByName("unknown7", 1);
|
|
//packet->setDataByName("unknown9", 20);
|
|
//packet->setDataByName("unknown10", 1, 2);
|
|
if (sub_packet_type == 0)
|
|
sub_packet_type = 0x83;
|
|
packet->setSubstructDataByName("info_header", "packetsubtype", 4);// sub_packet_type);
|
|
packet->setSubstructDataByName("spell_info", "aa_id", data->spellID);
|
|
packet->setSubstructDataByName("spell_info", "aa_tab_id", data->group);
|
|
packet->setSubstructDataByName("spell_info", "aa_icon", data->icon);
|
|
packet->setSubstructDataByName("spell_info", "aa_icon2", data->icon2);
|
|
packet->setSubstructDataByName("spell_info", "aa_current_rank", tier); // how to get this info to here?
|
|
packet->setSubstructDataByName("spell_info", "aa_max_rank", data->maxRank);
|
|
packet->setSubstructDataByName("spell_info", "aa_rank_cost", data->rankCost);
|
|
packet->setSubstructDataByName("spell_info", "aa_unknown_2", 20);
|
|
packet->setSubstructDataByName("spell_info", "aa_name", &(spell->name));
|
|
packet->setSubstructDataByName("spell_info", "aa_description", &(spell->description));
|
|
|
|
|
|
|
|
|
|
//packet->setDataByName("unknown3",2);
|
|
//packet->setDataByName("unknown7", 50);
|
|
if (sub_packet_type == 0x81)
|
|
SetAAPacketInformation(packet, data, client);
|
|
else
|
|
SetAAPacketInformation(packet, data, client, true);
|
|
packet->setSubstructDataByName("spell_info", "uses_remaining", 0xFFFF);
|
|
packet->setSubstructDataByName("spell_info", "damage_remaining", 0xFFFF);
|
|
//packet->PrintPacket();
|
|
// This adds the second portion to the spell packet. Could be used for bonuses etc.?
|
|
string* data1 = packet->serializeString();
|
|
uchar* data2 = (uchar*)data1->c_str();
|
|
uchar* ptr2 = data2;
|
|
int32 size = data1->length();// *2;
|
|
////uchar* data3 = new uchar[size];
|
|
////memcpy(data3, data2, data1->length());
|
|
////uchar* ptr = data3;
|
|
////size -= 17;
|
|
////memcpy(ptr, &size, sizeof(int32));
|
|
////size += 3;
|
|
////ptr += data1->length();
|
|
////ptr2 += 14;
|
|
////memcpy(ptr, ptr2, data1->length() - 14);
|
|
|
|
EQ2Packet* outapp = new EQ2Packet(OP_ClientCmdMsg, data2, size);
|
|
//DumpPacket(outapp);
|
|
//safe_delete_array(data3);
|
|
safe_delete(packet);
|
|
return outapp;
|
|
}
|
|
|
|
EQ2Packet* Spell::SerializeSpell(Client* client, bool display, bool trait_display, int8 packet_type, int8 sub_packet_type, const char* struct_name, bool send_partial_packet) {
|
|
int16 version = 1;
|
|
if (client)
|
|
version = client->GetVersion();
|
|
if (!struct_name)
|
|
struct_name = "WS_ExamineSpellInfo";
|
|
if (version <= 561) {
|
|
if (packet_type == 1)
|
|
struct_name = "WS_ExamineEffectInfo";
|
|
else if (!display && (version<=373 || send_partial_packet))
|
|
struct_name = "WS_ExaminePartialSpellInfo";
|
|
else
|
|
struct_name = "WS_ExamineSpellInfo";
|
|
}
|
|
PacketStruct* packet = configReader.getStruct(struct_name, version);
|
|
if (display)
|
|
packet->setSubstructDataByName("info_header", "show_name", 1);
|
|
else {
|
|
if (!trait_display)
|
|
packet->setSubstructDataByName("info_header", "show_popup", 1);
|
|
else
|
|
packet->setSubstructDataByName("info_header", "show_popup", 0);
|
|
}
|
|
if (version > 561) {
|
|
if (packet_type > 0)
|
|
packet->setSubstructDataByName("info_header", "packettype", packet_type * 256 + 0xFE);
|
|
else
|
|
packet->setSubstructDataByName("info_header", "packettype", GetItemPacketType(version));
|
|
}
|
|
else {
|
|
if (packet_type == 3 || packet_type == 0)
|
|
packet->setSubstructDataByName("info_header", "packettype", 3); // 0: item, 1: effect, 2: recipe, 3: spell/ability
|
|
else
|
|
packet->setSubstructDataByName("info_header", "packettype", 1);
|
|
}
|
|
//packet->setDataByName("unknown2",5);
|
|
//packet->setDataByName("unknown7", 1);
|
|
//packet->setDataByName("unknown9", 20);
|
|
//packet->setDataByName("unknown10", 1, 2);
|
|
if (sub_packet_type == 0)
|
|
sub_packet_type = 0x83;
|
|
packet->setSubstructDataByName("info_header", "packetsubtype", sub_packet_type);
|
|
//packet->setDataByName("unknown3",2);
|
|
//packet->setDataByName("unknown7", 50);
|
|
if (sub_packet_type == 0x81)
|
|
SetPacketInformation(packet, client);
|
|
else
|
|
SetPacketInformation(packet, client, true);
|
|
packet->setSubstructDataByName("spell_info", "uses_remaining", 0xFFFF);
|
|
packet->setSubstructDataByName("spell_info", "damage_remaining", 0xFFFF);
|
|
//packet->PrintPacket();
|
|
// This adds the second portion to the spell packet. Could be used for bonuses etc.?
|
|
int8 offset = 0;
|
|
if (packet->GetVersion() == 60114) {
|
|
offset = 28;
|
|
}
|
|
else {
|
|
offset = 14;
|
|
}
|
|
EQ2Packet* outapp = 0;
|
|
if (version > 561) {
|
|
string* data1 = packet->serializeString();
|
|
uchar* data2 = (uchar*)data1->c_str();
|
|
uchar* ptr2 = data2;
|
|
int32 size = data1->length() * 2;
|
|
uchar* data3 = new uchar[size];
|
|
memcpy(data3, data2, data1->length());
|
|
uchar* ptr = data3;
|
|
size -= offset + 3;
|
|
memcpy(ptr, &size, sizeof(int32));
|
|
size += 3;
|
|
ptr += data1->length();
|
|
ptr2 += offset;
|
|
memcpy(ptr, ptr2, data1->length() - offset);
|
|
|
|
outapp = new EQ2Packet(OP_ClientCmdMsg, data3, size);
|
|
safe_delete_array(data3);
|
|
safe_delete(packet);
|
|
}
|
|
else
|
|
outapp = packet->serialize();
|
|
//DumpPacket(outapp);
|
|
return outapp;
|
|
}
|
|
|
|
void Spell::AddSpellEffect(int8 percentage, int8 subbullet, string description){
|
|
std::unique_lock lock(MSpellInfo);
|
|
SpellDisplayEffect* effect = new SpellDisplayEffect;
|
|
effect->description = description;
|
|
effect->subbullet = subbullet;
|
|
effect->percentage = percentage;
|
|
|
|
effects.push_back(effect);
|
|
}
|
|
|
|
int16 Spell::GetHPRequired(Spawn* spawn){
|
|
int16 hp_req = spell->hp_req;
|
|
if(spawn && spell->hp_req_percent > 0){
|
|
double result = ((double)spell->hp_req_percent/100)*spawn->GetTotalHP();
|
|
if(result >= (((int16)result) + .5))
|
|
result++;
|
|
hp_req = (int16)result;
|
|
}
|
|
return hp_req;
|
|
}
|
|
|
|
int16 Spell::GetPowerRequired(Spawn* spawn){
|
|
int16 power_req;
|
|
if (spell->power_by_level == true) {
|
|
power_req =round( (spell->power_req) * spawn->GetLevel());
|
|
}
|
|
else {
|
|
power_req = round(spell->power_req);
|
|
}
|
|
if(spawn && spell->power_req_percent > 0){
|
|
double result = ((double)spell->power_req_percent/100)*spawn->GetTotalPower();
|
|
if(result >= (((int16)result) + .5))
|
|
result++;
|
|
power_req = (int16)result;
|
|
}
|
|
if(spawn && spawn->IsPlayer()) {
|
|
int32 ministry_skill_id = rule_manager.GetGlobalRule(R_Spells, MinistrationSkillID)->GetInt32();
|
|
if(spell->mastery_skill == ministry_skill_id) { // ministration offers a power reduction
|
|
Skill* skill = ((Player*)spawn)->GetSkillByID(spell->mastery_skill, false);
|
|
if(skill) {
|
|
float ministry_reduction_percent = rule_manager.GetGlobalRule(R_Spells, MinistrationPowerReductionMax)->GetFloat();
|
|
if(ministry_reduction_percent <= 0.0f)
|
|
ministry_reduction_percent = 15.0f;
|
|
|
|
int32 ministration_skill_reduce = rule_manager.GetGlobalRule(R_Spells, MinistrationPowerReductionSkill)->GetInt32();
|
|
if(ministration_skill_reduce < 1)
|
|
ministration_skill_reduce = 25;
|
|
|
|
float item_stat_bonus = 0.0f;
|
|
int32 item_stat = master_item_list.GetItemStatIDByName(::ToLower(skill->name.data));
|
|
if(item_stat != 0xFFFFFFFF) {
|
|
item_stat_bonus = ((Entity*)spawn)->GetStat(item_stat);
|
|
}
|
|
|
|
float reduction = (skill->current_val + item_stat_bonus) / ministration_skill_reduce;
|
|
|
|
if(reduction > ministry_reduction_percent)
|
|
reduction = ministry_reduction_percent;
|
|
int16 power_to_reduce = (int16)(float)(power_req * (ministry_reduction_percent/100.0f)) * (reduction / ministry_reduction_percent);
|
|
if(power_to_reduce > power_req) {
|
|
power_req = 0;
|
|
}
|
|
else {
|
|
power_req = power_req - power_to_reduce;
|
|
}
|
|
}
|
|
}
|
|
|
|
float power_reduction = ((Entity*)spawn)->GetStat(ITEM_STAT_POWER_COST_REDUCTION);
|
|
if(power_reduction > 0.0f) {
|
|
int16 power_to_reduce = (int16)(float)(power_req * (power_reduction/100.0f));
|
|
if(power_to_reduce > power_req) {
|
|
power_req = 0;
|
|
}
|
|
else {
|
|
power_req = power_req - power_to_reduce;
|
|
}
|
|
}
|
|
}
|
|
return power_req;
|
|
}
|
|
|
|
int16 Spell::GetSavageryRequired(Spawn* spawn){
|
|
int16 savagery_req = spell->savagery_req;
|
|
if(spawn && spell->savagery_req_percent > 0){
|
|
double result = ((double)spell->savagery_req_percent/100)*spawn->GetTotalSavagery();
|
|
if(result >= (((int16)result) + .5))
|
|
result++;
|
|
savagery_req = (int16)result;
|
|
}
|
|
return savagery_req;
|
|
}
|
|
|
|
int16 Spell::GetDissonanceRequired(Spawn* spawn){
|
|
int16 dissonance_req = spell->dissonance_req;
|
|
if(spawn && spell->dissonance_req_percent > 0){
|
|
double result = ((double)spell->dissonance_req_percent/100)*spawn->GetTotalDissonance();
|
|
if(result >= (((int16)result) + .5))
|
|
result++;
|
|
dissonance_req = (int16)result;
|
|
}
|
|
return dissonance_req;
|
|
}
|
|
|
|
int32 Spell::GetSpellDuration(){
|
|
if(spell->duration1 == spell->duration2)
|
|
return spell->duration1;
|
|
|
|
int32 difference = 0;
|
|
int32 lower = 0;
|
|
if(spell->duration2 > spell->duration1){
|
|
difference = spell->duration2 - spell->duration1;
|
|
lower = spell->duration1;
|
|
}
|
|
else{
|
|
difference = spell->duration1 - spell->duration2;
|
|
lower = spell->duration2;
|
|
}
|
|
int32 duration = (rand()%difference) + lower;
|
|
return duration;
|
|
}
|
|
|
|
const char* Spell::GetName(){
|
|
return spell->name.data.c_str();
|
|
}
|
|
|
|
const char* Spell::GetDescription(){
|
|
return spell->description.data.c_str();
|
|
}
|
|
|
|
void Spell::AddSpellLevel(int8 adventure_class, int8 tradeskill_class, int16 level, float classic_spell_level){
|
|
std::unique_lock lock(MSpellInfo);
|
|
LevelArray* lvl = new LevelArray;
|
|
lvl->adventure_class = adventure_class;
|
|
lvl->tradeskill_class = tradeskill_class;
|
|
lvl->spell_level = level;
|
|
lvl->classic_spell_level = classic_spell_level;
|
|
|
|
levels.push_back(lvl);
|
|
}
|
|
|
|
int32 Spell::GetSpellID(){
|
|
if (spell)
|
|
return spell->id;
|
|
return 0;
|
|
}
|
|
|
|
int8 Spell::GetSpellTier(){
|
|
if (spell)
|
|
return spell->tier;
|
|
return 0;
|
|
}
|
|
|
|
vector<LUAData*>* Spell::GetLUAData(){
|
|
return &lua_data;
|
|
}
|
|
SpellData* Spell::GetSpellData(){
|
|
return spell;
|
|
}
|
|
|
|
bool Spell::GetSpellData(lua_State* state, std::string field)
|
|
{
|
|
if (!lua_interface)
|
|
return false;
|
|
|
|
bool valSet = false;
|
|
|
|
if (field == "spell_book_type")
|
|
{
|
|
lua_interface->SetInt32Value(state, GetSpellData()->spell_book_type);
|
|
valSet = true;
|
|
}
|
|
else if (field == "icon")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->icon);
|
|
valSet = true;
|
|
}
|
|
else if (field == "icon_heroic_op")
|
|
{
|
|
lua_interface->SetInt32Value(state, GetSpellData()->icon_heroic_op);
|
|
valSet = true;
|
|
}
|
|
else if (field == "icon_backdrop")
|
|
{
|
|
lua_interface->SetInt32Value(state, GetSpellData()->icon_backdrop);
|
|
valSet = true;
|
|
}
|
|
else if (field == "type")
|
|
{
|
|
lua_interface->SetInt32Value(state, GetSpellData()->type);
|
|
valSet = true;
|
|
}
|
|
else if (field == "class_skill")
|
|
{
|
|
lua_interface->SetInt32Value(state, GetSpellData()->class_skill);
|
|
valSet = true;
|
|
}
|
|
else if (field == "min_class_skill_req")
|
|
{
|
|
lua_interface->SetInt32Value(state, GetSpellData()->min_class_skill_req);
|
|
valSet = true;
|
|
}
|
|
else if (field == "mastery_skill")
|
|
{
|
|
lua_interface->SetInt32Value(state, GetSpellData()->mastery_skill);
|
|
valSet = true;
|
|
}
|
|
else if (field == "ts_loc_index")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->ts_loc_index);
|
|
valSet = true;
|
|
}
|
|
else if (field == "num_levels")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->num_levels);
|
|
valSet = true;
|
|
}
|
|
else if (field == "tier")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->tier);
|
|
valSet = true;
|
|
}
|
|
else if (field == "hp_req")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->hp_req);
|
|
valSet = true;
|
|
}
|
|
else if (field == "hp_upkeep")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->hp_upkeep);
|
|
valSet = true;
|
|
}
|
|
else if (field == "power_req")
|
|
{
|
|
lua_interface->SetFloatValue(state, GetSpellData()->power_req);
|
|
valSet = true;
|
|
}
|
|
else if (field == "power_by_level")
|
|
{
|
|
lua_interface->SetBooleanValue(state, GetSpellData()->power_by_level);
|
|
valSet = true;
|
|
}
|
|
else if (field == "power_upkeep")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->power_upkeep);
|
|
valSet = true;
|
|
}
|
|
else if (field == "savagery_req")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->savagery_req);
|
|
valSet = true;
|
|
}
|
|
else if (field == "savagery_upkeep")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->savagery_upkeep);
|
|
valSet = true;
|
|
}
|
|
else if (field == "dissonance_req")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->dissonance_req);
|
|
valSet = true;
|
|
}
|
|
else if (field == "dissonance_upkeep")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->dissonance_upkeep);
|
|
valSet = true;
|
|
}
|
|
else if (field == "target_type")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->target_type);
|
|
valSet = true;
|
|
}
|
|
else if (field == "cast_time")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->cast_time);
|
|
valSet = true;
|
|
}
|
|
else if (field == "recovery")
|
|
{
|
|
lua_interface->SetFloatValue(state, GetSpellData()->recovery);
|
|
valSet = true;
|
|
}
|
|
else if (field == "recast")
|
|
{
|
|
lua_interface->SetFloatValue(state, GetSpellData()->recast);
|
|
valSet = true;
|
|
}
|
|
else if (field == "linked_timer")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->linked_timer);
|
|
valSet = true;
|
|
}
|
|
else if (field == "radius")
|
|
{
|
|
lua_interface->SetFloatValue(state, GetSpellData()->radius);
|
|
valSet = true;
|
|
}
|
|
else if (field == "max_aoe_targets")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->max_aoe_targets);
|
|
valSet = true;
|
|
}
|
|
else if (field == "friendly_spell")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->friendly_spell);
|
|
valSet = true;
|
|
}
|
|
else if (field == "req_concentration")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->req_concentration);
|
|
valSet = true;
|
|
}
|
|
else if (field == "range")
|
|
{
|
|
lua_interface->SetFloatValue(state, GetSpellData()->range);
|
|
valSet = true;
|
|
}
|
|
else if (field == "duration1")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->duration1);
|
|
valSet = true;
|
|
}
|
|
else if (field == "duration2")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->duration2);
|
|
valSet = true;
|
|
}
|
|
else if (field == "resistibility")
|
|
{
|
|
lua_interface->SetFloatValue(state, GetSpellData()->resistibility);
|
|
valSet = true;
|
|
}
|
|
else if (field == "duration_until_cancel")
|
|
{
|
|
lua_interface->SetBooleanValue(state, GetSpellData()->duration_until_cancel);
|
|
valSet = true;
|
|
}
|
|
else if (field == "power_req_percent")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->power_req_percent);
|
|
valSet = true;
|
|
}
|
|
else if (field == "hp_req_percent")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->hp_req_percent);
|
|
valSet = true;
|
|
}
|
|
else if (field == "savagery_req_percent")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->savagery_req_percent);
|
|
valSet = true;
|
|
}
|
|
else if (field == "dissonance_req_percent")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->dissonance_req_percent);
|
|
valSet = true;
|
|
}
|
|
else if (field == "name")
|
|
{
|
|
lua_interface->SetStringValue(state, GetSpellData()->name.data.c_str());
|
|
valSet = true;
|
|
}
|
|
else if (field == "description")
|
|
{
|
|
lua_interface->SetStringValue(state, GetSpellData()->description.data.c_str());
|
|
valSet = true;
|
|
}
|
|
else if (field == "success_message")
|
|
{
|
|
lua_interface->SetStringValue(state, GetSpellData()->success_message.c_str());
|
|
valSet = true;
|
|
}
|
|
else if (field == "fade_message")
|
|
{
|
|
lua_interface->SetStringValue(state, GetSpellData()->fade_message.c_str());
|
|
valSet = true;
|
|
}
|
|
else if (field == "fade_message_others")
|
|
{
|
|
lua_interface->SetStringValue(state, GetSpellData()->fade_message_others.c_str());
|
|
valSet = true;
|
|
}
|
|
else if (field == "cast_type")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->cast_type);
|
|
valSet = true;
|
|
}
|
|
else if (field == "lua_script")
|
|
{
|
|
lua_interface->SetStringValue(state, GetSpellData()->lua_script.c_str());
|
|
valSet = true;
|
|
}
|
|
else if (field == "interruptable")
|
|
{
|
|
lua_interface->SetBooleanValue(state, GetSpellData()->interruptable);
|
|
valSet = true;
|
|
}
|
|
else if (field == "spell_visual")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->spell_visual);
|
|
valSet = true;
|
|
}
|
|
else if (field == "effect_message")
|
|
{
|
|
lua_interface->SetStringValue(state, GetSpellData()->effect_message.c_str());
|
|
valSet = true;
|
|
}
|
|
else if (field == "min_range")
|
|
{
|
|
lua_interface->SetFloatValue(state, GetSpellData()->min_range);
|
|
valSet = true;
|
|
}
|
|
else if (field == "can_effect_raid")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->can_effect_raid);
|
|
valSet = true;
|
|
}
|
|
else if (field == "affect_only_group_members")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->affect_only_group_members);
|
|
valSet = true;
|
|
}
|
|
else if (field == "group_spell")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->group_spell);
|
|
valSet = true;
|
|
}
|
|
else if (field == "hit_bonus")
|
|
{
|
|
lua_interface->SetFloatValue(state, GetSpellData()->hit_bonus);
|
|
valSet = true;
|
|
}
|
|
else if (field == "display_spell_tier")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->display_spell_tier);
|
|
valSet = true;
|
|
}
|
|
else if (field == "is_active")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->is_active);
|
|
valSet = true;
|
|
}
|
|
else if (field == "det_type")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->det_type);
|
|
valSet = true;
|
|
}
|
|
else if (field == "incurable")
|
|
{
|
|
lua_interface->SetBooleanValue(state, GetSpellData()->incurable);
|
|
valSet = true;
|
|
}
|
|
else if (field == "control_effect_type")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->control_effect_type);
|
|
valSet = true;
|
|
}
|
|
else if (field == "casting_flags")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->casting_flags);
|
|
valSet = true;
|
|
}
|
|
else if (field == "cast_while_moving")
|
|
{
|
|
lua_interface->SetBooleanValue(state, GetSpellData()->cast_while_moving);
|
|
valSet = true;
|
|
}
|
|
else if (field == "persist_through_death")
|
|
{
|
|
lua_interface->SetBooleanValue(state, GetSpellData()->persist_through_death);
|
|
valSet = true;
|
|
}
|
|
else if (field == "not_maintained")
|
|
{
|
|
lua_interface->SetBooleanValue(state, GetSpellData()->not_maintained);
|
|
valSet = true;
|
|
}
|
|
else if (field == "is_aa")
|
|
{
|
|
lua_interface->SetBooleanValue(state, GetSpellData()->is_aa);
|
|
valSet = true;
|
|
}
|
|
else if (field == "savage_bar")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->savage_bar);
|
|
valSet = true;
|
|
}
|
|
else if (field == "savage_bar_slot")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->savage_bar_slot);
|
|
valSet = true;
|
|
}
|
|
else if (field == "soe_spell_crc")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->soe_spell_crc);
|
|
valSet = true;
|
|
}
|
|
else if (field == "spell_type")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->spell_type);
|
|
valSet = true;
|
|
}
|
|
else if (field == "spell_name_crc")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->spell_name_crc);
|
|
valSet = true;
|
|
}
|
|
else if (field == "type_group_spell_id")
|
|
{
|
|
lua_interface->SetSInt32Value(state, GetSpellData()->type_group_spell_id);
|
|
valSet = true;
|
|
}
|
|
else if (field == "can_fizzle")
|
|
{
|
|
lua_interface->SetBooleanValue(state, GetSpellData()->can_fizzle);
|
|
valSet = true;
|
|
}
|
|
|
|
return valSet;
|
|
}
|
|
|
|
bool Spell::SetSpellData(lua_State* state, std::string field, int8 fieldArg)
|
|
{
|
|
if (!lua_interface)
|
|
return false;
|
|
|
|
bool valSet = false;
|
|
|
|
if (field == "spell_book_type")
|
|
{
|
|
int32 spell_book_type = lua_interface->GetInt32Value(state, fieldArg);
|
|
GetSpellData()->spell_book_type = spell_book_type;
|
|
valSet = true;
|
|
}
|
|
else if (field == "icon")
|
|
{
|
|
sint16 icon = lua_interface->GetSInt32Value(state, fieldArg);
|
|
GetSpellData()->icon = icon;
|
|
valSet = true;
|
|
}
|
|
else if (field == "icon_heroic_op")
|
|
{
|
|
int16 icon_heroic_op = lua_interface->GetInt16Value(state, fieldArg);
|
|
GetSpellData()->icon_heroic_op = icon_heroic_op;
|
|
valSet = true;
|
|
}
|
|
else if (field == "icon_backdrop")
|
|
{
|
|
int16 icon_backdrop = lua_interface->GetInt16Value(state, fieldArg);
|
|
GetSpellData()->icon_backdrop = icon_backdrop;
|
|
valSet = true;
|
|
}
|
|
else if (field == "type")
|
|
{
|
|
int16 type = lua_interface->GetInt16Value(state, fieldArg);
|
|
GetSpellData()->type = type;
|
|
valSet = true;
|
|
}
|
|
else if (field == "class_skill")
|
|
{
|
|
int32 class_skill = lua_interface->GetInt32Value(state, fieldArg);
|
|
GetSpellData()->class_skill = class_skill;
|
|
valSet = true;
|
|
}
|
|
else if (field == "min_class_skill_req")
|
|
{
|
|
int16 min_class_skill_req = lua_interface->GetInt16Value(state, fieldArg);
|
|
GetSpellData()->min_class_skill_req = min_class_skill_req;
|
|
valSet = true;
|
|
}
|
|
else if (field == "mastery_skill")
|
|
{
|
|
int32 mastery_skill = lua_interface->GetInt32Value(state, fieldArg);
|
|
GetSpellData()->mastery_skill = mastery_skill;
|
|
valSet = true;
|
|
}
|
|
else if (field == "ts_loc_index")
|
|
{
|
|
int8 ts_loc_index = lua_interface->GetInt8Value(state, fieldArg);
|
|
GetSpellData()->ts_loc_index = ts_loc_index;
|
|
valSet = true;
|
|
}
|
|
else if (field == "num_levels")
|
|
{
|
|
int8 num_levels = lua_interface->GetInt8Value(state, fieldArg);
|
|
GetSpellData()->num_levels = num_levels;
|
|
valSet = true;
|
|
}
|
|
else if (field == "tier")
|
|
{
|
|
int8 tier = lua_interface->GetInt8Value(state, fieldArg);
|
|
GetSpellData()->tier = tier;
|
|
valSet = true;
|
|
}
|
|
else if (field == "hp_req")
|
|
{
|
|
int16 hp_req = lua_interface->GetInt16Value(state, fieldArg);
|
|
GetSpellData()->hp_req = hp_req;
|
|
valSet = true;
|
|
}
|
|
else if (field == "hp_upkeep")
|
|
{
|
|
int16 hp_upkeep = lua_interface->GetInt16Value(state, fieldArg);
|
|
GetSpellData()->hp_upkeep = hp_upkeep;
|
|
valSet = true;
|
|
}
|
|
else if (field == "power_req")
|
|
{
|
|
float power_req = lua_interface->GetFloatValue(state, fieldArg);
|
|
GetSpellData()->power_req = power_req;
|
|
valSet = true;
|
|
}
|
|
else if (field == "power_by_level")
|
|
{
|
|
bool power_by_level = lua_interface->GetBooleanValue(state, fieldArg);
|
|
GetSpellData()->power_by_level = power_by_level;
|
|
valSet = true;
|
|
}
|
|
else if (field == "power_upkeep")
|
|
{
|
|
int16 power_upkeep = lua_interface->GetInt16Value(state, fieldArg);
|
|
GetSpellData()->power_upkeep = power_upkeep;
|
|
valSet = true;
|
|
}
|
|
else if (field == "savagery_req")
|
|
{
|
|
int16 savagery_req = lua_interface->GetInt16Value(state, fieldArg);
|
|
GetSpellData()->savagery_req = savagery_req;
|
|
valSet = true;
|
|
}
|
|
else if (field == "savagery_upkeep")
|
|
{
|
|
int16 savagery_upkeep = lua_interface->GetInt16Value(state, fieldArg);
|
|
GetSpellData()->savagery_upkeep = savagery_upkeep;
|
|
valSet = true;
|
|
}
|
|
else if (field == "dissonance_req")
|
|
{
|
|
int16 dissonance_req = lua_interface->GetInt16Value(state, fieldArg);
|
|
GetSpellData()->dissonance_req = dissonance_req;
|
|
valSet = true;
|
|
}
|
|
else if (field == "dissonance_upkeep")
|
|
{
|
|
int16 dissonance_upkeep = lua_interface->GetInt16Value(state, fieldArg);
|
|
GetSpellData()->dissonance_upkeep = dissonance_upkeep;
|
|
valSet = true;
|
|
}
|
|
else if (field == "target_type")
|
|
{
|
|
int16 target_type = lua_interface->GetInt8Value(state, fieldArg);
|
|
GetSpellData()->target_type = target_type;
|
|
valSet = true;
|
|
}
|
|
else if (field == "cast_time")
|
|
{
|
|
int16 cast_time = lua_interface->GetInt16Value(state, fieldArg);
|
|
GetSpellData()->orig_cast_time = cast_time;
|
|
GetSpellData()->cast_time = cast_time;
|
|
valSet = true;
|
|
}
|
|
else if (field == "recovery")
|
|
{
|
|
float recovery = lua_interface->GetFloatValue(state, fieldArg);
|
|
GetSpellData()->recovery = recovery;
|
|
valSet = true;
|
|
}
|
|
else if (field == "recast")
|
|
{
|
|
float recast = lua_interface->GetFloatValue(state, fieldArg);
|
|
GetSpellData()->recast = recast;
|
|
valSet = true;
|
|
}
|
|
else if (field == "linked_timer")
|
|
{
|
|
int32 linked_timer = lua_interface->GetInt32Value(state, fieldArg);
|
|
GetSpellData()->linked_timer = linked_timer;
|
|
valSet = true;
|
|
}
|
|
else if (field == "radius")
|
|
{
|
|
float radius = lua_interface->GetFloatValue(state, fieldArg);
|
|
GetSpellData()->radius = radius;
|
|
valSet = true;
|
|
}
|
|
else if (field == "max_aoe_targets")
|
|
{
|
|
int16 max_aoe_targets = lua_interface->GetInt16Value(state, fieldArg);
|
|
GetSpellData()->max_aoe_targets = max_aoe_targets;
|
|
valSet = true;
|
|
}
|
|
else if (field == "friendly_spell")
|
|
{
|
|
int8 friendly_spell = lua_interface->GetInt8Value(state, fieldArg);
|
|
GetSpellData()->friendly_spell = friendly_spell;
|
|
valSet = true;
|
|
}
|
|
else if (field == "req_concentration")
|
|
{
|
|
int16 req_concentration = lua_interface->GetInt16Value(state, fieldArg);
|
|
GetSpellData()->req_concentration = req_concentration;
|
|
valSet = true;
|
|
}
|
|
else if (field == "range")
|
|
{
|
|
float range = lua_interface->GetFloatValue(state, fieldArg);
|
|
GetSpellData()->range = range;
|
|
valSet = true;
|
|
}
|
|
else if (field == "duration1")
|
|
{
|
|
sint32 duration = lua_interface->GetSInt32Value(state, fieldArg);
|
|
GetSpellData()->duration1 = duration;
|
|
valSet = true;
|
|
}
|
|
else if (field == "duration2")
|
|
{
|
|
sint32 duration = lua_interface->GetSInt32Value(state, fieldArg);
|
|
GetSpellData()->duration2 = duration;
|
|
valSet = true;
|
|
}
|
|
else if (field == "resistibility")
|
|
{
|
|
float resistibility = lua_interface->GetFloatValue(state, fieldArg);
|
|
GetSpellData()->resistibility = resistibility;
|
|
valSet = true;
|
|
}
|
|
else if (field == "duration_until_cancel")
|
|
{
|
|
bool duration_until_cancel = lua_interface->GetBooleanValue(state, fieldArg);
|
|
GetSpellData()->duration_until_cancel = duration_until_cancel;
|
|
valSet = true;
|
|
}
|
|
else if (field == "power_req_percent")
|
|
{
|
|
int8 power_req_percent = lua_interface->GetInt8Value(state, fieldArg);
|
|
GetSpellData()->power_req_percent = power_req_percent;
|
|
valSet = true;
|
|
}
|
|
else if (field == "hp_req_percent")
|
|
{
|
|
int8 hp_req_percent = lua_interface->GetInt8Value(state, fieldArg);
|
|
GetSpellData()->hp_req_percent = hp_req_percent;
|
|
valSet = true;
|
|
}
|
|
else if (field == "savagery_req_percent")
|
|
{
|
|
int8 savagery_req_percent = lua_interface->GetInt8Value(state, fieldArg);
|
|
GetSpellData()->savagery_req_percent = savagery_req_percent;
|
|
valSet = true;
|
|
}
|
|
else if (field == "dissonance_req_percent")
|
|
{
|
|
int8 dissonance_req_percent = lua_interface->GetInt8Value(state, fieldArg);
|
|
GetSpellData()->dissonance_req_percent = dissonance_req_percent;
|
|
valSet = true;
|
|
}
|
|
else if (field == "name")
|
|
{
|
|
string name = lua_interface->GetStringValue(state, fieldArg);
|
|
GetSpellData()->name.data = name;
|
|
valSet = true;
|
|
}
|
|
else if (field == "description")
|
|
{
|
|
string description = lua_interface->GetStringValue(state, fieldArg);
|
|
GetSpellData()->description.data = description;
|
|
valSet = true;
|
|
}
|
|
else if (field == "success_message")
|
|
{
|
|
string success_message = lua_interface->GetStringValue(state, fieldArg);
|
|
GetSpellData()->success_message = success_message;
|
|
valSet = true;
|
|
}
|
|
else if (field == "fade_message")
|
|
{
|
|
string fade_message = lua_interface->GetStringValue(state, fieldArg);
|
|
GetSpellData()->fade_message = fade_message;
|
|
valSet = true;
|
|
}
|
|
else if (field == "fade_message_others")
|
|
{
|
|
string fade_message_others = lua_interface->GetStringValue(state, fieldArg);
|
|
GetSpellData()->fade_message_others = fade_message_others;
|
|
valSet = true;
|
|
}
|
|
else if (field == "cast_type")
|
|
{
|
|
int8 cast_type = lua_interface->GetInt8Value(state, fieldArg);
|
|
GetSpellData()->cast_type = cast_type;
|
|
valSet = true;
|
|
}
|
|
else if (field == "cast_type")
|
|
{
|
|
int32 call_frequency = lua_interface->GetInt32Value(state, fieldArg);
|
|
GetSpellData()->call_frequency = call_frequency;
|
|
valSet = true;
|
|
}
|
|
else if (field == "interruptable")
|
|
{
|
|
bool interruptable = lua_interface->GetBooleanValue(state, fieldArg);
|
|
GetSpellData()->interruptable = interruptable;
|
|
valSet = true;
|
|
}
|
|
else if (field == "spell_visual")
|
|
{
|
|
int32 spell_visual = lua_interface->GetInt32Value(state, fieldArg);
|
|
GetSpellData()->spell_visual = spell_visual;
|
|
valSet = true;
|
|
}
|
|
else if (field == "effect_message")
|
|
{
|
|
string effect_message = lua_interface->GetStringValue(state, fieldArg);
|
|
GetSpellData()->effect_message = effect_message;
|
|
valSet = true;
|
|
}
|
|
else if (field == "min_range")
|
|
{
|
|
float min_range = lua_interface->GetFloatValue(state, fieldArg);
|
|
GetSpellData()->min_range = min_range;
|
|
valSet = true;
|
|
}
|
|
else if (field == "can_effect_raid")
|
|
{
|
|
int8 can_effect_raid = lua_interface->GetInt8Value(state, fieldArg);
|
|
GetSpellData()->can_effect_raid = can_effect_raid;
|
|
valSet = true;
|
|
}
|
|
else if (field == "affect_only_group_members")
|
|
{
|
|
int8 affect_only_group_members = lua_interface->GetInt8Value(state, fieldArg);
|
|
GetSpellData()->affect_only_group_members = affect_only_group_members;
|
|
valSet = true;
|
|
}
|
|
else if (field == "group_spell")
|
|
{
|
|
int8 group_spell = lua_interface->GetInt8Value(state, fieldArg);
|
|
GetSpellData()->group_spell = group_spell;
|
|
valSet = true;
|
|
}
|
|
else if (field == "hit_bonus")
|
|
{
|
|
float hit_bonus = lua_interface->GetFloatValue(state, fieldArg);
|
|
GetSpellData()->hit_bonus = hit_bonus;
|
|
valSet = true;
|
|
}
|
|
else if (field == "display_spell_tier")
|
|
{
|
|
int8 display_spell_tier = lua_interface->GetInt8Value(state, fieldArg);
|
|
GetSpellData()->display_spell_tier = display_spell_tier;
|
|
valSet = true;
|
|
}
|
|
else if (field == "is_active")
|
|
{
|
|
int8 is_active = lua_interface->GetInt8Value(state, fieldArg);
|
|
GetSpellData()->is_active = is_active;
|
|
valSet = true;
|
|
}
|
|
else if (field == "det_type")
|
|
{
|
|
int8 det_type = lua_interface->GetInt8Value(state, fieldArg);
|
|
GetSpellData()->det_type = det_type;
|
|
valSet = true;
|
|
}
|
|
else if (field == "incurable")
|
|
{
|
|
bool incurable = lua_interface->GetBooleanValue(state, fieldArg);
|
|
GetSpellData()->incurable = incurable;
|
|
valSet = true;
|
|
}
|
|
else if (field == "control_effect_type")
|
|
{
|
|
int8 control_effect_type = lua_interface->GetInt8Value(state, fieldArg);
|
|
GetSpellData()->control_effect_type = control_effect_type;
|
|
valSet = true;
|
|
}
|
|
else if (field == "casting_flags")
|
|
{
|
|
int32 casting_flags = lua_interface->GetInt32Value(state, fieldArg);
|
|
GetSpellData()->casting_flags = casting_flags;
|
|
valSet = true;
|
|
}
|
|
else if (field == "cast_while_moving")
|
|
{
|
|
bool cast_while_moving = lua_interface->GetBooleanValue(state, fieldArg);
|
|
GetSpellData()->cast_while_moving = cast_while_moving;
|
|
valSet = true;
|
|
}
|
|
else if (field == "persist_through_death")
|
|
{
|
|
bool persist_through_death = lua_interface->GetBooleanValue(state, fieldArg);
|
|
GetSpellData()->persist_through_death = persist_through_death;
|
|
valSet = true;
|
|
}
|
|
else if (field == "not_maintained")
|
|
{
|
|
bool not_maintained = lua_interface->GetBooleanValue(state, fieldArg);
|
|
GetSpellData()->not_maintained = not_maintained;
|
|
valSet = true;
|
|
}
|
|
else if (field == "is_aa")
|
|
{
|
|
bool is_aa = lua_interface->GetBooleanValue(state, fieldArg);
|
|
GetSpellData()->is_aa = is_aa;
|
|
valSet = true;
|
|
}
|
|
else if (field == "savage_bar")
|
|
{
|
|
int8 savage_bar = lua_interface->GetInt8Value(state, fieldArg);
|
|
GetSpellData()->savage_bar = savage_bar;
|
|
valSet = true;
|
|
}
|
|
else if (field == "spell_type")
|
|
{
|
|
int8 spell_type = lua_interface->GetInt8Value(state, fieldArg);
|
|
GetSpellData()->spell_type = spell_type;
|
|
valSet = true;
|
|
}
|
|
else if (field == "type_group_spell_id")
|
|
{
|
|
sint32 type_group_spell_id = lua_interface->GetSInt32Value(state, fieldArg);
|
|
GetSpellData()->type_group_spell_id = type_group_spell_id;
|
|
valSet = true;
|
|
}
|
|
else if (field == "can_fizzle")
|
|
{
|
|
bool can_fizzle = lua_interface->GetBooleanValue(state, fieldArg);
|
|
GetSpellData()->can_fizzle = can_fizzle;
|
|
valSet = true;
|
|
}
|
|
|
|
return valSet;
|
|
}
|
|
int16 Spell::GetSpellIcon(){
|
|
if (spell)
|
|
return spell->icon;
|
|
return 0;
|
|
}
|
|
|
|
int16 Spell::GetSpellIconBackdrop(){
|
|
if (spell)
|
|
return spell->icon_backdrop;
|
|
return 0;
|
|
}
|
|
|
|
int16 Spell::GetSpellIconHeroicOp(){
|
|
if (spell)
|
|
return spell->icon_heroic_op;
|
|
return 0;
|
|
}
|
|
|
|
bool Spell::IsHealSpell(){
|
|
return heal_spell;
|
|
}
|
|
|
|
bool Spell::IsBuffSpell(){
|
|
return buff_spell;
|
|
}
|
|
|
|
bool Spell::IsDamageSpell(){
|
|
return damage_spell;
|
|
}
|
|
bool Spell::IsControlSpell(){
|
|
return control_spell;
|
|
}
|
|
|
|
bool Spell::IsOffenseSpell() {
|
|
return offense_spell;
|
|
}
|
|
|
|
bool Spell::IsCopiedSpell() {
|
|
return copied_spell;
|
|
}
|
|
|
|
void Spell::ModifyCastTime(Entity* caster){
|
|
int16 cast_time = spell->orig_cast_time;
|
|
spell->cast_time = cast_time;
|
|
float cast_speed = caster->GetInfoStruct()->get_casting_speed();
|
|
if (cast_speed > 0.0f){
|
|
bool modifiedSpeed = false;
|
|
if (cast_speed > 0.0f && (modifiedSpeed = true)) // casting speed can only reduce up to half a cast time
|
|
spell->cast_time *= max(0.5f, (float) (1 / (1 + (cast_speed * .01))));
|
|
else if (cast_speed < 0.0f && (modifiedSpeed = true)) // not sure if casting speed debuff is capped on live or not, capping at 1.5 * the normal rate for now
|
|
spell->cast_time *= min(1.5f, (float) (1 + (1 - (1 / (1 + (cast_speed * -.01))))));
|
|
|
|
if(modifiedSpeed) {
|
|
LogWrite(SPELL__DEBUG, 9, "Spells", "%s: spell %s cast time %u to %u based on cast_speed %f", GetName(), caster->GetName(), cast_time, spell->cast_time, cast_speed);
|
|
}
|
|
}
|
|
}
|
|
|
|
int32 Spell::CalculateRecastTimer(Entity* caster, float override_timer) {
|
|
int32 original_recast = static_cast<int32>(GetSpellData()->recast * 1000.0f);
|
|
|
|
if(override_timer > 0.0f) {
|
|
original_recast = static_cast<int32>(override_timer);
|
|
}
|
|
|
|
int32 recast_time = original_recast;
|
|
float cast_speed = caster->GetInfoStruct()->get_spell_reuse_speed();
|
|
if (cast_speed > 0.0f){
|
|
bool modifiedSpeed = false;
|
|
if (cast_speed > 0.0f && (modifiedSpeed = true)) // casting speed can only reduce up to half a cast time
|
|
recast_time *= max(0.5f, (float) (1 / (1 + (cast_speed * .01))));
|
|
else if (cast_speed < 0.0f && (modifiedSpeed = true)) // not sure if casting speed debuff is capped on live or not, capping at 1.5 * the normal rate for now
|
|
recast_time *= min(1.5f, (float) (1 + (1 - (1 / (1 + (cast_speed * -.01))))));
|
|
|
|
if(modifiedSpeed) {
|
|
LogWrite(SPELL__DEBUG, 9, "Spells", "%s: spell %s recast time %u to %u based on spell_reuse_time %f", GetName(), caster->GetName(), original_recast, recast_time, cast_speed);
|
|
}
|
|
}
|
|
return recast_time;
|
|
}
|
|
|
|
vector <SpellDisplayEffect*>* Spell::GetSpellEffects(){
|
|
std::shared_lock lock(MSpellInfo);
|
|
vector <SpellDisplayEffect*>* ret = &effects;
|
|
return ret;
|
|
}
|
|
|
|
vector <LevelArray*>* Spell::GetSpellLevels(){
|
|
std::shared_lock lock(MSpellInfo);
|
|
vector <LevelArray*>* ret = &levels;
|
|
return ret;
|
|
}
|
|
|
|
bool Spell::ScribeAllowed(Player* player){
|
|
std::shared_lock lock(MSpellInfo);
|
|
bool ret = false;
|
|
double current_xp_percent = ((double)player->GetXP()/(double)player->GetNeededXP());
|
|
if(player){
|
|
for(int32 i=0;!ret && i<levels.size();i++){
|
|
bool classiclevelmatch = ((double)player->GetLevel()+current_xp_percent) >= levels[i]->classic_spell_level;
|
|
bool classic_match_only = false;
|
|
if(levels[i]->classic_spell_level > 0.0f && rule_manager.GetGlobalRule(R_Spells, UseClassicSpellLevel)->GetInt8()) {
|
|
classic_match_only = true;
|
|
}
|
|
if((player->GetAdventureClass() == levels[i]->adventure_class || player->GetTradeskillClass() == levels[i]->tradeskill_class) && ((!classic_match_only && player->GetLevel() >= levels[i]->spell_level/10) || (classic_match_only && classiclevelmatch)))
|
|
ret = true;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
MasterSpellList::MasterSpellList(){
|
|
max_spell_id = 0;
|
|
MMasterSpellList.SetName("MasterSpellList::MMasterSpellList");
|
|
}
|
|
|
|
MasterSpellList::~MasterSpellList(){
|
|
DestroySpells();
|
|
}
|
|
void MasterSpellList::DestroySpells(){
|
|
|
|
spell_errors.clear();
|
|
|
|
MMasterSpellList.lock();
|
|
map<int32, map<int32, Spell*> >::iterator iter;
|
|
map<int32, Spell*>::iterator iter2;
|
|
for(iter = spell_list.begin();iter != spell_list.end(); iter++){
|
|
for(iter2 = iter->second.begin();iter2 != iter->second.end(); iter2++){
|
|
safe_delete(iter2->second);
|
|
}
|
|
}
|
|
spell_list.clear();
|
|
for(int i=0;i<MAX_CLASSES;i++) {
|
|
class_spell_list[i].clear();
|
|
}
|
|
MMasterSpellList.unlock();
|
|
}
|
|
void MasterSpellList::AddSpell(int32 id, int8 tier, Spell* spell){
|
|
MMasterSpellList.lock();
|
|
spell_list[id][tier] = spell;
|
|
|
|
vector<LevelArray*>* levels = spell->GetSpellLevels();
|
|
LevelArray* level = 0;
|
|
vector<LevelArray*>::iterator level_itr;
|
|
for(level_itr = levels->begin(); level_itr != levels->end(); level_itr++){
|
|
level = *level_itr;
|
|
if(level->adventure_class && level->adventure_class < MAX_CLASSES){
|
|
class_spell_list[level->adventure_class][id][tier] = spell;
|
|
}
|
|
if(level->tradeskill_class && level->tradeskill_class < MAX_CLASSES) {
|
|
class_spell_list[level->tradeskill_class][id][tier] = spell;
|
|
}
|
|
}
|
|
|
|
spell_name_map[spell->GetName()] = spell;
|
|
spell_soecrc_map[spell->GetSpellData()->soe_spell_crc] = spell;
|
|
|
|
if (id > max_spell_id)
|
|
max_spell_id = id;
|
|
|
|
MMasterSpellList.unlock();
|
|
}
|
|
|
|
Spell* MasterSpellList::GetSpell(int32 id, int8 tier){
|
|
if (spell_list.count(id) > 0 && spell_list[id].count(tier) > 0)
|
|
return spell_list[id][tier];
|
|
else if (spell_list.count(id) > 0 && tier == 0 && spell_list[id].count(1) > 0)
|
|
return spell_list[id][1];
|
|
return 0;
|
|
}
|
|
|
|
Spell* MasterSpellList::GetSpellByName(const char* name){
|
|
if(spell_name_map.count(name) > 0)
|
|
return spell_name_map[name];
|
|
return 0;
|
|
}
|
|
|
|
Spell* MasterSpellList::GetSpellByCRC(int32 spell_crc){
|
|
if(spell_soecrc_map.count(spell_crc) > 0)
|
|
return spell_soecrc_map[spell_crc];
|
|
return 0;
|
|
}
|
|
|
|
EQ2Packet* MasterSpellList::GetSpellPacket(int32 id, int8 tier, Client* client, bool display, int8 packet_type){
|
|
Spell* spell = GetSpell(id, tier);
|
|
|
|
// if we can't find it on the master spell list, see if it is a custom spell
|
|
if (!spell)
|
|
{
|
|
lua_interface->FindCustomSpellLock();
|
|
LuaSpell* tmpSpell = lua_interface->FindCustomSpell(id);
|
|
EQ2Packet* pack = 0;
|
|
if (tmpSpell)
|
|
{
|
|
spell = tmpSpell->spell;
|
|
pack = spell->SerializeSpell(client, display, packet_type);
|
|
}
|
|
|
|
lua_interface->FindCustomSpellUnlock();
|
|
return pack;
|
|
}
|
|
|
|
if(spell)
|
|
return spell->SerializeSpell(client, display, packet_type);
|
|
return 0;
|
|
}
|
|
EQ2Packet* MasterSpellList::GetAASpellPacket(int32 id, int8 tier, Client* client, bool display, int8 packet_type) {
|
|
Spell* spell = GetSpell(id, (tier == 0 ? 1 : tier));
|
|
|
|
// if we can't find it on the master spell list, see if it is a custom spell
|
|
if (!spell)
|
|
{
|
|
lua_interface->FindCustomSpellLock();
|
|
LuaSpell* tmpSpell = lua_interface->FindCustomSpell(id);
|
|
EQ2Packet* pack = 0;
|
|
if (tmpSpell)
|
|
{
|
|
spell = tmpSpell->spell;
|
|
// TODO: this isn't a tested thing yet... need to add custom spells to alt advancement?
|
|
AltAdvanceData* data = master_aa_list.GetAltAdvancement(id);
|
|
|
|
if(data)
|
|
pack = spell->SerializeAASpell(client, tier, data, display, false, packet_type);
|
|
}
|
|
|
|
lua_interface->FindCustomSpellUnlock();
|
|
return pack;
|
|
}
|
|
|
|
//Spell* spell2= GetSpell(id, (tier +1));
|
|
AltAdvanceData* data = master_aa_list.GetAltAdvancement(id);
|
|
if (spell)
|
|
return spell->SerializeAASpell(client,tier, data, display,false, packet_type);
|
|
return 0;
|
|
}
|
|
|
|
EQ2Packet* MasterSpellList::GetSpecialSpellPacket(int32 id, int8 tier, Client* client, bool display, int8 packet_type){
|
|
Spell* spell = GetSpell(id, tier);
|
|
|
|
// if we can't find it on the master spell list, see if it is a custom spell
|
|
if (!spell)
|
|
{
|
|
lua_interface->FindCustomSpellLock();
|
|
LuaSpell* tmpSpell = lua_interface->FindCustomSpell(id);
|
|
EQ2Packet* pack = 0;
|
|
if (tmpSpell)
|
|
{
|
|
spell = tmpSpell->spell;
|
|
pack = spell->SerializeSpecialSpell(client, display, packet_type, 0x81);
|
|
}
|
|
|
|
lua_interface->FindCustomSpellUnlock();
|
|
return pack;
|
|
}
|
|
|
|
if(spell)
|
|
return spell->SerializeSpecialSpell(client, display, packet_type, 0x81);
|
|
return 0;
|
|
}
|
|
|
|
vector<Spell*>* MasterSpellList::GetSpellListByAdventureClass(int8 class_id, double max_level_classic, int8 max_tier){
|
|
vector<Spell*>* ret = new vector<Spell*>;
|
|
if(class_id >= MAX_CLASSES) {
|
|
return ret;
|
|
}
|
|
|
|
int8 use_classic_levels = rule_manager.GetGlobalRule(R_Spells, UseClassicSpellLevel)->GetInt8();
|
|
Spell* spell = 0;
|
|
vector<LevelArray*>* levels = 0;
|
|
LevelArray* level = 0;
|
|
vector<LevelArray*>::iterator level_itr;
|
|
MMasterSpellList.lock();
|
|
map<int32, map<int32, Spell*> >::iterator iter;
|
|
map<int32, Spell*>::iterator iter2;
|
|
int16 max_level = std::floor(max_level_classic) * 10; //convert to client level format, which is 10 times higher
|
|
for(iter = class_spell_list[class_id].begin();iter != class_spell_list[class_id].end(); iter++){
|
|
for(iter2 = iter->second.begin();iter2 != iter->second.end(); iter2++){
|
|
spell = iter2->second;
|
|
if(iter2->first <= max_tier && spell && spell->GetSpellData()->given_by_type != GivenByType::GivenBy_SpellScroll &&
|
|
spell->GetSpellData()->given_by_type != GivenByType::GivenBy_TradeskillClass){
|
|
levels = spell->GetSpellLevels();
|
|
for(level_itr = levels->begin(); level_itr != levels->end(); level_itr++){
|
|
level = *level_itr;
|
|
if(level->adventure_class == class_id){
|
|
if((!use_classic_levels || level->classic_spell_level == 0 || level->classic_spell_level == 0.0f) && level->spell_level <= max_level) {
|
|
ret->push_back(spell);
|
|
break;
|
|
}
|
|
else if(use_classic_levels && level->classic_spell_level <= max_level_classic && level->classic_spell_level > 0.0f) {
|
|
ret->push_back(spell);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
MMasterSpellList.unlock();
|
|
return ret;
|
|
}
|
|
|
|
vector<Spell*>* MasterSpellList::GetSpellListByTradeskillClass(int8 class_id, int16 max_level, int8 max_tier){
|
|
vector<Spell*>* ret = new vector<Spell*>;
|
|
if(class_id >= MAX_CLASSES) {
|
|
return ret;
|
|
}
|
|
|
|
Spell* spell = 0;
|
|
vector<LevelArray*>* levels = 0;
|
|
LevelArray* level = 0;
|
|
vector<LevelArray*>::iterator level_itr;
|
|
MMasterSpellList.lock();
|
|
map<int32, map<int32, Spell*> >::iterator iter;
|
|
map<int32, Spell*>::iterator iter2;
|
|
for(iter = class_spell_list[class_id].begin();iter != class_spell_list[class_id].end(); iter++){
|
|
for(iter2 = iter->second.begin();iter2 != iter->second.end(); iter2++){
|
|
spell = iter2->second;
|
|
if(iter2->first <= max_tier && spell && spell->GetSpellData()->given_by_type == GivenByType::GivenBy_TradeskillClass){
|
|
levels = spell->GetSpellLevels();
|
|
for(level_itr = levels->begin(); level_itr != levels->end(); level_itr++){
|
|
level = *level_itr;
|
|
if(level->spell_level <= max_level && level->tradeskill_class == class_id){
|
|
ret->push_back(spell);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
MMasterSpellList.unlock();
|
|
return ret;
|
|
}
|
|
|
|
void MasterSpellList::Reload(){
|
|
master_trait_list.DestroyTraits();
|
|
DestroySpells();
|
|
database.LoadSpells();
|
|
database.LoadSpellErrors();
|
|
database.LoadTraits();
|
|
}
|
|
|
|
int16 MasterSpellList::GetSpellErrorValue(int16 version, int8 error_index) {
|
|
version = GetClosestVersion(version);
|
|
|
|
if (spell_errors[version].count(error_index) == 0) {
|
|
LogWrite(SPELL__ERROR, 0, "Spells", "No spell error entry. (version = %i, error_index = %i)", version, error_index);
|
|
// 1 will give the client a pop up message of "Cannot cast" and a chat message of "[BUG] Cannot cast. Unknown failure casting spell."
|
|
return 1;
|
|
}
|
|
return spell_errors[version][error_index];
|
|
}
|
|
|
|
void MasterSpellList::AddSpellError(int16 version, int8 error_index, int16 error_value) {
|
|
if (spell_errors[version].count(error_index) == 0)
|
|
spell_errors[version][error_index] = error_value;
|
|
}
|
|
|
|
int16 MasterSpellList::GetClosestVersion(int16 version) {
|
|
int16 ret = 0;
|
|
map<int16, map<int8, int16> >::iterator itr;
|
|
// Get the closest version in the list that is less then or equal to the given version
|
|
for (itr = spell_errors.begin(); itr != spell_errors.end(); itr++) {
|
|
if (itr->first <= version) {
|
|
if (itr->first > ret)
|
|
ret = itr->first;
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool Spell::CastWhileStunned(){
|
|
return (spell->casting_flags & CASTING_FLAG_STUNNED) == CASTING_FLAG_STUNNED;
|
|
}
|
|
|
|
bool Spell::CastWhileMezzed(){
|
|
return (spell->casting_flags & CASTING_FLAG_MEZZED) == CASTING_FLAG_MEZZED;
|
|
}
|
|
|
|
bool Spell::CastWhileStifled(){
|
|
return (spell->casting_flags & CASTING_FLAG_STIFLED) == CASTING_FLAG_STIFLED;
|
|
}
|
|
|
|
bool Spell::CastWhileFeared(){
|
|
return (spell->casting_flags & CASTING_FLAG_FEARED) == CASTING_FLAG_FEARED;
|
|
}
|