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EQ2Emu/source/WorldServer/Web/WorldWeb.cpp

87 lines
4.1 KiB
C++

#include "../World.h"
#include "../LoginServer.h"
#include <boost/property_tree/ptree.hpp>
#include <boost/property_tree/json_parser.hpp>
#include <sstream>
extern ZoneList zone_list;
extern World world;
extern LoginServer loginserver;
extern sint32 numclients;
void World::Web_worldhandle_status(const http::request<http::string_body>& req, http::response<http::string_body>& res) {
res.set(http::field::content_type, "application/json");
boost::property_tree::ptree pt;
pt.put("web_status", "online");
bool world_online = world.world_loaded;
pt.put("world_status", world.world_loaded ? "online" : "offline");
pt.put("world_uptime", (getCurrentTimestamp() - world.world_uptime));
auto [days, hours, minutes, seconds] = convertTimestampDuration((getCurrentTimestamp() - world.world_uptime));
std::string uptime_str("Days: " + std::to_string(days) + ", " + "Hours: " + std::to_string(hours) + ", " + "Minutes: " + std::to_string(minutes) + ", " + "Seconds: " + std::to_string(seconds));
pt.put("world_uptime_string", uptime_str);
pt.put("login_connected", loginserver.Connected() ? "connected" : "disconnected");
pt.put("player_count", zone_list.GetZonesPlayersCount());
pt.put("client_count", numclients);
pt.put("zones_connected", zone_list.Count());
pt.put("world_reloading", world.IsReloadingSubsystems() ? "yes" : "no");
std::ostringstream oss;
boost::property_tree::write_json(oss, pt);
std::string json = oss.str();
res.body() = json;
res.prepare_payload();
}
void World::Web_worldhandle_clients(const http::request<http::string_body>& req, http::response<http::string_body>& res) {
zone_list.PopulateClientList(res);
}
void ZoneList::PopulateClientList(http::response<http::string_body>& res) {
res.set(http::field::content_type, "application/json");
boost::property_tree::ptree maintree;
std::ostringstream oss;
MClientList.lock();
map<string,Client*>::iterator itr;
for(itr = client_map.begin(); itr != client_map.end(); itr++){
if(itr->second){
Client* cur = (Client*)itr->second;
boost::property_tree::ptree pt;
pt.put("character_id", cur->GetCharacterID());
pt.put("character_name", cur->GetPlayer() ? cur->GetPlayer()->GetName() : "N/A");
pt.put("class1", cur->GetPlayer() ? cur->GetPlayer()->GetInfoStruct()->get_class1() : 0);
pt.put("class2", cur->GetPlayer() ? cur->GetPlayer()->GetInfoStruct()->get_class2() : 0);
pt.put("class3", cur->GetPlayer() ? cur->GetPlayer()->GetInfoStruct()->get_class3() : 0);
pt.put("tradeskill_class1", cur->GetPlayer() ? cur->GetPlayer()->GetInfoStruct()->get_tradeskill_class1() : 0);
pt.put("tradeskill_class2", cur->GetPlayer() ? cur->GetPlayer()->GetInfoStruct()->get_tradeskill_class2() : 0);
pt.put("tradeskill_class3", cur->GetPlayer() ? cur->GetPlayer()->GetInfoStruct()->get_tradeskill_class3() : 0);
pt.put("race", cur->GetPlayer() ? cur->GetPlayer()->GetInfoStruct()->get_race() : 0);
pt.put("level", cur->GetPlayer() ? cur->GetPlayer()->GetInfoStruct()->get_level() : 0);
pt.put("effective_level", cur->GetPlayer() ? cur->GetPlayer()->GetInfoStruct()->get_effective_level() : 0);
pt.put("tradeskill_level", cur->GetPlayer() ? cur->GetPlayer()->GetInfoStruct()->get_tradeskill_level() : 0);
pt.put("account_age", cur->GetPlayer() ? cur->GetPlayer()->GetInfoStruct()->get_account_age_base() : 0);
pt.put("account_id", cur->GetAccountID());
pt.put("version", cur->GetVersion());
pt.put("is_zoning", (cur->IsZoning() || !cur->IsReadyForUpdates()));
bool linkdead = cur->GetPlayer() ? (((cur->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD) > 0)) : false;
pt.put("is_linkdead", linkdead);
pt.put("in_zone", cur->IsReadyForUpdates());
pt.put("zonename", (cur->GetPlayer() && cur->GetPlayer()->GetZone()) ? cur->GetPlayer()->GetZone()->GetZoneName() : "N/A");
maintree.push_back(std::make_pair("", pt));
}
}
MClientList.unlock();
boost::property_tree::ptree result;
result.add_child("Clients", maintree);
boost::property_tree::write_json(oss, result);
std::string json = oss.str();
res.body() = json;
res.prepare_payload();
}