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EQ2Emu/source/WorldServer/Zone/pathfinder_waypoint.h
2024-07-22 08:52:28 -04:00

37 lines
932 B
C++

#pragma once
#include "pathfinder_interface.h"
struct PathFileHeader;
struct Node;
struct FindPerson_Point {
float y;
float x;
float z;
};
class PathfinderWaypoint : public IPathfinder
{
public:
PathfinderWaypoint(const std::string &path);
virtual ~PathfinderWaypoint();
virtual IPath FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck, int flags = PathingNotDisabled);
virtual glm::vec3 GetRandomLocation(const glm::vec3 &start);
private:
void Load(const std::string &filename);
void LoadV2(FILE *f, const PathFileHeader &header);
void LoadV3(FILE *f, const PathFileHeader &header);
void ShowNodes();
void ShowPath(Client *c, const glm::vec3 &start, const glm::vec3 &end);
void NodeInfo(Client *c);
Node *FindPathNodeByCoordinates(float x, float y, float z);
void BuildGraph();
void ShowNode(const Node &n);
struct Implementation;
std::unique_ptr<Implementation> m_impl;
};