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EQ2Emu/source/WorldServer/Housing/HousingPackets.cpp
2024-10-20 09:35:41 -04:00

454 lines
22 KiB
C++

#include "../ClientPacketFunctions.h"
#include "../World.h"
#include "../client.h"
#include "../WorldDatabase.h"
#include "../Rules/Rules.h"
extern ConfigReader configReader;
extern World world;
extern WorldDatabase database;
extern RuleManager rule_manager;
void ClientPacketFunctions::SendHousePurchase(Client* client, HouseZone* hz, int32 spawnID) {
PacketStruct* packet = configReader.getStruct("WS_PlayerHousePurchase", client->GetVersion());
if (packet) {
int8 disable_alignment_req = rule_manager.GetZoneRule(client->GetCurrentZoneID(), R_Player, DisableHouseAlignmentRequirement)->GetInt8();
packet->setDataByName("house_name", hz->name.c_str());
packet->setDataByName("house_id", hz->id);
packet->setDataByName("spawn_id", spawnID);
packet->setDataByName("purchase_coins", hz->cost_coin);
packet->setDataByName("purchase_status", hz->cost_status);
packet->setDataByName("upkeep_coins", hz->upkeep_coin);
packet->setDataByName("upkeep_status", hz->upkeep_status);
packet->setDataByName("vendor_vault_slots", hz->vault_slots);
string req;
if (hz->alignment > 0 && !disable_alignment_req) {
req = "You must be of ";
if (hz->alignment == 1)
req.append("Good");
else
req.append("Evil");
req.append(" alignment");
}
if (hz->guild_level > 0) {
if (req.length() > 0) {
req.append(", and a guild level of ");
char temp[5];
sprintf(temp, "%i", hz->guild_level);
req.append(temp);
//req.append(std::to_string(static_cast<long long>(hz->guild_level)));
}
else {
req.append("Requires a guild of level ");
char temp[5];
sprintf(temp, "%i", hz->guild_level);
req.append(temp);
//req.append(std::to_string(static_cast<long long>(hz->guild_level)))
req.append(" or above");
}
}
if (req.length() > 0) {
req.append(" in order to purchase a home within the ");
req.append(hz->name);
req.append(".");
}
packet->setDataByName("additional_reqs", req.c_str());
bool enable_buy = true;
if (hz->alignment > 0 && client->GetPlayer()->GetAlignment() != hz->alignment && !disable_alignment_req)
enable_buy = false;
if (hz->guild_level > 0 && (!client->GetPlayer()->GetGuild() || (client->GetPlayer()->GetGuild() && client->GetPlayer()->GetGuild()->GetLevel() < hz->guild_level)))
enable_buy = false;
packet->setDataByName("enable_buy", enable_buy ? 1 : 0);
//packet->PrintPacket();
client->QueuePacket(packet->serialize());
}
safe_delete(packet);
}
void ClientPacketFunctions::SendHousingList(Client* client) {
if(client->GetVersion() <= 561) {
return; // not supported
}
std::vector<PlayerHouse*> houses = world.GetAllPlayerHouses(client->GetCharacterID());
// this packet must be sent first otherwise it blocks out the enter house option after paying upkeep
PacketStruct* packet = configReader.getStruct("WS_CharacterHousingList", client->GetVersion());
if(!packet) {
return;
}
packet->setArrayLengthByName("num_houses", houses.size());
for (int i = 0; i < houses.size(); i++)
{
PlayerHouse* ph = (PlayerHouse*)houses[i];
HouseZone* hz = world.GetHouseZone(ph->house_id);
string name;
name = ph->player_name;
name.append("'s ");
name.append(hz->name);
packet->setArrayDataByName("house_id", ph->unique_id, i);
string zone_name = database.GetZoneName(hz->zone_id);
if(zone_name.length() > 0)
packet->setArrayDataByName("zone", zone_name.c_str(), i);
packet->setArrayDataByName("house_city", hz->name.c_str(), i);
packet->setArrayDataByName("house_address", "", i); // need this pulled from live
packet->setArrayDataByName("house_description", name.c_str(), i);
packet->setArrayDataByName("index", i, i); // they send 2, 4, 6, 8 as the index ID's on the client..
// this seems to be some kind of timestamp, if we keep updating then in conjunction with upkeep_due
// in SendBaseHouseWindow/WS_PlayerHouseBaseScreen being a >0 number we can access 'enter house'
int32 upkeep_due = 0;
if (((sint64)ph->upkeep_due - (sint64)Timer::GetUnixTimeStamp()) > 0)
upkeep_due = ph->upkeep_due - Timer::GetUnixTimeStamp();
if ( client->GetVersion() >= 63119 )
packet->setArrayDataByName("unknown2a", 0xFFFFFFFF, i);
else
packet->setArrayDataByName("unknown2", 0xFFFFFFFF, i);
}
client->QueuePacket(packet->serialize());
safe_delete(packet);
}
void ClientPacketFunctions::SendBaseHouseWindow(Client* client, HouseZone* hz, PlayerHouse* ph, int32 spawnID) {
// if we don't send this then the enter house option won't be available if upkeep is paid
if (!hz || !ph)
{
client->SimpleMessage(CHANNEL_COLOR_RED, "HouseZone or PlayerHouse missing and cannot send SendBaseHouseWindow");
return;
}
string name;
name = ph->player_name;
name.append("'s ");
name.append(hz->name);
if (spawnID)
SendHousingList(client);
int32 upkeep_due = 0;
if (((sint64)ph->upkeep_due - (sint64)Timer::GetUnixTimeStamp()) > 0)
upkeep_due = ph->upkeep_due - Timer::GetUnixTimeStamp();
// need this to enable the "enter house" button
PacketStruct* packet = nullptr;
if(client->GetVersion() > 561 && client->GetCurrentZone()->GetInstanceType() != PERSONAL_HOUSE_INSTANCE
&& client->GetCurrentZone()->GetInstanceType() != GUILD_HOUSE_INSTANCE) {
packet = configReader.getStruct("WS_UpdateHouseAccessDataMsg", client->GetVersion());
if(!packet) {
return; // we need this for these clients or enter house will not work properly
}
if (packet) {
packet->setDataByName("house_id", 0xFFFFFFFFFFFFFFFF);
packet->setDataByName("success", (upkeep_due > 0) ? 0xFFFFFFFF : 0);
packet->setDataByName("unknown2", 0xFFFFFFFF);
packet->setDataByName("unknown3", 0xFFFFFFFF);
}
client->QueuePacket(packet->serialize());
}
safe_delete(packet);
packet = configReader.getStruct("WS_PlayerHouseBaseScreen", client->GetVersion());
if (packet) {
packet->setDataByName("house_id", ph->unique_id);
packet->setDataByName("spawn_id", spawnID);
packet->setDataByName("character_id", client->GetPlayer()->GetCharacterID());
packet->setDataByName("house_name", name.c_str());
packet->setDataByName("zone_name", hz->name.c_str());
packet->setDataByName("upkeep_cost_coins", hz->upkeep_coin);
packet->setDataByName("upkeep_cost_status", hz->upkeep_status);
packet->setDataByName("upkeep_due", upkeep_due);
packet->setDataByName("escrow_balance_coins", ph->escrow_coins);
packet->setDataByName("escrow_balance_status", ph->escrow_status);
// temp - set priv level to owner for now
packet->setDataByName("privlage_level", 4);
// temp - set house type to personal house for now
packet->setDataByName("house_type", 0);
if(client->GetCurrentZone()->GetInstanceType() == PERSONAL_HOUSE_INSTANCE
|| client->GetCurrentZone()->GetInstanceType() == GUILD_HOUSE_INSTANCE) {
packet->setDataByName("inside_house", 1);
packet->setDataByName("public_access_level", 1);
}
packet->setDataByName("num_access", 0);
packet->setDataByName("num_history", 0);
// allows deposits/history to be seen -- at this point seems plausible supposed to be 'inside_house'..?
packet->setDataByName("unknown3", (ph->deposits.size() || ph->history.size()) ? 1 : 0);
packet->setArrayLengthByName("num_deposit", ph->deposits.size());
list<Deposit>::iterator itr;
int d = 0;
for (itr = ph->deposits.begin(); itr != ph->deposits.end(); itr++)
{
packet->setArrayDataByName("deposit_name", itr->name.c_str(), d);
packet->setArrayDataByName("deposit_total_coin", itr->amount, d);
packet->setArrayDataByName("deposit_time_stamp", itr->timestamp, d);
packet->setArrayDataByName("deposit_last_coin", itr->last_amount, d);
packet->setArrayDataByName("deposit_total_status", itr->status, d);
packet->setArrayDataByName("deposit_last_status", itr->last_status, d);
d++;
}
packet->setArrayLengthByName("num_history", ph->history.size());
list<HouseHistory>::iterator hitr;
d = 0;
for (hitr = ph->history.begin(); hitr != ph->history.end(); hitr++)
{
packet->setArrayDataByName("history_name", hitr->name.c_str(), d);
packet->setArrayDataByName("history_coins", hitr->amount, d);
packet->setArrayDataByName("history_status", hitr->status, d);
packet->setArrayDataByName("history_time_stamp", hitr->timestamp, d);
packet->setArrayDataByName("history_reason", hitr->reason.c_str(), d);
packet->setArrayDataByName("history_add_flag", hitr->pos_flag, d);
d++;
}
EQ2Packet* pack = packet->serialize();
//DumpPacket(pack);
client->QueuePacket(pack);
}
safe_delete(packet);
}
void ClientPacketFunctions::SendHouseVisitWindow(Client* client, vector<PlayerHouse*> houses) {
PacketStruct* packet = configReader.getStruct("WS_DisplayVisitScreen", client->GetVersion());
if (packet) {
vector<PlayerHouse*>::iterator itr;
packet->setArrayLengthByName("num_houses", houses.size());
int16 i = 0;
for (itr = houses.begin(); itr != houses.end(); itr++) {
PlayerHouse* ph = *itr;
if (ph) {
HouseZone* hz = world.GetHouseZone(ph->house_id);
if (hz) {
packet->setArrayDataByName("house_id", ph->unique_id, i);
packet->setArrayDataByName("house_owner", ph->player_name.c_str(), i);
packet->setArrayDataByName("house_location", hz->name.c_str(), i);
packet->setArrayDataByName("house_zone", client->GetCurrentZone()->GetZoneName(), i);
if ( string(client->GetPlayer()->GetName()).compare(ph->player_name) == 0 )
packet->setArrayDataByName("access_level", 4, i);
else
packet->setArrayDataByName("access_level", 1, i);
packet->setArrayDataByName("visit_flag", 0, i); // 0 = allowed to visit, 1 = owner hasn't paid upkeep
i++;
}
}
}
client->QueuePacket(packet->serialize());
}
safe_delete(packet);
}
/*
<Struct Name="WS_DisplayVisitScreen" ClientVersion="1193" OpcodeName="OP_DisplayInnVisitScreenMsg">
<Data ElementName="num_houses" Type="int16" Size="1" />
<Data ElementName="visithouse_array" Type="Array" ArraySizeVariable="num_houses">
<Data ElementName="house_id" Type="int64" />
<Data ElementName="house_owner" Type="EQ2_16Bit_String" />
<Data ElementName="house_location" Type="EQ2_16Bit_string" />
<Data ElementName="house_zone" Type="EQ2_16Bit_String" />
<Data ElementName="access_level" Type="int8" Size="1" />
<Data ElementName="unknown3" Type="int8" Size="3" />
<Data ElementName="visit_flag" Type="int8" Size="1" />
</Data>
<Data ElementName="unknown4" Type="int32" Size="1" />
<Data ElementName="unknown5" Type="int8" Size="1" />
</Struct>
*/
void ClientPacketFunctions::SendLocalizedTextMessage(Client* client)
{
/***
-- OP_ReloadLocalizedTxtMsg --
5/26/2020 19:08:41
69.174.200.100 -> 192.168.1.1
0000: 01 FF 63 01 62 00 00 00 1C 00 49 72 6F 6E 74 6F ..c.b.....Ironto
0010: 65 73 20 45 61 73 74 20 4C 61 72 67 65 20 49 6E es East Large In
0020: 6E 20 52 6F 6F 6D 07 01 00 00 00 1C 00 49 72 6F n Room.......Iro
0030: 6E 74 6F 65 73 20 45 61 73 74 20 4C 61 72 67 65 ntoes East Large
0040: 20 49 6E 6E 20 52 6F 6F 6D 07 02 00 00 00 1C 00 Inn Room.......
0050: 49 72 6F 6E 74 6F 65 73 20 45 61 73 74 20 4C 61 Irontoes East La
0060: 72 67 65 20 49 6E 6E 20 52 6F 6F 6D 07 03 00 00 rge Inn Room....
0070: 00 1C 00 49 72 6F 6E 74 6F 65 73 20 45 61 73 74 ...Irontoes East
0080: 20 4C 61 72 67 65 20 49 6E 6E 20 52 6F 6F 6D 07 Large Inn Room.
0090: 04 00 00 00 1C 00 49 72 6F 6E 74 6F 65 73 20 45 ......Irontoes E
00A0: 61 73 74 20 4C 61 72 67 65 20 49 6E 6E 20 52 6F ast Large Inn Ro
00B0: 6F 6D 07 05 00 00 00 1C 00 49 72 6F 6E 74 6F 65 om.......Irontoe
00C0: 73 20 45 61 73 74 20 4C 61 72 67 65 20 49 6E 6E s East Large Inn
00D0: 20 52 6F 6F 6D 07 06 00 00 00 1C 00 49 72 6F 6E Room.......Iron
00E0: 74 6F 65 73 20 45 61 73 74 20 4C 61 72 67 65 20 toes East Large
00F0: 49 6E 6E 20 52 6F 6F 6D 07 07 00 00 00 19 00 51 Inn Room.......Q
0100: 65 79 6E 6F 73 20 47 75 69 6C 64 20 48 61 6C 6C eynos Guild Hall
0110: 2C 20 54 69 65 72 20 31 07 08 00 00 00 16 00 4C , Tier 1.......L
0120: 69 6F 6E 27 73 20 4D 61 6E 65 20 53 75 69 74 65 ion's Mane Suite
0130: 20 52 6F 6F 6D 07 09 00 00 00 16 00 4C 69 6F 6E Room.......Lion
0140: 27 73 20 4D 61 6E 65 20 53 75 69 74 65 20 52 6F 's Mane Suite Ro
0150: 6F 6D 07 0A 00 00 00 16 00 4C 69 6F 6E 27 73 20 om.......Lion's
0160: 4D 61 6E 65 20 53 75 69 74 65 20 52 6F 6F 6D 07 Mane Suite Room.
0170: 0B 00 00 00 16 00 4C 69 6F 6E 27 73 20 4D 61 6E ......Lion's Man
0180: 65 20 53 75 69 74 65 20 52 6F 6F 6D 07 0C 00 00 e Suite Room....
0190: 00 0E 00 32 20 4C 75 63 69 65 20 53 74 72 65 65 ...2 Lucie Stree
01A0: 74 07 0D 00 00 00 0F 00 31 37 20 54 72 61 6E 71 t.......17 Tranq
01B0: 75 69 6C 20 57 61 79 07 0E 00 00 00 0E 00 38 20 uil Way.......8
01C0: 4C 75 63 69 65 20 53 74 72 65 65 74 07 0F 00 00 Lucie Street....
01D0: 00 0F 00 31 32 20 4C 75 63 69 65 20 53 74 72 65 ...12 Lucie Stre
01E0: 65 74 07 10 00 00 00 0F 00 31 38 20 4C 75 63 69 et.......18 Luci
01F0: 65 20 53 74 72 65 65 74 07 11 00 00 00 0F 00 32 e Street.......2
0200: 30 20 4C 75 63 69 65 20 53 74 72 65 65 74 07 12 0 Lucie Street..
0210: 00 00 00 0E 00 33 20 54 72 61 6E 71 75 69 6C 20 .....3 Tranquil
0220: 57 61 79 07 13 00 00 00 0E 00 37 20 54 72 61 6E Way.......7 Tran
0230: 71 75 69 6C 20 57 61 79 07 14 00 00 00 0F 00 31 quil Way.......1
0240: 33 20 54 72 61 6E 71 75 69 6C 20 57 61 79 07 15 3 Tranquil Way..
0250: 00 00 00 0F 00 31 35 20 54 72 61 6E 71 75 69 6C .....15 Tranquil
0260: 20 57 61 79 07 16 00 00 00 19 00 51 65 79 6E 6F Way.......Qeyno
0270: 73 20 47 75 69 6C 64 20 48 61 6C 6C 2C 20 54 69 s Guild Hall, Ti
0280: 65 72 20 32 07 17 00 00 00 0F 00 38 20 45 72 6F er 2.......8 Ero
0290: 6C 6C 69 73 69 20 4C 61 6E 65 07 18 00 00 00 0F llisi Lane......
02A0: 00 35 20 45 72 6F 6C 6C 69 73 69 20 4C 61 6E 65 .5 Erollisi Lane
02B0: 07 19 00 00 00 0E 00 35 20 4B 61 72 61 6E 61 20 .......5 Karana
02C0: 43 6F 75 72 74 07 1A 00 00 00 0D 00 32 20 42 61 Court.......2 Ba
02D0: 79 6C 65 20 43 6F 75 72 74 07 1B 00 00 00 0D 00 yle Court.......
02E0: 34 20 42 61 79 6C 65 20 43 6F 75 72 74 07 1C 00 4 Bayle Court...
02F0: 00 00 16 00 4C 69 6F 6E 27 73 20 4D 61 6E 65 20 ....Lion's Mane
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0310: 00 4C 69 6F 6E 27 73 20 4D 61 6E 65 20 53 75 69 .Lion's Mane Sui
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0330: 6F 6E 27 73 20 4D 61 6E 65 20 53 75 69 74 65 20 on's Mane Suite
0340: 52 6F 6F 6D 07 1F 00 00 00 16 00 4C 69 6F 6E 27 Room.......Lion'
0350: 73 20 4D 61 6E 65 20 53 75 69 74 65 20 52 6F 6F s Mane Suite Roo
0360: 6D 07 20 00 00 00 0E 00 35 20 4C 75 63 69 65 20 m. .....5 Lucie
0370: 53 74 72 65 65 74 07 21 00 00 00 0F 00 32 30 20 Street.!.....20
0380: 4B 61 72 61 6E 61 20 43 6F 75 72 74 07 22 00 00 Karana Court."..
0390: 00 0E 00 39 20 4C 75 63 69 65 20 53 74 72 65 65 ...9 Lucie Stree
03A0: 74 07 23 00 00 00 0F 00 31 35 20 4C 75 63 69 65 t.#.....15 Lucie
03B0: 20 53 74 72 65 65 74 07 24 00 00 00 0F 00 31 37 Street.$.....17
03C0: 20 4C 75 63 69 65 20 53 74 72 65 65 74 07 25 00 Lucie Street.%.
03D0: 00 00 0F 00 32 31 20 4C 75 63 69 65 20 53 74 72 ....21 Lucie Str
03E0: 65 65 74 07 26 00 00 00 0E 00 36 20 4B 61 72 61 eet.&.....6 Kara
03F0: 6E 61 20 43 6F 75 72 74 07 27 00 00 00 0F 00 31 na Court.'.....1
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0420: 6F 75 72 74 07 29 00 00 00 0F 00 31 38 20 4B 61 ourt.).....18 Ka
0430: 72 61 6E 61 20 43 6F 75 72 74 07 2A 00 00 00 1E rana Court.*....
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0450: 72 20 4D 61 67 69 63 61 6C 20 4D 61 6E 6F 72 07 r Magical Manor.
0460: 2B 00 00 00 15 00 41 72 63 61 6E 65 20 41 63 61 +.....Arcane Aca
0470: 64 65 6D 79 20 50 6F 72 74 61 6C 07 2C 00 00 00 demy Portal.,...
0480: 13 00 43 6F 75 72 74 20 6F 66 20 74 68 65 20 4D ..Court of the M
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04A0: 20 6F 66 20 4D 69 73 74 20 45 73 74 61 74 65 07 of Mist Estate.
04B0: 2E 00 00 00 10 00 44 61 72 6B 6C 69 67 68 74 20 ......Darklight
04C0: 50 61 6C 61 63 65 07 2F 00 00 00 11 00 44 65 65 Palace./.....Dee
04D0: 70 77 61 74 65 72 20 52 65 74 72 65 61 74 07 30 pwater Retreat.0
04E0: 00 00 00 24 00 44 68 61 6C 67 61 72 20 50 72 65 ...$.Dhalgar Pre
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0510: 44 69 6D 65 6E 73 69 6F 6E 61 6C 20 50 6F 63 6B Dimensional Pock
0520: 65 74 07 32 00 00 00 0B 00 44 6F 6A 6F 20 50 6F et.2.....Dojo Po
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0560: 00 11 00 45 74 68 65 72 6E 65 72 65 20 45 6E 63 ...Ethernere Enc
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0590: 16 00 46 65 61 72 66 75 6C 20 52 65 74 72 65 61 ..Fearful Retrea
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05C0: 00 00 00 10 00 46 72 65 65 62 6C 6F 6F 64 20 50 .....Freeblood P
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0600: 07 3B 00 00 00 14 00 48 61 6C 6C 20 6F 66 20 74 .;.....Hall of t
0610: 68 65 20 43 68 61 6D 70 69 6F 6E 07 3C 00 00 00 he Champion.<...
0620: 10 00 48 75 61 20 4D 65 69 6E 20 52 65 74 72 65 ..Hua Mein Retre
0630: 61 74 07 3D 00 00 00 1C 00 49 73 6C 65 20 6F 66 at.=.....Isle of
0640: 20 52 65 66 75 67 65 20 50 72 65 73 74 69 67 65 Refuge Prestige
0650: 20 48 6F 6D 65 07 3E 00 00 00 0F 00 4B 65 72 61 Home.>.....Kera
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06B0: 00 0B 00 4D 61 72 61 20 45 73 74 61 74 65 07 43 ...Mara Estate.C
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06E0: 50 6F 72 74 61 6C 07 44 00 00 00 14 00 4D 61 6A Portal.D.....Maj
06F0: 27 44 75 6C 20 53 75 69 74 65 20 50 6F 72 74 61 'Dul Suite Porta
0700: 6C 07 45 00 00 00 17 00 4D 69 73 74 6D 6F 6F 72 l.E.....Mistmoor
0710: 65 20 43 72 61 67 73 20 45 73 74 61 74 65 73 07 e Crags Estates.
0720: 46 00 00 00 0D 00 4F 61 6B 6D 79 73 74 20 47 6C F.....Oakmyst Gl
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0740: 48 6F 75 73 65 20 50 6F 72 74 61 6C 07 48 00 00 House Portal.H..
0750: 00 16 00 50 65 72 73 6F 6E 61 6C 20 47 72 6F 74 ...Personal Grot
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0770: 52 75 6D 20 52 75 6E 6E 65 72 73 20 43 6F 76 65 Rum Runners Cove
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07C0: 1E 00 52 65 73 69 64 65 6E 63 65 20 6F 66 20 74 ..Residence of t
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07E0: 07 4D 00 00 00 16 00 53 61 6E 63 74 75 73 20 53 .M.....Sanctus S
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0850: 61 64 65 20 53 6B 69 66 66 20 4C 61 75 6E 63 68 ade Skiff Launch
0860: 70 61 64 07 51 00 00 00 0E 00 53 6E 6F 77 79 20 pad.Q.....Snowy
0870: 44 77 65 6C 6C 69 6E 67 07 52 00 00 00 1D 00 53 Dwelling.R.....S
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08A0: 00 17 00 53 74 6F 72 6D 20 54 6F 77 65 72 20 49 ...Storm Tower I
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08C0: 00 52 65 6C 69 63 20 54 69 6E 6B 65 72 20 50 72 .Relic Tinker Pr
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08E0: 61 6C 07 55 00 00 00 10 00 54 65 6E 65 62 72 6F al.U.....Tenebro
08F0: 75 73 20 50 6F 72 74 61 6C 07 56 00 00 00 10 00 us Portal.V.....
0900: 54 68 65 20 42 61 75 62 62 6C 65 73 68 69 72 65 The Baubbleshire
0910: 07 57 00 00 00 0F 00 54 69 6E 6B 65 72 65 72 27 .W.....Tinkerer'
0920: 73 20 49 73 6C 65 07 58 00 00 00 12 00 54 6F 77 s Isle.X.....Tow
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