1
0
EQ2Emu/internal/models/common/logMessages.go

39 lines
1.1 KiB
Go

package common
import (
"zombiezen.com/go/sqlite"
"zombiezen.com/go/sqlite/sqlitex"
)
// Represents a log message entry from the game.
type LogMessage struct {
ID int64 `db:"id"`
LogTime int32 `db:"log_time"`
LogType string `db:"log_type"`
Message string `db:"message"`
Account string `db:"account"`
ClientDataVersion int32 `db:"client_data_version"`
LogEntryArchived bool `db:"log_entry_archived"`
Type *string `db:"type"`
Name string `db:"name"`
Version *string `db:"version"`
}
// Creates a new log message table in the database.
func CreateLogMessagesTable(conn *sqlite.Conn) error {
return sqlitex.ExecScript(conn, `
CREATE TABLE IF NOT EXISTS log_messages (
id INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL,
log_time INTEGER NOT NULL DEFAULT 0,
log_type TEXT NOT NULL DEFAULT '',
message TEXT NOT NULL,
account TEXT NOT NULL DEFAULT '',
client_data_version INTEGER NOT NULL DEFAULT 0,
log_entry_archived INTEGER NOT NULL DEFAULT 0,
type TEXT DEFAULT NULL,
name TEXT NOT NULL,
version TEXT DEFAULT NULL
);
`)
}