63062737acPVP rules for bind zone alignment (PVPType = 1) or SetAlignment from lua (PVPType = 2)
Emagi
2025-03-03 21:36:57 -05:00
70c9fd0124fix groups finding members in a instanced zone
Emagi
2025-02-26 17:27:14 -05:00
ae0b6c4b04proc_ext function in Spells now includes InitialCaster as a fifth argument, eg function proc_ext(Caster, Target, Type, DamageType, InitialCaster)
Emagi
2025-02-23 13:12:04 -05:00
97a6405506/weaponstats crashes if the slotted item is allowed in primary/secondary/ranged but does not have the item type to have weapon or ranged info
Emagi
2025-02-19 18:04:48 -05:00
1c35309538fix behavior on zoning for clients to not impact other players
Emagi
2025-02-09 19:06:49 -05:00
d639e54961the destroy spells function was using the wrong mutex locks
Emagi
2025-02-07 14:35:00 -05:00
921f00410bdon't need to delete spell effects in the deconstructor any longer for non players.
Emagi
2025-02-05 16:03:12 -05:00
5d191927cfFix spells to properly cleanup in function SpellProcess::CheckRemoveTargetFromSpell -- RemoveEffectsFromLuaSpell was not properly cleaning up special effects like sneak/snare/root/so on lingered on to cause a crash with dead spells with /reload spells or other activity
Emagi
2025-02-04 18:45:48 -05:00
8dff68f6abWhen subsystems are reloading don't allow NPCs or Bots to try to access the spell list
Emagi
2025-02-01 07:23:32 -05:00
2d4e3f4888Fix to clear the stealth/invis list when CancelAllStealth is called, additionally to send the update to clients
Emagi
2025-02-01 06:52:55 -05:00
31c45c884cnull spawn ptr fix for SetSpellList
Emagi
2025-02-01 06:52:36 -05:00
41cc36de83if no targets left in the spell its ok to remove, flip the flag to just remove the maintained part of the spell
Emagi
2025-01-31 20:06:45 -05:00
f5bda95372additionally allow calc code to trigger every 10ms instead of 100ms
Emagi
2025-01-30 10:04:18 -05:00
18104e776bbetter enforce arriving at a waypoint and avoiding Y offsets or other bad pathing behaviors
Emagi
2025-01-30 09:51:28 -05:00
7e69739e43allow LUA Functions for movement to use nav path
Emagi
2025-01-29 15:13:26 -05:00
7098c1dbf3address AoM client having issues with Y coordinates above terrain when lua pathing does not properly align to terrain
Emagi
2025-01-29 08:50:01 -05:00
6f8bee17f5try to remove gaps between objects causing players/spawns/objects to fall through
Emagi
2025-01-28 15:25:06 -05:00
782f84e67esmooth out pathing by not enforcing Y all the time, still need to do something about gaps in objects that cause spawns to fall through :-/
Emagi
2025-01-28 09:52:44 -05:00
79a010e055disable bank / shared bank in trade and also sellitem
Emagi
2025-01-26 15:16:27 -05:00
b8738480b2mitigation_modifier sint16 added to info struct to allow modification of mitigation after the base is obtained from items
Emagi
2025-01-26 14:59:55 -05:00
abfba27112mitigation vs physical support added (independently had slash, crush, pierce, physical is a combo of all 3)
Emagi
2025-01-25 08:13:12 -05:00
bd7d69c495Additionally RemoveProc should only remove the target, not all targets in the spell
Emagi
2025-01-19 10:23:57 -05:00
b985613791RemoveSpellBonus should only remove the target if specified, otherwise it can remove the entire target set/group accidentally
Emagi
2025-01-19 09:59:42 -05:00
e9936f1c80script protection on spells against reuse of the lua state between proc / other spell processes
Emagi
2025-01-18 18:54:10 -05:00
dad7873dc5LUA functions added: GetSpellCaster(Spell) and GetCasterSpellLevel(Spell) the Spell field is optional if in a spell script
Emagi
2025-01-18 09:16:35 -05:00
c300a5b066Fixed hangup with remove spell due to remove target list lock
Emagi
2025-01-16 12:51:09 -05:00
3efce0abd6call spell remove function for reason "target_dead" and "target_removed" also address the long delay between calling the remove function and the death of a spawn. Lastly made it so we can reference the spawn group id after death for a spawn since we remove it from a spawn group.
Emagi
2025-01-16 12:29:24 -05:00
e20b45eeddFixed issues with /reload spells causing a crash
Emagi
2025-01-16 10:53:12 -05:00
d215872bdfproperly restrict obtained spells with classic spells flag
Emagi
2025-01-16 10:38:05 -05:00
154ba64b9clua spell function remove updated for lua arguments, eg. function remove(Caster, Target, Reason, ..data args..), similar to function cast(Caster, Target, ..data args..)
Emagi
2025-01-15 15:03:30 -05:00
d775c1ece5be a bit more generous on the scale factor
Emagi
2025-01-14 14:56:53 -05:00
6f36c96a4arevert + reupload fix resistibility factor for higher tiers, properly clamp the resistibility also
Emagi
2025-01-14 14:00:37 -05:00
ff7753528dRevert "have a slightly lower pivot point to avoid negative values since most resistibility is set to >=.65"
Emagi
2025-01-14 13:59:24 -05:00
14b0a118d6have a slightly lower pivot point to avoid negative values since most resistibility is set to >=.65
Emagi
2025-01-14 13:57:01 -05:00
e1a02a3ef7fix resistibility factor for higher tiers
Emagi
2025-01-14 13:50:19 -05:00
3e447db611fix some bad multipliers for the current xp of the level
Emagi
2025-01-13 09:21:37 -05:00
82a1885887Added classic spell level support (aka mini ding spells) like warrior getting knee break at lvl 19.6
Emagi
2025-01-13 09:06:11 -05:00
9b60035656LUA function Resurrect updated with 8th and 9th argument for revive_sickness_spell_id and revive_sickness_spell_tier respectively. Fixed avoiding crash with bad spawn ptr if resurrect caster left zone.
Emagi
2025-01-11 09:22:25 -05:00
e3e0e8b8fefix and restrict selling to city merchants, must be in a guild to get status and in the level range, selling will get no status
Emagi
2025-01-10 20:02:22 -05:00
c029874469assure the spell is friendly when applying only to group members
Emagi
2025-01-10 19:13:03 -05:00
3162106580Added Lua Functions PlayAnimationString(Spawn: Spawn, String: EmoteStringCommand, Spawn: OptTarget, Boolean: SetNoTarget, Boolean: UseAllSpellTargets, Boolean: IgnoreSelf) and GetSpellTargets(Optional_Spell) if no argument must be in spell script. Fixed spells with no range that are group based to apply to all in group.
Emagi
2025-01-10 19:08:47 -05:00
c24f0c89fconly create a persisted respawn if it has a respawn time
Emagi
2025-01-09 17:44:11 -05:00
ec2b564132have NPC's return their own level so they just use the base dmg
Emagi
2025-01-09 13:50:07 -05:00
b1b9ab8ed9LUA Function GetSpellRequiredLevel(Player) added to retrun the required level for the spell based on the adventure class
Emagi
2025-01-09 13:34:32 -05:00
a820439430add select command to support checking for accepted dialogs
Emagi
2025-01-04 16:10:38 -05:00
1cc7d22a44support flight paths in KoS and earlier clients, also start of showing loot to other group/raid members
Emagi
2025-01-04 15:24:02 -05:00
5430823352fix flags in KoS client so we can see mounts / set invis so on
Emagi
2025-01-04 15:23:13 -05:00
856c29674azone unlock lock and zone/zoneid commands now have duplicate id as a second number, incomplete cureplayer for raid groups, lastly patched issues with claim command
Emagi
2025-01-02 13:35:53 -05:00
04f38a6599added zone info into memory, you can use /reload zoneinfo to clear the cache if GM status available.
Emagi
2024-12-30 10:10:48 -05:00
a4e44dd520Added round robin support to raids
Emagi
2024-12-28 18:36:59 -05:00
c8d199139fAvoid misconfigured or heroic opportunities persisting past zone if they somehow get applied to a player
Emagi
2024-12-28 18:21:20 -05:00
2afc0b8e92Allow players to re-enter the original duplicate zone with the transporter selection dialog
Emagi
2024-12-27 09:04:18 -05:00
3200c1d66dFix the number of players in zone to be more accurate
Emagi
2024-12-23 19:16:16 -05:00
314fc8396cAdded tracking of zone duplicate id (when its a public zone) to the characters table. We will now properly persist to the respective zone when a public zone becomes instanced.
Emagi
2024-12-23 17:43:58 -05:00
42173ceef2Added support to create duplicated zones of public zones (non city zone). Additionally spawn locations can be limited to the primary public zone and not replicated (for epics).
Emagi
2024-12-23 08:46:11 -05:00
7f138c5befSupport in eq2emu for respawn_offset_low respawn_offset_high to align with changes in spawn_location_placement for editor
Emagi
2024-12-19 13:02:18 -05:00
fe10353863Added public zone persistence of spawns back, command /location list respawns added, additionally added tracking of duplicate zones for exceeding player limits
Emagi
2024-12-15 15:22:21 -05:00
92b8e406e3Set LUA User data stale and removing pointer references before actual mem deletion of any spell data
Emagi
2024-12-15 08:07:38 -05:00
82e94d0328avoid sending non stacked items to overflow due to the count being set to 65535 and earlier clients split those stacks
Emagi
2024-12-13 14:51:02 -05:00
2a3a280793Avoid overflow items remaining in memory and causing a crash
Emagi
2024-12-13 14:50:41 -05:00
7daead0d11just make sure we don't set the flag twice if an npc is a mount and has no look on
Emagi
2024-12-13 09:27:43 -05:00
871444f98cFix mounts not visibly showing up on the KoS and earlier clients
Emagi
2024-12-13 09:17:13 -05:00
15738ef219Fix use item for KoS and earlier clients
Emagi
2024-12-12 21:07:35 -05:00
8fbc12d0d3Erg. KoS visibility was bugged, no longer.
Emagi
2024-12-12 21:06:51 -05:00
19dccd751arestore changes to fix earlier clients seeing the name visuals (other than suffix which seems to be missing)
Emagi
2024-12-12 15:38:27 -05:00
f5e1e6ceeeFix the structs per what they should be, suffix doesn't work, last_name, prefix, guild do.
Emagi
2024-12-12 15:37:00 -05:00
8c3ff54b41Revert "Last name, prefix and guild name are now visualized for the older clients, for some reason suffix is not cooperating (perhaps the char sizing is wrong on one of these)"
Emagi
2024-12-12 15:36:33 -05:00