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fix older clients requiring quests to see certain objects/select them

This commit is contained in:
Emagi 2024-12-01 07:42:16 -05:00
parent 14bb60caf8
commit ebcb1631a4

View File

@ -399,18 +399,25 @@ void Spawn::InitializeVisPacketData(Player* player, PacketStruct* vis_packet) {
vis_flags += 4;
}
if (version <= 546 && (vis_flags > 1 || appearance.display_hand_icon > 0)) //interactable
if (version <= 546 && (vis_flags > 1 || appearance.display_hand_icon > 0) && MeetsSpawnAccessRequirements(player)) //interactable
vis_flags = 1;
vis_packet->setDataByName("vis_flags", vis_flags);
else if(!player->HasGMVision()) {
vis_flags = 0;
}
else if((req_quests_override & 256) > 0) {
if(vis_flags > 1)
vis_flags = 1;
}
if (MeetsSpawnAccessRequirements(player)) {
vis_packet->setDataByName("hand_flag", appearance.display_hand_icon);
}
else {
if ((req_quests_override & 256) > 0)
else if ((req_quests_override & 256) > 0) {
vis_packet->setDataByName("hand_flag", 1);
}
vis_packet->setDataByName("vis_flags", vis_flags);
if ((version == 546 || version == 561) && GetMerchantID() > 0) {
vis_packet->setDataByName("guild", "<Merchant>");
}