fix older clients requiring quests to see certain objects/select them
This commit is contained in:
parent
14bb60caf8
commit
ebcb1631a4
@ -399,18 +399,25 @@ void Spawn::InitializeVisPacketData(Player* player, PacketStruct* vis_packet) {
|
||||
vis_flags += 4;
|
||||
}
|
||||
|
||||
if (version <= 546 && (vis_flags > 1 || appearance.display_hand_icon > 0)) //interactable
|
||||
if (version <= 546 && (vis_flags > 1 || appearance.display_hand_icon > 0) && MeetsSpawnAccessRequirements(player)) //interactable
|
||||
vis_flags = 1;
|
||||
vis_packet->setDataByName("vis_flags", vis_flags);
|
||||
|
||||
else if(!player->HasGMVision()) {
|
||||
vis_flags = 0;
|
||||
}
|
||||
else if((req_quests_override & 256) > 0) {
|
||||
if(vis_flags > 1)
|
||||
vis_flags = 1;
|
||||
}
|
||||
|
||||
if (MeetsSpawnAccessRequirements(player)) {
|
||||
vis_packet->setDataByName("hand_flag", appearance.display_hand_icon);
|
||||
}
|
||||
else {
|
||||
if ((req_quests_override & 256) > 0)
|
||||
else if ((req_quests_override & 256) > 0) {
|
||||
vis_packet->setDataByName("hand_flag", 1);
|
||||
}
|
||||
|
||||
vis_packet->setDataByName("vis_flags", vis_flags);
|
||||
|
||||
if ((version == 546 || version == 561) && GetMerchantID() > 0) {
|
||||
vis_packet->setDataByName("guild", "<Merchant>");
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user