additional lua fixes
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362a86d3f7
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@ -2724,9 +2724,9 @@ int EQ2Emu_lua_AddControlEffect(lua_State* state) {
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int8 type = lua_interface->GetInt32Value(state, 2);
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bool only_add_spawn = lua_interface->GetInt8Value(state, 3) == 1;
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LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
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lua_interface->ResetFunctionStack(state);
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if(!luaspell || luaspell->resisted) {
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lua_interface->ResetFunctionStack(state);
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return 0;
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}
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@ -2895,6 +2895,7 @@ int EQ2Emu_lua_RemoveControlEffect(lua_State* state) {
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int8 type = lua_interface->GetInt8Value(state, 2);
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bool only_remove_spawn = lua_interface->GetInt8Value(state, 3) == 1;
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LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
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lua_interface->ResetFunctionStack(state);
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if (spawn && spawn->IsEntity()) {
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if (!only_remove_spawn && luaspell && luaspell->spell && luaspell->caster) {
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ZoneServer* zone = luaspell->caster->GetZone();
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@ -2970,6 +2971,7 @@ int EQ2Emu_lua_HasControlEffect(lua_State* state) {
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return 0;
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Spawn* spawn = lua_interface->GetSpawn(state);
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int8 type = lua_interface->GetInt8Value(state, 2);
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lua_interface->ResetFunctionStack(state);
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bool hasEffect = false;
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@ -3555,6 +3557,7 @@ int EQ2Emu_lua_QuestStepIsComplete(lua_State* state) {
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Spawn* player = lua_interface->GetSpawn(state);
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int32 quest_id = lua_interface->GetInt32Value(state, 2);
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int32 step_id = lua_interface->GetInt32Value(state, 3);
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lua_interface->ResetFunctionStack(state);
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if (player && player->IsPlayer() && quest_id > 0) {
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lua_interface->SetBooleanValue(state, ((Player*)player)->GetQuestStepComplete(quest_id, step_id));
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return 1;
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@ -3567,6 +3570,7 @@ int EQ2Emu_lua_GetQuestStep(lua_State* state) {
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return 0;
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Spawn* player = lua_interface->GetSpawn(state);
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int32 quest_id = lua_interface->GetInt32Value(state, 2);
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lua_interface->ResetFunctionStack(state);
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if (player && player->IsPlayer() && quest_id > 0) {
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lua_interface->SetInt32Value(state, ((Player*)player)->GetQuestStep(quest_id));
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return 1;
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@ -3583,6 +3587,7 @@ int EQ2Emu_lua_RegisterQuest(lua_State* state) {
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string zone = lua_interface->GetStringValue(state, 4);
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int16 level = lua_interface->GetInt16Value(state, 5);
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string description = lua_interface->GetStringValue(state, 6);
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lua_interface->ResetFunctionStack(state);
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bool load = true;
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if (!quest) {
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lua_interface->LogError("%s: Quest not given in RegisterQuest!", lua_interface->GetScriptName(state));
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@ -8887,17 +8892,12 @@ int EQ2Emu_lua_InFront(lua_State* state) {
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return 0;
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}
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if (!spawn->IsEntity()) {
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lua_interface->LogError("%s: LUA InFrontSpawn command error: spawn is not an entity", lua_interface->GetScriptName(state));
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return 0;
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}
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if (!target) {
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lua_interface->LogError("%s: LUA InFrontSpawn command error: target is not valid", lua_interface->GetScriptName(state));
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return 0;
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}
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lua_interface->SetBooleanValue(state, ((Entity*)spawn)->InFrontSpawn(target, spawn->GetX(), spawn->GetZ()));
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lua_interface->SetBooleanValue(state, spawn->InFrontSpawn(target, spawn->GetX(), spawn->GetZ()));
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return 1;
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}
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