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Fix ability to see names in KoS/AoM client when no gm vision on

This commit is contained in:
Emagi 2024-12-07 11:21:44 -05:00
parent bed7d8ae5d
commit b2a0122814

View File

@ -399,15 +399,17 @@ void Spawn::InitializeVisPacketData(Player* player, PacketStruct* vis_packet) {
vis_flags += 4; vis_flags += 4;
} }
if (version <= 546 && (vis_flags > 1 || appearance.display_hand_icon > 0) && MeetsSpawnAccessRequirements(player)) //interactable if (version <= 561 && (vis_flags > 1 || appearance.display_hand_icon > 0) && MeetsSpawnAccessRequirements(player)) //interactable
vis_flags = 1; vis_flags = 1;
else if(!player->HasGMVision()) { else if(version > 561 && (vis_flags > 1 || appearance.display_hand_icon > 0) && MeetsSpawnAccessRequirements(player))
vis_flags = 0; vis_flags = vis_flags;
}
else if((req_quests_override & 256) > 0) { else if((req_quests_override & 256) > 0) {
if(vis_flags > 1) if(vis_flags > 1)
vis_flags = 1; vis_flags = 1;
} }
else if(!player->HasGMVision()) {
vis_flags = 0;
}
if (MeetsSpawnAccessRequirements(player)) { if (MeetsSpawnAccessRequirements(player)) {
vis_packet->setDataByName("hand_flag", appearance.display_hand_icon); vis_packet->setDataByName("hand_flag", appearance.display_hand_icon);