LUA Function GetSpellRequiredLevel(Player) added to retrun the required level for the spell based on the adventure class
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@ -14462,3 +14462,25 @@ int EQ2Emu_lua_GetZonePlayerFirstLevel(lua_State* state) {
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lua_interface->SetInt32Value(state, level);
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return 1;
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}
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int EQ2Emu_lua_GetSpellRequiredLevel(lua_State* state) {
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if (!lua_interface)
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return 0;
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LuaSpell* spell = lua_interface->GetCurrentSpell(state);
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Spawn* spawn = lua_interface->GetSpawn(state);
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lua_interface->ResetFunctionStack(state);
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if (!spell) {
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lua_interface->LogError("%s: LUA GetSpellRequiredLevel command error: you must use this function in a spellscript!", lua_interface->GetScriptName(state));
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return 0;
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}
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if(!spawn || !spawn->IsPlayer()) {
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lua_interface->LogError("%s: LUA GetSpellRequiredLevel command error: spawn is not provided as first argument or is invalid (not player or null)!", lua_interface->GetScriptName(state));
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return 0;
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}
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lua_interface->SetInt32Value(state, spell->spell->GetLevelRequired((Player*)spawn));
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return 1;
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}
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@ -672,4 +672,6 @@ int EQ2Emu_lua_GetZonePlayerMinLevel(lua_State* state);
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int EQ2Emu_lua_GetZonePlayerMaxLevel(lua_State* state);
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int EQ2Emu_lua_GetZonePlayerAvgLevel(lua_State* state);
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int EQ2Emu_lua_GetZonePlayerFirstLevel(lua_State* state);
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int EQ2Emu_lua_GetSpellRequiredLevel(lua_State* state);
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#endif
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@ -1577,6 +1577,8 @@ void LuaInterface::RegisterFunctions(lua_State* state) {
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lua_register(state,"GetZonePlayerMaxLevel", EQ2Emu_lua_GetZonePlayerMaxLevel);
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lua_register(state,"GetZonePlayerAvgLevel", EQ2Emu_lua_GetZonePlayerAvgLevel);
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lua_register(state,"GetZonePlayerFirstLevel", EQ2Emu_lua_GetZonePlayerFirstLevel);
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lua_register(state,"GetSpellRequiredLevel", EQ2Emu_lua_GetSpellRequiredLevel);
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}
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void LuaInterface::LogError(const char* error, ...) {
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