Relocate where we set the state into the iterator
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@ -614,7 +614,7 @@ void LuaInterface::RemoveCurrentSpell(lua_State* state, LuaSpell* cur_spell, boo
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Mutex* mutex = GetSpellScriptMutex(cur_spell->file_name.c_str());
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mutex->writelock(__FUNCTION__, __LINE__);
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map<lua_State*, LuaSpell*>::iterator spell_script_itr2 = spell_script_itr->second.find(state);
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if(spell_script_itr2 != spell_script_itr->second.end()) {
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if(spell_script_itr2 != spell_script_itr->second.end() && spell_script_itr2->second == cur_spell) {
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spell_script_itr2->second = nullptr;
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}
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mutex->releasewritelock(__FUNCTION__, __LINE__);
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@ -2317,6 +2317,7 @@ LuaSpell* LuaInterface::GetSpellScript(const char* name, bool create_new, bool u
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{
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lua_State* state = spell_script_itr->first;
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ret = CreateSpellScript(name, state);
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spell_script_itr->second = ret;
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break; // don't keep iterating, we already have our result
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}
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}
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@ -2337,7 +2338,6 @@ LuaSpell* LuaInterface::GetSpellScript(const char* name, bool create_new, bool u
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LuaSpell* LuaInterface::CreateSpellScript(const char* name, lua_State* existState) {
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LuaSpell* new_spell = new LuaSpell;
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new_spell->state = existState;
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spell_scripts[std::string(name)][new_spell->state] = new_spell;
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new_spell->file_name = string(name);
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new_spell->resisted = false;
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new_spell->is_damage_spell = false;
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