More slash commands documented in markdown
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- ` /auction {message}");`
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**Notes:**
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- Sends a mesasge to the auction channel.
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- Sends a message to the auction channel.
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docs/slash_commands/hide_illusions.md
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docs/slash_commands/hide_illusions.md
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### Command: /hide_illusions
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**Handler Macro:** COMMAND_TOGGLE_ILLUSIONS
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**Handler Value:** 158
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**Required Status:** 0
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**Arguments:**
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None
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**Notes:**
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- Toggles on or off the illusion model being used for the player.
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docs/slash_commands/house.md
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docs/slash_commands/house.md
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### Command: /house spawn_id
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**Handler Macro:** COMMAND_HOUSE
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**Handler Value:** 515
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**Required Status:** 0
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**Arguments:**
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- `arg[0]`: `int spawn_id`
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**Notes:**
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- Provides the house UI display window, if outside a instance you will need to use /house {spawn_id} where spawn_id is the Spawn offering the House (Door or Spawn as examples). When in an instance like a personal house instance, it will display your in-house UI window.
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docs/slash_commands/house_deposit.md
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docs/slash_commands/house_deposit.md
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### Command: /house_deposit spawn_id deposit_copper deposit_status
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**Handler Macro:** COMMAND_HOUSE_DEPOSIT
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**Handler Value:** 518
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**Required Status:** 0
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**Arguments:**
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- `arg[0]`: `int spawn_id`
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- `arg[1]`: `string deposit_copper`
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- `arg[2]`: `string deposit_status`
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**Notes:**
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- If outside an instance the spawn_id needs to be set to provide the correct Spawn/Door providing the House. Otherwise inside the player instance the spawn_id is optional (provide 0 for arg[0]). Deposit_copper will only allow player inventory coin, not bank coin.
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docs/slash_commands/house_ui.md
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docs/slash_commands/house_ui.md
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### Command: /house_ui unique_id
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**Handler Macro:** COMMAND_HOUSE_UI
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**Handler Value:** 514
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**Required Status:** 0
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**Arguments:**
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- `arg[0]`: `int unique_id`
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**Notes:**
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- Provides the player house UI window based on the database unique_id.
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docs/slash_commands/ignore_add.md
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docs/slash_commands/ignore_add.md
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### Command: /ignore_add name
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**Handler Macro:** COMMAND_IGNORE_ADD
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**Handler Value:** 111
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**Required Status:** 0
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**Arguments:**
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- `arg[0]`: `string name`
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**Notes:**
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- Adds `name` to your ignore list. You will not receive tells or see messages from this character.
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docs/slash_commands/ignore_remove.md
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docs/slash_commands/ignore_remove.md
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### Command: /ignore_remove name
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**Handler Macro:** COMMAND_IGNORE_REMOVE
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**Handler Value:** 112
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**Required Status:** 0
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**Arguments:**
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- `arg[0]`: `string name`
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**Notes:**
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- Removes `name` from your ignore list.
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docs/slash_commands/ignores.md
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docs/slash_commands/ignores.md
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### Command: /ignores
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**Handler Macro:** COMMAND_IGNORES
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**Handler Value:** 113
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**Required Status:** 0
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**Arguments:**
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None
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**Notes:**
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- Displays character names that are ignored (not implemented).
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docs/slash_commands/kick.md
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docs/slash_commands/kick.md
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### Command: /kick name
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**Handler Macro:** COMMAND_KICK
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**Handler Value:** 22
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**Required Status:** 100
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**Arguments:**
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- `arg[0]`: `string name`
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**Notes:**
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- Kicks the `name` character out of the zone they are in and forces a logout.
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docs/slash_commands/kickfromgroup.md
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docs/slash_commands/kickfromgroup.md
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### Command: /kickfromgroup name
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**Handler Macro:** COMMAND_KICKFROMGROUP
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**Handler Value:** 543
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**Required Status:** 0
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**Arguments:**
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- `arg[0]`: `string name`
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**Notes:**
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- Removes `name` from the current group if current player is leader. `name` is optional, you can alternatively target the player to remove from the group.
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docs/slash_commands/kickfromraid.md
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docs/slash_commands/kickfromraid.md
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### Command: /kickfromraid name
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**Handler Macro:** COMMAND_KICKFROMRAID
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**Handler Value:** 544
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**Required Status:** 0
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**Arguments:**
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- `arg[0]`: `string name`
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**Notes:**
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- Removes `name` from the current group if current player is leader. `name` is optional, you can alternatively target the player to remove from the group.
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docs/slash_commands/kill.md
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docs/slash_commands/kill.md
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### Command: /kill [self]
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**Handler Macro:** COMMAND_KILL
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**Handler Value:** 54
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**Required Status:** 10
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**Arguments:**
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- `arg[0]`: `string self`
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**Usage Examples:**
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- ` /kill [self]");`
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**Notes:**
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- Test/GM command. The `self` is an optional parameter to kill yourself, just type `/kill self`. Otherwise it will attempt to kill your target, Player's are exempt and you can only kill yourself with this command.
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docs/slash_commands/knowledgewindow_sort.md
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docs/slash_commands/knowledgewindow_sort.md
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### Command: /knowledgewindow_sort book sort_by order pattern
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**Handler Macro:** COMMAND_KNOWLEDGEWINDOWSORT
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**Handler Value:** 511
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**Required Status:** 0
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**Arguments:**
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- `arg[0]`: `int book`
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- `arg[1]`: `int sort_by`
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- `arg[2]`: `int order`
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- `arg[3]`: `int pattern`
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**Notes:**
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- Sorts the spell book based on the options provided. A minimum of 3 arguments is required for KoS and earlier client versions (561), later versions will require all 4 arguments.
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- book: 0 - spells, 1 - combat, 2 - abilities, 3 - tradeskill
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- sort_by: 0 - alpha, 1 - level, 2 - category
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- order: 0 - ascending, 1 - descending
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- pattern: 0 - zigzag, 1 - down, 2 - across
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docs/slash_commands/languages.md
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docs/slash_commands/languages.md
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### Command: /languages
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**Handler Macro:** COMMAND_LANGUAGES
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**Handler Value:** 290
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**Required Status:** 0
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**Arguments:**
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None
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**Notes:**
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- Lists out the known languages for the Player with the line "You know the following languages:" followed by the language name.
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- See https://github.com/emagi/eq2emu/blob/main/docs/data_types/skills.md and https://github.com/emagi/eq2emu/blob/main/docs/data_types/languages.md for the language lists.
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docs/slash_commands/lastname.md
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docs/slash_commands/lastname.md
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### Command: /lastname name
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**Handler Macro:** COMMAND_LASTNAME
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**Handler Value:** 28
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**Required Status:** 0
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**Arguments:**
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- `arg[0]`: `string name`
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**Notes:**
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- Sets lastname of your character to `name`. Must pass the Zone RuleSet and/or Global RuleSet for minimum level [R_Player, MinLastNameLevel] = 20 (default), minimum last name character length [R_Player, MinLastNameLength] = 4 (default) and maximum last name character length [R_Player, MaxLastNameLength] = 20 (default).
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docs/slash_commands/leavegroup.md
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docs/slash_commands/leavegroup.md
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### Command: /leavegroup
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**Handler Macro:** COMMAND_GROUP_LEAVE
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**Handler Value:** 105
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**Required Status:** 0
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**Arguments:**
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None
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**Notes:**
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- Leaves your current group and notifies members of your group of the departure.
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