Update info_struct.md
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| primary\_weapon\_type / secondary\_weapon\_type / ranged\_weapon\_type | uint8 | 0 Slash, 1 Pierce, 2 Crush, etc. |
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| primary\_weapon\_damage\_low / primary\_weapon\_damage\_high, secondary\_weapon\_damage\_low / secondary\_weapon\_damage\_high, ranged\_weapon\_damage\_low / ranged\_weapon\_damage\_high | uint32 | Auto-attack damage ranges. |
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| wield\_type | uint8 | 1 dual hand, 2 single hand, 2 two hand. |
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| wield\_type | uint8 | 1 dual hand, 2 single hand, 4 two hand. |
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| attack\_type | uint8 | 0 melee, 1 ranged, 2 spell. |
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