avoid a crash when client has no player
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52ed0cf1d3
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@ -27,7 +27,7 @@ extern ConfigReader configReader;
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extern MasterSpellList master_spell_list;
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extern MasterSpellList master_spell_list;
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void ClientPacketFunctions::SendHeroicOPUpdate(Client* client, HeroicOP* ho) {
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void ClientPacketFunctions::SendHeroicOPUpdate(Client* client, HeroicOP* ho) {
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if (!client) {
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if (!client || !client->GetPlayer()) {
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LogWrite(PACKET__ERROR, 0, "Packets", "SendHeroicOPUpdate() called without a valid client");
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LogWrite(PACKET__ERROR, 0, "Packets", "SendHeroicOPUpdate() called without a valid client");
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return;
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return;
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}
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}
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