avoid adding potentially null/dead item pointers to quest rewards, guild sending for KoS and earlier clients moved to op_sysclient
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72481617ec
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@ -439,18 +439,6 @@ void Client::SendLoginInfo() {
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// SendAchievementsList();
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/*Guild* guild = player->GetGuild();
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if (guild) {
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guild->UpdateGuildMemberInfo(GetPlayer());
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if (firstlogin)
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guild->SendGuildMOTD(this);
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guild->SendGuildUpdate(this);
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guild->SendGuildMember(GetPlayer(), firstlogin);
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guild->SendGuildEventList(this);
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guild->SendGuildBankEventList(this);
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guild->SendAllGuildEvents(this);
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guild->SendGuildMemberList(this);
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}*/
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if (version > 373) {
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LogWrite(CCLIENT__DEBUG, 0, "Client", "Loading Faction Updates...");
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EQ2Packet* outapp = player->GetFactions()->FactionUpdate(GetVersion());
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@ -1936,6 +1924,9 @@ bool Client::HandlePacket(EQApplicationPacket* app) {
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ProcessZoneIgnoreWidgets();
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if (version <= 561) {
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master_trait_list.ChooseNextTrait(this);
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Guild* guild = GetPlayer()->GetGuild();
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if(guild)
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guild->SendGuildMemberList();
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}
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const char* zone_script = world.GetZoneScript(GetPlayer()->GetZone()->GetZoneID());
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@ -7393,9 +7384,9 @@ void Client::DisplayQuestRewards(Quest* quest, int64 coin, vector<Item*>* reward
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if (item) {
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packet2->setArrayDataByName("reward_id", item->details.item_id, i);
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packet2->setItemArrayDataByName("item", item, player, i, 0, GetClientItemPacketOffset());
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if (!quest) //this entire function is either for version <=561 or for quest rewards in middle of quest, so quest should be 0, otherwise quest will handle the rewards
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player->AddPendingItemReward(item); //item reference will be deleted after the player accepts it
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}
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if (!quest) //this entire function is either for version <=561 or for quest rewards in middle of quest, so quest should be 0, otherwise quest will handle the rewards
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player->AddPendingItemReward(item); //item reference will be deleted after the player accepts it
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}
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}
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@ -7404,9 +7395,9 @@ void Client::DisplayQuestRewards(Quest* quest, int64 coin, vector<Item*>* reward
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if (item) {
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packet2->setArrayDataByName("reward_id", item->details.item_id, i);
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packet2->setItemArrayDataByName("item", item, player, i, 0, GetClientItemPacketOffset());
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if (!quest) //this entire function is either for version <=561 or for quest rewards in middle of quest, so quest should be 0, otherwise quest will handle the rewards
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player->AddPendingItemReward(item); //item reference will be deleted after the player accepts it
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}
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if (!quest) //this entire function is either for version <=561 or for quest rewards in middle of quest, so quest should be 0, otherwise quest will handle the rewards
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player->AddPendingItemReward(item); //item reference will be deleted after the player accepts it
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i++;
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}
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