revert and check if "remove" function exists in script
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727040d2dd
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950b8e1564
@ -288,7 +288,6 @@ bool LuaInterface::LoadLuaSpell(const char* name) {
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spell->restored = false;
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spell->initial_caster_char_id = 0;
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spell->initial_target_char_id = 0;
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spell->spell_deleting = false;
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MSpells.lock();
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if (spells.count(lua_script) > 0) {
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@ -854,6 +853,11 @@ lua_State* LuaInterface::LoadLuaFile(const char* name) {
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void LuaInterface::RemoveSpell(LuaSpell* spell, bool call_remove_function, bool can_delete, string reason, bool removing_all_spells) {
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if(call_remove_function){
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lua_getglobal(spell->state, "remove");
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if (!lua_isfunction(spell->state, lua_gettop(spell->state))){
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lua_pop(spell->state, 1);
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}
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else {
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lua_getglobal(spell->state, "remove");
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LUASpawnWrapper* spawn_wrapper = new LUASpawnWrapper();
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spawn_wrapper->spawn = spell->caster;
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@ -883,9 +887,11 @@ void LuaInterface::RemoveSpell(LuaSpell* spell, bool call_remove_function, bool
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MSpells.lock();
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current_spells[spell->state] = spell;
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MSpells.unlock();
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lua_pcall(spell->state, 3, 0, 0);
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ResetFunctionStack(spell->state);
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}
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}
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spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
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if(spell->caster) {
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@ -2079,7 +2085,6 @@ LuaSpell* LuaInterface::GetSpell(const char* name) {
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new_spell->restored = false;
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new_spell->initial_caster_char_id = 0;
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new_spell->initial_target_char_id = 0;
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new_spell->spell_deleting = false;
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return new_spell;
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}
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else{
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@ -22,7 +22,6 @@
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#include <mutex>
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#include <shared_mutex>
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#include <atomic>
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#include "Spawn.h"
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#include "Spells.h"
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@ -103,7 +102,7 @@ struct LuaSpell{
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Mutex MSpellTargets;
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int32 effect_bitmask;
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bool restored; // restored spell cross zone
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std::atomic<bool> spell_deleting;
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};
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class LUAUserData{
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@ -418,8 +418,7 @@ bool SpellProcess::DeleteCasterSpell(LuaSpell* spell, string reason, bool removi
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bool ret = false;
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Spawn* target = 0;
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bool target_valid = false;
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if(spell && !spell->spell_deleting) {
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spell->spell_deleting = true;
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if(spell) {
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spell->MSpellTargets.writelock(__FUNCTION__, __LINE__);
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if(remove_target && spell->targets.size() > 1) {
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for (int32 i = 0; i < spell->targets.size(); i++) {
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