protecting inner mutex with write lock to avoid duplicating the lua state on multiple scripts
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@ -2299,7 +2299,7 @@ LuaSpell* LuaInterface::GetSpellScript(const char* name, bool create_new, bool u
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itr = spell_scripts.find(name);
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if(itr != spell_scripts.end()) {
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mutex = GetSpellScriptMutex(name);
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mutex->readlock(__FUNCTION__, __LINE__);
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mutex->writelock(__FUNCTION__, __LINE__);
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for(spell_script_itr = itr->second.begin(); spell_script_itr != itr->second.end(); spell_script_itr++){
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if(spell_script_itr->second == nullptr){ //not in use
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if (use)
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@ -2311,7 +2311,7 @@ LuaSpell* LuaInterface::GetSpellScript(const char* name, bool create_new, bool u
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}
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}
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}
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mutex->releasereadlock(__FUNCTION__, __LINE__);
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mutex->releasewritelock(__FUNCTION__, __LINE__);
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}
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if(!ret) {
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MSpellScripts.releasereadlock(__FUNCTION__, __LINE__);
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@ -2327,6 +2327,11 @@ LuaSpell* LuaInterface::GetSpellScript(const char* name, bool create_new, bool u
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LuaSpell* LuaInterface::CreateSpellScript(const char* name, lua_State* existState) {
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LuaSpell* new_spell = new LuaSpell;
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new_spell->state = existState;
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MSpellScripts.writelock(__FUNCTION__, __LINE__);
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spell_scripts[std::string(name)][new_spell->state] = new_spell;
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MSpellScripts.releasewritelock(__FUNCTION__, __LINE__);
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new_spell->file_name = string(name);
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new_spell->resisted = false;
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new_spell->is_damage_spell = false;
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@ -2355,10 +2360,6 @@ LuaSpell* LuaInterface::CreateSpellScript(const char* name, lua_State* existStat
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MSpells.lock();
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current_spells[new_spell->state] = new_spell;
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MSpells.unlock();
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MSpellScripts.writelock(__FUNCTION__, __LINE__);
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spell_scripts[std::string(name)][new_spell->state] = new_spell;
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MSpellScripts.releasewritelock(__FUNCTION__, __LINE__);
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return new_spell;
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}
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