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Update LuaFunctions.cpp

This commit is contained in:
Emagi 2024-08-17 04:27:45 -04:00
parent 85c6d48f70
commit 8d09f4e043

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@ -5834,7 +5834,7 @@ int EQ2Emu_lua_SpawnByLocationID(lua_State* state) {
return 0; return 0;
} }
int32 rand_number = MakeRandomInt(0, location->entities.size()); int32 rand_number = MakeRandomInt(0, location->entities.size() - 1);
Spawn* spawn = 0; Spawn* spawn = 0;
if (location->entities[rand_number]) { if (location->entities[rand_number]) {
@ -10835,7 +10835,7 @@ int EQ2Emu_lua_SpawnGroupByID(lua_State* state) {
return 0; return 0;
} }
int32 rand_number = MakeRandomInt(0, location->entities.size()); int32 rand_number = MakeRandomInt(0, location->entities.size() - 1);
Spawn* spawn = 0; Spawn* spawn = 0;
if (location->entities[rand_number]) { if (location->entities[rand_number]) {