Update LuaFunctions.cpp
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@ -5834,7 +5834,7 @@ int EQ2Emu_lua_SpawnByLocationID(lua_State* state) {
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return 0;
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return 0;
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}
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}
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int32 rand_number = MakeRandomInt(0, location->entities.size());
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int32 rand_number = MakeRandomInt(0, location->entities.size() - 1);
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Spawn* spawn = 0;
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Spawn* spawn = 0;
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if (location->entities[rand_number]) {
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if (location->entities[rand_number]) {
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@ -10835,7 +10835,7 @@ int EQ2Emu_lua_SpawnGroupByID(lua_State* state) {
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return 0;
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return 0;
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}
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}
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int32 rand_number = MakeRandomInt(0, location->entities.size());
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int32 rand_number = MakeRandomInt(0, location->entities.size() - 1);
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Spawn* spawn = 0;
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Spawn* spawn = 0;
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if (location->entities[rand_number]) {
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if (location->entities[rand_number]) {
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