more /reload spells junk
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@ -120,7 +120,7 @@ void Entity::DeleteSpellEffects(bool removeClient)
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if(deletedPtrs.find(GetInfoStruct()->maintained_effects[i].spell) == deletedPtrs.end())
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{
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deletedPtrs[GetInfoStruct()->maintained_effects[i].spell] = true;
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if(removeClient)
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lua_interface->RemoveSpell(GetInfoStruct()->maintained_effects[i].spell, false, removeClient, "", removeClient);
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if (IsPlayer())
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GetInfoStruct()->maintained_effects[i].icon = 0xFFFF;
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@ -136,7 +136,7 @@ void Entity::DeleteSpellEffects(bool removeClient)
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if(GetInfoStruct()->spell_effects[i].spell && GetInfoStruct()->spell_effects[i].spell->spell &&
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GetInfoStruct()->spell_effects[i].spell->spell->GetSpellData()->spell_book_type == SPELL_BOOK_TYPE_NOT_SHOWN) {
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deletedPtrs[GetInfoStruct()->spell_effects[i].spell] = true;
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if(removeClient)
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lua_interface->RemoveSpell(GetInfoStruct()->spell_effects[i].spell, false, removeClient, "", removeClient);
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}
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}
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@ -143,24 +143,26 @@ void LuaInterface::Process() {
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}
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void LuaInterface::DestroySpells() {
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MSpells.lock();
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MSpellDelete.lock();
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MSpellScripts.writelock(__FUNCTION__, __LINE__);
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map<string, map<lua_State*, LuaSpell*> >::iterator spell_script_itr;
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for(spell_script_itr = spell_scripts.begin(); spell_script_itr != spell_scripts.end(); spell_script_itr++) {
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map<lua_State*, LuaSpell*>::iterator inner_itr;
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for(inner_itr = spell_script_itr->second.begin(); inner_itr != spell_script_itr->second.end(); inner_itr++) {
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LuaSpell* cur_spell = inner_itr->second;
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MSpellDelete.lock();
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SetLuaUserDataStale(cur_spell);
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RemoveCurrentSpell(inner_itr->first, inner_itr->second, false, true, false);
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lua_close(inner_itr->first);
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safe_delete(cur_spell);
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MSpellDelete.unlock();
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}
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}
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current_spells.clear();
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spell_scripts.clear();
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MSpellScripts.releasewritelock(__FUNCTION__, __LINE__);
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MSpellDelete.unlock();
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MSpells.unlock();
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}
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void LuaInterface::DestroyQuests(bool reload) {
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@ -895,6 +897,7 @@ void LuaInterface::RemoveSpell(LuaSpell* spell, bool call_remove_function, bool
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((Entity*)overrideTarget)->RemoveProc(0, spell);
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((Entity*)overrideTarget)->RemoveSpellEffect(spell);
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((Entity*)overrideTarget)->RemoveSpellBonus(spell);
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((Entity*)overrideTarget)->RemoveEffectsFromLuaSpell(spell);
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}
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return;
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}
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@ -911,6 +914,7 @@ void LuaInterface::RemoveSpell(LuaSpell* spell, bool call_remove_function, bool
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((Entity*)target)->RemoveProc(0, spell);
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((Entity*)target)->RemoveSpellEffect(spell);
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((Entity*)target)->RemoveSpellBonus(spell);
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((Entity*)target)->RemoveEffectsFromLuaSpell(spell);
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}
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multimap<int32,int8>::iterator entries;
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@ -922,6 +926,7 @@ void LuaInterface::RemoveSpell(LuaSpell* spell, bool call_remove_function, bool
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tmpClient->GetPlayer()->RemoveProc(0, spell);
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tmpClient->GetPlayer()->RemoveSpellEffect(spell);
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tmpClient->GetPlayer()->RemoveSpellBonus(spell);
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tmpClient->GetPlayer()->RemoveEffectsFromLuaSpell(spell);
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}
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}
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spell->char_id_targets.clear(); // TODO: reach out to those clients in different
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@ -931,21 +936,21 @@ void LuaInterface::RemoveSpell(LuaSpell* spell, bool call_remove_function, bool
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spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
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if(removing_all_spells) {
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if(spell->caster && spell->caster->GetZone()) {
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spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(spell);
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spell->caster->GetZone()->GetSpellProcess()->DeleteSpell(spell);
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if(spell->zone && spell->zone->GetSpellProcess()) {
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spell->zone->GetSpellProcess()->RemoveSpellScriptTimerBySpell(spell);
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spell->zone->GetSpellProcess()->DeleteSpell(spell);
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}
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}
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else {
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AddPendingSpellDelete(spell);
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if (spell->caster)
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{
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if(spell->caster->GetZone()) {
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spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(spell, false);
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if(spell->zone && spell->zone->GetSpellProcess()) {
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spell->zone->GetSpellProcess()->RemoveSpellScriptTimerBySpell(spell, false);
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}
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spell->caster->RemoveProc(0, spell);
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spell->caster->RemoveSpellEffect(spell);
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spell->caster->RemoveMaintainedSpell(spell);
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spell->caster->RemoveEffectsFromLuaSpell(spell);
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if(spell->spell && spell->spell->GetSpellData() && spell->caster->IsPlayer() && !removing_all_spells)
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{
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@ -986,6 +991,7 @@ void LuaInterface::RemoveSpell(LuaSpell* spell, bool call_remove_function, bool
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}
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}
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}
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AddPendingSpellDelete(spell);
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}
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}
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@ -1683,7 +1689,7 @@ void LuaInterface::DeletePendingSpells(bool all) {
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if (!target || !target->IsEntity())
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continue;
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if(!spellDeleted)
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if(!spellDeleted && spell->zone && spell->zone->GetSpellProcess())
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spell->zone->GetSpellProcess()->DeleteActiveSpell(spell, true);
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spellDeleted = true;
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@ -1691,7 +1697,7 @@ void LuaInterface::DeletePendingSpells(bool all) {
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spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
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}
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if(!spellDeleted && spell->zone != nullptr) {
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if(!spellDeleted && spell->zone && spell->zone->GetSpellProcess()) {
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spell->zone->GetSpellProcess()->DeleteActiveSpell(spell, true);
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}
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}
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@ -2886,7 +2886,6 @@ void SpellProcess::CheckRemoveTargetFromSpell(LuaSpell* spell, bool allow_delete
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remove_targets->clear();
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safe_delete(remove_targets);
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MRemoveTargetList.releasewritelock(__FUNCTION__, __LINE__);
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for(int s=0;s<spawnsToRemove.size();s++) {
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Spawn* target = spawnsToRemove.at(s);
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if(target) {
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@ -467,9 +467,6 @@ void ZoneServer::InitWeather()
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}
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void ZoneServer::DeleteSpellProcess(){
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//Just get a lock to make sure we aren't already looping the spawnprocess or clientprocess if this is different than the calling thread
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if (lua_interface)
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lua_interface->DestroySpells();
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MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
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MMasterZoneLock->lock();
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reloading_spellprocess = true;
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@ -484,13 +481,13 @@ void ZoneServer::DeleteSpellProcess(){
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if(spawn->IsEntity()) {
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((Entity*)spawn)->RemoveSpellBonus(nullptr, true);
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((Entity*)spawn)->DeleteSpellEffects();
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((Entity*)spawn)->DeleteSpellEffects(true);
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}
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}
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MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
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MMasterZoneLock->unlock();
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MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
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DismissAllPets();
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spellProcess->RemoveAllSpells(true);
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safe_delete(spellProcess);
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