slash commands A documentation
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13
docs/slash_commands/accept_advancement.md
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docs/slash_commands/accept_advancement.md
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### Command: /accept_advancement trait_id
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**Handler Macro:** COMMAND_ACCEPT_ADVANCEMENT
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**Handler Value:** 293
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**Required Status:** 0
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**Arguments:**
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- `arg[0]`: `int trait_id`
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**Notes:**
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- Used by client UI to accept a trait when the player has the ability to select the next trait stage.
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docs/slash_commands/accept_pending_summon.md
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docs/slash_commands/accept_pending_summon.md
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### Command: /accept_pending_summon
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**Handler Macro:** UNKNOWN
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**Handler Value:** 999
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**Required Status:** 0
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**Arguments:**
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None
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**Notes:**
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docs/slash_commands/accept_resurrection.md
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docs/slash_commands/accept_resurrection.md
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### Command: /accept_resurrection player_spawn_id
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**Handler Macro:** COMMAND_ACCEPT_RESURRECTION
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**Handler Value:** 312
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**Required Status:** 0
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**Arguments:**
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- `arg[0]`: `int player_spawn_id`
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**Notes:**
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- Accepts resurrection for a player, only can supply self spawn_id.
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docs/slash_commands/accept_reward.md
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docs/slash_commands/accept_reward.md
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### Command: /accept_reward [item_id|unknown] selectable_item_id
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**Handler Macro:** COMMAND_ACCEPT_REWARD
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**Handler Value:** 85
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**Required Status:** 0
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**Arguments:**
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- `arg[0]`: `int item_id`
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- `arg[0]`: `int unknown`
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- `arg[1]`: `int selectable_item_id`
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**Notes:**
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- Accepts a quest reward if available by the item_id or selectable_item_id.
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docs/slash_commands/accept_trade.md
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docs/slash_commands/accept_trade.md
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### Command: /accept_trade
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**Handler Macro:** COMMAND_ACCEPT_TRADE
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**Handler Value:** 173
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**Required Status:** 0
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**Arguments:**
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None
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**Notes:**
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- Accept a trade with an existing trade session.
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docs/slash_commands/accept_work.md
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docs/slash_commands/accept_work.md
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### Command: /accept_work
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**Handler Macro:** UNKNOWN
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**Handler Value:** 999
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**Required Status:** 0
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**Arguments:**
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None
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**Notes:**
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docs/slash_commands/acceptinvite.md
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docs/slash_commands/acceptinvite.md
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### Command: /acceptinvite
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**Handler Macro:** COMMAND_GROUP_ACCEPT_INVITE
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**Handler Value:** 96
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**Required Status:** 0
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**Arguments:**
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None
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**Notes:**
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- Accepts a previous invite to a group.
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docs/slash_commands/achievement_add.md
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docs/slash_commands/achievement_add.md
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### Command: /achievement_add unknown spell_id
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**Handler Macro:** COMMAND_ACHIEVEMENT_ADD
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**Handler Value:** 310
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**Required Status:** 0
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**Arguments:**
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- `arg[0]`: `int unknown`
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- `arg[1]`: `int spell_id`
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**Notes:**
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- Adds an AA spell ability to the players spell book.
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docs/slash_commands/achievement_conversion.md
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docs/slash_commands/achievement_conversion.md
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### Command: /achievement_conversion
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**Handler Macro:** UNKNOWN
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**Handler Value:** 999
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**Required Status:** 0
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**Arguments:**
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None
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docs/slash_commands/achievement_freerespec.md
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docs/slash_commands/achievement_freerespec.md
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### Command: /achievement_freerespec
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**Handler Macro:** UNKNOWN
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**Handler Value:** 999
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**Required Status:** 0
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**Arguments:**
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None
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docs/slash_commands/achievement_profile_save.md
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docs/slash_commands/achievement_profile_save.md
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### Command: /achievement_profile_save
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**Handler Macro:** UNKNOWN
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**Handler Value:** 999
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**Required Status:** 0
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**Arguments:**
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None
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docs/slash_commands/achievement_profile_swap.md
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docs/slash_commands/achievement_profile_swap.md
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### Command: /achievement_profile_swap
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**Handler Macro:** UNKNOWN
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**Handler Value:** 999
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**Required Status:** 0
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**Arguments:**
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None
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docs/slash_commands/achievement_respec.md
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docs/slash_commands/achievement_respec.md
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### Command: /achievement_respec
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**Handler Macro:** UNKNOWN
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**Handler Value:** 999
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**Required Status:** 0
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**Arguments:**
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None
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docs/slash_commands/add_aa.md
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14
docs/slash_commands/add_aa.md
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### Command: /add_aa unknown spell_id
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**Handler Macro:** UNKNOWN
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**Handler Value:** 751
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**Required Status:** 200
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**Arguments:**
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- `arg[0]`: `int unknown`
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- `arg[1]`: `int spell_id`
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**Notes:**
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- Adds an AA spell ability to the players spell book.
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docs/slash_commands/add_mail_copper.md
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docs/slash_commands/add_mail_copper.md
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### Command: /add_mail_copper copper_amount
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**Handler Macro:** COMMAND_ADD_MAIL_COPPER
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**Handler Value:** 127
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**Required Status:** 0
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**Arguments:**
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- `arg[0]`: `int copper_amount`
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**Notes:**
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- Adds copper to the current mail session if open.
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docs/slash_commands/add_mail_gold.md
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docs/slash_commands/add_mail_gold.md
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### Command: /add_mail_gold gold_amount
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**Handler Macro:** COMMAND_ADD_MAIL_GOLD
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**Handler Value:** 125
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**Required Status:** 0
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**Arguments:**
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- `arg[0]`: `int gold_amount`
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**Notes:**
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- Adds gold to the current mail session if open.
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docs/slash_commands/add_mail_plat.md
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docs/slash_commands/add_mail_plat.md
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### Command: /add_mail_plat plat_amount
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**Handler Macro:** COMMAND_ADD_MAIL_PLAT
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**Handler Value:** 124
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**Required Status:** 0
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**Arguments:**
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- `arg[0]`: `int plat_amount`
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**Notes:**
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- Adds platinum to the current mail session if open.
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docs/slash_commands/add_mail_silver.md
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docs/slash_commands/add_mail_silver.md
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### Command: /add_mail_silver silver_amount
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**Handler Macro:** COMMAND_ADD_MAIL_SILVER
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**Handler Value:** 126
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**Required Status:** 0
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**Arguments:**
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- `arg[0]`: `int silver_amount`
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**Notes:**
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- Adds silver to the current mail session if open.
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docs/slash_commands/add_payment_coin.md
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docs/slash_commands/add_payment_coin.md
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### Command: /add_payment_coin
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**Handler Macro:** UNKNOWN
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**Handler Value:** 999
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**Required Status:** 0
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**Arguments:**
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None
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docs/slash_commands/add_trade_copper.md
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docs/slash_commands/add_trade_copper.md
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### Command: /add_trade_copper copper_amount
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**Handler Macro:** COMMAND_ADD_TRADE_COPPER
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**Handler Value:** 177
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**Required Status:** 0
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**Arguments:**
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- `arg[0]`: `int copper_amount`
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**Notes:**
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- Adds copper to the current trade session if open.
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docs/slash_commands/add_trade_gold.md
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docs/slash_commands/add_trade_gold.md
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### Command: /add_trade_gold gold_amount
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**Handler Macro:** COMMAND_ADD_TRADE_GOLD
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**Handler Value:** 179
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**Required Status:** 0
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**Arguments:**
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- `arg[0]`: `int gold_amount`
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**Notes:**
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- Adds gold to the current trade session if open.
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docs/slash_commands/add_trade_item.md
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docs/slash_commands/add_trade_item.md
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### Command: /add_trade_item item_index_id trade_slot quantity
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**Handler Macro:** COMMAND_ADD_TRADE_ITEM
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**Handler Value:** 185
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**Required Status:** 0
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**Arguments:**
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- `arg[0]`: `int item_index_id`
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- `arg[1]`: `int trade_slot`
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- `arg[2]`: `int quantity`
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**Notes:**
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- Adds the trade item in the item_index_id of the player inventory to the trade_slot with the quantity described.
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10
docs/slash_commands/add_trade_krono.md
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docs/slash_commands/add_trade_krono.md
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### Command: /add_trade_krono
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**Handler Macro:** UNKNOWN
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**Handler Value:** 999
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**Required Status:** 0
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**Arguments:**
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None
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13
docs/slash_commands/add_trade_plat.md
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docs/slash_commands/add_trade_plat.md
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### Command: /add_trade_plat amount_plat
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**Handler Macro:** COMMAND_ADD_TRADE_PLAT
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**Handler Value:** 180
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**Required Status:** 0
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**Arguments:**
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- `arg[0]`: `int amount_plat`
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**Notes:**
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- Adds platinum to the current trade session if open.
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13
docs/slash_commands/add_trade_silver.md
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docs/slash_commands/add_trade_silver.md
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### Command: /add_trade_silver amount_silver
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**Handler Macro:** COMMAND_ADD_TRADE_SILVER
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**Handler Value:** 178
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**Required Status:** 0
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**Arguments:**
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- `arg[0]`: `int amount_silver`
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**Notes:**
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- Adds silver to the current trade session if open.
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10
docs/slash_commands/add_work_component.md
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docs/slash_commands/add_work_component.md
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### Command: /add_work_component
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**Handler Macro:** UNKNOWN
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**Handler Value:** 999
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**Required Status:** 0
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**Arguments:**
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None
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10
docs/slash_commands/add_work_payment.md
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10
docs/slash_commands/add_work_payment.md
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### Command: /add_work_payment
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**Handler Macro:** UNKNOWN
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**Handler Value:** 999
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**Required Status:** 0
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**Arguments:**
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None
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13
docs/slash_commands/afk.md
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docs/slash_commands/afk.md
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### Command: /afk [afk_message]
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**Handler Macro:** COMMAND_AFK
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**Handler Value:** 147
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**Required Status:** 0
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**Arguments:**
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- `arg[0]`: `string afk_message`
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**Notes:**
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- Sets and removes auto away status and message, afk_message is optional.
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14
docs/slash_commands/animtest.md
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docs/slash_commands/animtest.md
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### Command: /animtest [animID|visualName]
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**Handler Macro:** COMMAND_ANIMTEST
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**Handler Value:** 211
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**Required Status:** 200
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**Arguments:**
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- `arg[0]`: `int animID`
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- `arg[0]`: `string visualName`
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**Notes:**
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- Displays to the client the animation either by animID (Animation ID) or Visual Name from the Spell Visuals table.
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16
docs/slash_commands/announce.md
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docs/slash_commands/announce.md
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### Command: /announce message
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**Handler Macro:** COMMAND_ANNOUNCE
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**Handler Value:** 146
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**Required Status:** 10
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**Arguments:**
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- `arg[0]`: `string message`
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**Usage Examples:**
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- `/announce {message}");`
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**Notes:**
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- Sends a global announcement to player participants in the zones of the world server the GM resides on.
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13
docs/slash_commands/anon.md
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docs/slash_commands/anon.md
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### Command: /anon
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**Handler Macro:** COMMAND_TOGGLE_ANONYMOUS
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**Handler Value:** 148
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**Required Status:** 0
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**Arguments:**
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None
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**Notes:**
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- Toggles player anonymous status in the /who list. When anonymous your level, race, class details will not be displayed in /who.
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10
docs/slash_commands/answer_tradeskill.md
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10
docs/slash_commands/answer_tradeskill.md
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### Command: /answer_tradeskill
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**Handler Macro:** UNKNOWN
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**Handler Value:** 999
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**Required Status:** 0
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**Arguments:**
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None
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13
docs/slash_commands/appearance.md
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docs/slash_commands/appearance.md
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### Command: /appearance
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**Handler Macro:** COMMAND_APPEARANCE
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**Handler Value:** 246
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**Required Status:** 200
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**Arguments:**
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None
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**Notes:**
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- Displays "Usage: /appearance list [appearance name]"
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16
docs/slash_commands/appearance_list.md
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docs/slash_commands/appearance_list.md
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### Command: /appearance list appearance_name
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**Handler Macro:** COMMAND_APPEARANCE_LIST
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**Handler Value:** 247
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**Required Status:** 200
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**Arguments:**
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- `arg[0]`: `string appearance_name`
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**Usage Examples:**
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- `/appearance list {appearance_name}");`
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**Notes:**
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- Provides a list of appearance that match the appearance_name passed as a wildcard. Appearance ID's are also available on the Wiki.
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10
docs/slash_commands/apply_verb.md
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10
docs/slash_commands/apply_verb.md
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### Command: /apply_verb
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**Handler Macro:** UNKNOWN
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**Handler Value:** 999
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**Required Status:** 0
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**Arguments:**
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None
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13
docs/slash_commands/aquaman.md
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13
docs/slash_commands/aquaman.md
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### Command: /aquaman 1_or_0
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**Handler Macro:** COMMAND_AQUAMAN
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**Handler Value:** 305
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**Required Status:** 200
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**Arguments:**
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- `arg[0]`: `int 1_or_0`
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**Notes:**
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- Sets player to breathe underwater and have better vision underwater. Setting /aquaman 1 enables, /aquaman 0 disables.
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10
docs/slash_commands/arena.md
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10
docs/slash_commands/arena.md
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### Command: /arena
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**Handler Macro:** UNKNOWN
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||||
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||||
**Handler Value:** 999
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||||
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||||
**Required Status:** 0
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||||
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||||
**Arguments:**
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||||
None
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10
docs/slash_commands/asay.md
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10
docs/slash_commands/asay.md
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### Command: /asay
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**Handler Macro:** UNKNOWN
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**Handler Value:** 999
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|
||||
**Required Status:** 0
|
||||
|
||||
**Arguments:**
|
||||
None
|
13
docs/slash_commands/assist.md
Normal file
13
docs/slash_commands/assist.md
Normal file
@ -0,0 +1,13 @@
|
||||
### Command: /assist on_or_off
|
||||
|
||||
**Handler Macro:** COMMAND_ASSIST
|
||||
|
||||
**Handler Value:** 535
|
||||
|
||||
**Required Status:** 0
|
||||
|
||||
**Arguments:**
|
||||
- `arg[0]`: `string on_or_off`
|
||||
|
||||
**Notes:**
|
||||
- /assist on turns auto attack when assisting on, /assist off turns auto attack when assisting off. /assist will switch to your target's target.
|
13
docs/slash_commands/attack.md
Normal file
13
docs/slash_commands/attack.md
Normal file
@ -0,0 +1,13 @@
|
||||
### Command: /attack [attack_type]
|
||||
|
||||
**Handler Macro:** COMMAND_ATTACK
|
||||
|
||||
**Handler Value:** 74
|
||||
|
||||
**Required Status:** 0
|
||||
|
||||
**Arguments:**
|
||||
- `arg[0]`: `int attack_type`
|
||||
|
||||
**Notes:**
|
||||
- Turns on or off your attack mode. Attack type default is 0 which is to stop all attacking, type 1 is to start or stop melee attack, type 2 is start or stop ranged attack.
|
10
docs/slash_commands/attune_equip.md
Normal file
10
docs/slash_commands/attune_equip.md
Normal file
@ -0,0 +1,10 @@
|
||||
### Command: /attune_equip
|
||||
|
||||
**Handler Macro:** UNKNOWN
|
||||
|
||||
**Handler Value:** 999
|
||||
|
||||
**Required Status:** 0
|
||||
|
||||
**Arguments:**
|
||||
None
|
13
docs/slash_commands/attune_inv.md
Normal file
13
docs/slash_commands/attune_inv.md
Normal file
@ -0,0 +1,13 @@
|
||||
### Command: /attune_inv item_index_id
|
||||
|
||||
**Handler Macro:** COMMAND_ATTUNE_INV
|
||||
|
||||
**Handler Value:** 306
|
||||
|
||||
**Required Status:** 0
|
||||
|
||||
**Arguments:**
|
||||
- `arg[0]`: `int item_index_id`
|
||||
|
||||
**Notes:**
|
||||
- Attunes and equips the item at the item_index_id specified. This will only work when the item has item flag attuneable, not attuned.
|
16
docs/slash_commands/auction.md
Normal file
16
docs/slash_commands/auction.md
Normal file
@ -0,0 +1,16 @@
|
||||
### Command: /auction message
|
||||
|
||||
**Handler Macro:** COMMAND_AUCTION
|
||||
|
||||
**Handler Value:** 11
|
||||
|
||||
**Required Status:** 0
|
||||
|
||||
**Arguments:**
|
||||
- `arg[0]`: `string message`
|
||||
|
||||
**Usage Examples:**
|
||||
- ` /auction {message}");`
|
||||
|
||||
**Notes:**
|
||||
- Sends a mesasge to the auction channel.
|
10
docs/slash_commands/auction_cancel.md
Normal file
10
docs/slash_commands/auction_cancel.md
Normal file
@ -0,0 +1,10 @@
|
||||
### Command: /auction_cancel
|
||||
|
||||
**Handler Macro:** UNKNOWN
|
||||
|
||||
**Handler Value:** 999
|
||||
|
||||
**Required Status:** 0
|
||||
|
||||
**Arguments:**
|
||||
None
|
10
docs/slash_commands/auction_coin.md
Normal file
10
docs/slash_commands/auction_coin.md
Normal file
@ -0,0 +1,10 @@
|
||||
### Command: /auction_coin
|
||||
|
||||
**Handler Macro:** UNKNOWN
|
||||
|
||||
**Handler Value:** 999
|
||||
|
||||
**Required Status:** 0
|
||||
|
||||
**Arguments:**
|
||||
None
|
10
docs/slash_commands/auction_item.md
Normal file
10
docs/slash_commands/auction_item.md
Normal file
@ -0,0 +1,10 @@
|
||||
### Command: /auction_item
|
||||
|
||||
**Handler Macro:** UNKNOWN
|
||||
|
||||
**Handler Value:** 999
|
||||
|
||||
**Required Status:** 0
|
||||
|
||||
**Arguments:**
|
||||
None
|
13
docs/slash_commands/autoattack.md
Normal file
13
docs/slash_commands/autoattack.md
Normal file
@ -0,0 +1,13 @@
|
||||
### Command: /autoattack [attack_type]
|
||||
|
||||
**Handler Macro:** COMMAND_AUTO_ATTACK
|
||||
|
||||
**Handler Value:** 37
|
||||
|
||||
**Required Status:** 0
|
||||
|
||||
**Arguments:**
|
||||
- `arg[0]`: `int attack_type`
|
||||
|
||||
**Notes:**
|
||||
- Turns on or off your attack mode. Attack type default is 0 which is to stop all attacking, type 1 is to start or stop melee attack, type 2 is start or stop ranged attack.
|
Loading…
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Reference in New Issue
Block a user