Fix #12 support for public spawns, lockable_encounter int8 in info struct default 1, when set to 0 public spawn all can attack no locked encounter
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@ -127,7 +127,7 @@ bool Entity::AttackAllowed(Entity* target, float distance, bool range_attack) {
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return false;
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}
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if(rule_manager.GetZoneRule(GetZoneID(), R_Combat, LockedEncounterNoAttack)->GetBool()) {
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if(GetInfoStruct()->get_lockable_encounter() && rule_manager.GetZoneRule(GetZoneID(), R_Combat, LockedEncounterNoAttack)->GetBool()) {
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if(IsNPC() && GetAttackable() == 0 && target->IsNPC()) {
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return true;
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}
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@ -277,6 +277,7 @@ struct InfoStruct{
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last_claim_time_ = 0;
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engaged_encounter_ = 0;
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lockable_encounter_ = 1;
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first_world_login_ = 0;
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reload_player_spells_ = 0;
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@ -483,6 +484,7 @@ struct InfoStruct{
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last_claim_time_ = oldStruct->get_last_claim_time();
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engaged_encounter_ = oldStruct->get_engaged_encounter();
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lockable_encounter_ = oldStruct->get_lockable_encounter();
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first_world_login_ = oldStruct->get_first_world_login();
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reload_player_spells_ = oldStruct->get_reload_player_spells();
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@ -706,6 +708,7 @@ struct InfoStruct{
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int32 get_last_claim_time() { std::lock_guard<std::mutex> lk(classMutex); return last_claim_time_; }
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int8 get_engaged_encounter() { std::lock_guard<std::mutex> lk(classMutex); return engaged_encounter_; }
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int8 get_lockable_encounter() { std::lock_guard<std::mutex> lk(classMutex); return lockable_encounter_; }
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int8 get_first_world_login() { std::lock_guard<std::mutex> lk(classMutex); return first_world_login_; }
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@ -1017,6 +1020,7 @@ struct InfoStruct{
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void set_last_claim_time(int32 value) { std::lock_guard<std::mutex> lk(classMutex); last_claim_time_ = value; }
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void set_engaged_encounter(int8 value) { std::lock_guard<std::mutex> lk(classMutex); engaged_encounter_ = value; }
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void set_lockable_encounter(int8 value) { std::lock_guard<std::mutex> lk(classMutex); lockable_encounter_ = value; }
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void set_first_world_login(int8 value) { std::lock_guard<std::mutex> lk(classMutex); first_world_login_ = value; }
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@ -1247,6 +1251,7 @@ private:
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int32 last_claim_time_;
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int8 engaged_encounter_;
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int8 lockable_encounter_;
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int8 first_world_login_;
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int8 reload_player_spells_;
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