just make sure we don't set the flag twice if an npc is a mount and has no look on
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@ -2610,6 +2610,7 @@ void Spawn::InitializeInfoPacketData(Player* spawn, PacketStruct* packet) {
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//Mount flag check
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if (entity->GetMount() > 0) {
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vis_flag += INFO_VIS_FLAG_MOUNTED;
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if((classicFlags & INFO_CLASSIC_FLAG_NOLOOK) == 0)
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classicFlags += INFO_CLASSIC_FLAG_NOLOOK; // serves as dual purpose for NPC's
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}
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