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Fix #5 NPCs running away when FaceTarget/PlayFlavor is used in combination

This commit is contained in:
Emagi 2025-04-26 08:13:46 -04:00
parent 5d77208ff1
commit 73e9e01ae9

View File

@ -339,6 +339,9 @@ public:
template <class Field, class Value> void SetPos(Field* field, Value value, bool setUpdateFlags = true){
if(setUpdateFlags){
position_changed = true;
info_changed = true;
vis_changed = true;
AddChangedZoneSpawn();
}
Set(field, value, setUpdateFlags);
}