Fix #5 NPCs running away when FaceTarget/PlayFlavor is used in combination
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@ -339,6 +339,9 @@ public:
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template <class Field, class Value> void SetPos(Field* field, Value value, bool setUpdateFlags = true){
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if(setUpdateFlags){
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position_changed = true;
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info_changed = true;
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vis_changed = true;
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AddChangedZoneSpawn();
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}
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Set(field, value, setUpdateFlags);
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}
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