Attempt to fix deleting spells more than once if short durations
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053a9abc14
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727040d2dd
@ -288,6 +288,7 @@ bool LuaInterface::LoadLuaSpell(const char* name) {
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spell->restored = false;
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spell->initial_caster_char_id = 0;
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spell->initial_target_char_id = 0;
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spell->spell_deleting = false;
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MSpells.lock();
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if (spells.count(lua_script) > 0) {
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@ -2078,6 +2079,7 @@ LuaSpell* LuaInterface::GetSpell(const char* name) {
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new_spell->restored = false;
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new_spell->initial_caster_char_id = 0;
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new_spell->initial_target_char_id = 0;
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new_spell->spell_deleting = false;
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return new_spell;
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}
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else{
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@ -22,6 +22,7 @@
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#include <mutex>
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#include <shared_mutex>
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#include <atomic>
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#include "Spawn.h"
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#include "Spells.h"
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@ -102,7 +103,7 @@ struct LuaSpell{
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Mutex MSpellTargets;
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int32 effect_bitmask;
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bool restored; // restored spell cross zone
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std::atomic<bool> spell_deleting;
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};
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class LUAUserData{
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@ -418,7 +418,8 @@ bool SpellProcess::DeleteCasterSpell(LuaSpell* spell, string reason, bool removi
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bool ret = false;
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Spawn* target = 0;
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bool target_valid = false;
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if(spell) {
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if(spell && !spell->spell_deleting) {
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spell->spell_deleting = true;
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spell->MSpellTargets.writelock(__FUNCTION__, __LINE__);
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if(remove_target && spell->targets.size() > 1) {
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for (int32 i = 0; i < spell->targets.size(); i++) {
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