Fix spells persisting when you zone
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@ -5002,6 +5002,8 @@ void Client::Zone(ZoneChangeDetails* new_zone, ZoneServer* opt_zone, bool set_co
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Save();
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GetPlayer()->SetSaveSpellEffects(true);
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ResetSendMail();
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// Remove players pet from zone if there is one
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((Entity*)player)->DismissAllPets();
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