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try to remove gaps between objects causing players/spawns/objects to fall through

This commit is contained in:
Emagi 2025-01-28 15:25:06 -05:00
parent 782f84e67e
commit 6f8bee17f5

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@ -178,6 +178,14 @@ static inline bool rayIntersectsTriangle(const RmReal *p,const RmReal *d,const R
vector(e1,v1,v0);
vector(e2,v2,v0);
const RmReal edgeScale = 1.1f; // Adjust this value as needed
e1[0] *= edgeScale;
e1[1] *= edgeScale;
e1[2] *= edgeScale;
e2[0] *= edgeScale;
e2[1] *= edgeScale;
e2[2] *= edgeScale;
crossProduct(h,d,e2);
a = innerProduct(e1,h);