try to remove gaps between objects causing players/spawns/objects to fall through
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@ -178,6 +178,14 @@ static inline bool rayIntersectsTriangle(const RmReal *p,const RmReal *d,const R
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vector(e1,v1,v0);
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vector(e1,v1,v0);
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vector(e2,v2,v0);
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vector(e2,v2,v0);
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const RmReal edgeScale = 1.1f; // Adjust this value as needed
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e1[0] *= edgeScale;
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e1[1] *= edgeScale;
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e1[2] *= edgeScale;
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e2[0] *= edgeScale;
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e2[1] *= edgeScale;
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e2[2] *= edgeScale;
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crossProduct(h,d,e2);
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crossProduct(h,d,e2);
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a = innerProduct(e1,h);
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a = innerProduct(e1,h);
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