revert + reupload fix resistibility factor for higher tiers, properly clamp the resistibility also
This commit is contained in:
parent
cd64a84d40
commit
6f36c96a4a
@ -31,6 +31,8 @@
|
||||
#include "Rules/Rules.h"
|
||||
#include "SpellProcess.h"
|
||||
#include "World.h"
|
||||
#include <cmath>
|
||||
#include <algorithm>
|
||||
#include <math.h>
|
||||
|
||||
extern Classes classes;
|
||||
@ -804,8 +806,18 @@ int8 Entity::DetermineHit(Spawn* victim, int8 type, int8 damage_type, float ToHi
|
||||
bonus += (skill->current_val+skillAddedByWeapon) / 25;
|
||||
|
||||
if(is_caster_spell && lua_spell) {
|
||||
if(lua_spell->spell->GetSpellData()->resistibility > 0)
|
||||
bonus -= (1.0f - lua_spell->spell->GetSpellData()->resistibility)*100.0f;
|
||||
if(lua_spell->spell->GetSpellData()->resistibility > 0) {
|
||||
float pivot = 0.6f; // Central resistibility point (we seem to have .65 - .75 for our resistability usually)
|
||||
float scale_factor = 2.0f; // steepness control
|
||||
|
||||
// Clamps to avoid extreme values
|
||||
float resistibility = std::clamp(lua_spell->spell->GetSpellData()->resistibility, 0.0f, 1.0f);
|
||||
// Calculate marginalized resistibility
|
||||
float marginalized_resistibility = 1.0f - exp(-scale_factor * (resistibility - pivot));
|
||||
|
||||
// Adjust bonus based on marginalized resistibility
|
||||
bonus -= marginalized_resistibility * 100.0f;
|
||||
}
|
||||
|
||||
LogWrite(COMBAT__DEBUG, 9, "Combat", "SpellResist: resistibility %f, bonus %f", lua_spell->spell->GetSpellData()->resistibility, bonus);
|
||||
// Here we take into account Subjugation, Disruption and Ordination (debuffs)
|
||||
|
Loading…
x
Reference in New Issue
Block a user