Doc G slash commands
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13
docs/slash_commands/gather.md
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docs/slash_commands/gather.md
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### Command: /gather values
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**Handler Macro:** COMMAND_SEARCH_STORES
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**Handler Value:** 92
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**Required Status:** 0
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**Arguments:**
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- `arg[0]`: `string values`
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**Notes:**
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- /gather is calling /search_stores, is this intentional? Is /gather a groundspawn command?
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docs/slash_commands/get_aa_xml.md
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docs/slash_commands/get_aa_xml.md
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### Command: /get_aa_xml
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**Handler Macro:** GET_AA_XML
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**Handler Value:** 750
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**Required Status:** 200
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**Arguments:**
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None
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**Notes:**
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- Not implemented.
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docs/slash_commands/get_coins.md
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docs/slash_commands/get_coins.md
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### Command: /get_coins
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**Handler Macro:** UNKNOWN
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**Handler Value:** 999
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**Required Status:** 0
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**Arguments:**
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None
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13
docs/slash_commands/get_search_stores_page.md
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docs/slash_commands/get_search_stores_page.md
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### Command: /get_search_stores_page page_id
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**Handler Macro:** COMMAND_SEARCH_STORES_PAGE
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**Handler Value:** 94
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**Required Status:** 0
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**Arguments:**
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- `arg[0]`: `int page_id`
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**Notes:**
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- Interacting with the Broker and getting the `page_id` requested from a previous query. /search_stores used for the initial query.
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docs/slash_commands/gethotzones.md
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docs/slash_commands/gethotzones.md
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### Command: /gethotzones
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**Handler Macro:** UNKNOWN
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**Handler Value:** 999
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**Required Status:** 0
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**Arguments:**
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None
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docs/slash_commands/getinput.md
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docs/slash_commands/getinput.md
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### Command: /getinput
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**Handler Macro:** UNKNOWN
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**Handler Value:** 999
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**Required Status:** 0
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**Arguments:**
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None
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docs/slash_commands/getmailheaders.md
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docs/slash_commands/getmailheaders.md
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### Command: /getmailheaders
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**Handler Macro:** UNKNOWN
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**Handler Value:** 999
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**Required Status:** 0
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**Arguments:**
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None
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docs/slash_commands/getmailmessage.md
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docs/slash_commands/getmailmessage.md
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### Command: /getmailmessage message_id
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**Handler Macro:** COMMAND_GET_MAIL_MESSAGE
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**Handler Value:** 120
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**Required Status:** 0
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**Arguments:**
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- `arg[0]`: `int message_id`
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**Notes:**
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- Displays the mail message from `message_id`
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docs/slash_commands/giveitem.md
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docs/slash_commands/giveitem.md
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### Command: /giveitem character_name item_id
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**Handler Macro:** COMMAND_GIVEITEM
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**Handler Value:** 101
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**Required Status:** 10
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**Arguments:**
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- `arg[0]`: `string character_name`
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- `arg[1]`: `string item_id`
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**Usage Examples:**
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- `/giveitem [character_name] [item_id]`
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**Notes:**
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- Finds a client by `character_name` on the zone list (of the existing worldserver) and gives the Item based on `item_id`
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- Result: Gave `character_name` item id `1234`.
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docs/slash_commands/gm.md
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docs/slash_commands/gm.md
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### Command: /gm (see arguments)
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**Handler Macro:** COMMAND_GM
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**Handler Value:** 513
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**Required Status:** 200
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**Arguments:**
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- /gm vision [on|off] - enables access to select spawns and objects typically restricted
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- /gm regiondebug [on|off] - enables region debugging for logging in game as you traverse regions
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- /gm sight [on|off] - enables ghost point of view sight into your selected target
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- /gm controleffects - lists the control effects on your target
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- /gm luadebug [on|off] - turns on lua debug logging to client in game when interacting with spawns/quests.
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- /gm tag [faction|spawngroup|race|groundspawn] [value] [icon] - only supported in AoM and "newer" clients when available. Will tag all npc's meeting the type and value criteria with a tag icon.
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- /gm tag clear
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Visual Type Options:
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type: faction, value: faction id of spawn(s)
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type: spawngroup, value: 1 to show grouped, 0 to show not grouped
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type: race, value: race id (either against base race or race id in spawn details)
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type: groundspawn, value: (not used)
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Icons:
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1 = skull, 2 = shield half dark blue / half light blue, 3 = purple? star, 4 = yellow sword, 5 = red X
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6 = green flame, 7 = Number "1", 8 = Number "2", 9 = Number "3", 10 = Number "4", 11 = Number "5", 12 = Number "6"
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25 = shield, 26 = green plus, 27 = crossed swords, 28 = bow with arrow in it, 29 = light blue lightning bolt
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30 = bard instrument (hard to see), 31 = writ with shield, 32 = writ with green +, 33 = writ with crossed sword
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34 = writ with bow, 35 = writ with light blue lightning bolt, 36 = same as 30, 37 = party with crossed sword, shield and lightning bolt
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38 = shaking hands green background, 39 = shaking hands dark green background, unlocked keylock
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40 = red aura icon with black shadow of person and big red aura, 41 = green aura icon with black shadow of person big green aura
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**Notes:**
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- This is a nested command and not easily explained beyond listing the commands above.
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docs/slash_commands/gm_hide.md
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docs/slash_commands/gm_hide.md
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### Command: /gm_hide
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**Handler Macro:** COMMAND_TOGGLE_GM_HIDE
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**Handler Value:** 167
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**Required Status:** 10
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**Arguments:**
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None
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**Notes:**
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- Toggles on or off a GM making them hidden to other players.
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docs/slash_commands/gm_vanish.md
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docs/slash_commands/gm_vanish.md
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### Command: /gm_vanish
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**Handler Macro:** COMMAND_TOGGLE_GM_VANISH
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**Handler Value:** 168
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**Required Status:** 10
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**Arguments:**
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None
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**Notes:**
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- Toggles on or off the GM status from who queries.
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docs/slash_commands/goto.md
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docs/slash_commands/goto.md
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### Command: /goto search_name
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**Handler Macro:** COMMAND_GOTO
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**Handler Value:** 56
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**Required Status:** 10
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**Arguments:**
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- `arg[0]`: `string search_name`
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**Usage Examples:**
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- `/goto [name]");`
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**Notes:**
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- search_name argument is optional, otherwise you can /goto your selected target. Can zone player to a potential character in another zone.
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docs/slash_commands/grid.md
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docs/slash_commands/grid.md
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### Command: /grid [spawns|boundary] [grid_id]
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**Handler Macro:** COMMAND_GRID
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**Handler Value:** 271
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**Required Status:** 200
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**Arguments:**
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- `arg[0]`: `string type`
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- `arg[1]`: `int grid_id`
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**Notes:**
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- /grid - with no arguments, provides players current grid id.
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- /grid spawns grid_id - lists the spawns in the current grid, grid_id optionally can be provided to get spawns listed in that grid.
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- /grid boundary grid_id - shows the map boundary for the current grid.
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docs/slash_commands/groupoptions.md
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docs/slash_commands/groupoptions.md
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### Command: /groupoptions arg[0]
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**Handler Macro:** COMMAND_GROUP
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**Handler Value:** 17
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**Required Status:** 0
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**Arguments:**
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- `arg[0]`: `string`
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**Notes:**
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- Not implemented, Group Options UI is implemented and does not use this command.
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docs/slash_commands/gsay.md
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docs/slash_commands/gsay.md
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### Command: /gsay message
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**Handler Macro:** COMMAND_GROUPSAY
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**Handler Value:** 14
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**Required Status:** 0
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**Arguments:**
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- `arg[0]`: `string message`
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**Notes:**
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- If Player is in a group, command will transmit the message to the group members.
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docs/slash_commands/gu.md
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docs/slash_commands/gu.md
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### Command: /gu message
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**Handler Macro:** COMMAND_GUILDSAY
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**Handler Value:** 250
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**Required Status:** 0
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**Arguments:**
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- `arg[0]`: `string message`
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**Notes:**
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- /gu or /guildsay
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- If you are a player in a guild this will transmit a message to the guild with the `message` supplied.
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docs/slash_commands/guild.md
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docs/slash_commands/guild.md
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### Command: /guild (see arguments)
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**Handler Macro:** COMMAND_GUILD
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**Handler Value:** 252
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**Required Status:** 0
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**Arguments:**
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- /guild rank_name [rank_id] [rank_name]
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- /guild rank_permission [rank_id] [rank_type] [true|false]
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- /guild filter_event
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- /guild kick [name]
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- /guild demote [name]
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- /guild promote [name]
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- /guild points [add|view]
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- /guild motd
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- /guild recruiting [short_text|long_text|flag|min_level|playstyle|tag|recruiting]
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- /guild notify_online
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- /guild event_privacy
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- /guild recruiter
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- /guild recruiter_description
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- /guild invite
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- /guild accept
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- /guild decline
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- /guild create
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- /guild search
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- /guild recruiting_details
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- /guild recruiting_image
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- /guild reruiter_adventure_class
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- /guild display_heraldry
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**Notes:**
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- These tie into the guild UI for the player.
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docs/slash_commands/guild_confirmedrename.md
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docs/slash_commands/guild_confirmedrename.md
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### Command: /guild_confirmedrename
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**Handler Macro:** UNKNOWN
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**Handler Value:** 999
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**Required Status:** 0
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**Arguments:**
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None
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docs/slash_commands/guild_rename.md
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docs/slash_commands/guild_rename.md
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### Command: /guild_rename
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**Handler Macro:** UNKNOWN
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**Handler Value:** 999
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**Required Status:** 0
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**Arguments:**
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None
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docs/slash_commands/guild_rename_cancel.md
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docs/slash_commands/guild_rename_cancel.md
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### Command: /guild_rename_cancel
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**Handler Macro:** UNKNOWN
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**Handler Value:** 999
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**Required Status:** 0
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**Arguments:**
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None
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docs/slash_commands/guildbank.md
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docs/slash_commands/guildbank.md
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### Command: /guildbank
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**Handler Macro:** COMMAND_GUILD_BANK
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**Handler Value:** 282
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**Required Status:** 0
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**Arguments:**
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None
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**Notes:**
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- Not implemented.
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docs/slash_commands/guildbetaapply.md
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docs/slash_commands/guildbetaapply.md
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### Command: /guildbetaapply
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**Handler Macro:** UNKNOWN
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**Handler Value:** 999
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**Required Status:** 0
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**Arguments:**
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None
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13
docs/slash_commands/guilds.md
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docs/slash_commands/guilds.md
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### Command: /guilds
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**Handler Macro:** COMMAND_GUILDS
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**Handler Value:** 258
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**Required Status:** 0
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**Arguments:**
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None
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**Notes:**
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- Help command, Result: "Usage: /guilds [create|delete|add|remove|list]
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docs/slash_commands/guilds_add.md
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docs/slash_commands/guilds_add.md
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### Command: /guilds add guild_id character_name
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**Handler Macro:** COMMAND_GUILDS_ADD
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**Handler Value:** 261
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**Required Status:** 10
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**Arguments:**
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- `arg[0]`: `int guild_id`
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- `arg[0]`: `string character_name`
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**Notes:**
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- Adds the `character_name` to the guild specified by `guild_id`
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docs/slash_commands/guilds_create.md
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docs/slash_commands/guilds_create.md
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### Command: /guilds create guild_name [player_name]
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**Handler Macro:** COMMAND_GUILDS_CREATE
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**Handler Value:** 259
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**Required Status:** 0
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**Arguments:**
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- `arg[0]`: `string guild_name`
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- `arg[1]`: `string player_name`
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**Notes:**
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- Creates a new guild with the `guild_name`. The `player_name` is optional, it will assign to yourself, also if you are not a GM/Admin you cannot assign others a guild.
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13
docs/slash_commands/guilds_delete.md
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docs/slash_commands/guilds_delete.md
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### Command: /guilds delete guild_id
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**Handler Macro:** COMMAND_GUILDS_DELETE
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**Handler Value:** 260
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**Required Status:** 10
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**Arguments:**
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- `arg[0]`: `int guild_id`
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**Notes:**
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- Deletes the guild with `guild_id`
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docs/slash_commands/guilds_list.md
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docs/slash_commands/guilds_list.md
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### Command: /guilds list
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**Handler Macro:** COMMAND_GUILDS_LIST
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**Handler Value:** 263
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**Required Status:** 200
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**Arguments:**
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None
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**Notes:**
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- Lists out all the guilds on the server one per line to the client, Eg. 1) My New Guild
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14
docs/slash_commands/guilds_remove.md
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docs/slash_commands/guilds_remove.md
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### Command: /guilds remove guild_id character_name
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**Handler Macro:** COMMAND_GUILDS_REMOVE
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**Handler Value:** 262
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**Required Status:** 10
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**Arguments:**
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- `arg[0]`: `int guild_id`
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- `arg[1]`: `string character_name`
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**Notes:**
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- Removes a member of a guild by using the `guild_id` and the `character_name` specified. Use /guilds list to get a guild id.
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13
docs/slash_commands/guildsay.md
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docs/slash_commands/guildsay.md
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### Command: /guildsay message
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**Handler Macro:** COMMAND_GUILDSAY
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**Handler Value:** 250
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**Required Status:** 0
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**Arguments:**
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- `arg[0]`: `string message`
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**Notes:**
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- If player is in a guild this will transmit a message to the guild.
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