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Update Combat.cpp

This commit is contained in:
Emagi 2024-09-28 09:05:27 -04:00
parent dc1430d52e
commit 591b83a0ac

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@ -1417,9 +1417,9 @@ void Entity::KillSpawn(Spawn* dead, int8 type, int8 damage_type, int16 kill_blow
if(!dead) if(!dead)
return; return;
if (IsPlayer() && GetVersion() > 561) { // old clients do not support WS_EnterCombat, uses activity_status in spawn info if (IsPlayer()) { // old clients do not support WS_EnterCombat, uses activity_status in spawn info
Client* client = ((Player*)this)->GetClient(); Client* client = ((Player*)this)->GetClient();
if(client) { if(client && client->GetVersion() > 561) {
PacketStruct* packet = configReader.getStruct("WS_EnterCombat", client->GetVersion()); PacketStruct* packet = configReader.getStruct("WS_EnterCombat", client->GetVersion());
if (packet) { if (packet) {
client->QueuePacket(packet->serialize()); client->QueuePacket(packet->serialize());