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function call fixes and resets for procs / call spell process

This commit is contained in:
Emagi 2024-09-02 19:14:44 -04:00
parent b7802d84db
commit 56e43288bf
2 changed files with 51 additions and 45 deletions

View File

@ -1721,54 +1721,58 @@ bool Entity::CastProc(Proc* proc, int8 type, Spawn* target) {
else {
lua_getglobal(state, "proc");
}
if (item_proc) {
num_args++;
lua_interface->SetItemValue(state, proc->item);
}
lua_interface->SetSpawnValue(state, this);
lua_interface->SetSpawnValue(state, target);
lua_interface->SetInt32Value(state, type);
lua_interface->SetInt32Value(state, proc->damage_type);
/*
Add spell data from db in case of a spell proc here...
*/
if (!item_proc) {
// Append spell data to the param list
vector<LUAData*>* data = proc->spell->spell->GetLUAData();
for(int32 i = 0; i < data->size(); i++) {
switch(data->at(i)->type) {
case 0:{
lua_interface->SetSInt32Value(proc->spell->state, data->at(i)->int_value);
break;
}
case 1:{
lua_interface->SetFloatValue(proc->spell->state, data->at(i)->float_value);
break;
}
case 2:{
lua_interface->SetBooleanValue(proc->spell->state, data->at(i)->bool_value);
break;
}
case 3:{
lua_interface->SetStringValue(proc->spell->state, data->at(i)->string_value.c_str());
break;
}
default:{
LogWrite(SPELL__ERROR, 0, "Spell", "Error: Unknown LUA Type '%i' in Entity::CastProc for Spell '%s'", (int)data->at(i)->type, proc->spell->spell->GetName());
return false;
}
}
if (lua_isfunction(state, -1)) {
if (item_proc) {
num_args++;
lua_interface->SetItemValue(state, proc->item);
}
lua_interface->SetSpawnValue(state, this);
lua_interface->SetSpawnValue(state, target);
lua_interface->SetInt32Value(state, type);
lua_interface->SetInt32Value(state, proc->damage_type);
/*
Add spell data from db in case of a spell proc here...
*/
if (!item_proc) {
// Append spell data to the param list
vector<LUAData*>* data = proc->spell->spell->GetLUAData();
for(int32 i = 0; i < data->size(); i++) {
switch(data->at(i)->type) {
case 0:{
lua_interface->SetSInt32Value(proc->spell->state, data->at(i)->int_value);
break;
}
case 1:{
lua_interface->SetFloatValue(proc->spell->state, data->at(i)->float_value);
break;
}
case 2:{
lua_interface->SetBooleanValue(proc->spell->state, data->at(i)->bool_value);
break;
}
case 3:{
lua_interface->SetStringValue(proc->spell->state, data->at(i)->string_value.c_str());
break;
}
default:{
LogWrite(SPELL__ERROR, 0, "Spell", "Error: Unknown LUA Type '%i' in Entity::CastProc for Spell '%s'", (int)data->at(i)->type, proc->spell->spell->GetName());
return false;
}
}
num_args++;
}
}
if (lua_pcall(state, num_args, 0, 0) != 0) {
LogWrite(COMBAT__ERROR, 0, "Proc", "Unable to call the proc function for spell %i tier %i", proc->spell->spell->GetSpellID(), proc->spell->spell->GetSpellTier());
lua_pop(state, 1);
return false;
}
}
if (lua_pcall(state, num_args, 0, 0) != 0) {
LogWrite(COMBAT__ERROR, 0, "Proc", "Unable to call the proc function for spell %i tier %i", proc->spell->spell->GetSpellID(), proc->spell->spell->GetSpellTier());
lua_pop(state, 1);
return false;
}
lua_interface->ResetFunctionStack(state);
return true;
}

View File

@ -674,9 +674,11 @@ bool LuaInterface::CallSpellProcess(LuaSpell* spell, int8 num_parameters, std::s
if(lua_pcall(spell->state, num_parameters, 0, 0) != 0){
LogError("Error running function '%s' in %s: %s", customFunction.c_str(), spell->spell->GetName(), lua_tostring(spell->state, -1));
lua_pop(spell->state, 1);
ResetFunctionStack(spell->state);
RemoveSpell(spell, false); // may be in a lock
return false;
}
ResetFunctionStack(spell->state);
return true;
}